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Announcing Horizon Hunters Gathering, Guerrilla’s new co-op action game 

Announcing Horizon Hunters Gathering, Guerrilla’s new co-op action game 

Announcing Horizon Hunters Gathering, Guerrilla’s new co-op action game  https://ift.tt/E7edZ2l

Today marks a monumental step for Guerrilla as a studio, as we announce our new chapter in the Horizon universe: Horizon Hunters Gathering

Announcing Horizon Hunters Gathering, Guerrilla’s new co-op action game 

With the very first ideas that shaped the world of Horizon, we dreamed of players hunting machines together. We started with a small group of Guerrillas – including myself back in the days as Design Director – and began exploring what that could look like. Drawing on our experience from the Killzone multiplayer titles and the momentum of Horizon Zero Dawn, we set out to bring cooperative action into the Horizon franchise.

Since then, the team and the game have grown tremendously. Throughout its development we’ve done extensive testing, patching, and feedback iteration. One of my favorite moments was our first in-studio playtest with the entire team: a special milestone where the vision and hard work from every discipline finally came together in a playable form. It’s always nerve-wracking to share early builds, but moments like that test, as well as today’s announcement, make it worthwhile. 

Horizon Hunters Gathering is a cooperative action game (developed by Guerrilla for PS5 and PC) that lets up to three players team up as heroic Hunters to protect a world under threat from deadly machines. Combat is tactical, reactive, and deeply skill-based, building on the tactical precision of the Horizon games while embracing the dynamics of team play. 

The foundation of Horizon Hunters Gathering centers around challenging and replayable hunts. Today we’re revealing two game modes: Machine Incursion, a high-intensity mission where waves of machines pour out from underground gateways, led by a formidable boss; and Cauldron Descent, a longer, multi-stage trial in which ever-changing rooms push Hunters to their limits, from brutal machine encounters to hidden doors that promise power and reward for teams prepared to open them. 

Both modes will be available in our upcoming closed playtest through the PlayStation Beta Program on PS5 and PC. We’re excited for players to get hands-on and help shape the game with their feedback.  

In Horizon Hunters Gathering, you choose from a roster of uniquely skilled Hunters – each with distinct melee or ranged playstyles and weapons – and select Hunter roles further embedded with a rogue-lite perk system to craft the build that best suits your style and your team. 

These Hunters have their own motivations and personal struggles, which comes together in new stories we want to tell in the world of Horizon. The game has a narrative campaign which will introduce new mysteries, characters, and threats, but we’re keeping it under wraps for now.  What we can say is that Hunters Gathering is fully canon and its story doesn’t stop at launch!

As you hunt dangerous machines in the wilds, you’ll travel through a range of environments that bring missions and stories to life. Each location offers its own atmosphere, challenges, and opportunities for your team to explore and master together. 

Between missions, you’ll return to Hunters Gathering: a vibrant social hub where players can connect, prepare, and celebrate victories together. Here, you can customize your Hunters, visit vendors, upgrade gear, and team up for your next adventure. 

With today’s announcement, we’re beginning a journey we hope to continue with you. Our first, small-scale closed playtest arrives at the end of February; you can sign up via the PlayStation Beta Program and mark your interest in any future Horizon Hunters Gathering playtest on PC or PS5. By the way, Horizon Hunters Gathering supports cross-play between PS5 and PC, plus cross-progression when you are logged in and save your game using the same PlayStation account!

Though it’s still early on, you can expect more regular development updates and playtest announcements from us in the coming months. To stay in the loop on all the latest news about the game, we’ve launched a brand-new Horizon Hunters Gathering Discord – we’d love to see you there!  

On a personal note, this is both an exciting and daunting step for us. Multiplayer games have always been part of our studio’s DNA, and it’s where I began my own career. Bringing a co-op hunting experience into the Horizon universe is something we’ve envisioned for a long time, and we’re approaching it with care, ambition, and passion. I hope the coming months give you a sense of the scale and complexity of what we’ve been building – or better yet, let you experience it yourself in a playtest. 

On behalf of everyone at Guerrilla, thank you to our Horizon fans and creators who support and believe in us. And welcome to all new Hunters excited to join us on this adventure. Horizon Hunters Gathering is about taking on challenges together – and we’re just getting started. 

How John Carpenter’s Toxic Commando came to life, out March 12

How John Carpenter’s Toxic Commando came to life, out March 12

How John Carpenter’s Toxic Commando came to life, out March 12 https://ift.tt/wI3nXzg

Hey, everyone! We’re excited to finally share a gameplay overview for Toxic Commando and announce that the game launches on March 12. We’ve been working hard on this one, and we can’t wait for you to get your hands on it.

How John Carpenter’s Toxic Commando came to life, out March 12

For those just catching up, Toxic Commando is our take on the co-op shooter genre, blending intense horde combat with vehicle-based gameplay in open environments. We wanted to give you a deeper look at how this project came together and what makes it tick.

From concept to chaos

The whole thing started with a pitch from Saber Interactive’s CEO, Matt Karch: World War Z meets Mudrunner. Picture enormous hordes of enemies swarming players who need to use a variety of vehicles to survive. We thought it was a cool concept that played to our strengths at Saber, so we dove into research and prototyping. What emerged was something we’re really proud of—a unique blend of vehicle-based gameplay in open environments combined with action-packed fights against massive enemy hordes.

Striking the balance: Wheels vs. boots

One question we get a lot is how we balanced the driving and FPS aspects. The answer? We didn’t want to force you into one playstyle or the other. Our game design encourages exploration, and it’s up to you how much you want to lean on vehicles to tackle missions. There are obvious benefits to driving—mobility, protection, mounted weapons—but we never want you to feel locked behind the wheel.

Our goal was simple: make vehicles fun and beneficial for players who want to use them, then let you decide how much time you spend driving versus on foot. Both approaches should feel viable and, most importantly, fun to play.

Co-op that puts strategy in your hands

Most missions in Toxic Commando are nonlinear. You’ll have multiple subobjectives that can be completed in any order, which means you and your squad can choose to stick together or split up to tackle objectives in parallel. The choice is yours.

Each playthrough also shakes things up with different vehicle spawns and class/loadout selections, so you’ll need to communicate with your team and plan accordingly to create good synergy. We wanted to encourage real player coordination and strategic thinking, adding a fresh layer to the classic co-op shooter experience.

Building a world that feels real (and ridiculous)

When it came to crafting the lore and universe of Toxic Commando, we had a few guiding principles. First, we wanted a world that felt recognizable but was set in the near future—just advanced enough to have some cool tech without feeling like a massive leap from our own reality.

Second, we wanted our characters to be aware of the tropes they’re living through. They’re in the middle of a zombie apocalypse, dealing with completely over-the-top situations that are both terrifying and—let’s be honest—a bit ridiculous. We lean into that with the dialogue and scenarios, which create some really memorable interactions.

But here’s the thing: while we embrace comedic elements and want players to have a blast, we’re not interested in making fun of the games and movies that inspired us. We approach this with earnestness because we genuinely love this stuff.

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Our love letter to ’80s action horror

Speaking of influences, we drew heavily from ’80s films and television. The path to John Carpenter was a natural one: which great director or movies fit into that kind of sphere? John Carpenter’s Escape from New York is probably the most obvious reference, but you’ll also find DNA from Big Trouble in Little China, The Thing, They Live, and Prince of Darkness woven throughout. John Carpenter’s involvement went beyond guidance, feedback, and direction on the story—he also composed Toxic Commando’s music. The team also looked at Dan O’Bannon’s Return of the Living Dead, Lamberto Bava’s Demons, Stuart Gordon’s Re-Animator, and even a bit of The A-Team. 

What we love about those properties is the big energy and bombastic tone. It wasn’t about copying specific set pieces or scenes—it was about capturing that feeling. There’s a lack of self-consciousness in a lot of late ’70s to early ’90s action and action-horror cinema that we really appreciated. Those characters aren’t winking at the camera; they’re in over their heads and rolling with it. Our characters know what zombies are, but when faced with a horde, they’re not stopping to break the fourth wall or crack wise about clichés—they’re fighting for survival.

The past fifty years of cinema have given us wonderful examples of ragtag groups of underdog heroes—from Star Wars to Goonies to Guardians of the Galaxy—alongside true masterpieces of horror. We wanted to blend those ideas: what happens when you drop a bickering found family of action-adventure heroes into a horror movie? That’s the core of what we’re exploring with Toxic Commando.

John Carpenter’s Toxic Commando is scheduled to be released on March 12. We can’t wait for you to experience this new co-op zombie shooter with a vehicle twist. Thanks for reading, and we’ll see you out there!

PlayStation Store: January 2026’s top downloads

PlayStation Store: January 2026’s top downloads

PlayStation Store: January 2026’s top downloads https://ift.tt/RcCfM51

It’s time to see which PS5, PS4, PS VR2, and free-to-play games topped last month’s download charts. January saw players continue to scavenge, fight, and extract in Arc Raiders, which topped the US PS5 charts, while players in the EU prepared for the World Cup with EA Sports FC 26. The new fighter 2XKO debuted in the top three on the free-to-play charts. 

Check out the full listings below. What titles are you playing this month?

PS5 Games

US/Canada EU
ARC Raiders EA SPORTS FC 26
Grand Theft Auto V ARC Raiders
NBA 2K26 Grand Theft Auto V
Minecraft UFC 5
EA SPORTS Madden NFL 26 Minecraft
Call of Duty: Black Ops 7 Forza Horizon 5
EA SPORTS FC 26 It Takes Two
UFC 5 Call of Duty: Black Ops 7
Forza Horizon 5 Avatar: Frontiers of Pandora
Avatar: Frontiers of Pandora Hogwarts Legacy
Battlefield 6 The Witcher 3: Wild Hunt
Fallout 4 Among Us
EA SPORTS College Football 26 NBA 2K26
Among Us Clair Obscur: Expedition 33
It Takes Two Battlefield 6
NHL 26 Fallout 4
Clair Obscur: Expedition 33 Kingdom Come: Deliverance II
Hogwarts Legacy The Crew Motorfest
Ghost of Yōtei Split Fiction
Mortal Kombat 1 ARK: Survival Ascended

*Naming of products may differ between regions
*Upgrades not included

PS4 Games

US/Canada EU
Red Dead Redemption 2 Red Dead Redemption 2
Call of Duty: Black Ops III EA Sports FC 26
Minecraft A Way Out
Batman: Arkham Knight Minecraft
STAR WARS Battlefront II Grand Theft Auto V
Grand Theft Auto V Batman: Arkham Knight
Gang Beasts The Forest
Mortal Kombat X Unravel Two
God of War God of War
A Way Out Need for Speed Heat
Middle-earth: Shadow of War STAR WARS Battlefront II
The Forest Tomb Raider: Definitive Edition
Need for Speed Heat Kingdom Come: Deliverance
theHunter: Call of the Wild Hogwarts Legacy
Fallout 76 Gang Beasts
God of War III Remastered Middle-earth: Shadow of War
Call of Duty: WWII theHunter: Call of the Wild
Cuphead Mortal Kombat X
Bloodborne Firewatch
Kingdom Come: Deliverance Call of Duty: Black Ops III

*Naming of products may differ between regions 

PS VR2 Games*

US/Canada EU
Beat Saber Job Simulator
Job Simulator Beat Saber
Among Us 3D: VR Among Us 3D: VR
Alien: Rogue Incursion VR Metro Awakening
Arizona Sunshine Remake Alien: Rogue Incursion VR
Metro Awakening Horizon Call of the Mountain
Swordsman VR Arizona Sunshine Remake
The Walking Dead: Saints & Sinners Flight Simulator Delivery 2025 VR
Arizona Sunshine 2 Swordsman VR
Pavlov Pavlov

*PlayStation Store purchases only. Game upgrades or games bundled with hardware not included

Free to Play (PS5 + PS4)

US/Canada EU
Fortnite Fortnite
Roblox Roblox
2XKO Rocket League
Marvel Rivals Call of Duty: Warzone
Highguard eFootball
Rocket League Arknights: Endfield
Call of Duty: Warzone Where Winds Meet (F2P)
Where Winds Meet (F2P) Tom Clancy’s Rainbow Six Siege X – Free Access
Arknights: Endfield Asphalt Legends
Tom Clancy’s Rainbow Six Siege X – Free Access 2XKO

MLB The Show 26 gameplay revealed

MLB The Show 26 gameplay revealed

MLB The Show 26 gameplay revealed https://ift.tt/iO1mz7N

MLB The Show fans, the time is here. San Diego Studio couldn’t be more excited to share all of the new updates we have in store for MLB The Show 26. This year, we’re giving you more control, deeper immersion, and more action on and off the field. 

MLB The Show 26 gameplay revealed

Road to The Show: More to the journey 

This year, Road To The Show builds on what you loved in ‘25, creating an even more immersive experience. We’ve: 

  • Expanded the amateur experience to add more realism to your story on the way to The Show
  • Added 11 additional college teams for a total of 19 schools including: University of Arkansas, University of Florida, Stanford University and University of Michigan
  • Brought in the (CWS) officially licensed NCAA Men’s College World Series format and bracket 
  • Introduced new goals that keep you pushing to progress throughout your career 

We’re also proud to announce, Road To The Show: Road to Cooperstown. Start from high school, build your legacy, and see if you can make it all the way to the Hall of Fame in this all-new feature in Road To The Show. Are you up for the challenge?

Diamond Dynasty*: All new ways to compete including The World Baseball Classic 

Diamond Dynasty is back and better than ever with new ways to play. Be sure to check out:  

  • The World Baseball Classic content returns to DD, now featuring WBC ballparks including the Tokyo Dome and Estadio Hiram Bithorn. 
  • Mini-seasons overhaul 
  • New rewards, programs, and collections
  • More live-service updates for exciting challenges and experiences

Storylines*: Negro Leagues Season 4

The award-winning game mode returns with all-new legends, uniforms, and a new stadium to celebrate the stories of some of the most impactful, yet largely unknown, ballplayers in history. 

Franchise: More realism and control 

Franchise mode has some exciting updates that put you in position to build a dynasty:

  • New Trade Experience incorporating a new Trade Logic System featuring the comprehensive Trade HUB.
  • Modernized logic including lineup, starting pitcher rotation, and bullpen games to reflect current MLB trends.
  • A more approachable Franchise experience that lets you tailor your desired level of control & gameplay to get through more seasons.

New gameplay updates in ShowTech for the most authentic on-field baseball experience

Gameplay is the bread and butter of the MLB The Show franchise and this year we’re aiming to continue that tradition by adding new features and refining the game experience. 

 Here’s what’s new in ‘26:

  • Big Zone hitting is a new batting interface for players of all skill levels
  • Play at three new stadiums including: The Tokyo Dome, Estadio Hiram Bithorn, and Terrapin Park 
  • Bear Down Pitching gives you more control in the clutch situations 
  • Hits per 9 innings and strikeouts per 9 innings attribute splits and pitch repertoire usage rate
  • Reaction rating attributes for fielders (left, right, forward, and back)
  • Catcher Pop Time attribute 
  • Plate Coverage Indicator sensitivity slider for more control over your PCI
  • Added over 500 new gameplay animations
    • Re-captured all knee down catcher animations which includes throws, blocked balls, wild pitches and more

Stay tuned for what’s next

Coming up: Fielding Feedback 2.0 returns with updates on all things MLB The Show 26. Plus, we’ll be announcing more feature premieres in the coming weeks including a deep dive into what’s new in Road To The Show. 

Sign up for Scouting Report

Sign up for the MLB The Show Scouting Report — it’s the best way to stay updated on the latest news on MLB The Show 26. Plus, when you do, you’ll unlock a monthly scouting report pack. It all starts in April 2026, so sign up today on TheShow.com!

Pre-order MLB The Show 26 now

Get ready to leave your mark. Pre-orders are open now and MLB The Show 26 launches on March 17, with early access starting on March 13 for the Digital Deluxe Edition. 

Pre-order loyalty discount for previous MLB The Show owners

We are also happy to announce a new loyalty discount**. You will receive 10% off your Digital Deluxe Edition pre-order if you have purchased any digital version of MLB The Show that’s been released since MLB The Show 21. Note that this pre-loyalty offer will be live soon after pre-orders open.

Now & Later Packs are back

Earn your packs in the XP Path and Now & Later Program in ‘25 and get vouchers that will automatically be redeemed* into The Show Packs when logging into MLB The Show 26 with the same account you used in ‘25. The Now & Later Program goes live at 12 pm PST today and you can score up to 12 additional packs. Plus, get a Carlos Beltrán player item to use in MLB The Show 25 and a different Carlos Beltrán player item in ‘26.     

Stay updated for what’s on deck

There’s a lot more excitement ahead between now and launch. In the meantime, sign up for The Scouting Report, and be sure to follow us on X, Facebook, and Instagram

*Internet connection required.
**Discount reflected in cart. Must be signed into your account. Only applies to same platform purchases. For Nintendo Switch, since MLB The Show 22

(For Southeast Asia) PlayStation Launches ‘Love of Play’ Campaign with KIM CHAEWON from LE SSERAFIM

(For Southeast Asia) PlayStation Launches ‘Love of Play’ Campaign with KIM CHAEWON from LE SSERAFIM

(For Southeast Asia) PlayStation Launches ‘Love of Play’ Campaign with KIM CHAEWON from LE SSERAFIM https://ift.tt/iO1mz7N

PlayStation is kicking off 2026 with a special collaboration, a New Year “Love of Play” campaign that brings unforgettable moments to life, featuring KIM CHAEWON from K-pop idol group, LE SSERAFIM.

No matter how you choose to celebrate the New Year Holiday, whether it’s enjoying personal time, sharing moments with friends, or creating memories with family, PlayStation is here to make every experience extraordinary.

This campaign unfolds through 4 episodes: Family, Friends, Sisters, and Solo. Today, we’re excited to release the very first episode: Family.

(For Southeast Asia) PlayStation Launches ‘Love of Play’ Campaign with KIM CHAEWON from LE SSERAFIM

The remaining 3 episodes will be released accordingly: Friends – Feb 4, Sisters – Feb 5 and Solo – Feb 6 

Thanks to the outstanding presence of KIM CHAEWON from LE SSERAFIM, this campaign truly shone through. 

We’ve captured the vibrant atmosphere of the set and her candid thoughts, offering fans a fresh and authentic glimpse of her personality, along with some exciting news—all in one place. First, let’s watch the behind-the-scenes interview video on the official YouTube channel!

Here’s our exclusive interview with KIM CHAEWON:

(For Southeast Asia) PlayStation Launches ‘Love of Play’ Campaign with KIM CHAEWON from LE SSERAFIM

Q. Do you remember the first game you ever played on PlayStation?

“My very first console game was Stray on PS5! It’s a game where an adorable cat is the main character. The storyline is refreshing, and I loved the overall vibe and puzzle elements. The cat’s movements were so realistic that I felt like I had actually become a cat while playing.”

Q. Today you got to try out many DualSense controller colors. Which color is your favorite?

“I had no idea there were so many color options! Seeing and holding each one during the shoot, I thought they were all cool.” 

“I can’t recall the exact name, but there was a purple shade with a subtle blue tint (Chroma Indigo)—it looked so elegant and stylish. Personally, though, I liked the black one (Midnight Black) the most. Its sleek vibe is totally my style.”

Q. What’s the most fun PlayStation game you’ve played so far?

“I’d say Astro Bot, which I played during today’s shoot! It’s probably the most fun game I’ve tried so far. The character is adorable, and I thought, Wow, this is the true charm of PlayStation.”

“The haptic feedback and adaptive triggers on the DualSense controller blended perfectly with the gameplay, making the tactile experience unforgettable. I can’t wait to try more PlayStation games in the future.”

To stand a chance to win a DualSense wireless controller signed by KIM CHAEWON, look out for our social campaigns on PlayStation Asia IG channels

For details on the Festive New Year Sale and our exciting Wiggle Wiggle partnership, please visit the PS blog here

And one last thing! Don’t miss KIM CHAEWON’s upcoming videos filled with her charm: “Unstoppable Play!” will be released on February 5, and the exciting “Balance Game” will follow on February 11, both on the official PlayStation official IG, FB channel.

Stay tuned!

Players’ Choice: Vote for January 2026’s best new game

Players’ Choice: Vote for January 2026’s best new game

Players’ Choice: Vote for January 2026’s best new game https://ift.tt/LKANWCO

Can you believe the first month of 2026 is already over? Some notable new releases in January included Arknights: Endfield, BrokenLore: Unfollow, and Cairn. Which game was your favorite?
 

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

Share of the Week: Speed

Share of the Week: Speed

Share of the Week: Speed https://ift.tt/BP1HJaQ

Last week, we asked you to speed things up and share your quickest moments using #PSshare #PSBlog. Here’s are this week’s highlights:

natazz1011 shares a moment zooming towards a planet in No Man’s Sky.

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call_me_xavii shares Atsu riding alongside a galloping group of horses in Ghost of Yōtei.

KeenEyeVP shares a BMW against a rainbow blur of a street in Gran Turismo 7.

FranTGP shares Aloy hooking herself to a flying Sunwing in Horizon Forbidden West.

parmindernangla shares a speeding Ford GT in Forza Horizon 5.

reins62831 shares a scurrying badger in Red Dead Redemption 2.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Rustic
SUBMIT BY: 11:59 PM PT on February 4, 2026 

Next week, we’re slowing things down to enjoy the simple life. Share rustic moments from the game of your choice using #PSshare #PSBlog for a chance to be featured.