PlayStation Plus Game Catalog for March: Warhammer 40,000: Space Marine 2, EA Sports Madden NFL 26, Persona 5 Royal, Blasphemous 2 and more

PlayStation Plus Game Catalog for March: Warhammer 40,000: Space Marine 2, EA Sports Madden NFL 26, Persona 5 Royal, Blasphemous 2 and more

PlayStation Plus Game Catalog for March: Warhammer 40,000: Space Marine 2, EA Sports Madden NFL 26, Persona 5 Royal, Blasphemous 2 and more https://ift.tt/JWkvCOe

This month, purge Tyranid swarms in Warhammer 40,000: Space Marine 2, run the show on the gridiron in EA Sports Madden NFL 26, slip back into stylish heists with Persona 5 Royal, or brave a nightmarish pilgrimage in Blasphemous 2. All these titles and more are available in March’s PlayStation Plus Game Catalog lineup*. And as announced in the latest State of Play, PlayStation Plus Premium welcomes classic arcade fighting in the form of Tekken Dark Resurrection. The full lineup will be available to play on March 17. 

 *Digital PS5 games available to stream from your library will vary over time, region, and country.

PlayStation Plus Extra and Premium | Game Catalog 

Warhammer 40,000: Space Marine 2 | PS5 

Purge the relentless Tyranid swarms as legendary Space Marine Titus in a spectacular new campaign. Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, from the creators of blockbuster co-op shooter World War Z. Hold at bay the horrors of the galaxy in epic battles on far-flung planets with your deadly abilities and devastating weaponry. Uncover dark secrets to drive back the everlasting night and prove your ultimate loyalty to humanity. Defend the Imperium as your own Space Marine in endlessly brutal and replayable PvE missions supporting up to three players. Pick from six classes, unlocking new skills and cosmetics as you progress. Wage eternal war on your enemies in ferocious 6v6 PvP matches and bring glory to your faction.

EA Sports Madden NFL 26 | PS5 

Step into the All-Madden legacy this season. Experience generational playmakers, unlock rewards, and celebrate football’s greatest coach. EA Sports Madden NFL 26 leverages a new AI-powered machine learning system trained on thousands of plays from nearly a decade of real NFL data to deliver more explosive gameplay – with new player-specific traits, authentic playstyles, and adaptive counters that match on-field tendencies and strategies of NFL quarterbacks and coaches. Burst upfield like Saquon with updated player movement to reflect the explosive athleticism only the NFL can deliver.

Persona 5 Royal | PS5, PS4 

Re-join the Phantom Thieves in a massively expanded and reworked version of the critically-lauded RPG. Expanding on the original 2017 release, Persona 5 Royal comes packed with new characters, confidants, story and locations, and a new grappling hook mechanic for stealthy access to never-before-seen areas. Explore Tokyo, unlock new Personas – demons from within the dream-like dungeons that will fight for you – customise your personal Thieves Den, discover a newly added story arc, cutscenes, alternate endings, and more. Persona 5 Royal retains its signature visual style, while award-nominated composer Shoji Meguro also returns with an all-new soundtrack. Wear the mask. Reveal your truth. 

Persona 5 Royal – Ultimate Edition | PS4 

Persona 5 Royal Ultimate Edition includes the game and the Persona 5 Royal DLC Pack, including the costume, battle, and persona DLC found in the Persona 5 Royal Kasumi Costume Bundle, as well as the Persona 5 Royal Battle Bundle, and the Persona 5 Royal Persona Bundle. Prepare for an all-new RPG experience in Persona 5 Royal based in the universe of the award-winning series. Don the mask of Joker and join the Phantom Thieves of Hearts. Break free from the chains of modern society and stage grand heists to infiltrate the minds of the corrupt and make them change their ways.

Blasphemous 2 | PS5, PS4 

The second scripture in the Blasphemous series portends the return of The Penitent One. Awakened in a strange new land, and displaced from his final resting place, The Penitent One is thrust back into the endless cycle of life, death, and resurrection, with no other option than to explore this perilous new world and uncover its long-forgotten secrets. Hordes of grotesque enemies stand in your way, awaiting final judgement by the brutal hand of the Penitent One, with titanic twisted bosses also lurking in the darkness, waiting for their chance to return you to the grave from whence you came. How you tackle the labyrinthian world remains at your discretion, there is no wrong turn to be made, only scores to settle.

Metal Eden | PS5 

Metal Eden is an adrenaline-rush sci-fi FPS. The advanced Hyper Unit Aska is sent on a suicide mission to rescue the citizens’ Cores from the vast monolithic city Moebius once a hopeful new home for humanity now turned into a deadly trap. Blast your way through the Internal Defence Corps in cybernetic warfare, confront the Engineers and uncover the mysteries of the project Eden. Dive into cybernetic warfare against the machine forces that protect the secrets of an artificial world. Fight a diverse roster of tough, agile mecha troops and elemental forces. 

Lord of the Rings: Return to Moria | PS5 

The Lord of the Rings: Return to Moria follows the Dwarves as they embark on a new adventure to reclaim their legendary home beneath the Misty Mountains. Summoned by Lord Gimli Lockbearer, players take control of a company of Dwarves tasked to reclaim the lost spoils from the Dwarven homeland of Moria, known as Khazad-dûm or Dwarrowdelf, in the depths below their very feet. Players will join forces to survive, craft, build and explore the iconic, sprawling mines. Courageous expeditioners will need to be vigilant as mysterious dangers await. Set in a procedurally generated Dwarven realm of Moria, no two adventures will be alike, and every expedition is traversable either solo or online with companions. 

Astroneer | PS5, PS4 

Reshape the ground under your feet as though it were made of clay. In Astroneer, players use their deform tool to dig, collect, shape and build anything they wish. Survive on and explore carefully crafted planets that can be entirely deformed and traversed. Our vast solar system includes 7 wondrous planets that players can travel between and explore every inch of, from the entire spherical surface, through treacherous layers of caves, all the way down to the mysterious core. Astroneer is better with friends. Group up with other players and work together to create massive industrial bases or to create fun games in the extensive creative sandbox.

PlayStation Plus Premium

Tekken Dark Resurrection | PS5, PS4 

The popular 3D fighting game Tekken 5 Dark Resurrection breaks out of the arcade with all new systems and features! Experience the captivating stories of Armor King and newcomers Lili and Dragunov, unique openings and endings for each character, and even an all-new opening CG movie. Story Battle, Quick Battle, Arcade Battle, and Practice: all the modes you’ve come to expect from the series are here. Fight your way to the top of the leaderboards in Tekken Dojo, deal big damage to strike it rich in Gold Rush, or kick back with your favorite characters in a nice round of Tekken Bowl. Whether you’re in the mood for a hardcore challenge or just some casual mini-games, the options are endless. The highly acclaimed character customization features from the previous game are also included, so use the fight money you earn to purchase items and show off your own unique style!

*PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day.

Gran Turismo 7 Free Update 1.68 available today

Gran Turismo 7 Free Update 1.68 available today

Gran Turismo 7 Free Update 1.68 available today https://ift.tt/hne408m

One of the most striking vehicle designs of the ‘90s, if not of all time, the ’91 Mazda RX-7 Type R and its overly complicated sequential twin-turbo system boosting a rotary engine joins the Gran Turismo 7 lineup. 

Joining the FD3S are a restomod ’69 Chevrolet Camaro Race-Mod pushing 657.8 BHP from its supercharged V8 and a ’21 Renault Captur S Edition TCe 140 crossover. 

March’s free update also brings four new events to World Circuit. 

Update 1.68 for Gran Turismo 7 is available beginning today, March 11 at 11:00pm PT / March 12 at 7:00am GMT / 3:00pm JST.* 

Gran Turismo 7 Free Update 1.68 available today

New Cars** 

’69 Chevrolet Camaro Race-Mod

*Can be purchased from Brand Central 

A restomod of the classic Trans-Am hero Camaro Z28. 

Introduced in 1966, the Camaro was Chevrolet’s answer to Ford’s Mustang. The high‑performance Z28 was developed to homologate the car for the SCCA Trans‑Am Series and debuted as a focused motorsports model. Power came from a high‑revving 302 cu in (4.9‑litre) V8, with no automatic transmission or air conditioning offered. Campaigned by teams such as Penske Racing, the Z28 went on to claim championship success in Trans‑Am, helping spark a new era of small‑displacement, high‑revving American V8s. 

Created by Gran Turismo, the Camaro 1969 Race‑Mod is a modern reinterpretation of that original Z28. It preserves the spirit of classic Trans‑Am racing through a low, aggressive stance, while incorporating elements of the contemporary restomod movement popularized at events like SEMA. Chrome trim has been removed and replaced with carbon‑black components, while a wide‑mouth front bumper, pronounced ducktail spoiler, and centre‑exit exhaust sharpen the exterior. 

Inside, the car adopts a stripped‑back race cockpit with a roll cage, Alcantara bucket seats, and a sequential shifter. Beneath the vintage‑inspired design, however, lies thoroughly modern performance: a supercharged V8 producing 657.8 bhp. The result is a modern Trans‑Am race car that honors tradition while embracing new technology. 

’91 Mazda ɛ̃fini RX-7 Type R (FD)  

*Can be purchased from Used Cars 

The debut model of the third‑generation RX‑7, a car engineered to be the ultimate sports car. 

The FD3S RX‑7 debuted in December 1991, marking a major evolution for Mazda’s rotary sports car. The “Savanna” name used by previous generations was dropped, and the model was rebadged as the ɛ̃fini RX‑7. Its design focused on lightweight construction, balance, and outright performance. 

To accommodate wider tyres, the FD3S featured a significantly wider body. Despite the increase in size, extensive use of aluminum for the bonnet, spare wheel, jack, and front and rear double‑wishbone suspension kept curb weight to an impressive 1,260 kg. This obsessive weight reduction became a defining trait of the car. 

Power came from an updated 13B rotary engine, now fitted with a sequential twin‑turbo system. Output rose to 251.5 bhp and 30.0 kgfm of torque, giving the lightweight Type S a power‑to‑weight ratio of just 4.97 kg per bhp. It became the fastest and most capable RX‑7 Mazda had ever produced, with enormous tuning potential. 

Over its lifespan, the FD3S saw continual refinement, including improvements to body rigidity, engine management, and ABS. The original Type I evolved through multiple revisions, culminating in the Type VI in 2000. Unable to meet increasingly strict environmental regulations, production ended with the RX‑7 Spirit R in August 2002, closing a 25‑year chapter in rotary sports car history. 

’21 Renault Captur S Edition TCe 140  

*Can be purchased from Brand Central 

An all‑rounder that blurs the boundaries of the compact SUV class. 

The Renault Captur is a compact crossover SUV first introduced in 2013, quickly gaining popularity for its urban‑friendly design and impressive versatility. The second‑generation model arrived in 2019, built on an updated platform that delivered improved driving dynamics, ride comfort, and overall refinement. From this generation onward, Renault’s distinctive C‑shaped lighting signature became a defining visual feature. 

Measuring 4.23 m in length, 1.8 m in width, and 1.58 m in height, the Captur strikes a careful balance between compact agility and SUV presence. A longer wheelbase enhances stability and interior space, while the folding rear seats allow flexible cargo configurations to suit daily life or longer journeys. 

Powertrain options vary by market and trim level, ranging from 1.0‑ and 1.3‑litre turbocharged petrol engines to diesel and hybrid variants. Notably, the Captur became Renault’s first plug‑in hybrid with the E‑TECH PHEV, drawing on hybrid expertise developed in Formula 1 to deliver smooth, quiet, and efficient performance through electric motor assistance. 

On the road, the Captur combines agile handling with a stable, comfortable ride. A high‑quality interior and modern infotainment system enhance comfort for both driver and passengers, while the elevated driving position makes maneuvering effortless. Equally suited to urban commutes and winding country roads, the Captur proves itself as a true jack‑of‑all‑trades that exceeds expectations of the compact SUV segment. 

World Circuits 

The following new events have been added to ‘World Circuits’: 

  • European Sunday Cup 400 – Dragon Trail – Gardens Reverse 
  • Japanese Clubman Cup 550 – Kyoto Driving Park – Yamagiwa Reverse 
  • American Clubman Cup 700 – Michelin Raceway Road Atlanta 
  • World Touring Car 800 – Circuit Gilles-Villeneuve 

*Internet connection required for update. 
**Credits (paid or via game progression) required to purchase vehicles.

Invincible Vs open beta runs April 9 to 12, Training Mode details revealed

Invincible Vs open beta runs April 9 to 12, Training Mode details revealed

Invincible Vs open beta runs April 9 to 12, Training Mode details revealed https://ift.tt/IkNC8X0

You’re about to experience more than a fraction of the power of Invincible’s characters. The upcoming Invincible Vs, a 3-on-3 tag-team fighting game based on Robert Kirkman’s comic series and the Amazon Prime adaptation of it, will hit PlayStation 5 on April 30. But before then, you can try the game with an open beta that’ll include 10 of its superpowered characters, running April 9 to 12.

Invincible Vs open beta runs April 9 to 12, Training Mode details revealed

Executive Producer Mike Willette sat down to tell us a little more about what players can expect in the beta, including its lineup of characters, and what it’s been like creating a fighting game from the Invincible source material.

PS Blog: What can players expect from the Invincible Vs beta? Will it include the story mode?

Mike Willette: Players can expect to see 10 characters. It’s going to be Invincible, Adam Eve, Omni-Man — with a special thing that they’ll find out about really, really soon that’s associated with Omni-Man — Thula, Robot, Monster Girl, Battle Beast, Rex Splosion, Bulletproof, and — very special — Allen the Alien.

Specifically, it’s going to be focused on online play, and ranked play. That’s because we know it’s going to be open to everybody, and so once you go through some placement matches, you’re going to start fighting against people that are closer to your rank. The goal is to, obviously, test things out, but also to get you grouped with people that are of like skill level.

We will have our training mode, which includes our tutorial and practice mode. And from practice mode, you can queue up into Ranked [mode]. You can either queue up there or just in our online settings. So you get to try out all the characters, you can go into practice and check everything out, and then go into ranked.

We will have our training mode, which includes our tutorial and practice mode. And from practice mode, you can queue up into Ranked [mode]. You can either queue up there or just in our online settings. So you get to try out all the characters, you can go into practice and check everything out, and then go into ranked.

Does Invincible Vs support any specific PS5 features or enhancements?

Yes, we’re working on high-resolution running on PlayStation 5. It is a goal for it being enhanced to support higher resolution while maintaining 60 frames per second.

Invincible features some really brutal battles in both the show and the comics. How did you go about treating that brutality and gore?

Something that Robert Kirkman is extremely good at is setting the table and the stakes that are involved. And you get to love these characters.

For us, it wasn’t about being a gore show, right? We don’t want to show you, like, ‘This is your spleen, and it’s attached to—.’ It wasn’t about getting into those details. It was really about showcasing the brutality of these people with powers during conflict, and this is the outcome of that conflict, and it’s brutal, and it’s damaging. It’s not just the gore that you see, but all of our costumes get torn. You get covered in blood. But when you’re super low on health, your idle changes, where you’re exhausted but still ready to fight.

So for us, it was expressing all of those things as often as we could, when it made the most sense, when it was authentic. We don’t stop the action for gore or violence. It’s part of the progression of the fight. We never want to take control away from a player whenever we can, and we want to make it part of the action, as if it was a scene in the show.

Can you talk about how you go about making Invincible Vs approachable for Invincible fans who might be new to fighting games?

You actually had the phrase there: approachable. To me, making a game approachable gets misconstrued with accessibility. We’re not trying to dumb down the game. We’re trying to make it easier for you to get into the game so you can fall in love with fighting games like we all have.

We looked at, like, what’s the fastest way to teach people combos and combo structure? And some of that was with the auto-combo [feature]. You’re not going to do as much damage, but it’s going to teach you some fundamental rules, of going from normal attacks into special attacks, and you can cancel special attacks into super moves, and from super moves, you can tag in your partner characters, and then you can rinse and repeat. And it starts building on top of itself, showing people the golden path of how combos work, and how easy it can be.

How do you make the game fun for both a newcomer audience and the rest of the fighting game community?

This is kind of like the second time we’ve taken this kind of approach. If you look back on what we did at Killer Instinct, we wanted to get rid of some of the hidden rules of combo flow.

It was really starting at something basic, a building block, and then adding building blocks on top of it, something that you can understand. So start here, then move to the next pattern, and then move to the pattern after them. So as long as you feel good doing the initial set of stuff, our theory is, and we’ve seen it happen, you’re like, ‘I was mashing buttons, but I did something really awesome. I want to learn more about awesome.’ It’s going to get you to that next thing.

So having combos that feel really good, even the auto ones, again, doesn’t have to do the most damage, but it feels good and does something flashy — it’s an important carrot to get you to do the next thing, and the next thing after that, right?

Quarter Up developed an original story for Invincible Vs, working with creator Robert Kirkman and Helen Leigh, the writer and co-executive producer of the Invincible series. What has that collaboration been like?

It’s interesting because Robert loves video games. He loves fighting games. So it’s not too hard to say, ‘Hey, within this structure, what kind of story do we want to tell?’ And it is really collaborative, because we get to say, ‘Hey, we have these ideas. How can we execute on these ideas and with these types of characters?’ And the writers will be like, ‘This is a way that we could bridge these gaps,’ or ‘These are very interesting premises.’

And for us, it was really selling the experience that you’re playing, like, a special episode of the show. It could potentially exist within the timeline, so just sit back and have fun.