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Share of the Week: Prize

Share of the Week: Prize

Share of the Week: Prize https://ift.tt/n2ZF0Pe

Last week, we asked you to share some hard-earned loot or gaming prizes using #PSshare #PSBlog. Here are this week’s highlights:

BBSnakeCorn shares Snake receiving the Patriot in Metal Gear Solid Delta: Snake Eater.

SheikhSadi80 shares Sam finding a collection of drinks in Death Stranding.

RhodWulfLeon shares Kratos opening a chest in God of War Ragnarök.

Georgie_1986_ shares Snake recovering a silly monkey in Metal Gear Solid Delta: Snake Eater.

SeeJoshsPhotos shares Aloy and the spoils of her hunt in Horizon Zero Dawn.

Call_me_xavii shares François special rock from Clair Obscur: Expedition 33.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Ghost of Yōtei Legends
SUBMIT BY: 11:59 PM PT on March 18, 2026

Next week, share some good team work and action using #PSshare #PSBlog for a chance to be featured.

The Seven Deadly Sins: Origin PS5 features detailed, launches March 16

The Seven Deadly Sins: Origin PS5 features detailed, launches March 16

The Seven Deadly Sins: Origin PS5 features detailed, launches March 16 https://ift.tt/VudNC2R

The anime-inspired open-world RPG The Seven Deadly Sins: Origin launches March 16 on PlayStation 5. Ahead of release, we’ve unveiled a brand-new Immersion Trailer that highlights how the game leverages PS5 features to deliver a deeply tactile and responsive experience.

The Seven Deadly Sins: Origin PS5 features detailed, launches March 16

This latest trailer goes beyond simply showcasing the world. By actively utilizing the unique capabilities of PlayStation 5, the game is designed so players don’t just see Britannia. They feel it, react to it, and move within it. Freely explore the vast, faithfully recreated world of Britannia, and experience a heightened sense of realism through nuanced haptic feedback and precise control that makes you feel as though you’ve stepped directly into the anime itself.

Every action comes alive at your fingertips

The Seven Deadly Sins: Origin features finely tuned haptic feedback through the DualSense wireless controller, physically conveying the tension of battle and the weight of every strike.

Dynamic combat responses

Distinct vibration patterns are applied to key combat actions, including character switching, combination jump attacks, and powerful ultimate abilities. The impact of strikes, explosive skill effects, and the urgency of taking damage are each expressed through unique rhythms that bring the battlefield’s momentum to life in your hands.

Weapon-specific tactile differentiation

Vibration intensity and patterns vary according to weapon concepts and skill visuals. Beyond visual differences, players can physically sense shifts in combat style, adding a new layer of immersion to every encounter.

Controls you can truly feel

The DualSense adaptive triggers enhance both exploration and combat with intuitive, situational resistance. Pressing a button becomes part of the experience itself.

Fishing activities

When a fish bites, trigger resistance changes instantly. The increasing tension heightens excitement and clearly distinguishes success from failure through tactile feedback.

Charged attack skills

Certain adventure skills build power based on trigger pressure. Gradually increasing resistance creates the sensation of energy gathering before release, amplifying the satisfaction of unleashing powerful abilities.

Mounted weapon operation

When controlling cannons or ballistae, players feel heavy trigger resistance that conveys the force of large-scale weaponry. The moment of release delivers a strong, satisfying recoil that reinforces the impact of each shot.

 

Step into the anime world 

The Seven Deadly Sins: Origin is more than an adaptation. It is designed to let players step directly into the anime universe.

Built in Unreal Engine 5, the seamless open world stretches uninterrupted from the royal capital of Liones to sweeping plains and ancient ruins. Lighting shifts, dynamic weather, environmental depth, and dense combat effects are all elevated by the power of PS5 hardware.

Players are no longer just watching the anime unfold — they are moving within it, making choices, and forging their own path through Britannia.

Strategic depth that elevates combat

Players assemble a team of four heroes and can switch between them in real time during battle to adapt to changing situations.

  • Skills and combination abilities evolve based on hero and weapon pairings
  • Three weapon selection paths shape distinct combat styles
  • A tactical structure that rewards sharp decision-making

Combined with the DualSense feedback system, combat goes beyond action alone — delivering a tactical experience where sensation and strategy operate simultaneously.

Deep solo play, even more intense together

The Seven Deadly Sins: Origin naturally bridges immersive single-player progression with strategic cooperative play.

Seamless co-op storytelling

Main and side quests can be completed in a party. Players can join based on the party leader’s progression, enabling cooperative adventures without friction.

Co-op focused dungeon challenges

Multiplayer dungeons feature elemental mechanics that require coordination between players with different abilities. Smart role distribution and strategic responses determine success or failure.

Explore the world at your own pace — and when greater challenges arise, join forces with allies to overcome them together.

The Seven Deadly Sins: Origin launches March 16 on PS5

Wishlist now on PlayStation Store and prepare to journey across Britannia. The legend begins not just on your screen — but at your fingertips.

MLB The Show 26 welcomes new legends and brings the World Baseball Classic to the game

MLB The Show 26 welcomes new legends and brings the World Baseball Classic to the game

MLB The Show 26 welcomes new legends and brings the World Baseball Classic to the game https://ift.tt/wS3Mqy4

MLB The Show 26 Early Access starts today, March 13, and it’s your chance to get a leg up on this year’s competition. Jump start your journey to greatness with all-new challenges at the World Baseball Classic in Diamond Dynasty*, plus experience new Programs, Events, Packs, and Player Items to get you ready to take the field. Pre-order now to receive four-day Early Access to MLB The Show 26 and a Gold Choice Pack.

With MLB The Show 26 Digital Deluxe Edition, you’ll also get to enjoy all this:

  • Early access to MLB The Show 26¹
  • 20 The Show Packs
  • 2 WBC Choice Packs
  • 1 Legend Choice Pack
  • 1 WBC Uniform Pack
  • 1 Equipment Pack
  • Double Daily Login Rewards
  • 1 Cover Athlete Bat Skin Pack
  • 20,000 Stubs

Don’t miss out on our pre-order loyalty discount. You will receive 10% off your Digital Deluxe Edition pre-order² if you have purchased any digital version of MLB The Show that’s been released since MLB The Show 21³. The pre-order loyalty discount expires when the game launches on March 17.

Early Access gives you so much content and an advanced look at all the action you’ll be playing in MLB The Show 26. Let’s break it down.

What’s on deck for Early Access

Step up on the world stage

MLB The Show 26 welcomes new legends and brings the World Baseball Classic to the game

Experience the thrill of international competition at the World Baseball Classic in Diamond Dynasty*. Build your legendary lineup, test your skills, and see if you can turn your club into world champs. Make your mark at all four tournament ballparks, including the electric atmospheres of the Tokyo Dome and Hiram Bithorn Stadium.

Earn World Baseball Classic cards to level up your squad and compete in new World Baseball Classic online events. Are you up for the challenge?

Leadoff with live content

​​

Step onto the world stage and experience the excitement of the World Baseball Classic as it unfolds in real-time. Early Access gives you the chance to compete at the international tournament in Diamond Dynasty* before anyone else.

Earn 130+ player cards, take on four themed Pool Programs highlighting all 20 teams, and watch how the World Baseball Classic shapes the game as the Final’s MVP is added to the Collection.

Discover what else is coming to MLB The Show 26:

Programs

XP Path: Give your team a boost. All earned XP funnels to reward players with packs and Stubs. Occurs every 4 weeks with 1 Boss Choice Pack at the end.

Team Affinity: Your go-to place to earn rewards unique to each of the 30 teams. Rep your favorite teams to unlock better rewards to show off your fandom.

Single-player Modes

 Offline Players rejoice. There’s more options than ever to play and grow your DD Prowess:

Mini Seasons: Customize how you play by adjusting innings and games across varying themes & bracket styles, including the World Baseball Classic bracket. More mini-season themes will be added throughout the year to always give you fresh content to play with your evolving squads.

Diamond Quest: Coach is Back. Put your strategies to the test and come out on top in this rogue-like mode featuring Moments, Mini Boss challenges, & three-inning games. The more you win, the higher your reward drop rates.

Multiplayer modes**

Multiplayer Programs: If playing against human opponents is more your speed, all your games and progress will be applied to the multiplayer programs. Take on new competition and complete challenges in any multiplayer mode to earn some of the best in-game rewards.

Grow your collections

Live Series: Build out active MLB team rosters to earn massive rewards including Albert Pujols, Félix Hernández, and Troy Tulowitzki along with team specific legend rewards.  Combine your favorite current stars with legends from the past to make your DD squad entirely yours.

Become a legend

MLB The Show 26 welcomes new legends and brings the World Baseball Classic to the game

Choose from more than 220 new and returning Legends* spanning every era of baseball to build your legendary lineup. Take the field with game-changing players like Albert Pujols, Félix Hernández, Ken Griffey Jr, Mickey Mantle, and more.

Celebrate Baseball’s rich history in Storylines: The Negro Leagues Season 4

MLB The Show 26 welcomes new legends and brings the World Baseball Classic to the game

The next chapter of baseball’s celebrated history is here with Storylines*: The Negro Leagues – Season 4. Experience a symphony of greatness and discover the inspiring trailblazers of the Negro Leagues like John Henry ‘Pop’ Lloyd, George “Mule” Suttles, Mamie “Peanut” Johnson, and Roy Campanella.

Homage x MLB The Show apparel drops today

Our Homage X MLB The Show apparel collection is also available today on the Homage store. Check out two new shirts and find the perfect fit to celebrate your fandom off the field.

MLB The Show 26 Standard Edition is coming soon

Early Access is just the beginning. The full launch for MLB The Show Standard Edition is available March 16 at 9 pm PT / March 17 at 12 am ET. Get ready to crush more challenges, earn new rewards, and take your journey further than ever. Ready to make your mark?

Stay locked in

Be sure to follow @MLBTheShow on social, so you don’t miss a moment of the action this year. Plus, sign up for The Scouting Report, and get rewarded all season long with exclusive monthly Scouting Report Packs and other perks. We’ll see you in The Show!

*Internet connection required.

**Internet connection and console-specific online multiplayer subscription required.

¹Play from 9 pm PT on March 12, 2026. The game launches for Standard Edition on March 16 at 9 pm PT.

2Discount reflected in cart. Must be signed into your account. Only applies to same platform purchases.

³For Nintendo Switch, since MLB The Show 22

Little Nightmares VR: Altered Echoes launches on PS VR2 April 24 

Little Nightmares VR: Altered Echoes launches on PS VR2 April 24 

Little Nightmares VR: Altered Echoes launches on PS VR2 April 24  https://ift.tt/DJT0KYP

The newest game in the Little Nightmares franchise, Altered Echoes, has just been announced. Soon, you’ll be able to enter the Nowhere in first person and touch the Transmission with your own two hands.

Little Nightmares VR: Altered Echoes launches on PS VR2 April 24 

Deep within this errant signal, you’ll play as Dark Six as you search for a way to reunite with Six and become whole once more. Let’s explore how this dangerous journey connects with both Little Nightmares 1 and 2 and catch up with some familiar faces.

The Transmission 

A dimension of sight and sound where even the strange rules of the Nowhere are twisted and warped. Gravity is optional and the rules of reality are melting into an endless loop of identical staircases and doors.

But somewhere a familiar song is beckoning, leading you through these recursive passages and puzzles as you dodge dangerous traps and even more dangerous Residents. It should come as no surprise that the Thin Man stalks these unending halls, at one with the static and the noise. If he catches you, not even a remnant will remain.

The Music Box

At the heart of Dark Six’s experience of the Transmission is the inescapable Music Box. It guides Dark Six and pushes away the writhing shadows that hunt her. Even so, under the malignant influence of the Transmission, its simple melody seems to exert an uncanny power over Six that you must try to untangle. Here within the signal, the music box’s song is both the path and the unknown destination.

Follow its song. To do otherwise is to lose yourself to the noise.

The School

The music leads you through your past, through the School where Six was captured by Bullies. Here in the Transmission, the Bullies are gone, and only the Teacher remains.

In this childless classroom, the Teacher seems to have somewhat lost the plot and is building endless pillars of books, acting as both the inventor and the minotaur of a maddening labyrinth you must navigate to stay on course.

Is this the genuine fate of the Teacher or merely a malicious fantasy given form within the Transmission by the imagination of a resentful Six? The lesson plan is unclear. Survive the maze and maybe you’ll find out.

The Train Station

Next, the song guides you through the present where dozens and dozens of Guests are traveling towards their final destination. Throughout the cars they slumber, saturated by dreams of future feasts and skittering morsels waiting to be snatched. Their keeper, the terrifying Conductor, prowls the aisles, ready to permanently eject anyone without the proper papers.

This is the first time the Guests have been seen outside of the Maw and the questions their presence raises are unavoidable. Where are they going? Are there other eating establishments awaiting their business or is this another misleading distortion from the Transmission?

You’ll have to survive if you ever want a chance to work it out for yourself.

The Connections 

The Transmission distorts everything it touches, and yet, an echo of the truth seems to remain. As you struggle to return to Six and find whatever piece of yourself remains intact, the connections you discover between the past, present and possible future may guide or mislead you.

Only you can discover what still rings true. Little Nightmares: Altered Echoes will be available on April 24, 2026 for PS VR2.

Tomb Raider I-III Remastered: New outfits and Challenge Mode added in free update today

Tomb Raider I-III Remastered: New outfits and Challenge Mode added in free update today

Tomb Raider I-III Remastered: New outfits and Challenge Mode added in free update today https://ift.tt/DJT0KYP

You decide the difficulty on your replay with the free Challenge Mode patch, out today! This patch includes 40+ hours of replayability with all new outfits and upgraded abilities, a level modifier to challenge your skills, and 15 new Trophies.

Tomb Raider I-III Remastered: New outfits and Challenge Mode added in free update today

Playing Tomb Raider I-III Remastered gives us that classic 90s vibe but leaves us craving more, so we created this strategy guide for Lara’s new wardrobe to scratch that nostalgic itch. Her new outfits are earned through a series of challenges in each game using the new Challenge Mode to modify level difficulty. They’re more than new skins, outfits add unique enhancements to Lara’s abilities. Refer back to this guide whenever you’re ready to unlock another new fit.

Lara’s new wardrobe

Paragon of Peace

She may look deadly but Lara’s look is less gladiator and more Pax Romana.

Established Explorer

No mountain tall enough, no valley low enough for a Croft to overcome.

Atlantean Bio-Armour

Pain is gain. Forget the first aid, only fighting makes her stronger.

Master-Mobster

From one mobster to another, the shotgun is the only gun you’ll need.

Ahab Approved

Smell blood in the water? Forget the crocodiles, there’s something deadlier swimming in the deep.

Dragon Warrior

More fire power, less fire damage. Exactly what you’d expect from a dragon… warrior.

Speed Demon

Too fast to care if that was a mobster or a mutant. Even if they catch up, they won’t last long.

 

Flying High

A super soldier like this only comes out of one highly-classified government facility.

Honorary Damned

The harder the run the better. Lara went through a dark and undead phase, just like the rest of us.

Cooler than Cool

Ever been so cold you can’t be burned? Yeah, same for Lara.

Challenge Mode

Fend off a hoard of apes and velociraptors, sprinkle in some mummies, a couple bats, and you’ve only got a pair of pistols and -5 hp/s regen rate to hold them off. Time to lock and load. Dial in the difficulty on any level you’ve already completed with modifiers in the new Challenge Mode. Don’t want to play hard? Set Lara to 500% health and take a nature walk instead.

15 New Trophies

When most people start the first Tomb Raider game they think wow, this is really hard. Not you though. You want the game to be even harder. You want to beat it with higher risks and loftier rewards. Increase your CR (challenge rating) with mods like downgraded weapons, less health, and even more enemies to earn up to 15 new trophies.

Share your toughest challenges with #ChallengeMode

Challenge Mode is a free patch for Tomb Raider I-III Remastered. Thanks to the community for supporting us at Aspyr, on our journey with Crystal Dynamics, to bring these classics to modern consoles and to celebrate the 30 year legacy that is Lara Croft.

Prepare for Monster Hunter Stories 3 on March 13 with a recap of the RPG series so far

Prepare for Monster Hunter Stories 3 on March 13 with a recap of the RPG series so far

Prepare for Monster Hunter Stories 3 on March 13 with a recap of the RPG series so far https://ift.tt/aI5oNlH

It’s not long before the monsters come back out to play. Monster Hunter Stories 3: Twisted Reflection is swooping in for its March 13 launch on PlayStation 5, with a tale of warring kingdoms and a world on the brink of destruction. 

Prepare for Monster Hunter Stories 3 on March 13 with a recap of the RPG series so far

But if you’re unfamiliar with what came before, don’t worry. We’ve got the perfect primer – and with Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin available to play from PlayStation Plus Game Catalog,* you’ll be a monstrous lore master in no time.

Monster Hunter Stories – the basics

Spinning off the hugely popular main series, Monster Hunter, Stories’ goal was to offer a refreshing new approach to the role-playing game franchise. The focus on more tactical turn-based combat over the original’s more action driven style was joined by another big change: the chance to play as a monster Rider instead of a Hunter.

This helped develop the concept of ‘Monsties’. Instead of being captured in the wild, Monsties are hatched monsters stolen from dens, raised, given names, and form a bond with their riders. Monsties possess specific abilities, which are either useful during exploration – such as breaking through rocks or traversing the environment – or more combat related.

On the subject of combat, the battle system uses a rock-paper-scissors mechanic via three attack types: Power beats Technical, which beats Speed (and so Speed beats Power).‘Reading’ their patterns and movements is key, so you can pick the most effective approach. Although with monsters openly roaming the landscape, you can sometimes choose when to engage, and even initiate sneak attacks.  

Okay, now let’s really get into it…

Monster Hunter Stories – the hunt begins

The series wastes no time in introducing the player to its core concept of Monstie bonding, as it begins with the protagonist finding a monster nest and hatching a Rathalos egg. That auspicious first act is a primer to a wider adventure set by the dark events that follow (no spoilers, here).  

Monster Hunter Stories delivered on its promise to change the way players interact with its fabled beasts. Despite its colourful visuals and youthful characters, it’s not afraid to dip into some of the bleaker topics of its parent series.

What you do in the game:

  • Create your character and roam the world, seeking out dens to grow your team of Monsties.  
  • Collect eggs to hatch, create a bond with your Monsties and build your party.

  • Battle alongside your Monsties, fighting wild monsters, earning experience points and collecting or buying more equipment and items which can be used in battle. The Rite of Channelling also lets you move a Monstie’s genes between them to unlock new powers.
  • Forge new equipment from subquest rewards, and earn new weapons and armour from completing special Forge Quests offered by blacksmiths.

Monster Hunter Stories 2: Wings of Ruin – the series takes flight

With its concept now established, Wings of Ruin pushed to amplify everything from the first game. The mass disappearance of Rathalos sets the stage, followed by the emergence of unnaturally enraged monsters. And in the middle of all this chaos, the player character – descended from a legendary Rider – is entrusted with a now precious Rathalos egg, its hatching heralding a world-destroying prophecy.

What’s expanded from Monster Hunter Stories:

  • More weapon types, with the Great Sword, Hammer, Sword and Shield, and Hunting Horn from the first game joined by the Bow and Gunlance.
  • Independent computer-controlled buddies and their Monsties accompany you in battle, meaning up to four characters can fight on your side during combat, and damage heavy Double Attacks can be inflicted more frequently.

  • Larger monsters have breakable parts that can be targeted to prevent them from performing certain actions, as well as providing materials to forge or upgrade equipment.
  • Instead of just PvP battles, up to two online players can jump into co-op quests, including trials and expeditions.

Monster Hunter Stories 3: Twisted Reflection – what we know

Everything leads us to here, the most current addition to the series. As with the previous game, Monster Hunter Stories 3 doesn’t require intimate knowledge of the franchise to dive in. But while Wings of Ruin took the near extinction of the Rathalos to one direction, Twisted Reflection changes things up with the unusual birth of twin Rathalos, arriving during a time of savage conflict.

With its customisable protagonist being more experienced than in previous games, Twisted Reflection aims to deliver a slightly more mature story while maintaining the series’ anime aesthetic. Among other enhancements, we can also expect a larger, more accessible semi-open world to explore, more complex side stories, and aggressive Invasive monsters which cannot be beaten with regular battle tactics.

But if you’re engaging in more traditional fights, the Wyvernsoul Gauge introduces a system that lets you stagger monsters, making their attacks easier to dodge and leaving them open to your new and hugely damaging Synchro Rush attack. And for the more nurturing among you, the Habitat Restoration system lets you release a hatched monster into the wild to improve the conservation of each region and restore the species.

Ready to ride? Now that you have the armour of knowledge, it’s time to put it to the test. Play Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin in the PlayStation Plus Game Catalog to sharpen your skills, then jump into Monster Hunter Stories 3: Twisted Reflection on PS5 March 13.

*Requires active PlayStation Plus Extra or Premium subscription

How Silent Hill f developers crafted tense melee-only combat 

How Silent Hill f developers crafted tense melee-only combat 

How Silent Hill f developers crafted tense melee-only combat  https://ift.tt/9hpxcr4

Silent Hill f is a part of a new generation for the legendary horror franchise, one that sees the ethereal and eerie titular setting extending its horrific manifestations into different places around the world. This title was an opportunity for us at NeoBards to harness what makes Silent Hill the psychological horror staple it is and shape a fresh new experience that brings the terror in both familiar and new ways.

I’m Al Yang, studio creative director at NeoBards and game director for Silent Hill f. I’m excited to share a slice of my Game Developers Conference (GDC) Festival of Gaming session for the PlayStation community, giving you all a behind-the-scenes look into the systems behind the first melee-only Silent Hill title.

​​

Creating a different Silent Hill

In Silent Hill f, the secluded town of Ebisugaoka is consumed by a sudden fog in 1960s Japan, transforming lead character Shimizu Hinako’s home into a haunting nightmare. We initially spent some time considering what types of weapons we wanted to use from Showa-era Japan, doing some prototyping work along the way. With many horror games that emphasize action, there’s gunplay and other ranged combat in the majority of them. What if we flip the script here? It isn’t something horror players are entirely unfamiliar with, but not quite to the extent we’re proposing.

When players say they want to play a horror game and that they want to be scared, I think what they really mean is they want to feel tense. Jump scares are scary, but if you’re giving nonstop jump scares, players become numb, and it detracts from the atmosphere. The real fear lives in the anticipation and build-up, which became a guiding philosophy for how we built story and combat in Silent Hill f.

Injecting tension into combat

There’s intentional design that yields crucial tension for the typical survival horror experience. Slower rhythms with things like aiming and reloading, resource management and scarcity, and pacing. How do we translate these things into our game?

There is a lot of data across the history of survival horror on how to create tension despite the power of guns. For example, let’s look at resources when you encounter a monster in your path. Having 4 bullets in this situation creates a very different feeling from seeing that creature and having 100 bullets. The player’s fear and approach change entirely.

There are no bullets in Silent Hill f, so we showcase resource management with weapons breaking. Every time you hit a monster, you see the durability bar go down. But you don’t know exactly how much damage you’re doing. It isn’t like an RPG where you see numbers or a bar above the enemy’s head. Having concrete values shown significantly decreases the tension, as a large part of the tension of horror games relies on giving the player incomplete information.

How enemies behave is key as well. With guns, monsters will take shots to different body parts and keep shambling unless you hit them in the head or another critical spot, causing them to react differently. We deliver this with the Focus system. With patience and the right timing, you can do a counter or focus attack. It is like aiming down the sights with a gun, so you can hit those vulnerable spots.

If you get in a really meaty hit, you’ll see it in how the creature reacts. You’re not quite sure how close you are to defeating the enemy, but you know that your attacks are having an effect.

A delicate, horrific balancing act

Just as important as building tension, it is important to have a period of release. A way to impact pace and inject those moments of tension release in combat is something we call a master key. It is a system breaker, entirely subverting the gameplay rhythm the player has been engaging with thus far.

Many combat systems can be distilled down to a rock, paper, scissors design, where certain weapons work better against certain monsters. That rhythm builds tension and, to release it, we have the master key. In a horror game with ranged combat, a master key could be a grenade or rocket launcher—a weapon or item that doesn’t care about balanced design and just damages your enemy no matter what. You don’t have to think; you turn your brain off and get this thing out of your way. Players are diverse and are challenged by different situations, so it’s important to have systems where they can choose when they want to break out on their own terms.

In Silent Hill f, that is the fox arm, which is a part of Hinako’s transformation throughout the game. The focus hit system I mentioned before is also a much lighter sample of that master key experience.

Thanks from NeoBards

GDC is a major knowledge-sharing hub where developers and other industry professionals share insights into the many different things that bring your favorite games to life, and I appreciate this opportunity to give some insight into how the NeoBards team crafted a new survival horror title while respecting and engaging with the long history of horror gaming that has come before us. For those who have played or those who have yet to play, I hope you enjoyed getting some new insight into this game that we’re very proud of.

Silent Hill f is available now on PlayStation 5.