Gran Turismo 7 Update 1.59 available today

Gran Turismo 7 Update 1.59 available today

Gran Turismo 7 Update 1.59 available today https://ift.tt/szcRE12

Ready for more racing? This month’s free update from the Polyphony team comes with four new cars to rip around on your favorite GT7 circuits: the ’17 Ferrari 812 Superfast, ’01 Chevrolet Corvette Z06, ’12 Suzuki Carry KC, and ’21 Honda CR-V e:HEV EX Black Edition. In addition, three new events are coming to World Circuits and Sophy, the AI racing agent, has been expanded to support the Circuit de Barcelona-Catalunya Grand Prix Layout.

Update 1.59* for Gran Turismo 7 is available as of today Wednesday, May 14 at 11:00pm PDT / May 25 at 3:00pm JST / 8:00am CEST.

Gran Turismo 7 Update 1.59 available today

New cars

’01 Chevrolet Corvette Z06 (C5)

(Can be purchased from Brand Central / Used Cars)

The peak of the 5th gen Corvette line-up revives the classic Z06 moniker.

In 1999, a hardtop model was added to the Chevrolet Corvette C5 lineup. Though it removed the detachable roof and rear hatch from the coupé, this model utilises the increased rigidity from the new design to improve driving performance. Its dedication to performance is further evident from the fact that selecting the hardtop model included an automatic upgrade to the Z51 handling package and manual transmission.

What’s more is that even with all these features, it was still cheaper than the standard coupé model. It’s no wonder that enthusiast drivers flocked to it despite its somewhat niche appeal.

From 2001, the hardtop Corvette was equipped with a 384.6 BHP LS6 engine, an improved version of the LS1, and was renamed the Z06. The Z06 name was taken from a race package option code that had existed for the C2 Corvette. It featured a full titanium exhaust which is very unusual for a production car, along with reinforced suspension components with a specially tuned wheel alignment, and was only available with a manual transmission.

However, in exchange for this wealth of equipment, there was a significant increase in the price. This made it the most expensive model yet, exceeding even the price of the convertible, which made it less obtainable to the users who had previously been attracted by its sturdy hardtop body and spartan equipment.

Even so, further improvements were made to the Z06, with the maximum output increased to 405.3 BHP in 2002. Achieving over 394.5 BHP in a small block engine was an unprecedented feat, making it one of the fastest mass-production cars in the world.

’17 Ferrari 812 Superfast

(Can be purchased from Brand Central)

Adopting the classic V12 FR layout, this Ferrari achieves blinding speed while retaining usability.

The 812 Superfast was released in 2017 as a successor to Ferrari’s historic tradition of front-engined 12-cylinder models. The 812 name itself refers to the engine’s power and layout, being ‘800 PS, 12 cylinders,’ while the Superfast moniker was carried over from the legendary ‘500 Superfast’ itself produced in 1964.

The body styling was conceived by Ferrari’s own Styling Centre. With a long nose and short deck, the body proportions are typical of a 12-cylinder front-midship layout, however the refined aerodynamics and details give it the elegant aura of modern Ferrari design.

The 788 BHP and 718 Nm (73.3 kgfm) produced by the naturally aspirated 6.5L V12 unit are routed to the rear tyres through a 7-speed DCT transaxle. The car is also notable for being the first Ferrari model to incorporate an electric power steering unit.

Additionally, the running gear features an evolved version of the 4-wheel steering setup found on the previous F12berlinetta model, dubbed the ‘Virtual Short Wheelbase 2.0’ system. The prime benefit of this system is it allows the nose to turn in sharply on even the tightest corners, despite the relatively long 2,720 mm wheelbase.

With trunk space behind the seats and a spacious cargo area in the rear end, the 812 Superfast may be the perfect supercar for grand touring.

’21 Honda CR-V e:HEV EX・Black Edition 

(Can be purchased from Brand Central)

The 5th generation model of this popular SUV is the first to feature a hybrid system.

In the 1990s, Honda set their sights on creating cars for leisure activities, dubbing the category ‘Creative Movers’. The first such model was Odyssey which released to widespread commercial success in 1994, and was followed in ’95 by a high ground clearance SUV model. This was the first generation CR-V.

From then, the CR-V became a long-selling hit, especially in the North American market. Eventually reaching the model introduced here, the 2021 model which is based on the 5th generation CR-V originally introduced in 2016.

The model notable feature of the 5th generation is the introduction of a hybrid powerplant, the first ever in the series. This system combines a 2L Atkinson cycle engine with 2 electric motors, able to operate in both series or parallel. This highly efficient system also allows the petrol engine to provide power when cruising at high speeds. The availability of a 4-wheel drive option with this hybrid system further contributed to the CR-V’s popularity.

Aesthetically, many characteristics have been carried over from the previous generation model, but the body has been slightly enlarged to increase leg room for rear passengers, improving their comfort. Additionally, the car is also able to carry a large amount of luggage with over 1,100L of cargo space available just by folding down the back seats. The petrol model also featured a 3-row 7-seater layout.

The fifth generation CR-V is not only a refined SUV, it also features numerous driver assist systems like collision avoidance braking and adaptive cruise control. This makes it a perfect choice not only for leisure but for everyday driving as well.

’12 Suzuki Carry KC 

(Can be purchased from Brand Central)

A quintessential example of the ‘micro-truck’ trend that’s sweeping the globe.

Japan’s micro-car segment, known natively as ‘kei’ cars, has grown into an indispensable tool for everyday life. The kei segment of course features many passenger models, along with SUVs and sports cars too, but there are also a large number of commercial vans and trucks which support infrastructure. The Suzuki Carry is one such microtruck that reflects commercial kei cars as a whole.

The Carry has a long history behind it, which stretches back to its birth in 1961. The 10th generation model was introduced as a full model change in 1999 in order to meet changes to the kei car certification standard introduced in 1998. The model introduced here is the 2012 model, the final model of the 10th generation following several other facelift models.

The body has been enlarged over the previous generation, now measuring 3,395 mm long and 1,475 mm wide. The engine is located under the feet of the occupants in a semi-cabover configuration, and has a displacement of only 658 cc though the initial line-up did also feature turbocharged models.

The Carry is available in a number of different model grades to fit purpose and price, but the KC is the most luxurious, featuring power steering and air conditioning as standard equipment. Along with a rear-wheel drive layout, it was also available with four-wheel drive allowing it to perform to its fullest even in the snow or on uneven mountain roads.

The kei truck’s adorable aesthetics and excellent usability have also earned it attention from overseas. Preowned Carrys have found themselves to be popular for agriculture and farming in the U.S. where right-hand drive models are automatically qualified road-worthy 25 years after their initial release. A small body housing enormous potential, the Carry is yet another example of a uniquely Japanese car finding worldwide appeal.

World Circuits (New Events)

The following new events have been added to ‘World Circuits’:

  • Lightweight K-Cup: Eiger Nordwand
  • American Clubman Cup 700: Autódromo de Interlagos
  • Ferrari Circuit Challenge: Deep Forest Raceway
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Gran Turismo Sophy

The next-generation racing AI agent, ‘Gran Turismo Sophy’ is now available on the following courses. Look for the Sophy icon in ‘Quick Race’ and ‘Custom Race’ on each track to test your skills against Sophy Circuit de Barcelona-Catalunya Grand Prix Layout.

Scapes

‘Shooting the perfect square’ has been added as a featured Curation in Scapes, enabling square-photos with geometric backgrounds for social media.

*Internet connection and Gran Turismo 7 game required for update.

FBC: Firebreak – hands-on report

FBC: Firebreak – hands-on report

FBC: Firebreak – hands-on report https://ift.tt/MOWfpL5

“What. Is. THAT?”

At Remedy HQ, me and two other writers getting a first hands-on with the forthcoming FBC: Firebreak have hit a problem. Namely, a strange, ever-changing black-grey mass, aimlessly and unnervingly stuttering around the Quarry we’re currently exploring. We have no idea what it is until we get close enough to recognize it—an Astral Spike from Firebreak’s ‘prequel,’ Control. But by then, it’s too late. Our screams that soon follow confirm it’s still just as deadly as ever.

It’s not the only surprise I encountered in my extensive playthrough of the already slick and utterly engaging first-person squad-based shooter, launching June 17 on PlayStation 5. Here’s what I discovered from a fair few rounds of firefighting a paranatural invasion in the Oldest House.

Live as a team or die alone repeatedly

The focus on creating a team of three for the game’s player vs. environment (PvE) set-up is to hone in on the three classes of the game, known as Crisis Kits. I plumped for the Jump Kit, which specializes in crowd control and power management, while my two teammates went for the Fix Kit (a repair and tech expert) and Splash Kit (a water dealer and status support for other players).

These Kits are designed to complement and collaborate in tasks and attacks, so trying to be a maverick only leads to death, likely yours. Communication is absolutely essential – especially as it’s easy to get caught in friendly fire – and taking full advantage of the Kits’ tools is the only way to survive the endless supply of rampaging hordes. And given that you possess a limited number of respawns between your team, reviving each other on the field is the best way to stay in the game, not always easy when dozens of Hiss beasties surround you.

Crafting the perfect loadout

In addition to the expected rifles, shotguns, and pistols, each Kit consists of three types of equipment: a tool, augment, and item. My Jump Kit’s initial loadout features an Electro-Kinetic Charge Impactor tool for shocking enemies, powering up generators, and even jumping long distances, and a BOOMbox item that distracts enemies once it’s charged.

The systemic subtleties of each Kit’s equipment is where the teamwork comes into play. My Splash Kit comrade-in-arms uses his Crank-Operated Fluidic Ejector tool to wet the beasts, which maximizes my electrocution attack on them. At the same time, our Fix Kit buddy utilizes his Swivel Turret item that automatically tracks and unleashes a volley of rounds at any stragglers.

Like the best co-op shooters, FBC: Firebreak encourages you to improvise under increasingly difficult odds, while not being afraid of the hilarity that comes with the chaos. There’s a mischievous glee from the Remedy staff when they unlock our Kits’ augments, and I soon see why. Once charged, my augment – named the AI19 Garden Gnome – fired out an unassuming gnome that unleashed a massive electrical storm that was far too close to my entire team and got us all electrocuted. My bad.

Playing with piggy banks and paper

Of course, it’s not all just fighting (or accidentally maiming your teammates) with things like the enemy igniting AI44 Teapot or the incredibly significant damage of the ‘break on contact but reforming’ AI16 Piggy Bank. FBC’s director and Control’s protagonist, Jesse Faden, has given you specific tasks to ensure the invasion of Hiss is contained.

In this build of the game, I have access to three of the five Jobs that will be present at launch. Hot Fix challenges you to repair a number of heat fans and ultimately reseal the Maintenance Sector’s paranatural Furnace. Paper Chase requires the destruction of a set number of sticky notes, as well as surviving the shuffling sticky note monsters. Ground Control drops you into Black Rock Quarry to kill Astral Leeches in order to uncover irradiated pearls that need to be collected into a shuttle and launched into orbit.

Each well-designed level offers opportunities to use the Kits’ different abilities, such as the Fix Kit’s wrench providing quick repairs to broken fans that lets you sidestep the button matching sub-game other Kits might need to perform, or the Splash Kit’s Humidifier spraying healing water to wash off radiation.

But the Jobs also bring their fair share of downright terrifying moments, such as the confrontation with the literally giant sticky note boss monster, Sticky Ricky, which requires you to power up surrounding generators before you can hurt it. Or the aforementioned nightmare-inducing Astral Spikes that haunt the Quarry.

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Customization and corruption keep you guessing

With its satisfying gunplay and smooth controls that feel at home on the DualSense wireless controller, there’s a lot to look forward to with FBC: Firebreak. Plenty of extra tantalizing elements will be expanded for launch, too, such as the many unlockable customizable gears and cosmetics for weapons, equipment, armor, or level unlock perks, such as the chance for electrified bullets or the ability to shake off radiation or fire by jumping up and down.

There’s even a Corruption Level modifier that introduces Corrupted Items that cause additional hazards, such as low gravity or—the horrifying one I encountered, which led to many deaths—super fast enemies. It’s all designed to make the most of movement and character status-based systems, creating unpredictable results that set up FBC: Firebreak to be a compelling and ever-evolving experience.

The doors to the Oldest House reopen when FBC: Firebreak shoots onto PS5 on June 17, with day one availability for PlayStation Plus Extra and Premium members as part of PlayStation Plus Game Catalog. And for anyone who still has any doubts, don’t worry – Remedy has this all under Control.

Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed https://ift.tt/aUj5TDG

Helldivers, get to your Super Destroyers! In a surprise turn of events that even our top researchers couldn’t predict, the Illuminate have finally revealed their intentions, emerging from the Meridian singularity, and setting a course for Super Earth.

It’s now more important than ever that we band together and stop this salvo from destroying our liberty.

Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

New enemies

The Illuminate threat has grown, unleashing new terrors on our citizens across the galaxy. Reports indicate the Illuminate have deployed larger, more powerful enemies within their fleet, among them are the Stingray: jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs. Another new foe is the Crescent Overseer, which has the ability to lay barrages on Helldivers in cover.

But perhaps most terrifying are the reports of a failed Illuminate experiment called the Fleshmob: a Frankenstein’s monster of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.

There have been sightings of other, even larger ships, though details remain unclear on their abilities. But we can’t underestimate the squids, divers, and that’s why we’re assembling our best and brightest to push them back into oblivion where they belong.

We have to gather all our resources to face this incursion and, fortunately, Super Earth’s R&D department has unlocked some powerful tools for our Helldivers, in the hopes that they will help crush the onslaught of Illuminate invaders.

Customize your loadout

Helldivers are being given access to a robust new weapon customization feature for the bulk of our primary weapon offerings. Most primary weapons now have levels that are achievable by completing missions, which then in turn unlock new attachments obtainable through Requisition. In addition to attachments, players can also unlock patterns for their weapons.

Whether it’s tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting under-barrel attachments for the handling you want, you’re in command of how your weaponry performs on the battlefield. This level of individual attunement is sure to make your favorite primary best in its class.

Old Warbonds, new patterns

We have unlocked and deployed a stash of patterns for the FRV themed on our Viper Commandos, Freedom’s Flame, Chemical Agents, and Truth Enforcers Warbonds. These will help your squad stand out to aid in battlefield coordination and collaboration. This backlog of patterns will unlock for Helldivers on May 15, with the launch of the Masters of Ceremony Warbond!

Expanded Surplus

The Superstore is also getting an emergency expansion to boost your arsenals for the fight. No more waiting for items to come back into rotation–now the items you want are always available, ready to stock your ship and armor your Helldivers with items you might have missed the first time around.

This is the moment of truth, Helldivers. Everyone to the front lines and fight for our right to spread Managed Democracy!

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

Share of the Week: Days Gone Remastered – Deacon

Share of the Week: Days Gone Remastered – Deacon

Share of the Week: Days Gone Remastered – Deacon https://ift.tt/YzgCWpM

Last week, we asked you to share portraits of Deacon St. John from Days Gone Remastered using #PSshare #PSBlog. Here are this week’s highlights:

Evo_Pixel shares Deacon standing holding a shotgun

MdeavorVP shares a side profile of Deacon with a red light flare

blackcatvp Deacon seated on his motorcycle

robsbakk shares Deacon wielding a shotgun in the rain

calisarah1998 shares a shadowy portrait of Deacon and a bear

TheNotoriousGKE shares a hyper closeup of Deacon at the lookout with Boozer

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Days Gone Remastered – Landscapes
SUBMIT BY: 11:59 PM PT on May 14, 2025 

Next week, we’re taking in the sights of Days Gone Remastered. Share broken down and nature-filled landscapes using #PSshare #PSBlog for a chance to be featured.

Death Stranding 2: On the Beach hands-on report

Death Stranding 2: On the Beach hands-on report

Death Stranding 2: On the Beach hands-on report https://ift.tt/lzqXuaY

Death Stranding 2: On the Beach, the highly anticipated sequel to the genre-defying open-world adventure, launches on June 26 on PlayStation 5, with 48-hour Early Access available for select editions. I recently had the chance to go hands-on with the first 30 hours of the game. 

Sam’s next journey takes him from Mexico to Australia

Death Stranding 2: On the Beach is set 11 months after the previous game. Sam Bridges, now living a quiet life with his BB (bridge baby) Lou, finds himself in Mexico following a request from Fragile. In Mexico, Sam gets caught up in an incident that eventually brings him to Australia. There he must take on the herculean task of traversing across the continent to, once again, re-connect a fractured society. 

Fast-paced story and gameplay

One point that stood out to me during the game’s hands-on, was its fast-paced narrative and gameplay. The story in the first Death Stranding took things slowly in order to set the scene and carefully lay out the state of the world to the player. However, Death Stranding 2: On the Beach’s story unfolds at a faster pace, and you’ll get access to new equipment and structures much earlier in the game as well.

New players can catch up on the story of the previous game via ‘Death Stranding Recap’ from the title menu and look up game terminology from the in-game ‘Corpus’ feature.

Enhanced visuals coupled with a standout soundtrack

Death Stranding 2: On the Beach takes full advantage of PS5’s capabilities to deliver stunning graphics. The depiction of nature is especially striking — right from the opening scene set in Mexico, where you walk along a rugged desert ridge, I was blown away by the realism. The rocky ground and billowing dust at Sam’s feet are rendered with such precision that the harshness of the terrain truly comes through. The game depicts the diverse Australian nature and wildlife in vivid detail, including an animal sanctuary with lush vegetation that is home to animals like kangaroos, koalas and wallabies. There’s also an option to switch to an ‘aerial camera’ that captures Sam from an elevated bird’s-eye view, which allows you to take in the vastness of the environment as you slowly make your way across the terrain. The game’s soundtrack is also outstanding, and I was moved every time the beautiful music played when I reached a new delivery point.

Increased freedom and strategic opportunities

This game gives the player more choice and freedom in terms of strategy and decision-making. 

One reason for this is the wide variety of equipment and structures that are available early on, a list that will continue to grow as the game progresses. This is the same for methods of transportation, as an array of infrastructure, motorcycles, and trucks will become available relatively early in the game. In terms of combat, there are many bola guns and firearms to choose from, but if combat is not your forte, you can assemble transportation devices to strategically avoid the danger zones. You can also use smoke grenades to avoid combat as much as possible while navigating through dangerous territories. 

Players can also leverage the newly implemented day/night cycle to their advantage. During the day, the terrain and enemies are more visible, but it is also easier for threats to locate you. On the other hand, enemies are less likely to spot you at night and it is easier to sneak around, but you also must proceed with caution since there’s less visibility.

Responding and adapting to spontaneous natural hazards

Players must also be prepared for various natural hazards triggered by the environment. When an earthquake occurs, you may lose your balance due to strong tremors and falling rocks. If you are planning to trudge through rough terrain in the mountains, it would be a good idea to reduce your load in case of earthquakes. You’ll also need to steer clear of flooded rivers when there’s heavy rain. When I encountered a wildfire during my playthrough, I extinguished it by spraying tar with my ‘tar cannon,’ a new piece of equipment available in the game. 

Individual playstyle impacts Sam’s stats

In the previous game, Sam’s stats improved depending on his Porter Grade, but Death Stranding 2: On the Beach features 12 new ‘proficiency’ levels. 

Similar to how you can upgrade your weapon proficiency by using them more often during combat, your playstyle will directly impact Sam’s stats and abilities. For example, if you spend more time travelling through rough terrain with unstable footholds, Sam’s ability to traverse rough terrain will improve faster. Every players’ stats will be different depending on the choices they make. My Sam was more proficient at fistfights since my combat was focused on melee. 

Customize Sam’s traits with APAS Enhancement

Another component that modifies Sam’s abilities is the new Automated Porter Assistant System Enhancement. By consuming ‘memories’ acquired during the game, you can enhance four different traits: porter, combat, stealth, and servicemanship. The number of memories you can pick up are limited, so it’s up to you to decide which traits you want to acquire and upgrade.  

New enemies, new weapons, and even more compelling combat

Death Stranding 2: On the Beach introduces a new type of BT called the ‘watcher,’ which detects and attacks Sam through sight. There are also several new human antagonists, including a group called ‘Armed Survivalists,’ who assault with lethal firearms.

To take on these formidable threats, you can utilize a variety of new weapons that have been added to the game. Electrified poles that were the MULE’s weapon of choice in the previous game, can be used to strike or be thrown in this game to electrocute vehicles and enemies. In addition, various holographic grenades can be leveraged to avoid combat. A BT holographic grenade projects a hologram of a BT when activated, causing human enemies to flee. The robust selection of firearms allows for exhilarating combat, but many of these weapons are also ideal for stealth and ambush.

Death Stranding 2: On the Beach is a clear evolution from its predecessor and offers players plenty of freedom and choice. Prepare to face otherworldly enemies and obstacles to save humanity from extinction on June 26 on PS5. Players who purchase the Collector’s Edition or Digital Deluxe Edition can start their journey early with 48-hour Early Access, and pre-order bonuses are available across all editions.

Read a new interview with Hideo Kojima here , and see the reveal of the Death Stranding 2: On The Beach Limited Edition DualSense Controller here .