Animation Movies

Action Movies

Comedy Movies

Animation Movies

Action Movies

Featured Movies

Share of the Week: Assassin’s Creed Black Flag Resynced

Share of the Week: Assassin’s Creed Black Flag Resynced

Share of the Week: Assassin’s Creed Black Flag Resynced https://ift.tt/0EJev8X

Last week, we asked you to share swashbuckling moments from Assassin’s Creed Black Flag Resynced #PSshare #PSBlog. Here are this week’s highlights:

kerplaaaah shares Edward swinging off the Jackdaw by rope

artenpixels_ shares the Jackdaw getting drawn into a waterspout tornado

_GenieCrazy_ shares Edward overlooking some ships with his cutlass drawn

gh_holy_mash Edward steering the Jackdaw away from a sunken ship

Photomode_Raro shares Edward cuddling an island cat

fbcarlos.vp shares Edward wading through alligator infested waters

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Assassin’s Creed Black Flag Resynced – Jackdaw
SUBMIT BY: 11:59 PM PT on August 5, 2026 

For the next two weeks, hoist the sails and share shots aboard the Jackdaw in Assassin’s Creed Black Flag Resynced. Use #PSshare #PSBlog for a chance to be featured.

Marvel’s Wolverine: Story Trailer, new art, composer details, and more

Marvel’s Wolverine: Story Trailer, new art, composer details, and more

Marvel’s Wolverine: Story Trailer, new art, composer details, and more https://ift.tt/c6E18Fh

Today, we revealed tons of new story details about Marvel’s Wolverine at San Diego Comic-Con, including our exciting new Story Trailer! But we know that not everyone can make it to SDCC in person, so let’s catch you up on everything that went down during our panel.

Insomniac Games’ Creative Director Marcus Smith, Game Director Mike Daly, Sr. Project Director Jess-Reiner-Reed, and Narrative Director Walt Williams were joined by the game’s cast, Liam McIntyre (Logan/Wolverine) and Krizia Bajos (Jean Grey), and Eric Monacelli, Executive Producer on Marvel Games on stage. We dove deep into our game’s story and characters, and teased what’s to come for fans in September.

Get the full scoop! 

Marvel’s Wolverine: Story Trailer, new art, composer details, and more

The Story Trailer

To kick things off, we surprised fans with a brand-new Story Trailer during our panel. Our trailer sets the stage with an enraged Logan confronting Jean Grey in an abrupt moment of vulnerability. We also spotlight The Hand as one of our new enemy factions, alongside Deathstrike, one of our big bads.

New art featuring Logan vs. The Hand

Our team dropped brand new art from the game as well, which shows Logan going head-to-head with The Hand in their trademark red garb. Logan and The Hand share a history that players will uncover as they tear through the game’s story.

Marvel’s Wolverine x MARVEL Tōkon: Fighting Souls

We’re also thrilled to announce our collaboration with Arc System Works to bring Wolverine’s suit from MARVEL Tōkon: Fighting Souls to Marvel’s Wolverine, offering a unique, stylized look for Wolverine in our game which can be unlocked through game progression on Day 1.

Together with Arc System Works, we’re also excited to reveal that our Marvel’s Wolverine Battle Reborn suit will be available in the upcoming MARVEL Tōkon: Fighting Souls.

Best of all, it’ll be available free for all MARVEL Tōkon: Fighting Souls players starting September 1.

Composer details revealed

During the panel, it was revealed that award-winning composer David Fleming crafted the music behind Marvel’s Wolverine. Fleming delivers enormous impact to our story, with musical cues and swells that dynamically shift alongside Logan’s intense journey around the globe.

You can listen to a track from the game 

Full game soundtrack will be released on August 28, 2026.

Digital Prequel Comic available 

Fans can also get up to speed on the narrative events leading up to Marvel’s Wolverine main story by reading the prequel comic, written by Insomniac Games’ Narrative Director Walt Williams with beautiful art by Luke Ross and a stunning cover by Iban Coello. The prequel comic sets up Logan’s arduous relationship with members of Team X in a mission to protect mutant kind. 

It’s available starting today! The prequel comic is available as an exclusive SDCC giveaway, and you can read it online via Marvel Unlimited.

Marvel’s Wolverine available to pre-order now

Marvel’s Wolverine releases on September 15, 2026 for PlayStation 5 consoles. You can wishlist and pre-order the Standard and Digital Deluxe Edition via the PlayStation Store.

You can also pre-order the Standard Edition via PlayStation Direct.

13 ways Halo: Campaign Evolved modernizes the iconic FPS

13 ways Halo: Campaign Evolved modernizes the iconic FPS

13 ways Halo: Campaign Evolved modernizes the iconic FPS https://ift.tt/UvOKYN8

Halo: Combat Evolved is a landmark game that helped define the experience of early console first-person shooters. But with Halo: Campaign Evolved, Halo Studios has introduced a number of changes to bring the game into the modern era. Halo’s debut on PlayStation uses new mechanics, tweaked controls, haptic feedback, and adjusted weapons to make this a fresh spin on a shooter icon.

13 ways Halo: Campaign Evolved modernizes the iconic FPS

Here are 13 ways from throughout the 10 missions of the Halo campaign, as well as its three new bonus missions, that Halo: Campaign Evolved enhances and modernizes the classic.

Modern, familiar controls

Played today, the original Halo’s controls feel a little different, thanks to its release before shooters tended to have standard features and button layouts, and because controllers had fewer buttons overall. Halo: Campaign Evolved uses the kind of layout players expect, with adjustments like placing grenades on L1, weapon swapping on triangle, and reload on square, among a bunch of other subtle but welcome tweaks. Of course, you’re welcome to customize control layouts as you please.

Sprinting for speedy getaways

Campaign Evolved introduces a sprint ability you can activate anytime by pressing L3, making it possible to pick up speed at key moments when you need to get to cover or escape groups of enemies as they throw down against one another. It’s not drastically faster than Master Chief’s movement speed in the original, but it helps players control their pace.

New driving options

Another key change tweaks the controls to the iconic but sometimes imprecise Warthog vehicle. By default, Halo: Campaign Evolved gives the Warthog standard, recognizable vehicle controls, allowing you to steer it with the left analog stick, control the camera with the right stick, hit the gas with R2, and brake and reverse with L2. You can still use the classic look-based steering and analog stick-based gas controls if you want, but for those of us who constantly flipped Warthogs full of Marines, these controls will be an improvement — and most other vehicles, like Covenant Ghosts or the Scorpion Tank, have controls that are mostly true to the original.

A health system keeps you in the action

Recharging health has become a mainstay of many shooters, and while Halo always gave you a recharging set of shields, it originally required you to hunt for health packs to keep Master Chief in top shape. Campaign Evolved gets rid of health packs and instead makes both your shields and health recharge, but your health recharges at a much slower rate. The system keeps fights intense as you still have to keep an eye on your shields to stay alive, without forcing you to stop and hunt down health pickups in the middle of the action.

Enemy encounters get a remix

There are a lot of big battles in Halo, and if you’re a fan of the original, you’ll recognize where enemy waves will stream in or when dropships will deliver Covenant reinforcements. But Campaign Evolved adds slight tweaks to many encounters. For instance, when searching for escape pods when you first land on the Ring World, you’ll see Covenant deployments that now include Jackals wielding Beam Snipers, which are enemies that first popped up in Halo 2. You’ll also run into Flood-infected Hunters in later levels. These little changes to enemy force deployment will keep you on your toes, while still allowing battles to feel familiar.

Powered-up power ups

Like the classic game, Halo: Campaign Evolved includes the Covenant Overshield and Active Camouflage. Now, however, these aren’t activated the second you pick them up, but instead are stored; you can activate them by pressing R1. It’s a slight but impactful change that lets you  save the power-ups for when they’re most useful.

New chances for vehicular mayhem

It’s not just new enemies that might appear in places you don’t expect. Campaign Evolved sometimes introduces different objects or vehicles in new locations. For instance, when boarding the Truth and Reconciliation through its gravity lift, you’ll find a Wraith tank waiting in the hangar with a turret you can use to wreck Covenant defenders. Those little tweaks make Halo: Campaign Evolved feel a little more realistic within the world of Halo even as they change up some fights.

Bumming a ride

In later Halo games, it became possible to jump aboard and hijack vehicles from their drivers. Campaign Evolved introduces this ability to the original campaign, so you can snag an enemy Ghost or Banshee if you’re quick and turn it against them. Just be careful — Elites can and will try to hijack your vehicles, too.

Aiming down sights

Campaign Evolved enhances all the game’s weapons with some new features and updates. You  can now aim down sights with all the guns for a little extra precision. Weapons still handle the way they always have — the Assault Rifle still sprays bullets even when you’re tuning your aim — but the slight adjustment helps Halo’s shooting mechanics work and play similarly to other games in the genre.

Weapons get a glow-up

Speaking of weapons, Campaign Evolved also features reworked sound design for its guns, and coupled with the haptics of the DualSense controller, gives them quite a bit more heft. Especially with guns that felt a little lighter, like the Covenant Plasma Rifle, the adjustment helps make your shots feel like they’re truly doing damage, both from the punchier, more intense sound effects, and the rumble in your hand that conveys the kick of each gun. The shotgun in particular really feels like you’re wielding some raw Flood-dismembering power.

An enhanced arsenal

Halo: Campaign Evolved adds a number of weapons to your repertoire from other games in the series, such as the SMG, Needle Rifle, Fuel Rod Cannon, and Beam Rifle. The new guns give you a lot more options in many fights, while adding a different wrinkle to some battles. Flood charging toward you carrying SMGs can be particularly deadly, for example. You can now even pick up Elites’ Energy Swords and turn the Covenant’s most powerful weapons against them.

New missions and new surprises

While not every gun from later Halo games makes it into the main campaign, you’ll still get a chance to use some of them. Campaign Evolved includes three bonus missions set about a year before the events of the original Halo, starring Master Chief and Sgt. Major Johnson. In those missions, you’ll find the pulse-firing Battle Rifle, the Brute Plasma Rifle, and the Spike Rifle, which are handy inclusions since you’ll also face Brutes, the tough, gorilla-like enemies that first hit the scene in Halo 2.

Even more replayability

Halo: Campaign Evolved goes beyond remixing the original Halo to offer more new ways to play the game, and more reasons to explore it. Halo originally sported two-player couch co-op; Campaign Evolved offers that experience, plus four-player online co-op, so you can form a whole fireteam of friends to take on the Covenant and Flood.

You can also hunt down new secrets, including terminals that expand on the story and collectible Skulls, which unlock gameplay modifiers from fan favorites to all-new enticing takes. These might do anything from amping up the difficulty by removing your heads-up display, to making Grunts explode in a shower of confetti. And if you really want a challenge, try bumping up Campaign Evolved to the tough Heroic or downright ridiculous Legendary difficulty.

With these tweaks, Halo Studios does an excellent job of maintaining the feel of the original hit FPS, while introducing adjustments that make it even better than you remember. Halo: Campaign Evolved is available July 28 on PlayStation 5.

Dragon Ball: Sparking Zero’s Super Limit-Breaking Neo DLC out July 30

Dragon Ball: Sparking Zero’s Super Limit-Breaking Neo DLC out July 30

Dragon Ball: Sparking Zero’s Super Limit-Breaking Neo DLC out July 30 https://ift.tt/fVPgEkO

Dragon Ball: Sparking Zero made its mark in 2024 as the latest installment of the Budokai Tenkaichi series after 17 years. The game launched with more than 180 characters on day one and currently has over 200 playable characters! 

However, what is Dragon Ball without surpassing your limits? The Sparking Zero team decided to take it further with the upcoming Dragon Ball: Sparking Zero – Super Limit-Breaking Neo DLC. This new DLC is jam-packed with new characters, stages, a solo mode, and more. 

Dragon Ball: Sparking Zero’s Super Limit-Breaking Neo DLC out July 30

The game has several solo-mode options, including Episode Battle, which features branching story paths, the creative Custom Battle mode, and the later-added Survival Mode. Super Limit-Breaking Neo offers a new solo mode for fans to enjoy called “Limit Breaker Journey”.

This new solo mode allows players to experience a new way to immerse themselves in the world of Dragon Ball and the characters they know and love. Players can choose their favorite character and develop them into the fighter that best suits their playstyle.  

Now, how does one develop their character? Limit Breaker Journey features an interactive map where players can select their destination to trigger different events or battles. The goal is to gain EXP from different encounters and obtain something special called Battle Arts. 

Utilizing your SP, which can be used to obtain new abilities and stats, you can equip Battle Arts to unlock special effects such as limited-time boosts to your ki-based attacks or attack power increasing in Sparking mode. You can receive Battle Arts from special encounters with specific characters. However, there is a limit to how many Battle Arts you can equip, so use your SP wisely. 

As you level up your SP, you will receive points that can be allocated amongst 6 different stats. Players can freely allocate their points to customize their character to fit their preferred style of play. As you continue to train your character, you may run into battles with special conditions, events that involve collecting the Dragon Ball, and even encounter some pretty tough enemies after you fulfill certain in-game conditions. You can repeat the run with the same character to continue training the character, and once you’re done with the challenge, you can bring your character to showcase your strength against your friends in player matches and in offline battles.  

Choosing your favorite character to train is an exciting element in Limit Breaker Journey, and believe it or not, the Super Limit-Breaking Neo DLC offers around 30 new playable characters. Many characters have been revealed, but fans can enjoy a sneak peek of the Ultimate Blasts of Mercenary Tao and Grandpa Gohan below.

The new characters added to the game will also feature unique interactions that you cannot see anywhere else when entering battle. Players will be able to enjoy exclusive interactions between the new characters added and the others from across the series, a beloved feature in the Dragon Ball: Sparking Zero.

Another beloved feature from Dragon Ball: Sparking Zero is the immersive stage destruction, and the DLC adds four new stages: Kami’s Palace, Kame House, Bitter Tundra, Stratosphere (Earth and Planet Vegeta). The intensity of battle is enhanced with the destructible features and you can even experience the Kami’s Palace being destroyed down to even the ground itself.

Dragon Ball: Sparking Zero continues to bring the power with Dragon Ball: Sparking Zero – Super Limit-Breaking Neo. The DLC launches on July 30, 2026, and fans will be able to enjoy free updates that include new features such as Sparking Boost and Chain Blast. Whether you train your favorite character to suit your playstyle or want to take your intense battles into the stratosphere, there’s something for every Sparking Zero fan to enjoy.

Dragon Ball: Sparking Zero – Super Limit-Breaking Neo launches on July 30, 2026.

Fresh look at Lou’s Lagoon, coming to PS5 on August 27

Fresh look at Lou’s Lagoon, coming to PS5 on August 27

Fresh look at Lou’s Lagoon, coming to PS5 on August 27 https://ift.tt/Gt7nNxv

Hi everyone, it’s Ines from Tiny Roar here with some exciting news about Lou’s Lagoon, our upcoming high-flying adventure that’s coming to PS5 on August 27.

We’re excited to share a brand-new gameplay walkthrough video. In this expanded look at the game you’ll see more of the character and seaplane customization, building and crafting, and of the charming characters you’ll meet on your journey through the game. Take a look at the video and read on for more details about how you can bring your personality to life in Lou’s Lagoon on PS5.

We’re also delighted to reveal our Deluxe Edition, launching on PS5 alongside the Standard Edition. The Deluxe Edition includes an exclusive ‘Lifeguard’ outfit for your character, a bubble-engine upgrade for your trusty seaplane, and a set of cozy beachside items, each with a bubbly surprise.

Fresh look at Lou’s Lagoon, coming to PS5 on August 27

Make Limbo feel like home

In our last PlayStation Blog post, we introduced you to the Limbo archipelago and the islands you’ll travel to on your adventure. This post is all about how you can make the whole experience your own by customizing your character, trusty seaplane, and your home, and bring your personality to life in the game.

In Lou’s Lagoon you play as a young pilot searching for their beloved Uncle Lou who is missing after a severe storm has swept through the archipelago. This is your journey and we want to give you the possibility to create a character that truly represents you. Our character creator allows you to customize lots of details of your character, including hairstyles, eyebrow shape, skin tone, facial hair, eye color, and even cute face markings, so you can really be who you want to as you enter the archipelago.

As you progress through the game, you’ll unlock new outfits and can visit shops to change up your look and keep it as fresh as the island breeze.

That same spirit of personalization carries through to your seaplane. As you take on aerial challenges and trials across the archipelago, you’ll earn new parts and spray paints to customize your plane from nose to tail, whether you want something sleek and understated or something bright and bold.

And then there’s your home. Pretty early on in your adventure, you’ll receive a piece of tropical paradise to call your own and can build on it and shape it at your own pace. Design and build your future home from the ground up and add furniture and decorative touches to put a little bit more of yourself into the world. You can continue to transform your space to suit your style as you progress through the game, whether you want a small beach shack or sprawling seafront house. Arriving back at a space that has your imprint on it makes the archipelago truly feel like home.

Meet the Charneys and Gorplins

Last time, we showed you Gleam Reef and its local residents, the Vooi, and shared some insights into how they were created. Today, we’d like to introduce you to the Charneys of Tanglebloom and the Gorplins of Boulderia.

Tanglebloom is the flower-shaped island at the heart of Limbo and is the archipelago’s liveliest town with shops and stores galore – at least, until the storm hit. When you arrive on Tanglebloom, you’ll need to help the Charneys back on their feet and rebuild their businesses so they can open for trading again; there may even be a mystery or two awaiting you. Surrounding Tanglebloom Town are smaller islands of lush jungle with new resources to collect and friends to discover.

Boulderia is a rugged island built on the back of a giant crab and inhabited by the small, grumpy, and hard-working Gorplins. The Gorplins spend their time mining (and eating) sugar crystals, a valuable resource. As with Tanglebloom, there may be more to Boulderia than meets the eye…

Powered by PS5

We’ve harnessed the power of PS5 from the second you launch Lou’s Lagoon, using the PS5’s ultra-fast SSD to get you into Limbo quicker than a Gorplin can devour a sugar crystal. The DualSense wireless controller’s haptic feedback elevates every moment of exploration, crafting, and building while adaptive triggers add an extra element of fun to gathering resources across the islands. Finally, PS5’s 4K HDR output brings Limbo to life in stunning detail.

We’re so excited to be launching Lou’s Lagoon on PS5 next month and hope you’ll be making Limbo your new home on August 27. While you prepare for take-off, be sure to follow us on social media for more Lou’s Lagoon news!

Order of the Sinking Star is coming to PS5, hands-on report

Order of the Sinking Star is coming to PS5, hands-on report

Order of the Sinking Star is coming to PS5, hands-on report https://ift.tt/eLRwfrG

The glittering sky of mystery, magic, and head scratching enigmas is becoming much larger – Order of the Sinking Star is arriving on PlayStation 5 later this year. Developed by Jonathan Blow’s independent studio Thekla, it should come as no surprise that this stablemate of Braid and The Witness is a puzzler… but with a fair few differences to differentiate it from its priors.

Order of the Sinking Star is coming to PS5, hands-on report

In fact, it’s fair to say that those two titles created the foundation that Order of the Sinking Star sits on, not just because of its many, many puzzles, but also with its intriguing blend of characters, an unfolding story, and its stylish aesthetic.

Introducing this new star

While Order of the Sinking Star’s story is more explicit than that found in Braid or The Witness due to its immediate presence of talkative, controllable characters, there’s still a strong ethos of discovery. Even in the demo I played, exposition is delivered in small, sporadic chunks, all secondary to introducing the gameplay mechanics.

This is entirely by design. The subtle environmental storytelling introduces a world of obstacles and divergences, where people are displaced in their surroundings. The first character, the Queen, is lost in what appears to be a strange palace at first, before it opens out into the game’s overworld. It serves as a quick intro to pushing blocking objects around the grid-like locations to progress, as well as understanding the invaluable rewind/undo mechanic in case you get stuck during a puzzle and need to revert to an earlier point in time.

Hearty heroes and more

It’s an essential mechanic, too, given the introduction of the game’s other characters, who come with their own puzzle-driven abilities. Given the choice of three different areas to tackle after the tutorial section, I sent the Queen northwards to begin The Hearty Heroes of Hauling section, which initially stars the warrior Valens, Tif the thief, and Isidore the wizard. Initially separated, each character can manipulate obstructive blocks and crystals in one specific way – Valens can push them, Tif can only pull them, and Isidore magically swaps places with them on line-of-sight.

Guiding the Queen Westwards instead opens up The Promise, where I controlled an explorer who has to work his way through a maze-like mine using the power of gems to emit different coloured beams to perform abilities. While the grassy Mirror Isles to the East dropped me into the sandals of a wealthy trader using mirrors to swap places with his projected reflection in order to navigate a waterlogged archipelago. 

A nesting doll of puzzles

Just as the story reveals its intriguing wrinkles through voice over dialogue and narration, the Sokoban-like puzzles start off simple but escalate very quickly. In The Hearty Heroes of Hauling, the trio eventually meet up, meaning I had to use a combination of all their abilities to progress. Later, a druid who could transmute blocks joined their ranks, and so the game’s complexity evolved further.

Did I mention there are monsters, too? Puzzle purists don’t need to worry – there’s no fighting in the game. But dealing with goblins who will kill your character if they’re on an adjacent square, or beasts who shoot fire on line-of-sight meant the puzzles switched up once more, especially as some gates could only be deactivated once the enemies were vanquished. Thankfully, monsters can be manipulated to attack each other, while another new character, the bard, could charm them with an area of effect ability. And later in the game, a priestess is entirely immune to their attacks, enabling her to protect any adjacent peers.

Order of the Sinking Star prides itself on the gradual layering of new characters, elements, and environments the further you travel. Early on in the demo, the Queen was forced to use the other characters’ abilities to access more of the overworld, smartly leaning on my familiarity with their powers to overcome increasingly difficult challenges. 

And then, several hours in, things changed in a way that turned the entire game on its head…

When worlds collide

As if the three different worlds’ worth of puzzles and an overworld with its own batch of enigmas and brainteasers wasn’t enough, Order of the Sinking Star’s big turning point is when the characters from the different worlds begin to interact in order to solve puzzles they couldn’t alone. At one late point I was having to switch between the merchant and wizard across realms, thinking about their abilities in different ways. 

It speaks to the ethos of Order of the Sinking Star that this switch is still early in a game which has hundreds of hours of gameplay, built on the back of over a thousand puzzles. And while there’s a clear narrative progression, the freedom to choose the order of how you tackle some of them meant I could still move on when I hit a wall.

And on top of all of this, a whole fourth Southern area, Skipping Stones to Lonely Homes, was unavailable in my demo, but promises to ramp things up further with a marooned sailor in a world of giant stones, lily pads, and rivers she can redirect.

Following the star’s light

It’s been ten years in development via a modest team of around 20 people, but with its 900+ levels, multiple endings, and constantly evolving gameplay, even after several hours in the demo it’s clear there’s literally worlds worth of discovery left in Thekla’s enchanting puzzler. We’ll even find out what’s truly behind the mysterious title itself…

Expect more to surface from Order of the Sinking Star when it releases on PS5 later this year.