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The Saros: Zenith update out today, brings more ways to play for newcomers and veterans alike

The Saros: Zenith update out today, brings more ways to play for newcomers and veterans alike

The Saros: Zenith update out today, brings more ways to play for newcomers and veterans alike https://ift.tt/bUldz0D

Starting today (October 19) the Saros: Zenith update is available to all Saros owners for no additional charge.

We had two main goals for this update: add replayability for existing players who had already plumbed the depth of Carcosa, and make the game more accessible so Saros even more people can discover the addictive, explosive, exhilarating bullet ballet gameplay that made Saros one of the highest rated action games of 2026.

To begin, I’d like to introduce some of the features that make Saros more accessible for new players to pick up and play.

The Saros: Zenith update out today, brings more ways to play for newcomers and veterans alike

Keep the projectiles, but slow ‘em down

At Housemarque, a feeling we chase with our designs is the satisfaction that comes from facing down a difficult challenge, then overcoming it. Because of this, we are always wary about adjusting difficulty by toning down the parts of the game that create these interesting challenges: i.e. the spectacular attacks coming at you from our enemies. Although we realize our games can look intimidating at first, we didn’t want to compromise the combat system of Saros by reducing the projectiles that put the “bullet” in “bullet ballet”.

Enter,  “Slow Game Speed”.

With this setting enabled, you can slow the game down to give yourself more time to react to hostile attack telegraphs, see the bullets as they fly towards you, and decide your response (Jump!? Dash!? Shield?! Parry!?) The attacks remain the same, but you have a little more time to deal with them.

You have control over how much the game slows down, and can even choose if you want the setting to kick in automatically during combat, or if you want to manually toggle it on when things get hairy.

Auto-fire means one less button to worry about

If there is one piece of advice I’d give players of Saros, it would be “Keep moving”. But, next to moving, the action you will likely be performing more than any other is shooting your weapon.

The new “Auto-fire” accessibility setting makes your weapon fire automatically when you are aiming at a hostile. We know that some players may find it difficult to hold a button down for extended periods of time, so we hope this will help. More broadly, it gives you one less button to worry about during combat, freeing up your brain cycles to hit that dash button at just the right time to avoid taking a hit. Importantly, however, this setting does not make reloading automatic. A perfect reload still requires a well-timed button press. Like our other features, this is designed to make the game more accessible, not remove opportunities for player skill expression.

Combined with the new Motion Sensor Aiming functionality and our existing button remapping settings, players now have many ways to customize how Saros controls.

Adding a new Layer to Carcosan Modifiers

Beyond these new accessibility features, we have also greatly expanded the “Carcosan Modifier” system from Saros. Using this system, players can apply various “Modifiers” to the world of Carcosa to tune the difficulty to their liking. Protection Modifiers alter the game in a way that makes it easier and more forgiving. Zenith brings 10 new Protection Modifiers, to give players having a difficult time even more ways of customizing their experience.

One of my favourite new Protections is “Corruption Melee Enhancement”. Corruption is one of the scariest mechanics in SAROS. When you get hit by certain projectiles, Corruption will build up on your Armor, eating away at your max Integrity. With this Modifier active, however, Corruption becomes a new source of power. When your melee strike connects with a hostile, your built up Corruption will be consumed and turned into additional damage, delivering a single devastating hit. The risk from Corruption still exists, but I hope this new way of dealing with it will encourage players to overcome their fear and get up close and personal in combat.

Zenith also adds 10 new Trial Modifiers to increase the challenge level. A particularly tricky one is “Hostile Regeneration”. When playing with the Modifier, larger hostiles can be stunned via damage from your weapons, but they will quickly regenerate and recover. Only a melee strike can finish them off, so you need to be quick on your feet to rush in and deliver the fatal blow!

These modifiers tie in directly to another of our brand new features: The New Game+ mode known as “Eclipse Layers”. After clearing Saros, mysterious new nodes will be added to the Armor Matrix back at Passage. These are the key to unlocking the gate to the next Eclipse Layer, a more intense version of the game with altered rules.

After moving to the next Eclipse Layer, the first thing you will do is select a loadout of Carcosan Modifiers. In this mode, a certain threshold of Carcosan Modifiers must be met before you can begin. It will take multiple Trial Modifiers to reach this goal, but which ones you decide to take on is entirely up to you.

With 25 different Trials to choose from, there is plenty of room to customize the challenge to fit your playstyle. But some strategic thinking is also advised, as certain combinations of Trials can synergize together to create deadly combinations…

A Crown, fit for a King

Another goal we had with Zenith was to give players a way to show off when they are playing with a bunch of difficult Trial Modifiers active. To do this, during the Eclipse Layers, Arjun now dons a Crown and his Armor glows golden! Better yet, the more Trials you take on, and the higher your Modifier Balance goes, the bigger and more splendid the Crown will become. Load up on those Trials, and see just how golden he gets!

And the Crown is not just for show, it is also the key to a new collectable found in the Eclipse Layers. These “Visions” take the form of murals and messages, etched into stone by an ancient king. 12 Visions lay waiting across Carcosa, but as you walk the path, higher levels of the Crown will be required to perceive the additional story texts they contain.

Overlord Rush, a new way to tango with Carcosa’s fiercest

Last-but-not-least is the new Overlord Rush mode. This mode – accessed via the Primary Unit in Passage – brings you into an intense training simulation in which you race to quickly dispatch the powerful Overlords from the main game, competing with friends and players around the world on an integrated leaderboard.*

Overlord Rush is divided into multiple “Sets”, each of which contains a different selection of Overlords. The “Incursion” and “Ascension” Sets contain three Overlords each, and can be completed in 10 minutes, for a nice little Saros snack. The final Set is known as “Totality”. As the name implies, it lines up all eight Overlords from around Carcosa in one continuous gauntlet!

This mode is a blast, both as a test of your personal skill, and as a way to compete with your friends*. When comparing your scores globally, you can filter the results based on your choice of Main Weapon, meaning that even if you can’t reach the top overall, try to be the master of your favorite weapon.  I can’t wait to see the scores our players start posting. I wonder how many hours (minutes?) before I’m knocked out of the top 10….

Saros has reached its Zenith

We here at Housemarque are super excited for everyone to get their hands on the new content Zenith adds. I can’t wait to hear what players think about all the new control options, see your Crown-equipped Photo mode snaps, and compete (and likely lose) to your high scores in Overlord Rush.

Enjoy!

*Internet connection and account for PlayStation required.

Share of the Week: Marvel’s Wolverine – Suits

Share of the Week: Marvel’s Wolverine – Suits

Share of the Week: Marvel’s Wolverine – Suits https://ift.tt/xPoNcRG

Last week, we asked you to share your favorite looks from Marvel’s Wolverine using #PSshare #PSBlog for a chance to be featured. Here are this week’s highlights:

NickVPgamer shared a glinting portrait in the Ultimate Red Suit

NemesisNatVP shared standing in front of a Nightmare door in the Old Man Logan suit

thwippip shared a portrait in the Weapon X suit

_damen312 shared Logan in the woods wearing the Fang suit

calisarah1998 shares and electrifying portrait of Logan in the Gold Standard suit

m1rko_vp shares a fiery portrait wearing the Hellverine suit

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: 007 First Light
SUBMIT BY: 11:59 PM PT on October 21, 2026

Next week, suit up as James Bond and share action-packed moments from 007 First Light using #PSshare #PSBlog for a chance to be featured.

Peak climbs its way onto PS5 October 22

Peak climbs its way onto PS5 October 22

Peak climbs its way onto PS5 October 22 https://ift.tt/WezhcI2

Hello Scouts! Team Peak is happy to announce that our climbing game Peak is launching on PlayStation 5 October 22. Peak is a collaboration between two studios, Aggro Crab and Landfall, together, we make Team Peak.

Aggro Crab is an American studio based in Seattle, Washington, known for their games Another Crab’s Treasure and Going Under. Landfall is a Swedish studio based in Stockholm, known for games like Content Warning, Haste, Totally Accurate Battle Simulator, Stick Fight: The Game, and many more.

Both studios became friends after meeting at a game developer conference in 2022, instantly kicking it off. After the success of Another Crab’s Treasure and Content Warning, the teams thought that it could be cool to collaborate on a small project together.

Game jam in South Korea

To celebrate our friendship, we initially made the game as a one-month game jam in Seoul, South Korea in February of 2025. Three Aggro Crab devs and four Landfall devs locked themselves in a rented apartment, fueled by Korean BBQ and coffee to make something fun together.

A game jam is a timed event where individuals or teams create a game from scratch within a strict deadline, often following a secret or shared theme. Initially, the theme for the game had been discussed by the devs while sitting in a hot tub in Sweden, a couple of months before heading to South Korea for the jam.

The result was Peak, a co-op climbing game where the slightest mistake can spell your doom. You play solo or as a group of lost nature scouts, with your only hope of rescue from a mysterious island being to scale the mountain at its centre.

The key is to stick together, help each other out, and to find the best way to the top before hunger, hazards, or the fog gets you.

After the game jam the team went home to their respective countries, with Landfall finishing up our game Haste, and Aggro Crab working on Peak and some other projects. We then all met back up in Sweden in June to finish the game together – and to celebrate the Swedish tradition of Midsummer.

Friendship & crossplay


Peak is a game based on friendship, both in its development and gameplay.

In the game, there’s an important rule: Never abandon a friend in need. Therefore, we’re excited that with the launch on PS5 we’ve also made it possible for crossplay so that you can climb with up to three friends no matter what platform they use.

Climb to the Peak

The Mountain Takes no Prisoners! Climb through 4 biomes on your way to the Peak, each with its own life-threatening obstacles. You’ll need to scavenge for questionable food to survive and manage your injuries carefully – every setback limits your stamina, making it harder to climb.

Survive together

We have a bunch of different hazards that you will encounter in the different biomes, everything from tornadoes to poison clouds, birds, and zombies. If any of those things scare you, you can also customise your run, making it easier or harder depending on what your scout troop feels like.

Play Peak on PlayStation 5

We’re really excited for PlayStation players to join the climb. The PlayStation 5 version includes all content updates, biomes, and new items the game has received since initial launch – and yes, that includes being able to physically kick your friends using custom runs if you want to be evil. So get your troop together for Peak on PlayStation 5 October 22.

(For Southeast Asia) Gran Turismo 7’s Spec IV (Part 1) launches today and a first look at DualSense wireless controller – Gran Turismo Limited Edition

(For Southeast Asia) Gran Turismo 7’s Spec IV (Part 1) launches today and a first look at DualSense wireless controller – Gran Turismo Limited Edition

(For Southeast Asia) Gran Turismo 7’s Spec IV (Part 1) launches today and a first look at DualSense wireless controller – Gran Turismo Limited Edition https://ift.tt/JiUGR1N

Hey everyone, we’re excited to share news on Gran Turismo with you today. For starters, we have full details on today’s Part 1 of the Gran Turismo 7 Spec IV update. Plus, we celebrate 30 years of Gran Turismo with the first look at the Gran Turismo Limited Edition DualSense wireless controller! Read on for full details.

Gran Turismo 7 Spec IV Update (Part 1) – out today  

(For Southeast Asia) Gran Turismo 7’s Spec IV (Part 1) launches today and a first look at DualSense wireless controller – Gran Turismo Limited Edition

Today, all players will receive Part 1 of the Gran Turismo 7 Spec IV update. Whether you’re chasing lap times, discovering automotive history, capturing the perfect photo, building your dream collection, or simply looking for something new to drive, Spec IV adds new ways to explore the world of cars with six new vehicles, the Sportsland Sugo circuit, new events, Scapes locations, gameplay features, and more. 

 Also arriving in this update are new Car Viewer features, Experience mode, 6 new World Circuit events, and much more! All of this will be available for free beginning today at 11:00 pm PDT / October 15 at 7:00 am BST / 3:00 pm JST*.   

New cars**     

Xiaomi Vision Gran Turismo
Can be purchased from Brand Central 

Xiaomi Vision Gran Turismo is an electric hypercar sculpted by the wind. Its teardrop-shaped cockpit is embedded within a body sculpted with cutouts and air ducts, forming aerodynamic channels throughout the vehicle. The signature halo-shaped taillight serves as both a visual icon and a massive air outlet. 

Together with innovations like the Active Wake Control System and Accretion Rims, the car achieves a drag coefficient of 0.29, downforce of -1.2, and an aerodynamic efficiency rating of 4.1 through iterative simulated testing, reaching new heights in balancing low drag and high downforce for electric hypercars. 

“Electric hypercars must answer a fundamental question,” said Tianyuan Li, Design Head of Xiaomi Auto. “Do we pursue extreme low drag for straight-line speed, or maximum downforce to conquer corners? The optimal solution lies in finding the perfect balance between the two.” This approach impressed Gran Turismo Series Producer Kazunori Yamauchi. “When I saw that Xiaomi had resolved the contradiction between low drag and high downforce, I was truly amazed.”  

Try this in GT7: Take it to the Spa-Francorchamps circuit in the Vision Gran Turismo Trophy event and see how its futuristic design translates to one of racing’s most historic circuits.   

Ferrari F355 Berlinetta ’94  
Can be purchased from Used Cars  

Ferrari, the brand of the Prancing Horse, based in Maranello, Italy, has raised cars to the realm of art, pouring technology and passion built in racing into its production cars. And one car that carries on the lineage of their midship sports cars, is the F355 Berlinetta of 1994.  

The body by Pininfarina is a masterpiece combining beautiful curves and functional beauty. The square lines of the 348 has greatly evolved, balancing aerodynamic performance and sensual beauty at a high level. Just looking at the car makes your heart race – a look of a true Ferrari 

Try this in GT7: Head to the Sportsland Sugo circuit and let the Ferrari’s balance and responsiveness come alive through the circuit’s flowing corners and elevation changes.   

Honda Civic Si Group A version ’87  
Can be purchased from Legend Cars

The Mugen Motul Civic, which won the overall class victory at the 1987 All-Japan Touring Car Championship, was a Group A race car developed from the twin-cam ‘Si’ model that joined the 3rd generation Civic line-up in 1984. The Civic Si Group A version featured in Gran Turismo is based on this Mugen Motul Civic.  

The Si, the first Honda production car in 20 years to be equipped with a DOHC engine, proved its high performance even as a production car, and was perfectly suited for Group A. Mugen developed the machine further and matured the platform through races before supplying private teams with parts. 

Try this in GT7: Enter one of the new Sunday Cup events and see if you can carry momentum through every corner like the original race car did.  

Mazda RX-Vision GT3 Evo ’26 
Can be purchased from Brand Central  

Mazda has continued to hone the lineage of rotary engines to perfection ever since their ‘Cosmo Sport’ was released in 1967. And the ‘GT3 CONCEPT’ was a racing car that brought back the 4-rotor engine that carries on the philosophy of the 787B, a car that won Le Mans, combining it with the latest SKYACTIV technology.  

This beautiful beast has now been polished even further and has evolved for gruelling battles and competition on the track 

Try this in GT7: Take it into a World Touring Car event and learn how every adjustment and every apex can shave precious time off a lap.  

Honda Step WGN Spada Premium Line ’23
Can be purchased from Brand Central  

Since its first appearance in 1996, the Step WGN (pronounced ‘Step Wagon’) has always been a minivan that has been popular among families with its large interior space, square form, and utilitarian packaging, including its low floor and large sliding doors.  

Out of the lineup, the ‘Spada’ has been given a wide and sturdy front grill, and the chromed moulding encircling the bottom of the body gives it a sense of power and class. The ‘Spada Premium Line’ takes this one step further with special platinum chrome accents. This is an upper-class model that ensures its passengers have a sublime experience from daily commutes to long distance driving. 

Try this in GT7: Load it into Scapes and discover just how photogenic a family hauler can be against some of Gran Turismo’s most beautiful locations.    

Citroën 2 CV 6 Charleston ’86  
Can be purchased from Used Cars 

The Citroën 2 CV is a masterpiece of the French People’s car, produced for 42 years since its release in 1948.  

Its design is so simple it has been called an umbrella with wheels, but it came with a flexible suspension that allowed it to carry eggs without cracking through any level of rough terrain, a large interior allowing it to be used for long trips, and a price tag making it affordable for anyone. Even as the times changed, the core foundation of the design was never changed and its own unique philosophy was maintained. This garnered passionate support for the 2 CV from car lovers all around the world. 

Try this in GT7: Take a slow drive around the Sportsland Sugo circuit. Turn off the racing mindset and appreciate a car that was designed to make every trip an adventure. 

Want to learn more about what’s coming in Spec 4? Then head over to gran-turismo.com.   

Haven’t purchased Gran Turismo 7 yet but want to get a feel for it? Download My First GT on the PlayStation store for free and hop into the game! 

Celebrating 30 Years with DualSense Wireless Controller – Gran Turismo Limited Edition 

(For Southeast Asia) Gran Turismo 7’s Spec IV (Part 1) launches today and a first look at DualSense wireless controller – Gran Turismo Limited Edition

Inspired by the craftsmanship and engineering at the heart of Gran Turismo, this limited edition DualSense wireless controller pays tribute to 30 years of The Real Driving Simulator. Racing stripes and motorsport-inspired graphics are paired with a textured, carbon-fibre-style front plate, bringing elements of automotive design and performance to the controller. Kazunori Yamauchi reflects on the inspiration behind the controller: 


“Thirty years ago, Gran Turismo began with a vision to share the beauty and joy of the automobile. This commemorative controller celebrates the journey we have shared together, and I am deeply grateful to everyone whose passion continues to inspire us.”– Kazunori Yamauchi, CEO of Polyphony Digital Inc.

– Kazunori Yamauchi, CEO of Polyphony Digital Inc.

The DualSense Wireless Controller – Gran Turismo Limited Edition will be available in limited quantities globally for a recommended retail price of $84.99 USD/ ¥12,480 (including tax) / €84.99/ £74.99. Actual retailer prices may vary. 

Pre-orders begin on October 22 at 10:00am local time at participating retailers. The DualSense Wireless Controller – Gran Turismo Limited Edition controller launches globally starting Dec. 10. 

*Internet connection required for update.  
**Credits (paid or via game progression) required to purchase vehicles.