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Phantom Blade Zero: How boss weapons transform combat and exploration

Phantom Blade Zero: How boss weapons transform combat and exploration

Phantom Blade Zero: How boss weapons transform combat and exploration https://ift.tt/26nL4uI

Phantom Blade Zero blends influences from a variety of sources to create intense, fast-paced combat and a supernaturally infused Kungfupunk world. It draws on the tough, powerful bosses of Soulslikes, the quick, combo-focused combat of hack-and-slash games, the fascinating stories and characters of RPGs, and the unlockable exploration of search action games.

All those ideas come together to create something familiar and unexpected, reworking common action-RPG elements into beautiful, fast-paced battles across a strange, devastated world.

Mixing aggression and defense

While Phantom Blade Zero’s combat evokes games like Sekiro: Shadows Die Twice and Bloodborne, it takes a more hybrid approach, channeling Wuxia stories and kung-fu movies. You’re not just using R1 to dodge, holding L1 to block blows, or tapping L1 to parry them; you also need to press attack, using Square for basic attacks and Triangle for more powerful blows to create simple but effective combos and force your opponent to block and parry as well.

It’s all about managing a meter measuring your Sha-Chi. Blocking attacks depletes your Sha-Chi, and if it runs out, you can be staggered and left open to attack — but perfectly parrying, and dodging and landing blows knocks down your opponent’s Sha-Chi instead, letting you cut through their defenses. 

You can quickly refill your Sha-Chi by pressing Left on the D-Pad to swap between your two equipped main weapons. The system pushes you to string attacks together from both weapons, or to swap as you end your strikes so you’re ready to start parrying.

As you land attacks, you also earn Sha-Chi Essence. When it’s fully charged, you can unleash a Power Surge attack with L2 that overpowers your opponent, interrupts their attacks, and deals massive damage. All those elements, combined with powerful Phantom Edge weapons that have specific but limited uses, work together to turn battles into a fluid dance that constantly moves between attack and defense. And thanks to haptic feedback in the DualSense controller, you feel those clashing blades, adding intensity that shows how powerful and lethal their blows can be.

Using the weapons of the enemy

One of the best parts of Phantom Blade Zero is the way it dishes out new weapons. Instead of finding swords in treasure chests or buying them from merchants, you claim most of your weapons from bosses you defeat. You get to see exactly how a weapon works as you defend against its unique capabilities, then try those capabilities yourself.

For instance, after you defeat the boss Hua, Deadly Betrothed, you can claim her Scarlet Wraithblade, which summons spider lilies on the ground as you complete combos that slow down enemies and let you control the battlefield.

The White Serpent and Crimson Viper are dual-wielded swords, and you can use each one’s separate combo, or mix them together for different effects that let you use one sword up close and send the other spinning in circles around you.

Each weapon offers its own fighting style, special combos, and status effects, like causing enemies to bleed for extra damage or allowing you to siphon their life. With so many varied combat options, you’ll constantly want to try different weapons and see how they exploit the weaknesses of the tough bosses you’ll face.

Uncovering the mysteries of the Wulin

Exploration is also a big part of the experience. The game is full of side quests and stories to chase down that flesh out the Wulin, the game’s world, and the characters you meet along the way.

Each area you visit is expansive, with lots of side paths and secrets to find. Often, you’ll come across areas you can’t reach yet, encouraging you to backtrack later after finding an essential item. Some paths are blocked by specific Phantom Edge weapons that you’ll earn from defeating bosses, making it possible to smash through a barrier or grapple up to a distant location.

Phantom Blade Zero ties its storytelling, exploration, and combat together by rewarding you for your curiosity. Exploring new areas will often advance old side quests and uncover new ones. Discovering Blue Memory Flowers scattered throughout the world gives you glimpses into the past that unlock the stories of the places you visit. Finding all the flowers for a given story also increases Soul’s health, making him more powerful for the next battle.

A dark and tragic world

The Kungfupunk aesthetic informs not only how Phantom Blade Zero looks, but also the stories you find within it — it’s a dark place, constantly steeped in tragedy. Those stories lead to epic, varied boss fights against powerful martial artists and corrupted, monstrous characters.

Hua, Deadly Betrothed, is an early optional boss who forces you to stay aware of your surroundings as she summons deadly spider lilies that sap your strength and stagger you, leaving you open to massive blows from her huge sword. Once you defeat her, you learn about how she was used by the man she was to marry, and her rage resulted in the massacre of the entire wedding party.

Other characters represent the powers hunting Soul throughout the game, whose motivations are slowly uncovered through flashbacks as you push forward. Jing Ye, The Outlaw, comes at you on horseback and employs dirty tricks, throwing dirt in your face to obscure your vision as he tries to run you down. When you finally knock him off his mount, he comes at you with a spiked shield that damages you when you attack, and a huge sword he’ll try to bury in your flesh to absorb your blood and heal himself.

And then there are characters with their own agendas, like the Gold-Masked One, a man you encounter in the strange illusory realm of the Discordance, played by actor and martial arts legend Donnie Yen. As you learn more about his shadowed story, he challenges you to vicious duels, using sword slashes, kicks, punches, and powerful, unblockable throws to rip through your life meter.

Developer S-Game’s attention to detail in each boss gives you a glimpse into their backstories, even as you fight them. Those tidbits help flesh out its world as much as the side quests and characters you’ll help along the way. Through these tragic stories, you quickly discover that the world of Phantom Blade Zero is harsh; not everyone you face in battle is evil, and you won’t be able to help everyone who needs you.

But at least you can take down the frightening monsters tormenting the innocent, one furious, beautiful battle at a time. Test your skills against the foes of the Wulin when Phantom Blade Zero hits PlayStation 5 on October 29.

Suit up as Astro Bot in Rayman Legends Retold

Suit up as Astro Bot in Rayman Legends Retold

Suit up as Astro Bot in Rayman Legends Retold https://ift.tt/8vzp9JH

Rayman Legends Retold is coming to PlayStation 5 and PlayStation 5 Pro on December 3, and Astro Bot’s iconic design is featured in the game as an exclusive costume, bringing the iconic platformer pairing full circle after Rayman made a cameo in Astro Bot (2024).

The PS5-exclusive Astro Bot costume in Rayman Legends Retold will be available for free on players’ first visit to Victor Velour, the game’s resident tailor, at his costume shop. The outfit is once again a collaboration between Ubisoft Milan, Ubisoft Montpellier, and Team Asobi. We sat down with Guillaume Arvieu, Art and World Director on Rayman Legends Retold, and Quentin Chaillet, Lead Character Artist, to discuss the collaboration, how the costume was created, and the DNA shared by two platforming icons.

Suit up as Astro Bot in Rayman Legends Retold

Talk us through the Astro Bot skin design in Rayman Legends Retold – how did you approach capturing the essence of Astro Bot within your own art style?  

Chaillet: One of the biggest challenges was bringing Astro Bot’s sleek, futuristic aesthetic into Rayman’s universe. Rayman’s designs traditionally have a more handcrafted, organic feel, so introducing these glossy surfaces, metallic details, and high-tech materials was something quite different from what we’re used to.

We wanted to stay as faithful as possible to Astro Bot’s iconic design while making sure it still felt authentically Rayman. That meant carefully adapting the shapes and proportions, especially his large nose, no arms / legs, and his big shoes, which are such recognizable parts of Rayman’s silhouette.

The goal was to incorporate as many of Astro Bot’s signature details as possible, from the reflective metallic parts and glowing blue elements to the smooth white surfaces, without losing Rayman’s personality or expressiveness.

It was a really interesting exercise in finding the right balance between two very different visual identities and making them feel like they naturally belong together.

In your own words, what DNA do Astro Bot and Rayman share?  

Arvieu: Astro Bot has truly established itself as a major player in the platforming genre, with an identity of its own.

What I particularly appreciate is how generous the game is: the richness of its worlds, the creativity of its scenarios, and the constant joy of discovering new gameplay ideas. 

This is something we also find in Rayman. Both games offer incredibly rich fantasy worlds, filled with diverse biomes that invite players to explore, discover, and experience a sense of wonder. They also place great importance on fluid movement, a variety of interactions, and the joy of mastering the possibilities available to the player.

Beyond these similarities, I think our two franchises share, above all, the same spirit. They’re both colorful, creative games that are full of surprises and driven by positive values. They aim to evoke emotions, make people smile, and rekindle that almost instinctive sense of joy we feel when discovering a platformer bursting with ideas.

These are games that make you feel good. They remind us that video games can be a wonderful source of joy, wonder, and shared experiences, whatever our age.

Why do you think collaborations like this are important? 

Arvieu: Since the early days of video games, creators have been inspiring one another.

An idea, a gameplay mechanic, a character, or an artistic approach can spark new ideas and open up unexpected possibilities. It’s an ongoing exchange that fuels our collective creativity.

Collaborations like this make that exchange tangible. They allow us to celebrate the work of other teams, bring together worlds that are close to our hearts, and create moments players might never have imagined otherwise.

It’s a virtuous circle: everyone brings their own perspective, ideas, and expertise to the table, and we all grow from the experience. Ultimately, it’s the players who benefit, discovering new encounters and sharing in the joy of seeing their favorite characters come together.

Rayman has a long history behind him and holds a special place in the hearts of many players, particularly those who first discovered him on the original PlayStation. Astro Bot, meanwhile, celebrates this legacy while establishing its own identity with a new generation of players. Seeing these two worlds come together is therefore also a way of bringing different generations of players together.

It’s a little nod to the history of video games, but also a wonderful illustration of the medium’s ability to reinvent itself and continue to surprise us.

Rayman Legends Retold is coming to PS5 and PS5 Pro December 3, 2026. Embark on a bold reimagining of the beloved platformer, with new visuals and a retold story. Play solo or up to 4player couch coop, explore a mysterious new realm, jam through new musical stages, and more.

 (For Southeast Asia) PlayStation 11.11 Power Deals returns from 30 October to 12 November 2026

 (For Southeast Asia) PlayStation 11.11 Power Deals returns from 30 October to 12 November 2026

 (For Southeast Asia) PlayStation 11.11 Power Deals returns from 30 October to 12 November 2026 https://ift.tt/SUmKDjW

PlayStation 11.11 Power Deals returns to Singapore, Malaysia, Thailand, Indonesia and Vietnam from 30th October to 12th November 2026, with discounts on PS5 peripherals and disc versions of PS5 games from PlayStation Studios.

Highlights of this year’s 11.11 Power Deals include:

  • DualSense wireless controllers: SGD 14.10 / RM 54 / THB 500 / IDR 250,000 / VND 260,000 off
  • DualSense Edge wireless controllers:  SGD 39 / RM 130 / THB 1,000 / IDR 470,000 / VND 750,000 off
  • PULSE Elite wireless headset: SGD 56 / MYR 180 / THB 1,400 / IDR 680,000 / VND 1,040,000 off
  • Discounts on disc versions of PS5 games, including Marvel’s Wolverine, MARVEL Tōkon: Fighting Souls, SAROS and Death Stranding 2: On The Beach.

The 2026 PlayStation 11.11 Power Deals promotion will be available at participating retailers (https://www.playstation.com/local/retailers/) while supplies last.

NOTE: Offers are available while stocks last. Promotional prices apply to selected PlayStation products at participating retailers.

Actual prices and product availability vary by retailer. The promotion runs from 30.10.26 to 12.11.26.

See below for the full list of promotional offers on selected games and peripherals in Singapore, Malaysia, Thailand, Indonesia and Vietnam:

Singapore

PeripheralsOriginal SRPPromotion SRP
DualSense™ Wireless controller – WhiteSGD 99.00SGD 84.90
DualSense™ Wireless controller – Midnight BlackSGD 99.00SGD 84.90
DualSense™ Wireless controller – Cosmic RedSGD 99.00SGD 84.90
DualSense™ Wireless controller – Nova PinkSGD 99.00SGD 84.90
DualSense™ Wireless controller – Galactic PurpleSGD 99.00SGD 84.90
DualSense™ Wireless controller – Starlight BlueSGD 99.00SGD 84.90
DualSense™ Wireless controller – Gray CamouflageSGD 99.00SGD 84.90
DualSense™ wireless controller – Volcanic RedSGD 108.00SGD 93.90
DualSense™ wireless controller – Sterling SilverSGD 108.00SGD 89.90
DualSense™ wireless controller – Cobalt BlueSGD 108.00SGD 93.90
DualSense™ wireless controller – Chroma TealSGD 108.00SGD 93.90
DualSense™ wireless controller – Chroma IndigoSGD 108.00SGD 89.90
DualSense™ wireless controller – Chroma PearlSGD 108.00SGD 89.90
DualSense™ wireless controller – Techno RedSGD 115.00SGD 100.90
DualSense™ wireless controller – Remix GreenSGD 115.00SGD 100.90
DualSense™ wireless controller – Rhythm BlueSGD 115.00SGD 100.90
PULSE Elite™ – WhiteSGD 194.00SGD 138.00
PULSE Elite™ – Midnight BlackSGD 194.00SGD 138.00
PULSE Explore™ Wireless EarbudsSGD 214.00SGD 175.00
PULSE Explore™ Wireless Earbuds – Midnight BlackSGD 214.00SGD 175.00
DualSense Edge™ Wireless ControllerSGD 279.00SGD 240.00
DualSense Edge™ Wireless Controller – Midnight BlackSGD 279.00SGD 240.00
Access™ controllerSGD 126.00SGD 87.00
Game Titles (PS5)Original SRPPromotion SRP
SarosSGD 97.90SGD 53.00
Ghost of Yotei – Complete EditionSGD 89.90SGD 64.00
Marvel Tokon Fighting SoulsSGD 77.00SGD 53.00
Astro BotSGD 77.00SGD 53.00
Gran Turismo® 7SGD 85.00SGD 37.80
God of War™ RagnarökSGD 85.00SGD 37.80
Marvel’s Spider-Man 2SGD 85.00SGD 37.80
Rise of the Ronin™SGD 85.00SGD 37.80
The Last of Us™ Part II RemasteredSGD 64.00SGD 37.80
The Last of Us™ Part ISGD 85.00SGD 37.80
Ghost of Tsushima Director’s CutSGD 85.00SGD 37.80
Helldivers 2SGD 53.00SGD 37.80
Until DawnSGD 77.00SGD 37.80
Horizon Zero Dawn RemasteredSGD 64.00SGD 25.00
LEGO Horizon Adventures SGD 53.00SGD 14.00
Stellar BladeSGD 85.00SGD 37.80
Death Stranding 2: On The BeachSGD 85.00SGD 53.00
Marvel’s WolverineSGD 89.90SGD 64.00
Lost Soul AsideSGD 77.00SGD 25.00

Malaysia

PeripheralsOriginal SRPPromotion SRP
PULSE Elite™ wireless headset – WhiteRM699RM519
PULSE Elite™ wireless headset – Midnight BlackRM699RM519
PULSE Explore™ wireless earbuds – WhiteRM789RM659
PULSE Explore™ wireless earbuds – Midnight BlackRM789RM659
DualSense Edge™ wireless controller – WhiteRM999RM869
DualSense Edge™ wireless controller – Midnight BlackRM999RM869
Access™ controllerRM449RM319
PlayStation®VR2RM2,099RM1,619
DualSense™ wireless controller – WhiteRM369RM315
DualSense™wireless controller – Midnight Black + USB Cable for PCRM369RM315
DualSense™wireless controller – Midnight BlackRM369RM315
DualSense™ wireless controller – Cosmic RedRM369RM315
DualSense™ wireless controller – Nova PinkRM369RM315
DualSense™ wireless controller – Galactic PurpleRM369RM315
DualSense™ wireless controller – Starlight BlueRM369RM315
DualSense™ wireless controller – Gray CamouflageRM369RM315
DualSense™ wireless controller – Volcanic RedRM399RM345
DualSense™ wireless controller – Sterling SilverRM399RM345
DualSense™ wireless controller – Cobalt BlueRM399RM345
DualSense™ wireless controller – Techno RedRM419RM365
DualSense™ wireless controller – Remix GreenRM419RM365
DualSense™ wireless controller – Rhythm BlueRM419RM365
DualSense™ wireless controller – Chroma TealRM399RM345
DualSense™ wireless controller – Chroma IndigoRM399RM345
DualSense™ wireless controller – Chroma PearlRM399RM345
PlayStation VR2 Sense™ controller charging stationRM229RM99
Game Titles (PS5)Original SRPPromotion SRP
Astro BotRM249RM169
Gran Turismo® 7RM299RM129
God of War™ RagnarökRM299RM129
Marvel’s Spider-Man 2RM299RM129
Rise of the Ronin™RM299RM129
The Last of Us™ Part II RemasteredRM209RM129
The Last of Us™ Part IRM299RM129
Ghost of Tsushima Director’s CutRM299RM129
Helldivers 2RM169RM129
Until DawnRM249RM129
Horizon Zero Dawn RemasteredRM209RM79
LEGO Horizon Adventures RM169RM39
Stellar BladeRM299RM129
Death Stranding 2: On The BeachRM299RM169
Lost Soul AsideRM249RM79
Ghost of Yotei Complete EditionRM299RM209
SAROSRM299RM169
Marvel Tōkon: Fighting SoulsRM249RM169
Marvel’s WolverineRM299RM209

Thailand

PeripheralsOriginal SRPPromotion SRP
PULSE Elite™ wireless headset – WhiteTHB 5,190THB 3,790
PULSE Elite™ wireless headset – Midnight BlackTHB 5,190THB 3,790
PULSE Explore™ wireless earbuds – WhiteTHB 6,090THB 5,090
PULSE Explore™ wireless earbuds – Midnight BlackTHB 6,090THB 5,090
DualSense Edge™ wireless controller – WhiteTHB 7,790THB 6,790
DualSense Edge™ wireless controller – Midnight BlackTHB 7,790THB 6,790
Access™ controllerTHB 3,090THB 2,090
PlayStation®VR2THB 15,990THB 12,390
DualSense™ wireless controller – WhiteTHB 2,590THB 2,090
DualSense™ wireless controller – Midnight BlackTHB 2,590THB 2,090
DualSense™ wireless controller – Midnight Black + USB Cable for PCTHB 2,590THB 2,090
DualSense™ wireless controller – Cosmic RedTHB 2,590THB 2,090
DualSense™ wireless controller – Nova PinkTHB 2,590THB 2,090
DualSense™ wireless controller – Galactic PurpleTHB 2,590THB 2,090
DualSense™ wireless controller – Starlight BlueTHB 2,590THB 2,090
DualSense™ wireless controller – Gray CamouflageTHB 2,590THB 2,090
DualSense™ wireless controller – Volcanic RedTHB 2,690THB 2,190
DualSense™ wireless controller – Sterling SilverTHB 2,690THB 2,190
DualSense™ wireless controller – Cobalt BlueTHB 2,690THB 2,190
DualSense™ wireless controller – Techno RedTHB 2,890THB 2,390
DualSense™ wireless controller – Remix GreenTHB 2,890THB 2,390
DualSense™ wireless controller – Rhythm BlueTHB 2,890THB 2,390
DualSense™ wireless controller – Chroma TealTHB 2,690THB 2,190
DualSense™ wireless controller – Chroma IndigoTHB 2,690THB 2,190
DualSense™ wireless controller – Chroma PearlTHB 2,690THB 2,190
PlayStation VR2 Sense™ controller charging stationTHB 1,699THB 699
Game Titles (PS5)Original SRPPromotion SRP
Astro BotTHB 1,990THB 1,290
Gran Turismo® 7THB 2,290THB 990
God of War™ RagnarökTHB 2,290THB 990
Marvel’s Spider-Man 2THB 2,290THB 990
Rise of the Ronin™THB 2,290THB 990
The Last of Us™ Part II RemasteredTHB 1,690THB 990
The Last of Us™ Part ITHB 2,290THB 990
Ghost of Tsushima Director’s CutTHB 2,290THB 990
Helldivers 2THB 1,290THB 990
Until DawnTHB 1,990THB 990
Horizon Zero Dawn RemasteredTHB 1,690THB 690
LEGO Horizon Adventures THB 1,290THB 345
Stellar BladeTHB 2,290THB 990
Death Stranding 2: On The BeachTHB 2,290THB 1,290
Lost Soul AsideTHB 1,990THB 690
Ghost of Yotei Complete EditionTHB 2,290THB 1,690
SAROSTHB 2,290THB 1,290
Marvel Tōkon: Fighting SoulsTHB 1,990THB 1,290
Marvel’s WolverineTHB 2,290THB 1,690

Indonesia

PeripheralsOriginal SRPPromotion SRP
PULSE Elite™ wireless headset – WhiteIDR 2,499,000IDR 1,819,000
PULSE Elite™ wireless headset – Midnight BlackIDR 2,499,000IDR 1,819,000
PULSE Explore™ wireless earbuds – WhiteIDR 2,699,010IDR 2,229,010
PULSE Explore™ wireless earbuds – Midnight BlackIDR 2,699,010IDR 2,229,010
DualSense Edge™ wireless controller – WhiteIDR 3,599,000IDR 3,129,000
DualSense Edge™ wireless controller – Midnight BlackIDR 3,599,000IDR 3,129,000
Access™ controllerIDR 1,649,000IDR 1,179,000
PlayStation®VR2IDR 7,799,000IDR 6,179,000
DualSense™ wireless controller – WhiteIDR 1,359,000IDR 1,109,000
DualSense™ wireless controller – Midnight BlackIDR 1,359,000IDR 1,109,000
DualSense™ wireless controller – Midnight Black + USB Cable for PCIDR 1,359,000IDR 1,109,000
DualSense™ wireless controller – Cosmic RedIDR 1,359,000IDR 1,109,000
DualSense™ wireless controller – Nova PinkIDR 1,359,000IDR 1,109,000
DualSense™ wireless controller – Galactic PurpleIDR 1,359,000IDR 1,109,000
DualSense™ wireless controller – Starlight BlueIDR 1,359,000IDR 1,109,000
DualSense™ wireless controller – Gray CamouflageIDR 1,359,000IDR 1,109,000
DualSense™ wireless controller – Volcanic RedIDR 1,449,000IDR 1,199,000
DualSense™ wireless controller – Sterling SilverIDR 1,449,000IDR 1,199,000
DualSense™ wireless controller – Cobalt BlueIDR 1,449,000IDR 1,199,000
DualSense™ wireless controller – Techno RedIDR 1,549,000IDR 1,299,000
DualSense™ wireless controller – Remix GreenIDR 1,549,000IDR 1,299,000
DualSense™ wireless controller – Rhythm BlueIDR 1,549,000IDR 1,299,000
DualSense™ wireless controller – Chroma TealIDR 1,449,000IDR 1,199,000
DualSense™ wireless controller – Chroma IndigoIDR 1,449,000IDR 1,199,000
DualSense™ wireless controller – Chroma PearlIDR 1,449,000IDR 1,199,000
PlayStation VR2 Sense™ controller charging stationIDR 899,000IDR 429,000
Game Titles (PS5)Original SRPPromotion SRP
Astro BotIDR 879,000IDR 579,000
Gran Turismo® 7IDR 1,029,000IDR 439,000
God of War™ RagnarökIDR 1,029,000IDR 439,000
Marvel’s Spider-Man 2IDR 1,029,000IDR 439,000
Rise of the Ronin™IDR 1,029,000IDR 439,000
The Last of Us™ Part II RemasteredIDR 729,000IDR 439,000
The Last of Us™ Part IIDR 1,029,000IDR 439,000
Ghost of Tsushima Director’s CutIDR 1,029,000IDR 439,000
Helldivers 2IDR 579,000IDR 439,000
Until DawnIDR 879,000IDR 439,000
Horizon Zero Dawn RemasteredIDR 729,000IDR 279,000
LEGO Horizon Adventures IDR 579,000IDR 139,500
Stellar BladeIDR 1,029,000IDR 439,000
Death Stranding 2: On The BeachIDR 1,029,000IDR 579,000
Lost Soul AsideIDR 879,000IDR 279,000
Ghost of Yotei Complete EditionIDR 1,169,000IDR 729,000
SAROSIDR 1,029,000IDR 579,000
Marvel Tōkon: Fighting SoulsIDR 879,000IDR 579,000
Marvel’s WolverineIDR 1,169,000IDR 729,000

Vietnam

PeripheralsOriginal SRPPromotion SRP
PULSE Elite™ wireless headset – WhiteVND 3,999,000VND 2,959,000
PULSE Elite™ wireless headset – Midnight BlackVND 3,999,000VND 2,959,000
PULSE Explore™ wireless earbuds – WhiteVND 4,399,000VND 3,649,000
PULSE Explore™ wireless earbuds – Midnight BlackVND 4,399,000VND 3,649,000
DualSense Edge™ wireless controller – WhiteVND 5,699,000VND 4,949,000
DualSense Edge™ wireless controller – Midnight BlackVND 5,699,000VND 4,949,000
Access™ controllerVND 2,599,000VND 1,849,000
PlayStation®VR2VND 12,999,000VND 10,389,000
DualSense™ wireless controller – WhiteVND 2,099,000VND 1,839,000
DualSense™ wireless controller – Midnight Black + USB Cable for PCVND 2,099,000VND 1,839,000
DualSense™ wireless controller – Midnight BlackVND 2,099,000VND 1,839,000
DualSense™ wireless controller – Cosmic RedVND 2,099,000VND 1,839,000
DualSense™ wireless controller – Nova PinkVND 2,099,000VND 1,839,000
DualSense™ wireless controller – Galactic PurpleVND 2,099,000VND 1,839,000
DualSense™ wireless controller – Starlight BlueVND 2,099,000VND 1,839,000
DualSense™ wireless controller – Gray CamouflageVND 2,099,000VND 1,839,000
DualSense™ wireless controller – Volcanic RedVND 2,299,000VND 2,039,000
DualSense™ wireless controller – Sterling SilverVND 2,299,000VND 2,039,000
DualSense™ wireless controller – Cobalt BlueVND 2,299,000VND 2,039,000
DualSense™ wireless controller – Techno RedVND 2,399,000VND 2,139,000
DualSense™ wireless controller – Remix GreenVND 2,399,000VND 2,139,000
DualSense™ wireless controller – Rhythm BlueVND 2,399,000VND 2,139,000
DualSense™ wireless controller – Chroma TealVND 2,299,000VND 2,039,000
DualSense™ wireless controller – Chroma IndigoVND 2,299,000VND 2,039,000
DualSense™ wireless controller – Chroma PearlVND 2,299,000VND 2,039,000
PlayStation VR2 Sense™ controller charging stationVND 1,490,000VND 740,000
Game Titles (PS5)Original SRPPromotion SRP
Astro BotVND 1,499,000VND 999,000
Gran Turismo® 7VND 1,799,000VND 899,000
God of War™ RagnarökVND 1,799,000VND 899,000
Marvel’s Spider-Man 2VND 1,799,000VND 899,000
Rise of the Ronin™VND 1,799,000VND 899,000
The Last of Us™ Part II RemasteredVND 1,249,000VND 749,000
The Last of Us™ Part IVND 1,799,000VND 899,000
Until DawnVND 1,499,000VND 749,000
Horizon Zero Dawn RemasteredVND 1,249,000VND 624,000
LEGO Horizon Adventures VND 999,000VND 499,000
Stellar BladeVND 1,799,000VND 999,000
Death Stranding 2: On The BeachVND 1,799,000VND 999,000
Lost Soul AsideVND 1,499,000VND 759,000
Ghost of Yotei Complete EditionVND 1,799,000VND 1,249,000
SAROSVND 1,799,000VND 999,000
Marvel Tōkon: Fighting SoulsVND 1,499,000VND 999,000
Marvel’s WolverineVND 1,799,000VND 1,249,000
Where Winds Meet’s climactic Hutuo Battlefield narrative arc revealed, out Nov 13

Where Winds Meet’s climactic Hutuo Battlefield narrative arc revealed, out Nov 13

Where Winds Meet’s climactic Hutuo Battlefield narrative arc revealed, out Nov 13 https://ift.tt/lnOwhpT

Today, we are proud to unveil the most climactic narrative arc in Where Winds Meet yet: Hutuo, a sprawling new region launching November 13 alongside the game’s first global anniversary update. Marking a major turning point in Where Winds Meet, Hutuo invites you onto an epic, war-torn frontier to experience a story of unwavering conviction, camaraderie, and the true meaning of heroism.

Where Winds Meet’s climactic Hutuo Battlefield narrative arc revealed, out Nov 13

Defining ‘Xia’: From martial arts to universal heroism

When we first set out to build Where Winds Meet, our aspiration was to reimagine Wuxia—a genre long confined mostly to classic cinema—as a living, breathing Jianghu for a global audience. Nothing has moved us more than seeing wanderers worldwide find their own resonance within this realm: discovering what ‘Xia’ truly means through personal awakening, sacred promises, and the enduring longing for freedom.

We reached an unforgettable milestone this August when the game welcomed over 100 million players worldwide and claimed Best Mobile Game at Gamescom. Being the first to bring an authentic Wuxia open world to the global stage has been a deeply humbling journey, proving that the spirit of this genre speaks to hearts across every border.

Yet our vision goes beyond combat choreography and ancient traditions. With Hutuo, we wanted to delve deeper into the spiritual core of ‘Xia’ (Chivalry)—exploring how sacrifice and guardianship reflect a universal heroism that resonates across all cultures.

Nowhere is this clearer than in the story we tell at the battle of Zhongdu Bridge. Here, you step into a desperate historical crossroads: northern invaders are surging across the border, frontline defenses are fracturing, and old pacts lie in ruins.

With displaced civilians behind you and an unstoppable tide of steel ahead, loyalty and justice pull in opposite directions. A haunting question arises: when the powers above fail, do you fight in blind obedience to a crumbling throne, or rise alongside sworn companions to shield the innocent and guard your homeland? How you answer that call captures what we believe is the truest, most profound essence of ‘Xia’.

The Hutuo Battlefield: Uncovering light in the ashes

To anchor this theme, we shifted our world design to craft an authentic, mud-and-steel warzone unlike anything seen in the game before. We focused heavily on immersive environmental storytelling and quest design, allowing players to experience the wartime Jianghu from varied perspectives.

Whether stepping into the shoes of a conflicted soldier defying brutal orders, listening to a haunting song of displaced survivors among the river reeds, or witnessing nameless folk risk their lives to shelter refugees in the night, each tale captures a distinct facet of the frontier. Even in the darkest corners of history, we wanted these intimate stories to uncover the enduring light of ordinary lives, showcasing the quiet dignity and everyday bravery of people surviving the storm of war.

Immersive warfare: PS5 & PS5 Pro enhancements

To make every clash across this frontier feel immediate and visceral, we have tailored dedicated technical upgrades for PlayStation players:

PS5 Pro & enhanced PSSR: Utilizing enhanced PSSR alongside upgraded ray-traced reflections, Hutuo’s rivers and wetlands look more striking than ever at a stable 60 FPS, bringing fire and falling ash vividly to life across uneven, mud-soaked reflections beneath your feet.

Tactile combat & responsiveness: DualSense adaptive triggers and haptics lend physical weight to every drawn war-bow and clashing blade, while reduced frame hitches during effects-heavy battles keep your parries, combos, and dodges razor-sharp.

Seamless battlefield scale: Optimized asynchronous asset streaming drastically cuts load times across fast-travel points, dungeons, and cinematic transitions—ensuring your charge into Hutuo’s core warzones remains smooth and uninterrupted.

Yuen Woo-ping’s dual spears & a historic first anniversary

Experiencing the emotional peak of Where Winds Meet goes hand-in-hand with our biggest celebration yet. Arriving November 13, our first anniversary update delivers the most generous historic rewards since launch, alongside fun and tactical new board game modes like Horse Racing Chess and Jianghu Tactics.

The celebration continues on late November with the debut of the Dual Spears Martial Art. Directed and choreographed by legendary action director Yuen Woo-ping (Crouching Tiger, Hidden Dragon), this dynamic style alternates fluidly between offensive Light Spears and stance-breaking Heavy Spears, building Spear Stance for relentless combo loops.

Want an early look at the front lines? Tune in to our First Anniversary Special Broadcast on November 2, where our team will share deeper developer insights and exclusive gameplay reveals for Hutuo.

Terrible Lizards dev discusses twisting familiar dinosaur designs, out Oct 29

Terrible Lizards dev discusses twisting familiar dinosaur designs, out Oct 29

Terrible Lizards dev discusses twisting familiar dinosaur designs, out Oct 29 https://ift.tt/871LBUY

When I founded WDR Studios with my colleagues, the goal was simple: make the kind of games that we’d want to play. I wanted to apply the lessons I’d learned from years of managing a successful YouTube channel to the medium of video games, drawing inspiration from some of my favourite titles to create a fresh horror experience that puts gameplay first. 

That’s how Terrible Lizards came to be.

Perfecting paleo platforming

Terrible Lizards is a 3D first-person platformer, but we also use the term “parkour” to describe the game’s emphasis on movement through physical spaces. You could also call it an action/horror dinosaur game, in that you’re running for your life from dinosaurs. That balance between fear and fun is central to the game’s design philosophy.

As with any platformer, we knew we had to place an emphasis on enjoyable, engaging movement. Terrible Lizards is a fun game to be inside of, with controls and mechanics that are satisfying to use: runs, jumps, sliding, wall running, bounces, as well as grabbing ledges and leaping from ledge to ledge. There’s also a bunch of different tools that you can use to manipulate each level and environment. Overall, the game has a very tight feel to its control scheme, promoting intuitive movement with precise timing.

When we decided to utilize a first-person perspective, we made sure to create movement that felt distinct from other parkour games, instead building platforming mechanics based on the movement styles of popular first-person action shooters. There’s a balance between floatiness and a strong sense of control, and finding that perfect balance became our “secret sauce” for achieving a satisfying gameplay feel.

The result is a rhythmic game flow, where the player feels in control of everything. In our game, you’re always going the maximum speed whenever you can move and jump: it’s fixed, which makes it predictable and rhythmic at the same time. It’s easy to get into a good flow state, especially with things like aerial control. Instead of having to run and jump, your momentum carries forward, so you can just jump and stay moving.

It’s subtle but effective, and we’ve found it allows for both a low and high skill ceilings. Players can use aerial control to correct an over jump, or to move side to side in an instinctual way. You know when you play a racing game and can’t help but physically lean your body into turns? That feeling plays out here, too.

Jurassic parkour

The game takes place in the early 1990s, where you play as a college kid road tripping out west on Route 66. When your car breaks down, you venture into a roadside attraction called Dalton’s Dinos looking for help… but you find something terrible instead. 

We’re very inspired by the current indie mascot horror niche, which takes familiar iconography and twists it into something new, as all horror does. We started with a few broad concepts—American nostalgia, interstate road tripping—which led us to the roadside attraction as a premise. And when you look into the tradition of those attractions, there’s often a lot of silly dinosaur statues outside, advertising makeshift prehistoric tours or fossils of questionable legitimacy. These attractions became especially popular during the 90s, alongside the broader cultural fascination with dinosaurs reflected in popular media of the era.

As a child, dinosaurs were my first real interest and hobby, which I think is a familiar experience for a lot of people. The word dinosaur actually means “terrible lizard”, from the Greek deinos and saurus. It’s a term that’s been used before in the paleo community, but not for anything horror, so we knew it was a perfect fit for our game. We felt that considering how excited and feverish people are for dinosaur media and dinosaur things, it’s still a pretty underrepresented niche. They capture our imagination in awe-inspiring and frightening ways, both of which you can see on full display in Terrible Lizards.

Exit Through the Dalton’s Dinos gift shop… if you can

I’ve dabbled in enough mediums (such as film, music, and animation) to know that game development is one of the hardest art forms anyone could pursue. In some ways, I was a jaded gamer before this undertaking, but creating Terrible Lizards has made me fall in love with the medium all over again, as well the craftsmanship behind it.

Our team is made up of first-time game developers, most of us being creators coming from the online space. In that sense, Terrible Lizards is by the community, for the community, and we hope players everywhere enjoy the game when it launches on October 29.

The sound of Saros: Building an audio identity for Carcosa

The sound of Saros: Building an audio identity for Carcosa

The sound of Saros: Building an audio identity for Carcosa https://ift.tt/gCOfqdM

When we started working on Saros, we knew we had an interesting challenge ahead of us. We had established a very distinctive audio identity with Returnal, and Housemarque gave us a clear direction from the beginning: “Refinement, not Reinvention.”

That became a useful principle throughout development. We carried forward our gameplay-first approach, our emphasis on strong and satisfying player feedback, our immersive soundscape, and our ambition to showcase PS5 features such as Tempest 3D Audio and DualSense haptics.

At the same time, Saros is a brand-new IP with its own characters, story and tone. Every piece of audio content needed to feel unique and help establish the world of Carcosa.

Finding the sound of Carcosa

Very early on, we started looking for elements that could define Saros sonically. The Eclipse became one of our first creative anchors.

It is central to the world and story of the hostile planet, so we began experimenting with its sound identity. One of our most useful discoveries came from a didgeridoo recording session in our studio. With creative processing, the recordings felt epic and became incredibly versatile. With further manipulation, they could even begin to sound like a deep voice.

This eventually became the foundation for the Yellow King’s vocalisations and helped define the wider Saros sound palette, emphasising the influence of the Eclipse, the Yellow King and the Corruption throughout the game.

The cinematic announcement trailer, which was the first presentation of Saros to the public, became an opportunity to showcase these creative explorations, featuring the didgeridoo source alongside many other sounds.

The sound of Saros: Building an audio identity for Carcosa

The idea of recording something and transforming it into something unusual became important across the entire soundscape. We combined grounded recordings with heavily processed and abstract elements, crafting sounds that could feel familiar yet alien.

Some sounds came from very unexpected places. The first enemy players encounter, an evil mechanical drone, is built partly from processed floppy disk recordings. The ocean in the Yellow Shore was created from recordings of marinated chicken, frying chicken and walnuts being moved around a bowl. Sound design is often about hearing the potential in something that was never intended to sound like what you need.

Sam Slater’s score also brings its own powerful vocabulary to Carcosa, combining distorted voices, synthesis, guitars and darker experimental textures. Our aim was to allow Music and Sound Design to blend and complement each other, helping the Corruption feel like an overwhelming force that had spread throughout the entire world.

Designing a world where every sound has a purpose

A major part of the sound design was making sure that the varied parts of Carcosa had their own identity, while still feeling connected to the same world. We wanted players to be able to understand what was happening around them through sound, even when the screen was full of visual information.

Enemy vocalisations were designed to be fast, tonal and memorable, particularly for attacks that players need to recognise quickly enough to dodge or absorb with the shield.

We created distinct sonic families for organic, mechanical and cosmic enemies.

Audio clip of the game’s organic enemies.

Audio clip of the game’s mechanical enemies.

Audio clip of the game’s cosmic enemies.

The cosmic enemies, in particular, needed to feel connected to the divine influence of the Yellow King, with a sound that could be both menacing and beautiful. Mongolian throat singing became part of their core vocal foundation, while higher vocal elements came from singers and instruments such as the shakuhachi, adding a more beautiful quality.

The sound of Saros: Building an audio identity for Carcosa

Projectiles were treated with the same level of care. Normal, Corrupted and Nova projectiles each have their own palette. Blue projectiles use electric and liquid textures, yellow Corrupted projectiles draw from the didgeridoo-based Corruption language, and red projectiles use more tonal material derived from processed human screams.

These details may be subtle individually, but together they make the world feel coherent and help players read intense combat. 

In contrast to other studios, Housemarque’s titles are recognised for replayability through mastery, with bullet-hell spectacle of hundreds of projectiles filling the screen. We developed several layers of prioritisation so the most important sounds remain audible without simply silencing everything else.

Enemies are prioritised according to factors such as their threat level, distance, visibility and combat state. Their audio is then organised into different levels of prominence, allowing us to carefully manage how many sounds are competing for the player’s attention. Projectiles use a similar approach, grouping them according to their type and proximity so that the game can communicate the most important information without overwhelming the player. The result is a dense mix that can still communicate what matters most.

Putting the PS5 at the centre of the experience

Building on our experience with Returnal, we wanted Saros to push 3D Audio and Haptics further while also delivering the most immersive audio experience through Dolby Atmos.

In a game this demanding, 3D Audio is not only about immersion. It is another source of gameplay information. Enemies and projectiles can approach from above, below, behind or outside the screen, and accurate positioning can make a real difference during combat.

Our process goes far beyond simply activating Tempest on positional content. Every small detail, from a leaf moving in the wind to an enemy attacking from behind, is carefully designed, implemented, positioned and mixed with 3D Audio in mind. Different content uses different spatial approaches, allowing us to create complex scenes while maintaining clarity and control.

The 3D Audio implementation in Saros aims for uncompromised audio quality and spatial precision, both in environmental audio and in combat.

Saros also showcases PS Acoustics, a technology developed by Audio Tools and Tech team. Using raytracing, it calculates reverberation and reflections in real time, alongside obstruction and occlusion.

Players can hear the sounds and voices of Arjun, enemies and the Echelon IV crew being reflected from nearby walls, with the effect responding to the absorption properties of the materials. While the reflections can be subtle acoustic details, the reverberations are much more obvious. For example, the Passage has a strong acoustic tone and depth that matches the unique shape and construction of the environment.

Instead of relying entirely on predetermined acoustic behaviour, this technology makes spaces feel believable and responsive, all within the 3D Audio environment.

We also wanted to deliver Saros as a standout experience in Dolby Atmos, taking advantage of the game’s extensive verticality and positional information. Throughout development, Saros was regularly mixed in Atmos, and we made sure that the work put into the 3D Audio presentation translated effectively to speakers. This ranges from conveying the scale of the most epic boss fights to subtle moments, such as a flock of birds flying overhead.

Towards the end of production, we chose to complete the final mix at the iconic Abbey Road Studios. This gave our teams and Housemarque’s Creative Director an exceptional environment in which to experience, refine and finalise the audio for players.

Designing sound and haptics together

The same uncompromising philosophy applied to DualSense Haptics.

Sound and haptics were designed closely together from the beginning of development, for each feature, as part of the same sensory experience. They work together to convey weight, intensity and nuance.

One example of meaningful subtlety is the bullet-based weapons. As ammunition runs low, the haptic frequency changes, giving the player another subtle indication of their weapon state without requiring them to look away from the action.

These details are deliberately small, but in a game where so much is happening at once, they can provide valuable information without adding another visual element to the screen.

Weapon behaviour, physical interactions, combat feedback and key narrative moments are communicated not only through what players hear, but through what they feel in the DualSense wireless controller.

That combination of bold Sound and Music design, state-of-the-art 3D Audio, Dolby Atmos and Haptics design and implementation approach defines the audio vision for Saros.

Giving players more control over the experience

Another major goal was to create an audio experience that players could tailor to their own preferences, needs and listening environment.

From the early stages of development, we collaborated closely with the PlayStation Accessibility Team to establish a set of essential features that should be present across the wider game portfolio, while also developing functionality specifically suited to Saros.

Players can make dialogue louder or progressively clearer through the Dialogue Priority setting, customise the volume of sound effects, and reduce high-pitched ringing.

Music can be adjusted independently for combat and exploration, while Bass and Treble controls offer quick tuning for different headphones or speakers.

The Dynamic Range settings offer a high level of customisation, allowing players to calibrate the soundscape to suit their own gaming environment.

These options were developed alongside PlayStation accessibility standards and considered throughout production, rather than being added at the end.

Ultimately, that attention to detail reflects the philosophy behind the entire audio experience in Saros.

Whether it is an unusual creature vocalisation, the sensation of a weapon through the controller, a reflection moving through a space, or an option helping someone hear dialogue more clearly, every detail was designed to contribute meaningfully.

Our goal was to create an experience that feels bold, original and unmistakably Saros, while using the unique capabilities of PS5 to make Carcosa as immersive, responsive and accessible to players as possible.