First look at the 007 First Light Limited Edition DualSense Wireless Controller https://ift.tt/HWzKPje
Just as every secret agent carries their signature weapon, every player has a signature controller. Today, we’re excited to share a first look at the new DualSense wireless controller – 007 First Light Limited Edition.
Featuring a golden sheen and radiant barrel design, the controller frames James Bond’s iconic codename and weapon on the DualSense wireless controller touchpad.
“With this 007 First Light controller, we saw an opportunity to welcome James Bond back to gaming after more than 13 years in a way that felt instantly iconic. The golden finish pays tribute to the elegance, legacy, and timeless style of the franchise, while the barrel-inspired detailing reflects the themes of the game and how it feels to play it, as well as being a nod to one of pop culture’s most recognizable visual signatures. Every element of the DualSense design was crafted as a celebration of Bond’s return, blending legacy and modernity to create a controller that feels unmistakably 007 from the moment you see it.”
-Rasmus Poulsen, Franchise Art Director on 007 First Light
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The DualSense wireless controller – 007 First Light Limited Edition will be available in limited quantities globally for a recommended retail price of $84.99 USD/ ¥12,480 (including tax) / €84.99/ £74.99. Actual retailer prices may vary.
Pre-orders begin on April 17 at 10 am local time at direct.playstation.com (where available), as well as participating retailers. The exact launch date and availability for the controller may vary by country/region.
The new controller launches starting on May 27 alongside 007 First Light for PS5, where players take on the role of a young Bond at the very beginning of his journey in this standalone, re-imagined origin story for video games, navigating a world of global intrigue and earning his codename. The DualSense wireless controller’s adaptive triggers deliver precise responsiveness during gunfights, while haptic feedback places you in the middle of the action during explosive set pieces from the game. Learn more about 007 First Light and check out the latest trailer here.
direct.playstation.com Purchase Information
Starting 7:00 am PT/10:00 am ET in the U.S., and 10:00 am local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the DualSense wireless controller – 007 First Light Limited Edition through direct.playstation.com in limited quantities.
When ordering directly from PlayStation, enjoy free launch day delivery for eligible pre-orders. Visit direct.playstation.com for more details.
Cyberpunk 2077 PlayStation 5 Pro enhancements detailed https://ift.tt/2kuJgFq
The world of Cyberpunk 2077 is all about pushing technology forward, and we like to bring at least some of that Night City energy to our development process too. Players have been asking about this for a long time, so we’re super excited to finally reveal the details of our free Cyberpunk 2077 PlayStation 5 Pro update, available tomorrow, April 8.
We wanted to make the most of the PS5 Pro’s cutting-edge technology by bringing 4K visuals, powered-up performance, advanced ray tracing, and more to the Cyberpunk 2077 experience. The goal was to bring the very best out of both the hardware and our game to make Night City shine as brightly as possible. With Cyberpunk 2077 currently available in the PlayStation Plus Game Catalog, anyone who owns a PS5 Pro can experience this enhanced version of our action role-playing game and fight to become a cyberpunk legend.
Let’s talk specifically about how this update enhances players’ experience, starting with PlayStation Spectral Super Resolution (PSSR). This tech goes through each pixel, one by one, and upscales it using advanced artificial intelligence. The result is incredible, with every inch of Night City — every thermal katana, every gonk on the street, every supercharged sports car — coming to life.
Next is an upgrade to our ray tracing technology. Lighting is a key pillar of the Cyberpunk 2077 aesthetic — the way Night City lights up as day turns to dusk, when the streets glow under the oppressive neon signage of megacorps, is part of the entire visual identity of this world. With the PS5 Pro Update, we implemented BVH8 (8-way Bounding Volume Hierarchy) support to implement ray-traced lighting, shadows, and reflections, bringing the lighting even closer to our artistic vision for this world. Imagine the sunlight catching off the front fairing of your Yaiba Kusanagi CT-3X as you park up, depart down a mysterious dark alley, and uncover secrets glowing under neon light. Players’ overall immersion in the world of Cyberpunk 2077 gets a serious boost from PS5 Pro.
Speaking of ray tracing, more power also means more options. We know players have different priorities while gaming, so are happy to offer three distinct PS5 Pro modes that allow everyone to unlock an experience that suits them. Ray Tracing Pro enables all available ray tracing enhancements, delivering the most visually advanced version of Cyberpunk 2077 on PS5 Pro. This includes ray-traced reflections, ambient occlusion, skylight, shadows, and emissive lighting, all active while Cyberpunk 2077 targets 40 frames per second on variable refresh rate-enabled displays or 30 frames per second otherwise.
On the other end of the spectrum, Performance mode focuses on delivering the highest possible frame rate for fast and fluid gameplay. On displays with VRR, Cyberpunk 2077 on PS5 Pro reaches up to 90 frames per second while maintaining high image fidelity. And finally, for those seeking the best of both, we designed Ray Tracing mode as the sweet spot between visuals and performance. It features select ray tracing enhancements while maintaining a smooth 60 frames per second, meaning improvements across the board.
We’re incredibly excited to bring this update to our players on PS5 Pro. The Cyberpunk 2077 community has been nothing short of incredible over the last five years, and we know many people have been keeping their fingers crossed for this update. Plus, with Cyberpunk 2077 currently available at no extra cost to PlayStation Plus Extra and Premium members through the Games Catalog, we’re hoping to welcome some new legends into Night City too.
Thank you from the bottom of my heart for your continued support of Cyberpunk 2077, and I wish new players the very best of experiences!
Drop Duchy Complete Edition drops April 21 on PlayStation 5 https://ift.tt/owFZzTY
On April 21, Drop Duchy Complete Edition launches on PS5. It’s a strategy game about building a kingdom, making tough choices, and sometimes watching everything fall apart. I’m JB, the game director, and I’d like to tell you how this project grew from a small idea into the game it is today.
So, how did the idea start?
The initial spark came from the realization that I enjoy playing tile-laying board games but couldn’t find many video games built around such mechanics. I was telling myself: imagine if there was a forest tile, and when you place a “Lumber camp” tile next to it, you gain some wood, which you can then spend to build on another tile. And thus the core of Drop Duchy was born.
Once this basic idea was in place, I had ideas for many more buildings and terrains, but it also opened the door to many questions. Figuring out the answers took many iterations in the early phases of the project.
I opted for a medieval theme because I love this time period, but that begged the question: how do I fit combat into it? I tried different ideas before landing the final design but one thing that remained throughout was the mechanic of forcing the player to place enemy tiles, too (and making them think about how to negate their effect).
Then there were questions about the structure: how do you win or lose? When does it end? What makes each game varied? And the answers came naturally once we started introducing roguelite elements. Mechanics like procedural runs and having to draft your buildings from a random selection were making for diverse runs where you had to figure out a new strategy each time. The tension of losing your progress if you lost a fight added stakes to each decision.
From an outside perspective, Drop Duchy looked like a lot of mechanics at once, so we had to playtest heavily the early prototypes to make sure everything was intuitive and flowing smoothly from one part to the next. As a game developer, there is no better feeling than handing a controller to a friend and, instead of politely going “ok, this is a nice prototype,” they can’t stop playing for hours. I knew I had something good in my hands.
After pitching and signing with The Arcade Crew, I hired two artists to bring the game to life: Gautier & Tom. They worked in tandem to create the charming atmosphere of *Drop Duchy* while keeping the gameplay readable: we had to make sure you could immediately recognize the different terrains and buildings. One bold choice they made, for instance, was to use 2D trees, giving the game a diorama feel.
Meanwhile, the rest of the team and I spent most of the production adding lots of content to the game, new buildings, new game modes, new bosses, etc., and constantly playtesting to make sure the balance was in check.
For instance, we put a lot of effort into the design of factions, which are the “characters” you select before starting the run. Each faction brings its unique gameplay twists and specialties: The Republic builds a massive, sprawling city, and The Order can recruit and send crusaders on expeditions.
The Complete Edition that comes out on PS5 also includes the two additional factions we’ve added since release: the druids of the Tribe and the Vikings of The North. I’m really proud of how both factions ended up because their apparent “weaknesses” can be turned into fantastic strengths once the player figures out the right strategy.
On top of these factions, PlayStation players will be able to start their journey enjoying all the additions we’ve made since launch. We’ve added new bosses (including a mighty one that steals your buildings), a challenging ascension mode to test your skills, and endless runs if you want to push your deck to the limits. We’ve also used player feedback to introduce quality-of-life options (such as a button to undo accidental moves).
Looking back, it’s crazy to think that all of this started with a simple tile-laying prototype.
I’m incredibly proud of what the team and I built, and I can’t wait for you to experience it on PS5. Drop Duchy Complete Edition launches on April 21, so if you enjoy strategy games that reward experimentation and smart decisions, I think Drop Duchy will be right in your alley.
Introducing The Playerbase, bringing PlayStation’s biggest fans into blockbuster PlayStation Studios games https://ift.tt/X5V8ula
For over 30 years, we’ve continued to look for ways to celebrate our gaming community, which has a vital role in PlayStation’s history and future. Today, we’re excited to offer an opportunity to bring some of our devoted PlayStation fans even closer to the PlayStation experience.
We’re introducing‘The Playerbase, a unique opportunity for PlayStation’s biggest fans to step into some of the biggest game worlds by having their likeness scanned and appear within a PlayStation game. The Playerbase will start with Gran Turismo 7, and we’ll be looking to expand and include fans in additional PlayStation Studios titles in the near future.
This community program will be available in select markets in the Americas, Europe, Asia, South Africa, and Australia. For more details, including the official rules, and to submit an application for The Playerbase, you can visit playstation.com/the-playerbase starting today at 7:00AM PT, where you’ll be asked to answer a few questions about your experiences on PlayStation. Players will also be required to sign in with their PlayStation account ID and share additional information to participate.
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After reviewing applications, we’ll select a limited number of finalists to participate in video interviews to learn about them and their connection to PlayStation. From there, one PlayStation fan will be selected to be featured in Gran Turismo 7 as part of The Playerbase, where they will have a special limited-time appearance as an in-game character portrait, similar to how characters are presented throughout the game. The selected fan will also help design a custom Fantasy Logo and a one-of-a-kind vehicle livery which will be added permanently to the Showcase menu. They will be invited to a visual arts studio in Los Angeles for a scanning day and to collaborate with a designer to create their Fantasy Logo and vehicle livery.
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Over time, we look forward to expanding The Playerbase as additional PlayStation Studios participate, having fans featured in ways that fit each game’s own style and world. Stay tuned for more updates.
The Playerbase is our way of saying thank you to the players who make PlayStation what it is today. We can’t wait to meet the fans who will step into the world of PlayStation in a whole new way.
Sign up and submit your application for The Playerbase at playstation.com/the-playerbase, starting later today at 7 AM PT.
Wrath: Aeon of Ruin VR – Brutal Edition launches on PS VR2 April 9 https://ift.tt/dkpxyZ9
In just a few days, Wrath: Aeon of Ruin VR – Brutal Edition comes to PlayStation VR2. Ahead of this week’s launch, we wanted to give PS VR2 players a closer look at what this project really is, what makes Brutal Edition different, and why this version of Wrath feels so at home on PlayStation. We’re also debuting our new gameplay trailer today, making this the right moment to step inside the Old World before the hunt begins.
Wrath has always carried the bloodline of classic shooters. It was conceived in the same Quake engine lineage that played a major role in Team Beef’s formation, which made the project feel like a natural fit from the start. The speed was there. The old-school structure was there. The sense of pressure, movement, and hostile space was already there. In that sense, it feels fitting that Wrath has become Team Beef’s first officially licensed VR game, rooted in the very same shooter DNA that has defined so much of their work. But what emerged from that foundation has become far more than a straight VR Adaptation.
Why this is the Brutal Edition
This is not just a port of the existing game. Before Team Beef could truly make Wrath feel right in VR, they first had to fix and refine the version they inherited, then rebuild it around the things VR does best: speed, physicality, pressure, and presence. That is what Brutal Edition means. Wrath was not simply moved into a headset. It was sharpened, rebalanced, and rebuilt until it felt like it belonged there.
A lot of that comes down to how the game moves and fights now. Wrath is built around momentum, and Brutal Edition leans into that harder than ever. A new slide mechanic keeps you low and aggressive without killing your speed. Blade dash has been turned into a real combat tactic, letting you cut lines, reposition under pressure, and stay on the attack instead of treating movement like a break between fights. Dual wielding is now a major part of the rhythm, giving players tighter control, reduced recoil, and access to alt-fire where it matters. Flick reloads keep the pace intact so the action never loses its bite.
The rest of the experience has been rebuilt with the same philosophy. Artifacts are no longer simple screen prompts. They are physical objects you throw, break, deploy, and use under pressure. The UI has been moved onto the hand. The journal is now a physical book you pull over your shoulder and navigate in-world. The Shepherd now speaks, giving the world more presence and atmosphere. Blood, gore, and impact have all been pushed much further, because subtle was never going to be the goal here. Even new additions like slow motion and the way-point guidance system are in service of the same idea: make Wrath feel faster, clearer,
more tactile, and more violent in VR.
Why PS VR2 is the best way to experience it
If Brutal Edition is the definitive version of Wrath, then PS VR2 is where that brutality hits hardest.
It starts with performance. Wrath is a fast game, full of crowd pressure, violent movement, and split-second reactions, so clean native performance is not optional. On PS VR2, it runs at a smooth native 90Hz, with eye-tracked dynamic foveated rendering helping make that frame rate possible and built-in super-sampling keeping the image razor sharp. The result is combat that stays readable and immediate, even when fights turn into a blur of projectiles, dashes, and close-range chaos.
Then there is the way Wrath feels in your hands. Adaptive triggers give every shot more mechanical tension, making each weapon feel closer to a real trigger pull. The refined HD haptics in the DualSense controllers go even further. Each gun has its own feel and pattern, which gives the arsenal more identity the second you pick it up. The haptics here are simply on another level, and in a shooter this physical, that matters. Headset rumble adds to that bodily feedback, making every close-range exchange feel heavier and more present.
PS VR2 also gives Wrath the kind of screen it deserves. This is a world of black skies, ruined stone, deep shadows, and decaying atmosphere. HDR OLED visuals give those spaces the contrast and depth they need, making the Old World feel even darker and more oppressive. Sound matters just as much. Wrath uses highly immersive 3D audio, powered by Sony’s Tempest 3D AudioTech, to make threats feel like they are closing in from every direction. In a game where awareness can mean the difference between controlling a room and getting swallowed by it, that kind of spatial sound is not just atmospheric. It is survival. And because this is PlayStation, Brutal Edition also includes a full trophy roster with a Platinum Trophy for players who want to see the hunt through to the bitter end.
Wrath: Aeon of Ruin VR – Brutal Edition comes to PS VR2 on April 9, which means your time is almost up. In just a few days, you’ll be stepping into a world that does not slow down for you, where the air changes the moment a fight begins and every room can turn hostile in a heartbeat. The Old World is cruel, fast, and very good at draining the life from the unprepared. If that sounds like your kind of pressure, you won’t have to wait much longer.
(For Southeast Asia) PlayStation Store: March 2026’s top downloads https://ift.tt/fmdMZop
It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. In March, MLB The Show 26 led the US charts, while Crimson Desert took the top spot in the Asia and ranked among the top three in the US. Meanwhile, The Seven Deadly Sins: Origin dominated the free-to-play charts.
Check out the full listings below. What titles are you playing this month?
PS5 Games
US/Canada
Asia
MLB The Show 26
Crimson Desert
Crimson Desert
Resident Evil Requiem
Resident Evil Requiem
EA SPORTS FC 26
WWE 2K26
It Takes Two
NBA 2K26
Monster Hunter Stories 3: Twisted Reflection
Marathon
MLB The Show 26
ARC Raiders
NBA 2K26
Grand Theft Auto V
Gran Turismo 7
Call of Duty: Black Ops 7
Forza Horizon 5
EA SPORTS FC 26
Resident Evil 3
Minecraft
Grand Theft Auto V
EA SPORTS Madden NFL 26
UFC 5
Resident Evil 4
Hogwarts Legacy
John Carpenter’s Toxic Commando
Ghost of Yōtei
UFC 5
Split Fiction
Ghost of Yōtei
God of War Ragnarök
REANIMAL
Sniper Ghost Warrior Contracts 2
EA SPORTS College Football 26
FATAL FRAME II: Crimson Butterfly REMAKE
Ready or Not
TEKKEN 8
Monster Hunter Stories 3: Twisted Reflection
REANIMAL
*Naming of products may differ between regions *Upgrades not included
PS4 Games
US/Canada
Asia
Red Dead Redemption 2
Red Dead Redemption 2
RESIDENT EVIL 5
Marvel’s Spider-Man Game Of The Year Edition
Gang Beasts
Assassin’s Creed Unity
Resident Evil 6
Watch Dogs 2
Call of Duty: Black Ops III
Shadow of the Tomb Raider: Definitive Edition
Dying Light
SEKIRO: SHADOWS DIE TWICE
Mortal Kombat X
Resident Evil 6
Batman: Arkham Knight
Metal Slug 3
A Way Out
God of War Ragnarök
The Forest
EA SPORTS FC 26
Resident Evil
A Way Out
Minecraft
God of War III Remastered
Tom Clancy’s The Division 2
METAL SLUG XX
Grand Theft Auto V
Overcooked! 2
Need for Speed Heat
Need for Speed Heat
God of War III Remastered
Dying Light
Call of Duty: Modern Warfare
Batman: Arkham Knight
Cuphead
Tomb Raider: Definitive Edition
STAR WARS Battlefront II
The Last of Us Remastered
Resident Evil 0
Bloodborne
*Naming of products may differ between regions
PS VR2 Games*
US/Canada
Asia
Beat Saber
Beat Saber
Job Simulator
Horizon Call of the Mountain
Among Us 3D: VR
Moss: Book II
The Walking Dead: Saints & Sinners
Alien: Rogue Incursion VR
Alien: Rogue Incursion VR
Hubris
Synapse
Angry Birds VR: Isle of Pigs
Creed: Rise to Glory – Championship Edition
Maestro
Arizona Sunshine 2
Moss
Cooking Simulator VR
Arizona Sunshine Remake
Drunkn Bar Fight 2 VR
Metro Awakening
*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included
Share of the Week: Sidekick https://ift.tt/qDrC9Ng
Last week, we asked you to share gaming sidekicks using #PSshare #PSBlog. Here are this week’s highlights:
RhodWulfLeonshares Freya looking fierce in God of War Ragnarök
Themarkplumbshares Kliff with his bear bud in Crimson Desert
baranselyektashares Venom Snake with his trusted partner D-Dog in Metal Gear Solid V: The Phantom Pain.
Elizado_shares a somber moment with Lev in The Last of Us Part II.
_muhdfarezwan_shares Cloud kicking it with the people he’s closest to in Final Fantasy VII Rebirth.
KintsugiRoninshares the majesty of the wolf in Ghost of Yōtei.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?
THEME: Resident Evil Requiem
SUBMIT BY: 11:59 PM PT on April 8, 2026
Next week, share some great (spoiler free) moments from Requiem using #PSshare #PSBlog for a chance to be featured.