Hey, everybody! Sid and Tim are back this week to discuss the foundation System Shock 2 laid for gaming generations to come, recap what the team saw at Summer Game Fest 2025, and their latest gaming adventures.
Stuff We Talked About
Next week’s release highlights:
Ruffy And The Riverside | PS5
System Shock 2: 25th Anniversary Remaster | PS5, PS4
Black Desert | PS5
Death Stranding 2: On The Beach | PS5
PS Store Promo: Mid-Year Deals — Save up to 70% on select titles, now until July 2
Ghost of Yōtei — Sucker Punch explores Hokkaido to learn ancient foraging skills and more
Climate Station — a new experience for PS5 and PS VR2 that transforms decades of climate science into an interactive story.
The Cast
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Sid Shuman – Senior Director of Content Communications, SIE
Thanks to Dormilón for our rad theme song and show music.
[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]
Last week, we you to dive in and share moments swimming from the game of your choice using #PSshare #PSBlog. Here are this week’s highlights:
Couch_Gamer2k23shares Nathan scuba diving in Uncharted 4: A Thief’s End
jobolts_shares Ellie swimming in the Savage Starlight skin in The Last of Us Part II.
call_me_xaviishares Sam floating through a stream of tar in Death Stranding.
calisarah1998shares Naoe leaping off a tree into a lake in Assassin’s Creed Shadows
xenobitzshares a hunter wearing a Palico helmet underwater in Monster Hunter Wilds.
vg_rynoshares Aloy peeking her head above water in Horizon Forbidden West.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?
THEME: Maximalism
SUBMIT BY: 11:59 PM PT on June 25, 2025
Next week, push everything to the max. Share crowded, busy, visually over-the-top moments of maximalism from the game of your choice using #PSshare #PSBlog for a chance to be featured.
Sharpen your blade, Undead Citadel arrives June 26 on PS VR2 https://ift.tt/KHAkC6u
Hey Slayers – the wait is almost over! After a long journey, Undead Citadel is finally making its way to PS VR2 on June 26.
This game has been a long-time passion project for us. We set out to make something that really feels like you’re in the middle of a gritty, undead-infested world — where every swing, block, and stab actually matters. No button mashing, no floaty physics. Just you, your weapon, and whatever’s crawling towards you.
What is Undead Citadel?
At its core, it’s a first-person action game where you fight through a plague-ridden medieval world overrun by the undead. You’ll be fighting your way through a plague-ridden citadel using over 75 different weapons — from swords and axes to bows and even war hammers. You’ll also find four wild potions — slow down time, supercharge your strength, or freeze enemies in their tracks mid-charge. It’s chaotic in the best way.
The game features a full story campaign with handcrafted levels, puzzles, and lore to discover. We also included Horde Mode (endless waves, score chasing, chaos) and an Armory where you can test every weapon you’ve found in a sandbox environment.
Built for VR, optimized for PS VR2
We designed everything from the ground up for virtual reality. Combat is fully physics-based with 1:1 hand movement and almost zero delay — when you swing your arm, that’s exactly what happens in-game. Every impact has real weight, every parry matters, and every mistake has consequences.
PS VR2’s precise tracking and responsive haptics make a huge difference. Whether you’re dodging a sword, blocking with a shield, or nailing a headshot with your last arrow, it all feels smooth, immersive, and intense.
Undead Citadel will run at 90Hz, allowing players to experience more natural and responsive motion when turning or dodging. It makes the world feel more “real,” especially crucial when the player is physically interacting with enemies in intense melee encounters.
Not to mention, for players sensitive to VR, 90Hz is a sweet spot for comfort, providing smooth locomotion and rapid movements, which come in handy when playing the Horde Mode.
Why the PS VR2 Version hits different
Undead Citadel on PS VR2 takes full advantage of the hardware to make everything feel just a bit more real, in ways you might not even notice at first, but definitely feel.
The adaptive triggers add subtle resistance as you grip a weapon, like when sliding your hand along a sword’s handle or pushing buttons in menus. It’s a small detail, but it adds a tactical feel to your interactions, making a huge difference inside the game.
Then there’s headset haptics — for example, when you take damage, you’ll feel a quick pulse that adds a physical edge to the action. It’s not overdone, just enough to add a sense of presence. It’s one of those features you don’t realize you appreciate… until it’s not there.
Both of these features, adaptive triggers and headset haptics, are exclusive to the PS VR2 version, and we’re delighted with how they enhance immersion.
Get ready to face the Undead
We’ve put a tremendous amount of effort and care into this one, and we hope you’ll feel that when you play it. Thank you for all the support and patience along the way. We hope Undead Citadel gives you a combat experience unlike anything else in VR.
Wishlist now to face the Undead like never before. Undead Citadel will be available from June 26, 2025, for $29.99!
Honkai: Star Rail Version 3.4 arrives July 2 https://ift.tt/3SsRQU4
Dear Trailblazers, greetings from the Honkai: Star Rail development team. It’s been a while, we’ve truly missed you. Today, we bring you the latest news from Version 3.4, “For the Sun is Set to Die,” arriving officially on July 2. As the trailblazing expedition reaches its dramatic peak in Amphoreus, the Chrysos Heirs are pouring their last strength into securing one final, precious moment — so that you, the Trailblazer, and Phainon may deliver the last Coreflame to the Vortex of Genesis. Now, the path ahead has been revealed. Only one final step remains before Era Nova.
Let’s pick up where we left off — the fog shrouding Amphoreus’s skies gradually clears, revealing a cruel truth: this world is far more complex than it seems. As unveiled at the end of Version 3.3, the root of Amphoreus’s tragedy lies in an “Emperor’s Scepter” enduring to the present. However, the events that follow have transcended Amphoreus’s borders. The waves of “Era Nova” may sweep across the cosmic shores, and amidst this torrent, every choice the Trailblazer makes could determine the fate of the entire universe.
A new ally ignites the Galactic Trail
In the upcoming main storyline, the long-awaited Phainon will finally become a playable character and join the Trailblazer’s team. A native of Aedes Elysiae, he was one of the first Chrysos Heirs in Amphoreus to extend a hand of goodwill to the Trailblazer. Even in the darkest hours, he stood tall to shield others from harm. But behind his calm and gentle demeanor lies the weight of countless hopes and expectations. In Version 3.4, players will venture deep into Aedes Elysiae as the Trailblazer to uncover Phainon’s past — how he set foot on the Flame-Chase Journey, how he rose to become a warrior, and how those trials shaped who he is today.
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During combat, Phainon can accumulate “Coreflames” through various means. Once he reaches a certain number of “Coreflames,” he can unleash his Ultimate to transform and create a “Territory,” battling enemies in a powerful new form. His combat power greatly increases. While transformed, allies will be temporarily Departed, but their buff effects remain active. Upon transforming using “Coreflames,” Phainon unlocks new abilities, channeling the powers of the Creation, Calamity, and Foundation Titans. It’s worth mentioning that when Phainon is in the team, the team’s Technique Point cap increases. His Technique can instantly defeat normal enemies within a certain range without triggering combat. This will make exploring the map and adventuring across worlds much easier.
Fate/stay night [Unlimited Blade Works] collaboration event
Beyond Amphoreus, an extraordinary tale is about to unfold in Penacony. Recently, Trailblazer received a mysterious letter from Old Oti, head of the Alfalfa Family, an invitation to join a special entertainment program called “Sweet Dreams and the Holy Grail War.” This Holy Grail War will take place in Penacony, where seven invited participants will summon historical figures as Servants to fight alongside them. In addition to the Trailblazer, familiar names like Aventurine, Mr. Boothill, and Miss Robin will also appear as contestants. At the same time, three legendary Heroic Spirits will respond to the Holy Grail’s call: Saber, Archer, and Lancer. How will this dazzling and unpredictable “Sweet Dreams and the Holy Grail War” unfold? Who will form a contract with whom? The Trailblazer can uncover all these mysteries firsthand. The Honkai: Star Rail × Fate/stay night [Unlimited Blade Works] collab special story — Trailblaze Continuance “Sweet Dreams and the Holy Grail” and the event “Fate/stay night” will officially go live on July 11. Stay tuned!
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It is also worth noting that Saber will be joining as a playable character in this collaboration. Saber is a 5-star Wind-type character following the Path of Destruction. Her Ultimate, “Excalibur,” deals massive Wind DMG to all enemies and converts her Basic ATK into an enhanced Basic ATK that also targets all enemies. During combat, Saber can accumulate “Core Resonance” through her Technique, Basic ATKs, or when allies use their Ultimates. Once she accumulates enough, she will immediately gain an extra action. Using her Skill at this moment consumes all accumulated “Core Resonance,” increases the Skill’s damage, and instantly refills the Energy required for her Ultimate.
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At the same time, Archer will also be available as a playable character to assist players in battling powerful enemies during the Holy Grail War and the subsequent cosmic adventures. Archer is a Quantum-type character following the Path of the Hunt, skilled at dealing sustained single-target damage through repeated Skill use. When his Skill is activated and he enters the “Circuit Connection” state, casting the Skill will not end his turn. He can continue to use it until all Skill Points are depleted. With each additional cast, the damage increases accordingly. Upon using his Ultimate, Archer will recite the classic chant to activate “Unlimited Blade Works,” unleashing a powerful strike against a single enemy and gaining Special Charge. As the battle continues, whenever an ally attacks, Archer can consume this Charge to trigger a Follow-up ATK and restore 1 Skill Point for the team.
Starting from July 11, once the collaboration event begins and until the end of Version 3.6, Trailblazers who log in will be able to claim Archer, the limited 5-star collaboration character, for free. It’s worth mentioning here that the character and Light Cone collab banners will be available long-term after the event starts.
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Character re-run, existing characters enhancement, and system optimization
In the first half of Version 3.4, the limited 5-star characters Tribbie, Sunday, and Sparkle will make their return. In the second half, Firefly, Jingliu, and Blade will also re-run. Several popular existing characters — Silver Wolf, Blade, Kafka, and Jingliu — will get some serious enhancements. Some Eidolons of these characters will also tweaked to better match their revamped kits, making sure everything stays in sync. Notably, these four characters allow seamless switching between classic and enhanced modes, letting players choose their preferred battle style. Firefly’s new outfit, “Spring Missive,” will also launch soon.
And that’s not all. The long-awaited “skip dialogue” feature, which was previously announced, is finally going live in Version 3.4, letting players freely choose the pace of storytelling based on their own preferences. The much-loved minigame “Origami Bird” will make a strong comeback, adding a touch of lively fun to the update.
That wraps up our preview for Version 3.4. We hope it’s filled you with anticipation for the road ahead — and remember, this is only the tip of the iceberg. Even more surprises are already underway.
Climate Station launches today on PS5 and PS VR2 https://ift.tt/F1PiTY8
What if understanding climate change wasn’t a lecture – but a journey you could take yourself? We’re pleased to introduce Climate Station, a new experience that transforms decades of climate science into an interactive story.
Developed by Sony Interactive Entertainment, as part of our collaboration with the United Nations Playing for the Planet Alliance, Climate Station turns complex data into an immersive, interactive experience. Whether you’re a curious explorer, a data detective, or just looking for something totally unique to dive into, this free app available today on PS5 and PS VR2 is your gateway to understanding the forces shaping our world.
Harnessing the same tech innovations used in blockbuster games, Climate Station delivers a seamless, visually rich experience. On PS5, you’ll navigate a fully interactive globe, zooming into climate events and data layers with the DualSense controller. On PS VR2, the experience becomes even more immersive – reach out with your PS VR2 Sense controllers and manipulate the Earth itself.
You’ll interact with real scientific data, explore climate scenarios, and uncover the stories behind the numbers.
Climate Station kicks off with a guided tour. As you complete each section, new features unlock — opening up more ways to play, explore, and uncover the hidden stories behind the climate across four modes
Weather Year
Witness the breathtaking beauty of the Earth in motion. Weather Year is a visually striking timelapse of clouds and storms as the seasons progress, that feels like watching the planet from space. As the year unfolds, wildfires, tropical storms, floods, and droughts emerge across the globe, paired with human impact and cost data. But beyond the individual events, a deeper picture comes into view – clouds patterns, storm tracks, greenhouse gases, and shifting sea ice converge to show the Earth as a fragile, interconnected system.
Observations
Explore over a century of climate change using authoritative data from the Intergovernmental Panel on Climate Change (IPPC). An interactive globe reveals temperature shifts from 1901 to today, with glowing 3D pins marking change – red for warming, blue for cooling. Click any pin to unlock detailed records — from monthly figures to long-term trends, including your own region. You’ll also access vital global indicators – carbon dioxide (CO₂),ocean heat, sea level rise– giving you a direct view of the evidence behind today’s climate urgency.
Projections
In Projections, explore five possible pathways shaped by global emissions decisions — from rapid CO₂ reductions to unchecked emissions growth. Using IPCC-trusted models, you’ll see how temperature and impact trajectories diverge dramatically by 2100. Track escalating risks – extreme weather, droughts, floods, biodiversity loss, irreversible tipping points, and more. Track vital signs such as sea level, ocean heat, and ice mass under each scenario. Explore vivid milestone globes showing how different warming levels reshape ecosystems, habitats, species, and critical systems – making it clear how the choices we make today define the kind of future we’ll face tomorrow.
Explainer Library
Cut through the noise with 90 minutes of accessible, expert-led content. The Explainer Library demystifies the science behind climate change, from extreme weather mechanics to the models scientists use to understand the future. These videos break complex ideas into clear, compelling insights — making the subject easier to grasp than ever before.
Climate Station is an invitation to understand the complexities of climate change and raise awareness. We hope you’ll enjoy the experience and discover your own climate story.
For more information on Climate Station, please visit here.