Marathon launches September 23 on PS5, Steam, and Xbox Series X|S, gameplay revealed

Marathon launches September 23 on PS5, Steam, and Xbox Series X|S, gameplay revealed

Marathon launches September 23 on PS5, Steam, and Xbox Series X|S, gameplay revealed https://ift.tt/BQWt42s

What happened to the ghost colony on Tau Ceti IV and the infamous Marathon ship that started it all? Decades after the original Marathon trilogy, the Bungie development team is ready to dive back into the world of Tau Ceti IV in their upcoming team-based extraction shooter, Marathon. The game launches on PS5, Steam, and Xbox Series X|S on September 23.

Today we’ll be covering some of the highlights from the live Marathon Gameplay Reveal Showcase. For all the details, you can watch the livestream here.

Marathon launches September 23 on PS5, Steam, and Xbox Series X|S, gameplay revealed

A deadly competition

In Marathon, players work together in crews of three to scavenge the remnants of the lost colony on Tau Ceti IV. In their search for the powerful weapons and equipment left behind, they’ll face AI security forces, otherworldly threats, and rival Runner teams competing for loot.

Death is part of the journey—it’s a cutthroat world, and it’s not possible to survive every expedition. But every time you make it out alive, you get to keep everything you scavenged, which means you’ll grow in power and fill your vault across matches.

You’re only ever one run away from your next big score.

For your first look at gameplay, check out the Gameplay Reveal Trailer debuted in today’s livestream.
 

Marathon launches September 23 on PS5, Steam, and Xbox Series X|S, gameplay revealed

Enjoy your new shell

At the heart of Marathon are Runners.

Runners are cybernetic mercenaries who’ve given up their human form for biosynthetic shells. They’ve sacrificed a piece of their humanity for a slice of immortality that allows their consciousness to be transferred upon death.



In Marathon, you’ll choose from a roster of Runners with unique abilities, stats, and styles. While each Runner brings their own flare, they’re also a foundation for you to customize your playstyle. To do so, you’ll collect implants and other equipment during your runs that you can use to augment your Runner and dial them into how you want to play.

“For example, Glitch is all about agility, movement, and going fast. You can lean into this style harder by stacking implants and upgrades that reduce heat build-up and allow you to keep running, jumping, and sliding longer before having to cool down,” says Kevin Yanes, Senior Design Lead.

“There are also rare items that can really push the boundaries like Prestige Cores. Glitch has one that will upgrade her double jump to a triple jump, giving you a lot of maneuverability in the air.”

Combined with Bungie’s best-in-class gunplay and a wide range of weapons to loot, you can flex your Runner into multiple different playstyles.

Learn more about Runners (and more) in the new Gameplay Overview Trailer.

Marathon launches September 23 on PS5, Steam, and Xbox Series X|S, gameplay revealed

Returning to Tau Ceti

The original Marathon series released in the 1990s established a foundation for experiential storytelling that’s become a hallmark for Bungie games.

“The interweaving of narratives, events, and characters in the original trilogy delivered a world of discovery, wonder, and misdirection,” says Narrative Leader Jonathan Goff.

Players were challenged to engage with the stories they encountered on their own terms, either as passive observers or active investigators into computer terminal tidbits and other environmental clues.

“We’re embracing this approach to expand and explore what’s known about the worlds of Marathon through a new lens—the eyes of Runners, who are stepping into the world of Tau Ceti IV and Marathon to uncover the secrets hidden in the wake of the original trilogy’s events,” says Goff.

How and where Marathon overlaps, and sometimes clashes, with the original games is a story that’ll unfold over time. And just like those classic games, the truths, lies, and consequences of Tau Ceti’s mysteries will be placed in the hands of players to own, consider, and debate.

“At the end of the day, our goal with Marathon is not to tell a story, but to build worlds in which stories can and will unfold,” says Goff.

Experience the world of Tau Ceti for yourself in the cinematic short debuted as a final surprise in today’s showcase. Written and directed by the award-winning Alberto Mielgo, director of the “The Witness” and “Jibaro” in Love, Death & Robots.

Marathon launches September 23 on PS5, Steam, and Xbox Series X|S, gameplay revealed

Shape the future of Marathon

Bungie has been working with players and creators since early in Marathon’s development—the earliest Bungie has ever invited players into a game. Even before entering production, players were testing early prototypes and providing feedback that shaped the next builds.

Hearing player’s thoughts early and often has made Marathon better in ways big and small.

“When we first started playtesting, maps acted more like a persistent world,” says Game Director Joe Ziegler. “So you could drop in and out of the same map server instance multiple times. But we heard this made matches feel unfair and unpredictable, like someone could just be camping spawns forever, or the loot you were going for could’ve already been taken.”

“After hearing this feedback, we moved to the design we have today, where each match is a fresh start for everyone. This consistent starting point means you and your teammates can better strategize before each run, and then you can race enemy teams to fight for the loot you’re looking for,” says Ziegler.

With Marathon now revealed, it’s time to expand playtests so Bungie can continue development alongside players’ feedback.

“We’re beyond excited to invite more players into Marathon and to hear what they think,” says Ziegler. “Plus we have so much more to share in the weeks and months ahead. The journey is really just getting started.”

You can sign up for your chance to play in this month’s Closed Alpha Test by joining the community Discord.

Marathon launches September 23 on PS5, Steam, and Xbox Series X|S.

Indiana Jones and the Great Circle Comes to PS5 on April 17 with PS5 Pro enhancements

Indiana Jones and the Great Circle Comes to PS5 on April 17 with PS5 Pro enhancements

Indiana Jones and the Great Circle Comes to PS5 on April 17 with PS5 Pro enhancements https://ift.tt/dzM09VZ

Indiana Jones and the Great Circle is coming to PlayStation 5 consoles next week! Set between “Raiders of the Lost Ark” and “The Last Crusade”, Indiana Jones and The Great Circle is a first-person, single-player adventure that will take you all over the world, uncovering clues and solving an ancient mystery. Your journey will take you from the hallowed halls of the Vatican and the arid deserts of Egypt to the lush and sunken temples of Sukhothai and the frigid peaks of the Himalayas.

Indiana Jones and the Great Circle Comes to PS5 on April 17 with PS5 Pro enhancements

Indiana Jones and the Great Circle is set to launch on PlayStation 5 on April 17 (or up to 2 days early if you pre-order the Premium Edition), showcasing advanced features that leverage the console’s capabilities.

“We’re so excited to bring Indiana Jones and the Great Circle to PlayStation players,” says Production Director John Jennings. “Each platform introduces something unique to the experience, and we’ve worked hard to ensure our use of the PlayStation 5’s suite of features directly benefits you and the game. We look forward to hearing your Indy stories!”

DualSense controller features

Indiana Jones and the Great Circle throws you right into the action with the DualSense controller’s immersion-enhancing features, including haptic feedback and adaptive triggers. Whether you’re in combat, traversing through your environment with the help of your whip, or using tools like your camera and lighter, you’ll feel every action in the palms of your hands. 

Additionally, the lightbar is connected to game actions to give you visual feedback about Indy’s current status. For example, when you enter combat, the LED light around the touchpad will turn yellow, or pulse yellow if the NPCs are searching for you. If your health gets low, the light will pulse red until you heal up. Using a consumable to restore health like food or a bandage will turn the light green for a few seconds.

Performance enhancements

The game benefits from frictionless loading, selective installation that prioritizes your system language (other languages can be installed separately), and SSD optimization, ensuring a seamless experience with faster streaming and loading. The Great Circle also takes advantage of the PlayStation 5’s advanced CPU and GPU capabilities to achieve stable 60 FPS with high quality resolution. 

Visual and audio immersion

Indiana Jones and the Great Circle makes extensive use of the PlayStation 5’s ray-tracing capabilities both on the base model and the PlayStation 5 Pro console. The global illumination system allows for greater detail and quality as well as more realistic and dynamic lighting throughout the world. Audio immersion is enhanced by 3D audio and HD rumble during cinematic scenes and gameplay, letting you feel like you’re right in the scene as Indy himself.

Community Game Help

Need a little help progressing in the game? Who better to lend a hand than your fellow players. Indiana Jones and the Great Circle supports Community Game Help, allowing you to access tips from other players on specific game sections. Activities have been set up for all objectives in the game (including sub-steps in each mission), so you’ll never feel like you’re alone on your adventure.

Indiana Jones and the Great Circle Comes to PS5 on April 17 with PS5 Pro enhancements

PlayStation 5 Pro enhanced

Make your journey around the world even more striking with Indiana Jones and the Great Circle on PlayStation 5 Pro. The optimized console performance on the PS5 Pro ensures you achieve higher and more consistent frame rates, making every moment of your adventure unforgettable. Experience next-level realism and image clarity with native 4K resolution and advanced ray tracing. 

“Playing Indiana Jones and the Great Circle at a native 4K resolution really is the best way to appreciate the level of detail the team at MachineGames has poured into every corner of the world,” says Jennings. “You could spend hours just walking around the different environments admiring every little thing, from each artifact in Marshall College’s impressive collection to the verdant beauty of Sukhothai’s jungles.” 

Learn more about Community Game Help here.

LEGO Horizon Adventures soundtrack launches on streaming platforms today

LEGO Horizon Adventures soundtrack launches on streaming platforms today

LEGO Horizon Adventures soundtrack launches on streaming platforms today https://ift.tt/yvt9qbc

Whether you’re dancing as Aloy, Varl, Teersa or Erend through a post-post-apocalyptic world made of LEGO bricks, you need a soundtrack that can keep up. Today we’re celebrating the launch of the official LEGO Horizon Adventures soundtrack, a collection of tracks that reimagines Aloy’s journey in a whole new light. To kick things off, we’re debuting a special music video for post-post-apocalyptic dance party by mxmtoon, a synth-powered anthem that perfectly captures the game’s playful energy and mxmtoon’s passion for both music and gaming. 

LEGO Horizon Adventures soundtrack launches on streaming platforms today

Dancing through a LEGO World

For mxmtoon, the collaboration was personal, playful, and packed with nostalgia. “The very first moment that I started writing ‘post-post-apocalyptic dance party’, I was sitting in my grandma’s living room in Florida. I was just so excited to have the opportunity to write a song that felt inspired by a character that I’ve grown to love and it just felt really natural,” she says. Her love for both LEGO bricks and games, and the Horizon series helped guide the tone of the track from the very first note. “My inspiration behind creating and writing this song is definitely because I grew up loving and playing a bunch of the LEGO games, and I love music. It felt like the perfect opportunity to express both of those interests and loves into one project.” 

That blend of influences helped shape not only the sound of the track, but the storytelling within it, referencing nods related to the lore and unique setting of Horizon. “There were so many elements of the Horizon series that were incredibly influential to me when I was writing this song because you’re provided this really rich landscape of lore and world-building through the canvas of Horizon Zero Dawn which was a world I was really familiar with as a fan of the game. It was really fun to involve those pieces of lore and vocabulary into moments of the song, whether you’re talking about the Focus or you’re talking about the landscape of a post-post-apocalyptic world. So it felt really fun just to be like, naturally a nerd about the game and involve all the elements and bits that I loved learning about while I was playing into writing the song.” 

The whole process also stirred up a bit of nostalgia for mxmtoon. “It was like being 15 again, writing a piece of music that I was just excited to make, about something I wasn’t quite sure what it would be yet, but eventually turned into a project I’m so proud to be a part of.”

Diving deeper into the soundtrack

While mxmtoon brings the pop, the rest of the musical world of LEGO Horizon Adventures is shaped by composer Homay Schmitz, whose score strikes the perfect balance between adventurous and whimsical. “Right from the start the idea was to keep it light and upbeat rather than going too epic for most of it,” says Homay. “The game has such a playful and lighthearted charm to it, we wanted to reflect that in the overall tone‬ throughout the score. When you go through the game you have all these different environments that‬ change from folkier stomps and claps to slightly funky synth pop to something that has hints of a western‬ desert blues and over to orchestral metal but the through thread was always to keep it fun, bright and‬ adventurous or something you could potentially groove to.‬”

The game’s visual design also played a key role in shaping the sound. “The very first time I saw gameplay I thought how stunning and detailed everything looked,” Homay points out. “Especially the movement of each of the LEGO elements and the way the waterfall moves. It created a very specific style and there was such a‬ warmth and friendliness about it all.‬”

Working within the LEGO version of the Horizon universe meant embracing both its emotional roots and its reimagined, light-hearted tone. Homay explains: “‬Some themes from the original game were carried over to create a sense of familiarity and tie the two‬ worlds together. For example, ‘‬Aloy’s Theme’‬, written by Joris De Man, was a choice that made sense to keep for the main character, which is instantly recognisable and was peppered throughout the game. It just had to be infused with LEGO DNA to transform its beautifully haunting‬ quality into something more sprightly.‬”

That playful twist did not mean abandoning the essence of Horizon. Homay wove familiar motifs into the score in clever, unexpected ways. “One detail I personally found really exciting, though maybe more subtle, was having access to a few of the original game’s sound sources. These included a combination of tuned and untuned percussion put together by composers‬ The Flight‬, which we were able to incorporate into the new score. Having played‬ Horizon‬ and listened to its soundtrack, I recognised those sounds immediately. It felt really special to use‬ elements from such a beloved game in LEGO form—another way of bridging the two worlds.‬” Fans might have noticed one more Easter Egg while playing the game, says Homay: “‘In The Flood’ from Horizon Forbidden West was played back by a baby mobile as a lullaby‬ and appears in one of the cut scenes!”

Homay had to get creative while composing some of her favorite pieces on the soundtrack: “If I had to pick a couple it would be ‘Jewel Tones’ and ‘Melodies on the Mesa’. One of which made good use of Boomwhackers, which serve as percussion instruments and are basically tuned plastic tubes, and material wise, fits nicely into the LEGO world. I have also not worked with them before so that was a fun palette to explore!” 

Whether it’s Aloy soaring through a LEGO version of Mother’s Heart or battling a Sawtooth made of LEGO bricks, the music punctuates each moment with personality and punch. “Finding the right tone for the first combat cue was both enjoyable but maybe also slightly challenging‬,” Homay recalls. “I had to strike the right balance between fun and intensity to make it drive enough for the fight but without ever sounding too threatening or too dark in any way. Once that was established though, it set a‬ good marker for the other following combat cues to safely go to battle without it ever getting too intense or‬ unsettling.‬” Speaking of epic battle tracks, Homay mentions the cue she worked on with composer Harry Brokensha: “The orchestral rock metal mix for the final boss. There are a fair few different genres that can be found overall‬ in the game, which were all fun to work on but I really loved what Harry did with this track, which is‬ probably the most dramatic cue amongst them all but still has all the fun elements it needs in it!”‬

Homay looks back with fondness on the collaboration with the development teams and the response of the community. “‬From start to finish, it was an absolute delight to work with such an incredible team! We collaborated closely on the music and had regular catch-ups to discuss the LEGO‬ Horizon‬ world, its themes, and the‬ styles within it.” We are all super excited for the Horizon community to get to enjoy the soundtrack anywhere they go! 

The official LEGO Horizon Adventures soundtrack is now available on all major streaming platforms—so whether you’re reliving your favorite in-game moments or vibing out to ‘post-post-apocalyptic dance party’, there’s something here for every fan. Stream the full soundtrack here today!

(For Southeast Asia) The Last of Us Complete hits PS5 today

(For Southeast Asia) The Last of Us Complete hits PS5 today

(For Southeast Asia) The Last of Us Complete hits PS5 today https://ift.tt/yvt9qbc

Here at Naughty Dog, we have some exciting news to share with The Last of Us fans, whether you’ve been with us since its debut in 2013 or are just wanting to jump into the games now. We wanted to celebrate our studio, the series, and you, the fans, by making it easier than ever to experience this story.

We’re proud to introduce The Last of Us Complete.

Check out our announce trailer below:

(For Southeast Asia) The Last of Us Complete hits PS5 today

Available today on the PlayStation 5 console, The Last of Us Complete allows players to experience both The Last of Us Part I and The Last of Us Part II Remastered in one package. The Last of Us Complete makes it easier than ever to experience the full story on PS5, whether you’ve played both entries, just one, or have yet to immerse yourself in the world of Joel, Ellie, Abby, and all of our characters. 

The Last of Us Complete digital download is available now

The complete experiences of Part I and Part II Remastered are the definitive ways to play each of these games. Our team rebuilt The Last of Us Part I from the ground up specifically with PlayStation 5 in mind, offering full DualSense support, 3D audio, and more. The Last of Us Part II Remastered allows you to not only experience an enhanced edition of the sequel, but also dive behind-the-scenes with hours of commentary, and additions like Lost Levels, the roguelike No Return mode, Guitar Free Play, and more. 


From our entire studio, thank you so much for your incredible support for The Last of Us and Naughty Dog over the years. This is such an exciting moment for both the franchise and our teams. We are so humbled by your personal stories of what the series has meant to you, have marveled at your incredible Photo Mode shots, and inspired to keep pushing ourselves forward to create more stories and worlds you’ll love.

**3D Audio via built-in TV speakers or analogue/USB headphones.

An old foe returns with The Elder Scrolls Online’s new 2025 adventure

An old foe returns with The Elder Scrolls Online’s new 2025 adventure

An old foe returns with The Elder Scrolls Online’s new 2025 adventure https://ift.tt/yvt9qbc

During the recent 2025 ESO Direct livestream, The Elder Scrolls Online team unveiled an exciting year of adventures, stories, and improvements. This included the new 2025 Content Pass and Premium Edition, the Seasons of the Worm Cult zone and storyline, a unique kind of in-game event, and base-game additions. Want to know more? ESO’s Game Director Rich Lambert and Executive Producer Susan Kath are here to expand a little on what was revealed during the big show. 

An old foe returns with The Elder Scrolls Online’s new 2025 adventure

A sequel 10 years in the making

“For this year, we knew we wanted a story that celebrated 10 years of the game being live,” says Lambert. “We’ve always been interested in doing a sequel to the original launch game and figured this was the perfect opportunity. As we started in on the process, one piece of player feedback kept coming up—players wanted something different. So, we took that to heart this year.”

Because of this feedback, the Seasons of the Worm Cult continues ESO’s base game story and returns Tamriel original bad guys to the fore: the Order of the Black Worm. 

In addition to the returning foe and storyline, Seasons of the Worm Cult introduces Solstice, a new zone divided by an arcane barrier known as the Writhing Wall. The wall itself is the focus of a new in-game event in Q3/4, which will take place between Seasons of the Worm Cult Part 1 and 2 and open the way to the second half of the zone and the conclusion of the larger storyline.

​​

“This is a new server-wide event—the shattering of the Writhing Wall—that will see players’ collaborative actions determine the outcome of the conflict,” explains Kath. “Solstice and the wall are all part of the 2025 Content Pass, but if you don’t have access and still want to help in the war effort, there will be special activities that everyone can participate in from mainland Tamriel as well.”

Introducing 2025 Content Pass and 2025 Premium Edition

Also announced during the ESO Direct was the 2025 Content Pass and 2025 Premium Edition. For the first time in the game’s history, you can acquire an entire year of adventures in one. 

“We’ve talked recently about our plans to move away from the yearly Chapter release model, and this year is where we’ll start that evolution,” says Kath. “In the past, because of the lead time and resources necessary to create Chapters, it’s been difficult to allocate time to experimental updates, because we had to have every little detail planned far in advance.”

Now, the team has more flexibility to introduce emergent content such as the recent Cyrodiil Champions test, which saw players help the development team collect valuable PvP data and feedback on a unique Alliance War campaign. 

The 2025 Content Pass (and Premium Edition) includes a ton of adventures and challenges for you to discover, including Seasons of the Worm Cult Part 1 and 2 (zone and storyline), two dungeon packs, and access to the Writhing Wall event—everything coming in 2025 in one.

“Another benefit for players this year is that it means there’s always something exciting around the corner, rather than a big release in June that you can play through and then find you’re waiting a year for the next big release,” explains Kath. “With all that in mind, this year is a transition year for us, and you’ll see even more changes coming in 2026.”

Big base-game additions

In addition to all the new adventures, the Update 46 base-game patch introduces a host of free updates for all ESO players, including the powerful Subclassing system.

“Subclassing is something I’m very excited about,” says Lambert. “It gives you even more freedom and flexibility in how you play your character, without having to reroll a new one and lose all the time and progress you have put in over the years.”

A major shakeup to the way you manage your character builds, Subclassing allows you to replace two different class skill lines to create your ideal hybrid playstyle.

Arriving alongside Subclassing is the new Hero’s Return system—helping you get back into the game after a prolonged absence. 

“With all of these changes, we want to make it as easy as possible for past players to hop back in and check it all out, and that’s at the core of Hero’s Return, updating tutorials, and refreshing the early game zones,” says Kath. “We’re also looking to the ESO community for more insight and feedback into what they really want us to be working on next.”

Your pass for adventure 

Big changes are on the horizon for The Elder Scrolls Online, and the above are just some of the new adventures and changes coming in 2025. 

Don’t forget, you can purchase the 2025 Content Pass or Premium Edition right now on the PlayStation Store and get immediate access to the Fallen Banners dungeon pack, with the Seasons of the Worm Cult Part 1 arriving June 18 on PS5 and PS4—we’ll see you in Tamriel!

The Last of Us Complete hits PS5 today, physical Collector’s Edition coming July

The Last of Us Complete hits PS5 today, physical Collector’s Edition coming July

The Last of Us Complete hits PS5 today, physical Collector’s Edition coming July https://ift.tt/yvt9qbc

Here at Naughty Dog, we have some exciting news to share with The Last of Us fans, whether you’ve been with us since its debut in 2013 or are just wanting to jump into the games now. We wanted to celebrate our studio, the series, and you, the fans, by making it easier than ever to experience this story.

We’re proud to introduce The Last of Us Complete.

Check out our announce trailer below:

The Last of Us Complete hits PS5 today, physical Collector’s Edition coming July

Available today on the PlayStation 5 console, The Last of Us Complete allows players to experience both The Last of Us Part I and The Last of Us Part II Remastered in one package. The Last of Us Complete makes it easier than ever to experience the full story on PS5, whether you’ve played both entries, just one, or have yet to immerse yourself in the world of Joel, Ellie, Abby, and all of our characters.

The Last of Us Complete digital download is available now, but we’ve also created a special physical version. The Last of Us Complete: Collector’s Edition is also now available for pre-order exclusively at direct.playstation.com and will be available on July 10.*

The Last of Us Complete’s physical release is housed in a beautiful collector’s box featuring new artwork capturing the humanity at the heart of our story through a beautiful, intricate design. Included is a Steelbook Case with this artwork, which stores physical discs with new, minimal designs for both The Last of Us Part I and Part II Remastered.  

The complete experiences of Part I and Part II Remastered are the definitive ways to play each of these games. Our team rebuilt The Last of Us Part I from the ground up specifically with PlayStation 5 in mind, offering full DualSense support, 3D audio, and more. The Last of Us Part II Remastered allows you to not only experience an enhanced edition of the sequel, but also dive behind-the-scenes with hours of commentary, and additions like Lost Levels, the roguelike No Return mode, Guitar Free Play, and more. 

Additionally, we’re proud to include a set of lithographs from a host of talented artists. Our team hand-picked artists who we felt could offer beautiful takes on these characters that mean so much to both our studio and to all of you. They make for wonderful pieces to display, representing the heart, humanity, and beauty at the core of our series. 

From our entire studio, thank you so much for your incredible support for The Last of Us and Naughty Dog over the years. This is such an exciting moment for both the franchise and our teams. We are so humbled by your personal stories of what the series has meant to you, have marveled at your incredible Photo Mode shots, and inspired to keep pushing ourselves forward to create more stories and worlds you’ll love.

*direct.playstation.com purchase information: Starting April 10, 2025 at 10am PT in the U.S., and 6pm local time in the U.K and Portugal., 7pm France, Germany, Austria, Spain, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order The Last of Us Complete: Collector’s Edition exclusively through direct.playstation.com in limited quantities. When ordering directly from PlayStation, enjoy free launch day delivery for eligible pre-orders – visit direct.playstation.com for more details.

**3D Audio via built-in TV speakers or analogue/USB headphones.

Duskfade’s nostalgic take on action platforming is coming to PS5

Duskfade’s nostalgic take on action platforming is coming to PS5

Duskfade’s nostalgic take on action platforming is coming to PS5 https://ift.tt/yvt9qbc

Hi PlayStation players! I’m excited to introduce you to Duskfade, an all-new 3D action-platformer coming to PlayStation 5 in 2026.

Duskfade is a brand-new action-platformer that fuses the nostalgia of classic PlayStation titles like Jak and Daxter and the original Ratchet & Clank games, with modern gameplay and a deeply heartfelt story. You play as Zirian, a young workshop apprentice, as he embarks on an adventure to restore time itself to a world enshrouded by eternal night, discovering vibrant locations on a wondrous adventure set within a stunning clockpunk world.

The game is being developed by the talented team at Weird Beluga Studio, a group of passionate action-platformer fans who want Duskfade to rekindle that magical, timeless feeling of those classic, fan favorite titles. Check out the brand new trailer below – and welcome to the world of Duskfade.

Duskfade’s nostalgic take on action platforming is coming to PS5

A nostalgic yet fresh take on action-platforming 

Duskfade is the kind of project that really excites us here at Fireshine Games: it’s a heartfelt tribute to the golden age of 3D action-platformers, packed with tight, fluid gameplay, stunning world design, and a deeply emotional story that hits hard in all the right ways. 

Every movement, fight, and environment has been carefully crafted to feel tactile, electric, and full of momentum, whether rail-grinding through crystal caves or fending off clockwork foes. Players will jump, dash, grapple, and glide through gorgeous levels that rekindle the magic of classic action-platformers, and we can’t wait to bring this dream game to players around the world next year.

Here are some comments directly from the development team to help you get a better understanding of their vision for Duskfade:


“Our game takes inspiration from Jak and Daxter and Ratchet & Clank, with movement that has been designed to feel agile and fast. Flow is a core focus, and we want players to feel like Zirian is gliding through the world, chaining actions seamlessly and covering large distances without losing momentum.”

– Tomás Manzano Sobrido, Lead Programmer

“The combat in Duskfade takes cues from games like Ratchet & Clank and Kingdom Hearts, with additional mechanics inspired by contemporary action games, like a responsive dodge roll, layered in to add depth and keep the action feeling fresh and dynamic”

– Esteban Marin Illana, Game Designer

A story of loss, love, and moving forward 

Beneath the vibrant visuals and explosive combat lies something far more personal. Duskfade tells the story of siblings Zirian and Allira, who find themselves pulled into a mysterious reality shaped by memory, grief, and the echoes of their past. It’s a game about navigating loss – inspired by real-life experiences from the development team – and learning how to hold onto what matters while moving forward.


“Losing a loved one always leaves a deep wound, especially when they were your guide and role model. That’s what happened to me with the Ioss of my grandfather. However, it gave me the strength and the inspiration to write this story.”

– Ricardo Chorques Mesa, Narrative Designer

How a group of friends turned a passion into Duskfade 

Weird Beluga’s story started in 2019 when five university friends entered the PlayStation Talents competition with a passion project and walked away with awards for Best Game and Best Art. With the momentum and support that came from PlayStation Talents and Sony Interactive Entertainment Spain, they made a big decision: they dropped out of university, founded Weird Beluga Studio, and got to work. 

Just two years later, in 2021, they released their debut title, Clid the Snail on PS4 and PS5, a full-circle moment for a team that grew up playing on PS1, PS2, and PS3. That early backing from PlayStation didn’t just launch their first game, it helped shape their entire journey. 

Today, three of the team’s original five developers, Tomás Manzano Sobrido, Diego Redondo González, and Ricardo Chorques Mesa, are still driving the studio forward. We at Fireshine Games are thrilled to be partnering with them to bring Duskfade to life. 

Emotional resonance and representation in gaming 

With Duskfade, Weird Beluga is setting out to create something that goes beyond being a fun action-platformer. The game is also part of a growing wave of indie games that embrace emotional storytelling, personal themes, and inclusive perspectives.

Whether you’ve experienced grief yourself or simply want a game that connects on a deeper level, Duskfade hopes to offer something meaningful and universal to every player beneath its spectacle.


“We’re aiming for a striking contrast in our game: a colorful, innocent visual style inspired by classic games, paired with a deep, emotional narrative. Beneath the vibrant world lies a story that explores serious real-world themes, adding weight and meaning to the adventure.”

– Diego Redondo González, Lead Artist 

Duskfade is more than a passion project – it’s a heartfelt tribute to classic action-platformer favorites wrapped up in an emotional narrative. Stay tuned for more updates and a deeper look at what makes the game such a special journey soon, and we can’t wait for you to experience Duskfade for yourself when it launches on PS5 next year.