Meet the Lovecraftian monstrosities of The Sinking City 2, out today on PS5

Meet the Lovecraftian monstrosities of The Sinking City 2, out today on PS5

Meet the Lovecraftian monstrosities of The Sinking City 2, out today on PS5 https://ift.tt/Y93WAP2

Hi everyone, my name is Evgeny Maloshenkov, and I’m responsible for creature design at Frogwares, the team behind The Sinking City 2.

When we started working on the sequel back in 2023, we knew we wanted to take the series in a new direction. The original The Sinking City was an open-world Lovecraftian detective adventure. But for the sequel, we went full force into semi-open-world survival horror, putting a much greater emphasis on combat, exploration, and survival, and of course, all still wrapped in that Lovecraft gloom.

Meet the Lovecraftian monstrosities of The Sinking City 2, out today on PS5

Investigation is still present, but now it’s an optional layer for players who want to dig deeper into Arkham’s mysteries. And those who do will be rewarded with useful knowledge, resources, shortcuts, and other useful rewards. The new stand-alone story – so you don’t need to know the original to enjoy this one-  takes place in Arkham after a mysterious flood engulfs the city. Eventually, with waters rising relentlessly, the population had to be evacuated, leaving behind only a handful of barely sane survivors and the Eldritch abominations that arrived with the flood.

So with combat playing such an important role in The Sinking City 2, we thought it would be fun to take a closer look at five of our favourite enemies and how they evolved from early concepts into the creatures you’ll encounter in the game.

Slither Worms and Abominations

The Slither are among the most common enemies you’ll encounter in Arkham, and they were one of the first creatures we defined for the game. From the beginning, we knew we didn’t want “just another zombie.” Instead, we imagined the Slither as worm-like deep-sea parasites, ranging from finger-sized creatures to worms as long as an arm. Individually, they are barely sentient, but when they gather into colonies, they form a hive mind capable of controlling human corpses in service of Yog-Sothoth.

One of our biggest design questions was: What does a corpse look like when it is being controlled by something that has never used a human body before?

The worms control the body indirectly, moving muscles themselves from the inside and so they do so with less than 100% precision. We tried to show that through animations and behaviour  shoulders become dislocated, and limbs move in awkward, erratic ways.

We also imagined the colony gradually “learning” how to operate its new body, resulting in tangled legs, overextended arms and strange little practice movements.

Those ideas became the foundation for the two stages of Slither infestation, with the creature’s appearance and behaviour changing as the colony grows stronger and more confident.

Stygian Harvester

It might be small and relatively fragile, but that doesn’t make it harmless. Stygian Harvesters are dangerous because of their speed, numbers and ability to surprise the player. They dodge attacks, set up ambushes, and retreat into hiding when threatened, waiting for the right moment to strike again.

The creature moves using long human arms ending in hands. This allows it to squeeze through tight spaces, cling to its surroundings and move in ways that feel distinctly wrong.

It prefers darkness, where it can remain hidden and turn the environment itself into part of the ambush.

Acheronian Juggernaut

The Acheronian Juggernaut returns from the original game, and for a very simple reason: we still love its design. The creature looks like multiple bodies have been fused into one enormous, grotesque mass. It has six arms, six legs, and a huge open maw stretching from its head down through its torso. It can even swallow an entire human body and hold it inside while it slowly decomposes.

The Acheronian is incredibly powerful and resilient, although its size makes it one of the slower enemies. Originally found in Oakmont, the largest Wylebeast in the city has now made its way to Arkham.

Because we were already so happy with its visual design, we kept the changes relatively minimal. Instead, we totally redesigned its behaviour and attacks, with this version much better suited for creating a formidable enemy that will make you sweat in combat.

Lethian Revenant

Originally known simply as the Lethian, the Lethian Revenant is a human that transforms into a humanoid Wylebeast.

The infection leaves the creature visibly diseased and unstable, but its most disturbing feature is its head. It splits open vertically, allowing the Revenant to spit blobs of bacterial fluid at the player from a distance.

Its behaviour reflects its physical condition. The Revenant appears to be in constant pain and avoids direct confrontation whenever possible, relying on ranged attacks and retreating behind cover.

For The Sinking City 2, we rebuilt the creature from scratch. Its model and textures were completely remade, while some animations from the original game were reused and expanded. We also reworked its wounds to create a much more fleshy appearance, with torn skin, exposed muscle, and dark pus oozing from its body.

Deep One Raider

No Lovecraftian game would be complete without Deep Ones! These ocean-dwelling creatures are humanoid in shape but distinctly fish-like in appearance. They can survive on land for extended periods and are biologically immortal, dying only through violence or accident.

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The Deep One Raider is a terrifying close-range opponent. It possesses immense physical strength and devastating claw attacks, but what makes it particularly unsettling is the way it moves. It can dodge in strange, inhuman ways, drop onto all fours and suddenly burst into a sprint before knocking its victim to the ground.

Welcome to the Flood

We’re so happy to say that The Sinking City 2 is out now on PlayStation 5! Getting here has been quite a journey. Making a game is difficult under normal circumstances, and doing it with a team in Ukraine while a war continues around us has presented challenges we could never have anticipated. There have been struggles along the way, but seeing the game finally in players’ hands makes us incredibly proud of what we’ve accomplished.

Thank you so much for reading, and we hope to see you in the flood!

Helldivers 2: A deep dive into the Illuminate Void

Helldivers 2: A deep dive into the Illuminate Void

Helldivers 2: A deep dive into the Illuminate Void https://ift.tt/EF5gArR

Helldivers, we have entered the unknown at last to face the unthinkable. Our elite peacekeepers are looking into the corruption and shining Liberty’s light onto the heart of darkness. The Gateway is constructed and we have crossed into the new frontier.

The Illuminate may have broken through but Super Earth will push back. Now is the time to mount the counteroffensive! You must work together to destroy their unnatural mutations in the name of Managed Democracy.

The Gateway is now open

During the ‘Census Thunder’ campaign, the Helldivers secured large reserves of Voteless tissue samples from the Void to aid in the study of this menace. Super Earth’s Ministry of Science determined a way into the Void by opening and stabilizing a wormhole on Rirga Bay using the research you helped secure: the Gateway is now open.

We’re sending our best, Helldivers. And that means you.

Liberate The Source Planet

Space inside the Void is strange, divers. There are no stars, no marvelous skies to behold from the planet’s surface. The planets pulled into the Void have been transformed, mutated, and reborn inside it.

These worlds hold Illuminate ruins and ancient technologies that you must document and destroy.

You must navigate these strange worlds and find the Source Planet, formerly known as Seasse, and liberate it. But beware: Seasse is a shade of its former glory, now consumed by the haunting flora from the Void, and filled with Illuminate horrors (the Wretch, the Crusher and the abominable lands in which they dwell)

Document the Corruption

Inside the Void, you have new objectives to complete on the planets, and–unlike previously more linear dives–you will have several randomized primary objectives for every operation. This brand new arrangement requires you to think fast and work together to dive and extract safely.

Document your discoveries inside the Void with the tactical video camera, destroying Illuminate structures, conducting reconnaissance missions, and more. Document their war crimes and end their foul corruption.

Extract the Squad

The Void is dangerous and time is of the essence: complete objectives and extract. To give your squad a fighting chance at making it back to the Destroyer, Helldivers will be able to unlock secondary extraction zones on the Void planets.

You won’t be facing these new challenges alone. Push forward with the help of SEAF support squads to unravel the secrets of the Void. Reveal the hidden truths, uncover the source of the anomaly… and put Freedom’s foot clean through its face.

The fight for a safer tomorrow begins today.

The latest update, Devoid of Liberty***, is live now. Take back the galaxy, divers–give these squids hell.

***Gameplay requires internet access and paid-for subscription on console (sold separately).

Phantom Blade Zero State of Play dives deep into combat and the Wulin world 

Phantom Blade Zero State of Play dives deep into combat and the Wulin world 

Phantom Blade Zero State of Play dives deep into combat and the Wulin world  https://ift.tt/m3nINiW

Phantom Blade Zero is set to release on October 29*. In our deep dive gameplay State of Play episode, we share more about the world of Phantom Blade Zero, its gameplay systems, and the involvement of kung fu legend Donnie Yen.

Phantom Blade Zero State of Play dives deep into combat and the Wulin world 

We’ve kept some of our deeper gameplay systems under wraps until now, and today’s State of Play offers a closer look at how you can shape your combat setup and express your own style of play in our dark wuxia action game. We’ve been looking forward to sharing more of the Wulin and Donnie Yen’s involvement in the game, and we hope you’re as excited as we are!

The Wulin world and combat options

The Wulin, our dark wuxia world, is a place rife with conflict and intrigue, where our protagonist, Soul, will encounter citizens in need along his journey. Interacting with them and completing some of the side quests might even open up new story paths and deepen your understanding of this perilous martial world. Secrets are hidden throughout the Wulin, waiting to be uncovered as you learn the truth behind the events that set the story of Phantom Blade Zero in motion.

While exploring the Wulin, you’ll unlock more than 30 main weapons, plus 25 secondary weapons known as Phantom Edges. You can upgrade your weapons and pair them with different accessories to create the build you want. Want to take down enemies from afar? Use summons to assist you in battle? You’ve got plenty of options. Express yourself freely through combat as you fend off assassins, those who have succumbed to darkness, and martial arts masters who plot against you. Defeating some enemies expands your arsenal, giving you even more ways to take on challenging foes. Don’t worry if you second guess a weapon you’ve upgraded or want to switch up your build. You can always reforge it, get those materials back, and reinvest them in another. 

Difficulty options

Our range of difficulty options lets new players and even the most experienced action game veterans tailor the experience to their liking. If you’d simply like to enjoy the story, Wayfarer mode is for you. But if you want to ramp up the challenge, try Hellwalker to face more advanced and adaptive enemy intelligence or take on Sixty-Six Days mode, which isn’t for the faint of heart.

Kung fu consultant Donnie Yen

To capture the spirit of authentic kung fu, Donnie Yen serves as our Creative Consultant while also bringing Mó Yuan to life through facial and motion capture. Through his likeness, performance, and creative guidance, Donnie has helped bring the essence of kung fu cinema into your hands. This has been one of the most exciting parts of developing Phantom Blade Zero, and we’ve been dying to share it for a long time. Crossing paths with Mó Yuan will keep you on your toes.

We hope you’ll enjoy Phantom Blade Zero when it launches on October 29*, for PlayStation 5.

*October 28 in the US and select regions.

New It Happens on PS5 campaign highlights the biggest moments of play

New It Happens on PS5 campaign highlights the biggest moments of play

New It Happens on PS5 campaign highlights the biggest moments of play https://ift.tt/9SWp21l

There’s never been a better time to play on PS5. With a lineup of iconic games available now and coming soon, players have plenty of unforgettable experiences to look forward to. From new stories featuring legendary Marvel characters in Marvel’s Wolverine as well as 007 First Light, and God of War Laufey, to the highly anticipated release of Grand Theft Auto VI, the most-exciting adventures ahead will happen on PS5.

Today, we’re launching a new It Happens on PS5 hero advert highlighting what’s available on PS5 as well as what’s ahead for players in the coming months. The advert invites players to discover what PS5 makes possible, taking viewers on a fast-paced journey through bold and unexpected moments, featuring larger-than-life scenes, from Giannis Antetokounmpo’s elite basketball skills that get the streets bouncing to a high-speed jet ski chase.

New It Happens on PS5 campaign highlights the biggest moments of play

Across the world, It Happens on PS5 comes to life beyond the screen through creators, special installations, and activations. With Marvel’s Wolverine launching on September 15, players may encounter game-inspired experiences, including Marvel’s Wolverine challenge pods in France and a Berserker Mode activation in Australia. Players in the UK, Canada, and Spain may also find larger-than-life Sentinel head installations, with other locations celebrating memorable moments from fan-favorite PS5 games.

We look forward to seeing what players discover next and celebrate play on PS5. 

Share of the Week: Big Walk

Share of the Week: Big Walk

Share of the Week: Big Walk https://ift.tt/THR0Jjc

Last week, we asked you to grab some friends and explore the world of Big Walk, available now as a PlayStation Plus Monthly Game, using #PSshare #PSBlog. Here are this week’s highlights:

rorottino shares them and some friends standing in a circular window by the sea

darc262000 shares two friends holding hands on the ski lift

call_me_xavii shares a sunny view of the valley and body paint station

xenobitz shares a mirror selfie while changing body colors

cenrice shares a friend sitting down and watching the sunset

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Katana
SUBMIT BY: 11:59 PM PT on August 19, 2026 

Next week, unsheathe and wield a katana from the game of your choice and share using #PSshare #PSBlog for a chance to be featured.

Hands-on report: Marvel’s Wolverine

Hands-on report: Marvel’s Wolverine

Hands-on report: Marvel’s Wolverine https://ift.tt/HjxIyQq

It’s been a big week for fans of Marvel’s Wolverine, starting with the announcement of sharp-looking PS5 hardware and accessories. Now, with just over a month away until its September 15 launch, Insomniac is sharing a deep dive on the game’s story, combat, and exploration thanks to an extensive hands-on session with the game.  

Our two-hour session kicked off with the game’s opening mission in the wilds of Telambang, where Wolverine has reunited with Team X to carry out a critical mission infiltrating the facility of anti-mutant industrialist Bolivar Trask. After slicing our way to a daring rescue, we jumped ahead in the game to a bombastic boss fight and a taste of Madripoor’s Lowtown. Between brutal barrages, stealthy scouting, and a range of rage-filled takedowns, we got to cut to the bone of the game’s story, flesh out Wolverine’s allies and foes, and uncover a piece of his buried past.  

Taking on Trask 

From the game’s opening moments flashing back to a feral, mangy-haired, and memory-wiped Wolverine, every sequence tested the balance between his rage and humanity. The first mission reunites him with Team X, a mutant task force formed by Nathaniel Essex to help protect mutants. Wolverine had stepped away from the group, something that has rankled his teammates, a wry Mystique and ever-savage Sabretooth.  

Their mission takes them from the hidden facility of billionaire Bolivar Trask to the seedy backstreets of Madripoor, presenting Wolverine with the grim reality of what mutants in this world are facing. With mutants largely unknown by society, Trask has been spending his billions abducting, studying, and cruelly disposing of mutants with little regard for his victims in a quest to maintain human superiority. As the nefarious reality of the facility’s purpose becomes clearer, the horror Wolverine feels quickly pools into an unbridled rage. That rage drives him forward through throngs of Reaver enemies and a run in with Omega Red to eventually free Essex, who has been held captive by Trask.  

Essex is the one who found Wolverine years before in that feral state, and formed Team X to protect mutants and build a world where mutants can be open. Between Essex and Trask, Wolverine is faced with the lengths some will go to protect the future of their kind, and will challenge him to face what kind of person he wants to be in this future.  

Sink your claws in 

Between storylines and set pieces, my biggest takeaway from my time with Marvel’s Wolverine was that it feels dang good to sink those claws in. Wolverine doesn’t just attack enemies, he catapults himself at them, targeting and launching himself from across the room to stun or barrage. Every combat encounter becomes a furious flurry, where my adrenaline feels directly tied to Wolverine’s increasing rage. 

While a simple parry and barrage can get the job done, Wolverine can unlock a number of Special Techniques, skills that can be upgraded and mapped to the directional buttons for an extra flair in a fight. In my playthrough, I could cleave through a group surrounding me with Tornado Spin, or interrupt enemy attacks with Knee Breaker. Players can also unlock Adaptations, which upgrade long-term effects and skills like Logan’s health and rage meter. 

That rage will come in handy. Successful combos build up Wolverine’s rage meter, which rises through three Rage Tiers to dramatically alter his fighting style. As Wolverine enters Rage Tier 2, his combos become more powerful and he unlocks Last Stand, which allows him to use his rage to heal his body if fully downed. But things really go over the edge when Wolverine’s meter fills to Rage Tier 3. His attacks become significantly more powerful, while brutal critical strikes become available. His vision seems to close in, his breathing getting louder and more primal as he darts between enemies, slicing and dicing with ease. Those critical strikes can lead to some dangerously fun takedowns, like snatching a member of The Hand’s katana or bow to slam back into them.  

Sometimes, Wolverine needs a more methodical approach. He can use his Enhanced Senses to track and takedown enemies more stealthily. Trask also has Ability Inhibitors at his disposal that block Wolverine and his teammates from using their abilities. In these moments, he must work past the pain and fight without healing, focusing on taking enemies down with classic combat moves and destroying the Inhibitors before it’s too late. 

It took all the skills I had gathered so far to take on the looming Sentinel Prototype towards the end of my preview. Built by Trask to detect and destroy mutants, this fight took all of Wolverine’s patience and strategy, dodging or parrying the Sentinel’s powerful attacks, while waiting for the perfect moments to strike. This sequence was thrilling both to use Wolverine’s abilities to their fullest potential, and to watch as he worked in tandem with Mystique and Sabretooth. By the time I was busting through the Sentinel’s head victorious, I had a wild grin on my face and felt amped and ready to take on anyone.  

More to explore 

Luckily after that fight, there was still more to explore. In Madripoor, surrounded by allies new and old, we took a moment of respite in Princess Bar (run by Tyger). Here we got to interact with newly acquired ally Jean Grey, and the mutant teens she has been protecting. Though they are still a mystery to one another, Jean and Wolverine’s connection is immediate. It’s with her that he can admit that his anger sometimes scares him and that he wants to be better. 

I enjoyed that Wolverine also makes time here for his teammates Mystique and Sabretooth. Mystique stays focused and on mission during combat, shifting through identities when needed. Here in Princess Bar, she can just be herself, and encourages Wolverine to do the same through a friendly but vulnerable game of Never Have I Ever. Sabretooth spends most of the game’s opening antagonizing Wolverine and calling him a runt, which is fair enough given he stands about as tall as Sabretooth’s navel. But it’s clear their relationship runs deeper, and Sabretooth feels spurned by Wolverine’s original exit from the group.  

While exploring the streets of Lowtown, I could take the time to check out some of Wolverine’s other looks and claw types, which ranged from a classic undershirt and jeans outfit to a Weapon X helmeted style. While walking around the Princess Bar, Wolverine’s Enhanced Senses could pick up on conversation or music that could guide him to specific rooms, or trail a teammate’s scent to find where they’ve run off to. Exploring each room sometimes led to a conversation, or finding easter eggs, like Mystique’s wedding pictures, or an IOU written on an ace of spades card from one Remy LeBeau.  

Take the time to explore each new location, as Wolverine can discover hidden crates with raw upgrade materials or collectable whisky bottles. Logan can also stumble across Nightmare Doors, which transport him to a dreamlike cabin to take part in a Nightmare Trial. These timed speed trials reimagine different locations from the game into a vertical fever dream, where he can race to the end to unlock a forgotten memory from his past.  

Players can sink their claws into Wolverine’s story and tap into his rage when Marvel’s Wolverine launches September 15 on PS5 consoles.

(For Southeast Asia) Helldivers 2 joins PlayStation Plus Game Catalog today, Devoid of Liberty update out now

(For Southeast Asia) Helldivers 2 joins PlayStation Plus Game Catalog today, Devoid of Liberty update out now

(For Southeast Asia) Helldivers 2 joins PlayStation Plus Game Catalog today, Devoid of Liberty update out now https://ift.tt/Ouki5Il

We have watched the Void stretch across the galaxy for too long. The threat posed to our Liberty is too great and we can no longer stand by as the Illuminate gain ground.

Helldivers, you are needed on the battlefield of a new frontier–one more wild and uncertain than any we have faced prior. We must venture into their haunted abyss, the Void, and liberate it back into Super Earth’s control.

Today’s Devoid of Liberty release also coincides with Helldivers 2 entering the PlayStation Plus Game Catalog. Starting today, Helldivers 2 will be available to PlayStation Plus Extra and Deluxe members.

Journey to the Void

Getting into the Void presents a unique challenge. High Command has ordered reconnaissance missions to gather as much intel as possible in order to give us an advantage.

The planets within the Void’s reach have been altered–strange mutations have left a permanent mark on planets, and intelligence reports suggest that these changes are even more significant the closer the planets are to the Void itself. What lies inside?

Complete new missions

You will be given new objectives to conquer–destroy Illuminate spires and gateways, complete data reconnaissance, and infiltrate Illuminate structures with your team.

New secondary objectives will also become available, from eradicating Void mutations to extracting materials for research, as well as the opportunity to open a secondary extraction zone on the map to potentially evacuate your squad faster.

Exterminate new threats

As you fight your way toward the Void, you’ll encounter new, hideously mutated organisms. We have received intelligence reports that indicate these metamorphosed creatures are emerging from the heart of the Void–they are ghoulish diversions wrought into existence by the Illuminate scourge to threaten our freedom.

The Wretch

The nimble Wretch moves fast and can easily overwhelm weaker fighters and dodge their counter-attacks–don’t let it get the jump on you.

The Crusher

On a relentless death march, the Crusher can take heavy damage and also dish it out. Wear it down before it regenerates.

Dive with more impact

We aren’t sending you in without backup. You may now gain all 300 ranks of security access and privileges, as well as new rank titles. 

We have commissioned SEAF platoons to aid in completing operations. They’ll arrive on dropships to fight alongside you and your squad, offering medical support via stims, but also give a boost to your morale when you salute, shake hands, and–of course–hug them.

This is our opportunity to strike and avenge the citizens, SEAF, and Helldivers lost in the Battle for Super Earth.

PlayStation Plus

Join the fight for galactic freedom as acclaimed co-op shooter Helldivers 2 arrives in the Game Catalog – included with PlayStation Plus Extra and Deluxe*, starting today.

Want more good news? The Helldivers 2 community is about to take on an epic collective challenge: eliminate 500 million enemies by August 18 to unlock four Helldiver PlayStation avatars. Join the fight and help the community reach the goal!

The latest update, Devoid of Liberty** is live now! Take back the galaxy, divers–give these squids hell.

*PlayStation Plus Game Catalog and PlayStation Plus Premium/Deluxe lineups may differ by region. Please check PlayStation Store on release day. Digital PS5 games available to stream from your library will vary over time, region, and country. PlayStation Plus is subject to a recurring subscription fee taken automatically until cancellation. Terms apply: play.st/psplus-usageterms
**Gameplay requires internet access and paid-for subscription on console (sold separately).