Heretic + Hexen revives the cult classic fantasy FPS, launches today

Heretic + Hexen revives the cult classic fantasy FPS, launches today

Heretic + Hexen revives the cult classic fantasy FPS, launches today https://ift.tt/zKfODyh

1994’s Heretic: Shadow of the Serpent Riders and its 1995 sequel, Hexen: Beyond Heretic forged new frontiers in first-person shooter games. Experience these pivotal games today with Heretic + Hexen, a collaboration between id Software and Nightdive Studios bringing an enhanced re-release of Raven Software’s legendary games to a new generation of players.

Heretic + Hexen revives the cult classic fantasy FPS, launches today

From demonic sci-fi to dark fantasy

“As one of the original developers back in the ’90s, it’s honestly kind of surreal to see Heretic and Hexen coming back like this,” says Brian Raffel, studio co-founder and co-head of Raven Software. “We built those games on a heavily modified Doom (1993) engine and tried to push the boundaries wherever we could, adding things like character classes, inventory systems, vertical aiming…stuff that was pretty wild for the time.  

“We were also lucky to be working with our friends at id Software, especially John Romero and John Carmack. Their support and engine tech gave us the chance to build something different. There’s something cool about knowing these worlds still mean something to people after all these years.” 

Players embark on a journey through monster-filled halls, trap-laden arenas and arcane realms in a unique blend of classic FPS combat with dungeon delving inspired by fantasy tabletop role-playing games. 

“Both Heretic and Hexen hail from the kind of fantasy that was common in 80s and 90s PC gaming but had yet to be explored much in a first-person shooter,” shares Mike Rubits, Senior Programmer at id Software. “There were a lot of shooters with war, sci-fi, and aliens, but not a lot of maces and wands.” 

“It was actually Romero’s idea to add character classes in Hexen—a move that really took the franchise to the next level,” says Raffel. “At the time, that kind of RPG element in an FPS was almost unheard of. Each class had its own weapons, stats, and playstyle – that blend of shooter mechanics with fantasy roleplaying was risky, but it worked. It helped set Hexen apart from everything else out there and made the world feel richer and more personal. I think that’s a big part of why people still remember it so fondly.” 

Heretic + Hexen features include local split-screen and cross-platform online multiplayer modes, the option to toggle the enhanced “Tome of Power” soundtrack from Andrew Hulshult, all-new accessibility options and quality-of-life improvements, behind-the-scenes materials in the Raven Vault and more. That’s not all: in addition to previously released expansion packs for the original release, Heretic + Hexen also features brand-new content! 

New content for Heretic + Hexen

“The two new episodes in Heretic + Hexen cover both games – ‘Faith Renewed’ is a new Heretic episode while ‘Vestigues of Grandeur’ was created in Hexen,” Rubits explains. “They followed in the spirit of the new episodes in our previous re-releases: a whole new experience that uses the original technology, but is not bound by having to run on 30-year-old computers with a very small amount of memory.” 

“During the planning phases, we figured we’d only have time to do one or the other,” says Xaser Acheron, Senior Developer at Nightdive Studios, “and it dawned on me that these are some of the fastest mappers in the West.” 

“I already knew there was going to be additional content for Heretic + Hexen, so I started making maps in my free time for fun,” adds Samuel “Kaiser” Villarreal, Level Designer at Nightdive Studios. “By the time the whole thing was greenlit, I had nearly a whole episode’s worth of maps done already.” 

“Sure enough, each mapper produced nearly an entire episode’s worth of content on their own, with community legend Not Jabba contributing a couple of gigantic maps to round out the set. I also got to sneak in one of my own,” says Xaser. “The gambit paid off, but in hindsight it’s really not that much of a surprise since those folks are absolute powerhouses.” 

Delve into the fantasy FPS classics today

Whether you’re returning to the mystical realm of Cronos or setting foot in its shadowy halls for the first time, the combined teams at Raven Software, id Software and Nightdive Studios invite you to experience Heretic + Hexen and the legacy that helped define a genre. 

“To the fans—those who were there in the early days and those discovering these games for the first time now—thank you,” says Raffel. “Your enthusiasm, modding, memories and support have kept these worlds alive far longer than we ever imagined. Seeing the community still care about this work after all these years means more than I can say.” 

Heretic + Hexen releases today for PlayStation 5 and PlayStation 4.

Terminator 2D: No Fate — new gameplay and difficulty level details

Terminator 2D: No Fate — new gameplay and difficulty level details

Terminator 2D: No Fate — new gameplay and difficulty level details https://ift.tt/BxkOzf1

Hey everyone, this is Mike Tucker, Design Director and Programmer at Bitmap Bureau. We hope you’re all excited for Terminator 2D: No Fate, coming October 31, 2025. On behalf of everyone at the Bitmap team, we’re thrilled to reveal the new Gameplay Overview Trailer! The trailer gives an in-depth summary of T2D’s various gameplay systems, including info about game modes, pickups, the scoring system and more.

Terminator 2D: No Fate — new gameplay and difficulty level details

Difficulty levels explained

Beyond what’s covered in the trailer, we thought this blog would be a great chance to delve into the game even further, specifically covering the different difficulty settings. Hopefully this overview will help you decide which difficulty to choose when picking up the game for the first time.

First things first, when you start the game, you’ll be asked to choose your preferred difficulty setting. From easiest to hardest, the difficulties are:

  • Easy Money
  • No Problemo
  • Hasta La Vista
  • Judgment Day (Unlocked only after completing Mother of the Future Mode. Completing Story Mode on Judgment Day unlocks the Cheats Menu.)

These difficulty settings are available for all game modes, but for Story Mode in particular, the choice means that the complete T2D story can be enjoyed by everyone regardless of skill level. We recommend first-time players start with the No Problemo difficulty setting for the most balanced experience, while those more experienced with the genre can try their hand at Hasta La Vista; that’s the one most of us here at Bitmap use as our Normal difficulty.

Broadly speaking, the differences between the difficulties revolve around enemy placement and damage output, the number of continues and whether the time limit is turned on. The Easy Money difficulty features no time limit (except for one level) and unlimited continues. However, there are more specific differences between the difficulties, affecting enemy placement, environmental trap timings and more. While it would be impossible to go over all of these changes in the span of this blog, below are a few examples to help you get a sense of the kind of differences you can expect between difficulties.

The Cyberdyne Factory level is a little different from the more run n’ gun levels in the game, testing players’ platforming and timing abilities with various environmental hazards. This level, set within a top-secret Cyberdyne facility, features automated welding arms, used by Cyberdyne in their early terminator experiments. These arms periodically drop down and ignite their torches, causing damage to the player if they come into contact with the sparks created by the arms or the arms themselves. These arms are scattered throughout the level, but how many of them are active will depend on the difficulty the player has chosen.

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This isn’t the only difference between difficulties in this level, however. There is also a section of the level in which flames will periodically shoot out of jet engines. The player must evade these flames to avoid taking damage, and time their upward jumps in the periods in which the flames are inactive. You can see below that choosing harder difficulties increases the number of active jet engines and reduces the period of time between bursts of fire, greatly altering the level of challenge.

Here is an example from another level, Freeway Chase, a recreation of the classic chase sequence in Terminator 2: Judgment Day in which John, Sarah, and the T-800 are trying to escape from the T-1000 piloting a stolen police helicopter. In this level, the encounter with the helicopter alternates between two gameplay sections, driving and shooting. In the shooting section, there is a crosshair visible which illustrates the helicopter’s weak spots. As the difficulties get harder, the size of the crosshair gets smaller, meaning that the player has to be much more precise with their aiming to do damage.

Your choice in difficulty will also result in differences in the game’s boss fights, including changes to attack patterns, tighter timing windows and more. At the end of the first Future War level, the player will have to battle a Centurion, a behemoth Hunter-Killer quadruped built by Skynet. Below, you can see that in harder difficulties, the Centurion’s ground-sweeping machine-gun attack moves faster, meaning quicker reactions are needed to avoid taking damage.

These are just some examples of the kind of the differences you can expect to see between Terminator 2D: No Fate’s difficulties. When developing the game, we aimed to give it a sense of challenge that would feel authentic to the feeling of old-school arcade games. However, we realise that controller-smashing difficulty isn’t for everyone, so we implemented these difficulty choices to ensure that everyone can pick their desired level of challenge, regardless of skill level or experience.

Whichever way you choose to play, thank you for reading and we hope you look forward to Terminator 2D: No Fate, coming October 31, 2025.

New Jackbox Party Pack 11 game Cookie Haus revealed, out this fall

New Jackbox Party Pack 11 game Cookie Haus revealed, out this fall

New Jackbox Party Pack 11 game Cookie Haus revealed, out this fall https://ift.tt/zKfODyh

Ding ding! Time is up and we’re ready to pull our final party game creation out of the oven for a piping hot reveal. Cookie Haus is the fifth and final party game coming this fall in The Jackbox Party Pack 11.

New Jackbox Party Pack 11 game Cookie Haus revealed, out this fall

Welcome to Cookie Haus

Cookie Haus is a brand new drawing game that puts an emphasis on silliness and simplicity. In this game, you are a decorator at a bakery undergoing some creative chaos. Patrons come in to give you their decoration requests and you have a limited amount of time to design a cookie that fits their needs. Player designs are then pitted against each other while everyone votes for their favorite. 

It’s one of our most approachable drawing games yet. Players will be able to customize their icing tools and draw simple designs on pre-shaped cookies. Did we mention there will be sprinkles? Because, boy, do we have sprinkles! And the timer is ticking! You’ll need to get frosting on those cookies before the situation crumbles. 

“I can’t wait for folks to meet the ridiculous customers and check out the fresh, but familiar drawing tools,” says Chase McClure, Director of Cookie Haus. “But really, this is a simple drawing game about decorating cookies and I’m excited for people to see how fun, funny, and satisfying that is to do in this game.” 

Meet the rest of Party Pack 11

Cookie Haus is one of five entirely new party games in The Jackbox Party Pack 11. If you’re a fan of joke writing games like Quiplash or Survive the Internet, you’ll want to check out Doominate, a fast-paced, hilarious party game with killer style!

In Doominate, players are given a wholesome situation that they have to destroy with their response. Players work on both of their prompts for the round at the same time (as opposed to writing one and then tackling the next after you’re finished, like you do in Quiplash). This way, they can go back and edit before submitting. “We’ve found that it has led to some inspired answers and hopefully relieves some of the pressure that comes with those writing moments,” says Brooke Breit, Director of Doominate, “Players will also get a chance to save some scenarios from disaster in a heavenly final round.”   

Fans of audio-focused games like Earwax or Dodo Re Mi can expect to see a new twist on the genre with Hear Say, a game that provides a prompt and then asks players to make sound effects or record dialogue in response. In a Jackbox first, players will use their phone’s microphone to record themselves before it is played back for the group. “Recording your voice is an exciting, raw and unusual thing to do in a game. Seeing it played as a soundtrack to delightfully absurd characters and videos expands everyone’s humor, and allows you and your friends to discover new sides of yourselves together,” says Alina Constantin, Director of Hear Say. 

We’re taking trivia to a new world in Legends of Trivia, a fantastical game that asks players to work together to defeat monsters using their wits and smarts. “Cooperative trivia is a new feature that we’re excited to debut,” says Warren Arnold, Director of Legends of Trivia, “A lot of our games require players to communicate and interact with each other and I think it’s going to be a fun and different experience to incorporate into a Jackbox trivia game.” If you enjoy games like Quixort or You Don’t Know Jack, this could be the game for your group!

Rounding out the pack is Suspectives, a detective-inspired game that asks you to interrogate fellow players based on what you know (or don’t know) about them. “Suspectives takes that social-deduction-game moment of ‘questioning each other to see who’s hiding something’ and opens it up, allowing for everyone to signal whether they’re buying an explanation or not,” says game director Tim Sniffen. “A player can really get a sense of whether they’re losing the room or have everyone on their side – I can’t wait to see people try it out!” Fans of Fakin’ It, Push The Button or Role Models should feel right at home in the world of Suspectives.

The Jackbox Party Pack 11 releases on PS4 and PS5 this fall.

NBA 2K26 captures authentic NBA presentation with new improvements

NBA 2K26 captures authentic NBA presentation with new improvements

NBA 2K26 captures authentic NBA presentation with new improvements https://ift.tt/3AmhXxq

NBA 2K26 tip-off on PlayStation 5 is less than a month away; bringing a host of exciting gameplay innovations and presentation enhancements in the latest iteration of the NBA 2K franchise. This year, the Visual Concepts development team made another Eurostep forward in lifelike animations and authenticity, with heightened player fidelity, palpable arena atmosphere, energetic commentary and captivating pageantry—let’s get into it.

Player fidelity

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The weight of the moment combined with the wear and tear of each dribble, foul, and collision takes a physical toll over the course of a game. 

In NBA 2K26, the evolution of player fidelity is more noticeable thanks to a new shader that brings out the subtleties of each player’s skin. Get up close and see the sweat stream down the pores on players’ faces, the cracks in their lips from dehydration, and the improved muscle definition after a thunderous dunk. 

This new shading technology makes uniforms and shoes look even more detailed and stunning. The curvature of embroidered names on the back of jerseys boasts increased accuracy—you can even see the ultra-fine stitching. These minute details bring you closer to the action than ever before.

Arena visuals

Take in the grandeur of these larger-than-life NBA arenas with improved lighting, floor shading, and team-specific features in NBA 2K26.

Improved arena lighting

The lighting in NBA 2K26 has been redesigned to improve light intensity and color correction. Coupled with the new skin shader, the players shine and reflect like the stars they are as they dazzle under the bright lights of the arena.

Improved court floors

In addition to the new skin shaders, new floor shaders have been introduced to add more life and sheen to every court. The meticulously polished courts in 2K26 invite you to step on the hardwood and observe the uniqueness of each team’s home court. Depending on the camera angle you prefer, there’s a distinct contrast in wood grain color based on a higher or lower view.

Team-specific features

From the shape of each arena’s overhead spotlights to the Clippers’ towering “Wall,” all 30 arenas in NBA 2K26 have been designed to closely match their real-world counterparts. Teams around the league have different pregame rituals, like how they create specific patterns with their light shows or how they illuminate the court with team colors. For the teams that rely on pyrotechnics to fire up the crowd, a thin haze will fill the arena and progressively dissipate as the game gets underway. Dedicated fans of these teams will appreciate the level of authenticity and effort that went into capturing the true essence of every arena, like the Detroit Pistons’ courtside lounge behind the baseline.

Arena atmosphere

Feel the palpable energy of an NBA arena in NBA 2K26. Interact with diverse fanbases as a player and quiet the hecklers with sensational plays. Even the entertainers are putting on a show—mascots, hype crews, and national anthem singers are raising the bar during pregame and in between timeouts.

Crowd variety & interaction


Crowd variety and interactions were a big focus this year, and received major improvements and upgrades. Variety was greatly expanded with twice the number of unique character models, including more body types and heads. This represents a wider range of sizes, shapes, and ages. Clothing options are also expanded and now include current and historic player jerseys that feature a player’s name on the back of the jersey. We’re talking about over 60 historic players such as Jordan, Bird, and more; many of the top current players in the game have been included, as well.

Fans in the crowd have been given rally towels, foam fingers and even rubber chickens to show their team spirit. Expect to see these deployed in key moments of special games, think NBA Cup and Playoffs games. Each fan will also wear an arena provided LED wristband that’s used to create light shows for player introductions, after big plays, and more.

In MyCAREER, particularly passionate fans may heckle your MyPLAYER during the game. Listen to their chirps and use it as motivation to silence them with your skills on the court.

In-arena entertainment

During breaks in the action, new performers and entertainment will take the floor. From mascots on pocket bikes to choreographed dances, and more. There will never be a dull moment. All-new renditions of the U.S. and Canadian national anthems will be played pregame, prior to tip-off.

Player interactions

Player interactions in 2K26 set the scene before the game with an updated lower-bowl experience.

Pregame shootaround includes fresh animations; players and trainers can be seen conducting drills and getting warmed up ahead of the game.    

When there’s a stoppage or break in the action—timeout, coach’s challenge, end of a quarter—players will see refreshed bench and huddle animations, as you make substitutions and draw up plays. Some players may even make their case to the officiating crew about potential foul calls.

Late-game commentary

Add to the memory of your clutch moments with eloquent commentary captured by the talented play-by-play and color commentary of the NBA 2K broadcast team. In the waning moments of a game, especially when it’s tightly contested, there will be a noticeable shift in tone from the commentators. As the clock ticks down and the intensity ratchets up, the heightened energy will feel much different from a blowout.

Broadcast voices

Returning to the broadcast booth in NBA 2K26 are the talented, iconic, and insightful crew of Kevin Harlan, Greg Anthony, Stan Van Gundy, Shams Charania, and more. In addition to this distinguished cast, new PA announcers, international correspondents, and the incredibly savvy Tim Legler have joined the mix.

  • Tim Legler: Known for his high basketball IQ and deep Xs and Os knowledge, Tim Legler is in-game to provide game breakdowns and basketball analysis.
  • PA Announcers: All-new talent that represents the real-world arena announcers for almost every team. For example, the electrifying sound of Shawn Parker’s voice has been recorded for Charlotte Hornets games.
  • International: Team China features play-by-play announcer ZeYuan Guan and analysts Jian Yang and Qun Su, and Spanish commentators have recorded new audio as well.

Big moments

NBA history is defined by iconic individual seasons and clutch performances in big moments. NBA 2K26 is designed to capture the magnitude of these awards and moments by drawing you in with the pageantry and spectacle of it all.

Dynamic banners

Celebrate your championships properly with dynamic banners in NBA 2K26. As you win titles, you’ll see banners from those championship victories raised into the rafters, where they’ll hang to commemorate your milestone achievements. Year after year, as you add to your storied legacy, these banners will be a constant reminder of your place in NBA history and a crowning achievement of your success.

NBA Cup

Presentation now has full integration for the NBA Cup, including more detailed overlays in Cup games that educate you on the groups and how many points teams need to advance in this unique format.

In addition, custom highlight reels will be played before NBA Cup games, featuring signature NBA Cup thematic music and special NBA Cup branding to make every moment feel more significant.

Replays will utilize the unique ‘matrix cam,’ which shows a 360-degree replay that orbits around highlight moments. 

NBA Awards

Celebrate your achievements with all 7 NBA regular season awards: MVP, Rookie of the Year, Defensive Player of the Year, Sixth Man of the Year, Most Improved Player, Clutch Players of the Year, and Coach of the Year.

Your trophy will be presented to you in your first home game after winning the award. If you won more than one award, you’ll even see them presented together.

Instant replay

Capture your favorite show-stopping highlights with Instant Replay, Photo Moments, and Highlight Builder features. In NBA 2K26, you can now save filter presets for easy access when creating highlight reels. Put an artistic touch on your gravity-defying plays to give them a cinematic look and feel.

From the rafters to the hardwood, and everything in between, NBA 2K26’s presentation enhancements raise the intensity inside the arena and make every game feel like it’s primetime. Pre-order NBA 2K26 Superstar or Leave No Doubt Edition and experience all of these authentic features for yourself during Early Access*, starting August 29!

*Early access only available for NBA 2K26 Superstar and Leave No Doubt Editions (Digital) only available on PlayStation 5. Availability restrictions apply.

Players’ Choice: Vote for July 2025’s best new game

Players’ Choice: Vote for July 2025’s best new game

Players’ Choice: Vote for July 2025’s best new game https://ift.tt/xAPzlwO

Some big new releases from last month included College Football 26, Abiotic Factor, Ninja Gaiden: Ragebound, and Shadow Labyrinth. Which earns your vote for July 2025’s best new game?

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. 

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.


THQ Nordic’s annual showcase event recap

THQ Nordic’s annual showcase event recap

THQ Nordic’s annual showcase event recap https://ift.tt/9vdJEFh

THQ Nordic’s 2025 Showcase just wrapped, debuting new details on Tides of Tomorrow, Spongebob Squarepants: Titans of the Tide, Gothic 1 Remake, and more.

Here is a breakdown of the upcoming titles. 

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The team at Tarsier, creators of Little Nightmares I & II, are creating an all-new horror adventure -Reanimal. The showcase gameplay trailer features a first look at new gameplay environments and characters, including new monsters and friends of the orphaned siblings. Their relentless journey to survive a hellish gamescape features a rich narrative and online and couch co-op multiplayer so players can share the scare.

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In more light-hearted gaming updates, the pre-order program for SpongeBob SquarePants: Titans of the Tide is now live. Confirmed for release on PS5 on November 18 of this year, this all-new adventure through Bikini Bottom allows players to play as both Patrick and SpongeBob to the song-stylings of the one and only David Hasselhoff. 

The ability to switch from SpongeBob to Patrick and back again has been a long-time request from SpongeBob gamers. Preorder any edition and receive the Natural Costume DLC free. The Ghostly Digital Edition includes the Tidal Season pass, also available separately.

For the SpongeBob Collector, get all SpongeBob games and DLC in the digital Bikini Bottom Bundle or head to your favorite retailer for the Ghostly Edition featuring an exclusive Steelbook, collectible patch, keychain & lenticular prints.

One genre we simply cannot get enough of at THQ Nordic is role-playing. Remaking the classic RPG Gothic is a true passion project for our Alkimia Interactive. Gothic 1 Remake is built for today’s most discerning RPG enthusiasts, including thoughtful expansions architected with Gothic veterans in mind. 

Starting today, gamers everywhere can return to the Valley of the Mines in the Gothic 1 Remake demo. Dive into the Nyras Prologue to experience the thrill of entering the Colony for the very first time — without encountering any spoilers. This demo will not be included in the final game. THQ Nordic will also release the Gothic Classics, 1, 2, and 3 for PS5 in 2026. 

Our all-new gameplay trailer for Eternal Life of Goldman reveals at least one life shattered by our protagonist Goldman. The vibrant yet dark platformer demands precision while encouraging exploration and a sense of discovery throughout the game world. Complex scenes and rich characters create The Eternal Life of Goldman’s layered story that is perfectly balanced to platform-style play.

Tides of Tomorrow developer Digixart, the team behind Route 96, revealed new insights on the all-new asynchronous gameplay feature as part of today’s Showcase event. Tides of Tomorrow combines rich story-telling and collaborative gameplay for a first-of-its-kind experience. The colorful, post-apocalyptic universe is in the player’s hands as decision-making will determine the fate of the game world and all its inhabitants.  

The Wreckfest franchise is one of my favorite stress relievers. BugBear Entertainment is working on a long-awaited sequel to the high-octane, no-rules demolition derby and racing game. Made famous for its realistic damage model and unique blend of arcade and simulation style, the Wreckfest franchise requires that every driver drive hard to die last. Wreckfest 2 is racing to PS5 in 2026.

We’re working on a sequel to another celebrated role-playing game – Titan Quest II. The ARPG best known for combining hack-n-slash combat, loot-based progression, and deep character customization in a rich, mythological setting is coming to PS5 in 2026. With a class-less character system, players can choose two masteries from a variety of options and freely combine them to create their own hero inspired by ancient mythology. Explore the realms of ancient Greece, visit places where no mortal has ever ventured, and face legendary creatures — and even gods themselves. Titan Quest II promises an adventure worthy of its own myth. 

The Burnout series was a favorite for PlayStation gamers for more than a decade. The team behind that racer have combined arcade racing with a toolbox full of customization options in a giant open world with Wreckreation. Players can choose from 60 different vehicles and use the Game DJ to change in-game parameters like music, vehicles, weather, time of day, traffic, and game world. 

And the best part? Players can instantly switch to the live mix building mode in real-time, constructing their own highways — complete with crazy jumps, loops, and hundreds of objects placed anywhere in the game world. Ever wanted to race your car over a dinosaur’s head? Wreckreation has got you covered. The new gameplay trailer shows off in-game racing and stunt challenges that can be created and shared with friends. Wreckreation is coming to PS5 later this year.

We like to think we have something fun for just about every PlayStation gamer and can’t wait to give players a chance to play many of the games we previewed today at Gamescom in a few weeks.

Silent Hill f: hands-on report

Silent Hill f: hands-on report

Silent Hill f: hands-on report https://ift.tt/PXBQNwS

Silent Hill f, a standalone spin-off of the Silent Hill series from developer NeoBards, comes to PlayStation 5 on September 25. We recently had the chance to play the game at its world premiere event in Tokyo, Japan.

Psychological horror set in 1960s Japan

The story begins when Hinako leaves her home to escape from her upset father. Silent Hill f utilizes the same over-the-shoulder perspective as Bloober Team’s 2024 Silent Hill 2 remake, allowing players to move the camera with the right analog stick. Sharing a similar perspective to Hinako adds to the immersion and tension of the game. When you look around the forest surrounding her, you become acutely aware of the danger closing in and feel the overwhelming sense of isolation and entrapment.

Navigate the fog-enshrouded town and survive the deadly horrors from an over-the-shoulder perspective

The sky darkens as Hinako approaches a row of houses along the forestline, and a mysterious fog descends. The authentic 1960s Japanese town, depicted in vivid 4K visuals, evokes a sense of beauty and nostalgia. However, things take a turn after you meet Hinako’s childhood friends. The fog completely engulfs the town, and “higanbana” (red spider lilies) begin blooming from the ground. Worse yet, tentacle-like plants begin creeping and overflowing from the walls. The town’s dramatic transformation enthralled me.

Navigating the maddening, twisting streets of Ebisugaoka

Ebisugaoka features an array of narrow streets intertwining between clustered houses. Blind corners and varying verticality create a complex, maze-like layout. Unlike Silent Hill 2, there are no radios or items to warn you of approaching enemies, so you must remain vigilant and alert to every sound.

Puzzles closely tied to the story

Puzzles are a defining feature of the Silent Hill series, and they feature prominently in this title. During our playthrough, we were able to try out a variety of puzzles inspired by Japanese culture, such as locating the correct “ema” (small wooden prayer tablets) or finding scarecrows that matched certain criteria. Many of these puzzles are deeply connected to the story written by scriptwriter Ryukishi07, and it was intriguing to find out how they were linked to the characters’ emotions and identity.

Close-range combat demands quick-thinking and strategy

Hinako is an average Japanese teenager, so unlike previous titles in the series firearms aren’t an option here. Instead, Silent Hill f has a heavier focus on melee combat. During our demo we got our hands on an iron pipe, a sickle, a dagger, and a naginata polearm. 

Combat features a new Sanity mechanic and counterattacks to target vulnerable enemies. Pressing the R2 button during combat openings combat activates a counter. This doesn’t consume stamina, and if successful, the enemy will get knocked down. You’ll see a special effect appear on the enemy when you can execute the counter. Although Focus mode consumes Sanity, this state can slow down time and create a longer opening, making it easier to deliver a surprise counter. Also, when Hinako’s Focus gauge fills up she can unleash a powerful Focus Attack with the R1 button, which inflicts significant damage. However, the current Max Sanity will decrease, making it harder to go into Focus mode, so you’ll need to determine the prime moments to take advantage of this attack.

Keep an eye on weapon durability

Weapons in Silent Hill f have levels of durability and will break faster the more they’re used. Make sure you carry spare weapons or toolkits to  repair their durability. However, weapons like the dagger and naginata, which can only be used in the Otherworld, have no durability and can be used to your heart’s content.

 Face-to-face with a formidable shrine maiden monster

The demo concludes with an intense battle between Hinako and a grotesque monster dressed as a shrine maiden. Hinako calls this monster “Sakiko” when she confronts it in the Otherworld. 

The shrine maiden’s attacks span a wide range and will keep you on your toes from long range. The monster launches a long-distance attack that makes Hinako flinch while it simultaneously vanishes to cut down her Sanity. However, if you’re able to locate the monster right after it reappears you’ll have a chance to dash and strike while it’s vulnerable.

I walked away from my time with Silent Hill f eager to confront more terrifying enemies and challenging puzzles, as well as explore new areas of the map when the game launches September 25 on PS5.

Battlefield 6 — hands-on report

Battlefield 6 — hands-on report

Battlefield 6 — hands-on report https://ift.tt/n5z1fvD

Battlefield 6 has made its debut, with Electronic Arts providing the first big look at its sprawling first-person shooter, including hands-on with its often-enormous multiplayer mode. I engaged the enemy across four of the nine maps Battlefield 6 will include at launch, which took us through a range of battles: from the vehicle-filled All-Out Warfare modes, to smaller, close-quarters battles.

The franchise heads back to its roots with Battlefield 6, serving as a sort of spiritual successor to Battlefield 3 and Battlefield 4. It uses a modern setting of 2027 and, like the games it draws inspiration from, sees the return of character classes to the series—but with new twists on the old formulas.

Battlefield 6 hits PS5 on October 10, but you don’t have to wait that long—there are also open beta weekends this August  so you can try out the game’s new tricks yourself.

Here’s everything from my boots-on-the-ground experience in Battlefield 6.

Character classes

Battlefield 6 brings back the class system that players know and love, but with adjustments that let you further dial in your specialty. The new Training system is Battlefield 6’s take on subclasses, expanding on the Specializations of Battlefield 3 and Field Upgrades of Battlefield 4.

Classes also get buffs as you “level up” through a match by supporting teammates, defeating opponents, and playing objectives, which further amp up the things that make them unique. Eventually, they can charge up a special ability that’s specific to their Training.

Assault — The run-and-gun class wields an assault rifle and combat stims, and with the Frontliner training, gains faster health regeneration, more stimulants, and more accuracy while moving.

Recon — Best known for long-range shots and spotting enemy movement. The Sniper training marks enemies seen through your scope more quickly and for longer, while sniper shots stop enemy healing. Meanwhile, headshots drop enemies with a single round, without the possibility of being revived by a teammate.

Engineer — The only class that can repair vehicles can also be a real menace to them, as well as to other infantry. The Anti-Armor training lets you wreck vehicles with extra rockets that also reduce their repair effectiveness.

Support — The classic defensive class is a little more than a revive machine in Battlefield 6. Specializing in light machine guns, you can also place temporary cover and drop ammo for your teammates. The Combat Medic training also lets you dish out health for allies and regenerates health while you’re reviving teammates. 

Closed and open weapons — Classes get a signature weapon and specific gadgets, but whether weapons are open or closed depends on the playlist you’re playing. On closed playlists, you can only use certain weapons with certain classes. But on open playlists, you can swap to anything that works for you.

Tactical destruction

Map destruction is one of Battlefield’s defining features, but in Battlefield 6, destroying chunks of the map is part of your strategy and a weapon to use against the enemy.

Blast a path — Thin obstacles like doors or windows can be crashed through or blasted apart to open a line of fire. You can also level walls with grenades or a handy sledgehammer. 

Emphasis on “tactical” — Thomas Andersson, Creative Director of the Battlefield Franchise, explained that destruction in Battlefield 6 is meant to be somewhat predictable so you can make use of it in firefights. Destroying the floor beneath your opponents or bringing a building down on their heads are viable strategies that are satisfying to pull off.

Bring down the house — Standing in a building that’s coming down around you is shockingly loud and intense, but I couldn’t look away from Battlefield 6’s beautiful devastation. The best part, though, is finding cover in the rubble to continue the fight as the map changes around you.

Kinesthetic combat

Battlefield 6 makes firefights more dynamic and adaptive with the addition of the Kinesthetic Combat System.

Peek and lean — Walk up to any corner in Battlefield 6 and you’ll get a contextual prompt that lets you hold R1 to lean out and fire, and lean back into cover when you let go, providing new tactical options in close-quarters engagements.

No one left behind — Reviving comrades isn’t just a matter of holding down the Square button and hoping nobody shoots you. Now you can drag a downed teammate out of the line of fire while you revive them. As a dedicated medic fan, being able to pull a buddy out of danger saved my own life a few times, too.

Hitch a ride — Vehicles never seem to have enough seats, but you can grab onto the outside of tanks or trucks to hitch a ride and stick with your squad.

Fight the recoil — Battlefield developers said they know a lot of players don’t really know how to compensate for the recoil of most guns, but it’s a skill that can win firefights. Kinesthetic Combat telegraphs information about recoil by tilting your gun in the direction it moves as it fires, so you can learn to keep your shots on target—possibly without even realizing the game was teaching you.

Maps

The four maps I fought through gave a sense of Battlefield 6’s scale, as well as the intensity of its smaller locales. Battlefield 6’s more massive maps include locations within them called Combat Zones, which are smaller, carefully designed engagement areas that can also function as maps on their own for the game’s different modes.

Liberation Peak — An enormous mountainside battlefield that’s great for vehicles of all kinds and excellent for snipers, especially once you start leveling buildings to create new, tough-to-spot positions.

Siege of Cairo — A dense city where the fighting is fierce, and buildings are constantly at risk of being reduced to rubble. Siege of Cairo is big enough for tanks and vehicles, but also packs a Combat Zone where you’ll need to check your corners and keep on the move.

Empire State — This infantry-only map takes the fighting to the streets of Brooklyn, pushing squads into open streets and tight alleyways. A shotgun is excellent for tight interiors, but make sure you’re checking the floors above you.

Iberian Offensive — Gibraltar is home to some winding streets and quaint shops that make for hardscrabble advances through tight pathways, but with plenty of walls to wreck to expose the enemy.

Modes

The modes I played were broken up across Battlefield’s classic All-Out Warfare modes and two modes designed for smaller maps.

Squad Deathmatch — Four squads compete in close-quarters combat on smaller maps in this revival of the mode from Battlefield: Bad Company 2. Working together, balancing your classes, and staying in constant communication are essential.

Domination — Infantry battle over three control points, making for a series of push-and-pull firefights in close quarters.

Conquest — Battlefield’s iconic All-Out Warfare mode finds two teams fighting to control points across the map, with huge armies and all available vehicles. Things can get chaotic and overwhelming, but just remember: Play the objective.

Breakthrough — Attackers try to push forward across Battlefield 6’s big maps in this All-Out Warfare mode, dominating it sector by sector, while defenders do everything they can to stop them.

With Battlefield 6, Battlefield Studios and EA are revitalizing some of the best elements of the series, while dialing up the devastation to levels it’s never reached before. You really haven’t played Battlefield until you’ve watched a tank shell collapse a building while you’re standing in it.

But you can experience it all for yourself, and soon. You can join Battlefield 6’s open beta on two weekends this month: August 9-10 and August 14-17. The full game launches on October 10.