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How Ace Combat 8: Wings of Theve uses first-person to tell a more personal story

How Ace Combat 8: Wings of Theve uses first-person to tell a more personal story

How Ace Combat 8: Wings of Theve uses first-person to tell a more personal story https://ift.tt/TQrpWk4

The world of Strangereal, setting of the Ace Combat games, has developed a deep and storied history over the course of the series. But with Ace Combat 8: Wings of Theve, developer Project Aces has changed its approach to storytelling to create a more intimate and emotional tale than it has in the past. That approach brings you a lot closer to the desperate attempts of the Federation of Central Usea’s battered navy to fight off the invading Sotoans, and the many characters fighting that war.

How Ace Combat 8: Wings of Theve uses first-person to tell a more personal story

The biggest change is that, in Ace Combat 8, you play a fighter pilot silent protagonist who is, nevertheless, a major character throughout the story. The game opens with a cutscene in which you’re found floating in a life raft after a battle by the Endurance, one of the FCU’s last remaining aircraft carriers. 

After you’re aboard, you’re sent up as navigator for fighter pilot Jan “Rex” Cope, whose job isn’t to engage in battles, but to serve as a propaganda tool. He’s known as the Wings of Theve, a legendary fight pilot ace named for the FCU’s capital, but you quickly find out that Cope isn’t the incredible ace he’s portrayed to be on social media. Instead, his instructions are to run from every fight, but when the two of you are shot down, Cope is killed in action. 

But the Wings of Theve is too important to the struggling FCU to go out that way, so you inherit Cope’s call sign and secretly replace him. As the new Wings of Theve, you have a central role in the war effort, and your skills help bolster the propaganda — for better or worse.

First-person cutscenes put you in the story

Previous Ace Combat games have told their stories through detailed cutscenes, but in Ace Combat 8, those cutscenes are mostly presented from a first-person perspective, putting you in a room or on the deck with other characters. The story unfolds as if you’re living it both in and out of the cockpit, rather than having it narrated to you, and haptic feedback in the DualSense controller helps make those moments feel realistic and intense, especially in the heat of battle.

While your character Rex, as in past games, is silent, you occasionally get the chance to answer yes-or-no questions by pressing left or right on the DualSense’s D-Pad, and to interact during cutscenes by looking around with the right analog stick or responding to prompts at key moments by hitting Triangle or Square.

Through those minor interactions, you can do a bit to shape Rex as a person, and the other members of Joker Flight, your squadron, will respond to how you choose to lead them with your decisions.

Becoming part of the squadron

Ace Combat 8 puts a big emphasis on all its characters, especially the members of Joker Flight. You spend almost the whole game with them, whether it’s hanging out during cutscenes between missions that expand on the plot, sitting through briefings where they’ll chime in with comments or information, or listening to them over the radio while you’re taking down enemy aircraft. 

That focus on characters makes the story of the FCU’s battle to repel Sotoa feel immediate, personal, and harrowing. You’re not just running a series of disjointed missions, you know the stories of the pilots who are being asked to risk their lives to complete them, and you know what’s at stake if you fail.

You also get a lot of chances to make small decisions that give the sense that you’re influencing your squadron’s perception of you. In one early mission, you encounter an allied group of pilots who are also a famous rock band — and a member of your squadron, Coster, is a big fan. When he asks if he can briefly leave your formation to help them, the choice is up to you, but Coster appreciates it if you let him lend his guns and missiles to protect his heroes. Little moments like this help create a bond between you and the rest of Joker Flight.

Those extra character moments also get you invested in your squad’s well-being. You can issue orders to them with the D-Pad, sending them out to engage targets on their own, calling them back in formation to attack your target, or asking them to cover you. Since your squad feels like a group of able pilots who you know personally, it helps push you to put their skills to use and to rely on them during the story, as well as to help them out when they get into trouble in the skies.

A war effort full of individuals

The radio is a huge part of Ace Combat 8’s storytelling. Throughout missions, you’ll communicate with your commanders and your squadmates via radio as they give you key information and comment about what’s happening.

But the radio, and the sound design that accompanies it, also do a great job of selling what it feels like to take part in missions. When a mission to retake FCU territory turns into an ambush by Sotoan forces, you hear the struggle and fear of your ground forces as they all yell into their radios at once, reporting their situations or begging for help from the Wings of Theve.

The radio also gives you chances to do a little to shape your story. If troops on the ground call for your aid and you respond, they acknowledge it — and often, those same characters might show up on later missions. The legend of the Wings of Theve affects more than just the number of likes on social media, and while the story doesn’t change based on your decisions, those small character moments with the people who fight alongside you make it feel like your contributions to the war effort are important ones.

Through its approach to its Story Mode, Ace Combat 8: Wings of Theve pulls you into the struggle of the FCU in a way that’s deeply personal and often intense and emotional. You can fly the skies of Strangereal yourself when Ace Combat 8 takes off on October 2 on PlayStation 5.

Luma Island is coming to PS5

Luma Island is coming to PS5

Luma Island is coming to PS5 https://ift.tt/3ahM64V

We’re Feel Free Games, the team behind Luma Island, and we’re very excited to share that Luma Island is coming to PlayStation 5!

Luma Island launched on PC in November 2024, and since then more than 800,000 players have joined us on the island. Now we’re getting ready to welcome PlayStation players too.

Luma Island is coming to PS5

Luma Island is designed to bring different kinds of players together, whether you’re an experienced gamer or new to games. Different difficulty modes and plenty of ways to play mean everyone can explore the island at their own pace.

In Luma Island, players start out with an old caravan and a rundown farm. From there, what you do is really up to you. You can build and decorate your farm, grow crops, raise animals, choose from eight professions, meet townsfolk and hatch Lumas, magical companions that join you on your journey.

But there’s a lot more to discover away from the farm.

Explorable environments on Luma Island include forests, mountains and thick jungles, along with caves full of resources, ancient temples with puzzles and traps, hidden treasure and plenty of secrets waiting to be uncovered. You can also make your way to Pirate Cove, with its own areas to explore and pirate-themed minigames and challenges.

Gameplay variety is an important part of the Luma Island experience. You can spend an evening working on your farm or fishing, then head out the next day to explore the island or venture into its many mysterious temples. There’s always something else to discover, and exploring one part of the island can lead you towards your next adventure.

You can do all of this by yourself, or play together with up to 4 players online. Build together, share resources, explore the island, or head out looking for your next challenge.

Luma Island will also support cross-platform play across PS5, Xbox Series X|S and PC, so you can explore the island together, even when your friends are playing on another platform.

Players get to decide how relaxed or challenging they want their adventure to be. Luma Island has three difficulty modes: Cozy, Adventure and Hero. In Cozy Mode, there’s no combat unless you choose it, while Adventure and Hero add more challenge.

There are no stamina bars or inventory limits either, so you’re free to spend your time on whatever you feel like doing. If you want a relaxed evening tending your farm, decorating or fishing, you can do that. And when you’re ready for something more adventurous, you can grab your tools and see what else the island has waiting for you.

We’re really excited to finally bring Luma Island to PS5, and we hope PlayStation players will feel right at home on the island.

Luma Island is coming to PS5. You can wishlist it on PlayStation Store starting today.

Fading Echo makes a splash on PlayStation 5 today

Fading Echo makes a splash on PlayStation 5 today

Fading Echo makes a splash on PlayStation 5 today https://ift.tt/sWzbmfx

Hi PlayStation players! This is Sylvain from Emeteria, a New Tales studio, the team behind Fading Echo, and we’re excited to share that our fast-paced elemental action-adventure RPG is launching today on PlayStation 5.

In Fading Echo, you play as One, a young Legend fighting to save Corel, a fractured world being consumed by a mysterious force known as the Paradox. To survive, you’ll experiment with One’s powers, manipulate the elements around you, and shift between realities to find new ways through combat, exploration, and puzzles.

So, let’s dive in!

Become water – then weaponize it

Water – or Æther, as it’s known in the world of Fading Echo – is at the heart of One’s abilities. She can manipulate it, use it against enemies, and even transform herself into a living blob of it.

One of our goals with Æther form was to make movement itself part of your toolbox. As a blob, you can build momentum, surf through pipes, squeeze through narrow cracks, and launch yourself across the environment. This can help you reach new areas and solve environmental puzzles, but it can be just as useful in combat. Get above an enemy, for example, and you can water-bomb them on the way down, making quite a splash. It’s as effective as it is fun.

And movement is only the first ripple.

One can also unleash waves of Æther and powerful charged blasts, drenching enemies and changing the state of the battlefield. But drenching an enemy is just the beginning: Æther reacts with elements such as lava, toxic waste, and even Paradox corruption, opening up all kinds of possibilities.

Drench an enemy before conducting energy through them. Solidify elements to change the battlefield. Or look to your surroundings and set off a chain reaction that turns the situation in your favor.

Fading Echo makes a splash on PlayStation 5 today

We designed these systems to reward experimentation rather than push you toward a single sequence of attacks. When you enter an encounter, we want you to look at the enemies, the environment, and the elements at your disposal and ask yourself: What happens if I try this?

Sometimes everything will flow according to plan. Sometimes you’ll find a solution we didn’t see coming.

There’s rarely just One answer.

Bend reality to find another way

Corel is no longer one stable world. The Paradox has fractured it into alternate realities, and One can shift between different versions of the same space – and even different versions of herself.

Reality shifting is another system we wanted players to use across exploration, puzzles, and combat rather than for one specific purpose.

A path blocked in one reality might be accessible in another. An element you need to solve a puzzle could exist on the other side of a shift. Sometimes, instead of looking for another route through the space in front of you, you’ll need to think about what that same space looks like in another reality.

Combat follows the same principle. Shifting can change the resources, hazards, and elements available around you, so the same encounter can play out differently depending on where you choose to fight.

For us, Æther, movement, elemental reactions, puzzles, and reality shifting are all parts of the same toolbox. We want you to learn how each system works, then start combining them and finding your own solutions.

Explore a world consumed by the Paradox

Of course, One has bigger problems than finding increasingly creative ways to deal with enemies.

Paradox Corruption is spreading across Corel, twisting reality and consuming what remains of the world. At its center is Maddock, the ruthless leader of the Paradox on Corel, who stands in the way of One’s attempt to save it.

Your journey will take you across floating islands and fractured realities as you search for a way to stop the corruption before there’s nothing left to save.

And while Fading Echo is a single-player adventure, One won’t make that journey entirely alone.

Across Corel, you’ll meet a small group of unlikely allies. Some stand beside One out of loyalty, others out of guilt, and some because they have nowhere else left to go. Each has their own relationship with this decaying world, and with One herself.

But One’s journey isn’t only about saving Corel. It’s also about discovering who she is, uncovering the mysteries of her past, and finding the answers she’ll need to save her future.

We’ve built Fading Echo around experimentation and giving you the freedom to find your own way through its world. If you’d like to get a first taste before jumping into the full adventure, a demo is also available today on PlayStation 5. 

Now it’s time to dive in, PlayStation 5 players! Fading Echo is yours, and we can’t wait to see how you make your way through Corel.

(For Southeast Asia) Lisa x PlayStation arrives this October: First look at the DualSense wireless controller

(For Southeast Asia) Lisa x PlayStation arrives this October: First look at the DualSense wireless controller

(For Southeast Asia) Lisa x PlayStation arrives this October: First look at the DualSense wireless controller https://ift.tt/FQsXvEO

Last year, we teamed up with Lisa for the first time on our global PS5 campaign. Today, we’re taking our collaboration a step further with an all-new DualSense wireless controller – Lisa Limited Edition designed with Lisa herself.

(For Southeast Asia) Lisa x PlayStation arrives this October: First look at the DualSense wireless controller

Lisa’s journey has taken her from her roots in Thailand to Korea and beyond, as she’s become a defining figure in global pop culture – from her dynamic stage presence to her bold approach to fashion. Hear from her directly on the collaboration:

“Gaming is something I do whenever I have time to relax, so getting to create this collection with PlayStation was very exciting. I had a lot of fun adding in little details that I knew my fans would notice, and I wanted the fans to have something they can connect with. I’ve always loved expressing myself through music and fashion, so this collaboration gave me a new way to be creative and show a different side of myself. I hope everyone enjoys it as much as I do.” – Lisa

Fans won’t have to look far to find Lisa in the details. From the very start, we worked closely together to incorporate elements that held personal meaning for her. Her iconic bangs and eyes take center stage on the DualSense wireless controller touch pad, joined by her signature stars and bold “LL” lettering, all set against a Chroma Pearl colorway – Lisa’s personal favorite.

In Southeast Asia, the DualSense wireless controller – Lisa Limited Edition will be available in highly limited quantities at participating retailers beginning on October 30 for a recommended retail price of SGD 115 / MYR 419 / IDR 1,549,000 / THB 2,890 / PHP 5,411 / VND 2,399,000. Pre-orders will begin on October 2, while supplies last. 

Alongside the DualSense wireless controller – Lisa Limited Edition, fans can also look forward to the release of her new EP, Press Play, on October 23.

Come and Press Play!

Lisa x PlayStation arrives this October: First look at the DualSense wireless controller – Lisa Limited Edition and all-new merchandise

Lisa x PlayStation arrives this October: First look at the DualSense wireless controller – Lisa Limited Edition and all-new merchandise

Lisa x PlayStation arrives this October: First look at the DualSense wireless controller – Lisa Limited Edition and all-new merchandise https://ift.tt/FQsXvEO

Last year, we teamed up with Lisa for the first time on our global PS5 campaign. Today, we’re taking our collaboration a step further with an all-new DualSense wireless controller – Lisa Limited Edition and a new merchandise collection designed with Lisa herself.

Lisa x PlayStation arrives this October: First look at the DualSense wireless controller – Lisa Limited Edition and all-new merchandise

Lisa’s journey has taken her from her roots in Thailand to Korea and beyond, as she’s become a defining figure in global pop culture – from her dynamic stage presence to her bold approach to fashion. Hear from her directly on the collaboration:

“Gaming is something I do whenever I have time to relax, so getting to create this collection with PlayStation was very exciting. I had a lot of fun adding in little details that I knew my fans would notice, and I wanted the fans to have something they can connect with. I’ve always loved expressing myself through music and fashion, so this collaboration gave me a new way to be creative and show a different side of myself. I hope everyone enjoys it as much as I do.” – Lisa

Fans won’t have to look far to find Lisa in the details. From the very start, we worked closely together to incorporate elements that held personal meaning for her. Her iconic bangs and eyes take center stage on the DualSense wireless controller touch pad, joined by her signature stars and bold “LL” lettering, all set against a Chroma Pearl colorway – Lisa’s personal favorite.

The DualSense wireless controller – Lisa Limited Edition will be available in highly limited quantities directly from PlayStation and at participating retailers globally beginning on October 30 for a recommended retail price of $84.99 USD / ¥12,480 (including tax) / €84.99 / £74.99. Pre-orders will begin on October 2 at 10am local time, while supplies last. 

Lisa x PlayStation merchandise pictured above available on Lisa’s official Amazon store beginning October 23. 

Lisa x PlayStation merchandise collection

Launching this October in the U.S., the Lisa x PlayStation collaboration goes beyond gaming with a collection of PlayStation merchandise featuring Lisa’s designs, including apparel, hats, tote bags, keychains, stickers, a DualSense controller carrying case, and more. The collection gives fans new ways to bring their love for PlayStation and Lisa into their everyday lifestyle.

The Lisa x PlayStation merchandise collection will include two unique assortments available in limited quantities in the U.S. Select merchandise will be available to pre-order directly from PlayStation on October 2 at 10am ET, and launch on October 30. Additional items will launch on October 23 on Lisa’s official Amazon store at amazon.com/lisa and in the Amazon Music app.   

Alongside the DualSense wireless controller – Lisa Limited Edition and Lisa X PlayStation collection launching this October, fans can also look forward to the release of her new EP, Press Play, on October 23. We can’t wait to see how fans make the Lisa x PlayStation look their own when it launches. 

Come and Press Play!

Buy direct from PlayStation purchase information

Starting at 10:00am ET on October 2, players in the US will be able to pre-order the DualSense wireless controller – Lisa Limited Edition and Lisa x PlayStation merchandise collection direct from PlayStation through direct.playstation.com in limited quantities, while supplies last.

Starting at 10:00am local time on October 2, players in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the DualSense wireless controller – Lisa Limited Edition direct from PlayStation through playstation.com/store/hardware in limited quantities, while supplies last.