Animation Movies

Action Movies

Comedy Movies

Animation Movies

Action Movies

Featured Movies

Gran Turismo 7 Spec III & Power Pack DLC available December 4

Gran Turismo 7 Spec III & Power Pack DLC available December 4

Gran Turismo 7 Spec III & Power Pack DLC available December 4 https://ift.tt/scDIF2a

The free Spec III Update 1.65* brings an exciting mix of high-performance machines, classic icons, and cutting-edge technology to Gran Turismo. From Ferrari’s latest track-bred GT3 to Polestar’s electric powerhouse, plus new circuits, events, and features, there’s something for every racing enthusiast.**

The new paid Power Pack DLC for GT7 on PS5 brings 50 new races across 20 themed categories, including 24-hour races, six unique cars specially tuned by Gran Turismo, tail-to-nose battles with Gran Turismo Sophy 3.0, and bundled with 5,000,000 in-game Credits for $29.99 USD through PlayStation Store.***

Spec III Update and the Power Pack Add-on for Gran Turismo 7 is available Thursday, December 4 at 00:00 local time. *2:00am BST / 4:00pm JST.

More information and details on Spec III Update and Power Pack Add-on available at the Gran Turismo website.

Gran Turismo 7 Spec III & Power Pack DLC available December 4

Spec III Update 1.65

8 new cars**

Ferrari 296 GT3 ’23

(Can be purchased from Brand Central) 

A pure racing evolution of the 296 GTB, the GT3 drops the hybrid system for a 600 hp 3.0L twin-turbo V6. Built by Oreca, it debuted at the 2022 Spa 24 Hours and raced at Daytona in 2023. An Evo version arrives in 2026.

Ferrari 296 GTB ’22

(Can be purchased from Brand Central) 

Ferrari’s first V6 twin-turbo road car in decades, paired with a PHEV system for 830 hp. It accelerates 0–62 mph in 2.9s and tops 205 mph. Compact design echoes the 250 LM, blending tradition with innovation.

FIAT Panda 30 CL ’85

(Can be purchased from Used Cars) 

Giugiaro’s minimalist masterpiece, the Panda was a practical FWD hatchback with flat panels and hammock seats. Engines ranged from 652 cc to 903 cc, and a pioneering 4×4 model appeared in 1983.

Gran Turismo F3500-B

(Can be purchased from Brand Central) 

A tribute to ’90s F1, this formula car swaps the V12 for a high-revving V8 producing 700+ hp. It’s lightweight, responsive, and fitted with adjustable front wings.

Mine’s BNR34 GT-R N1 base

(Can be purchased from Brand Central) 

Mine’s tuned R34 GT-R blends street style with track prowess, clocking sub-1-min laps at Tsukuba. Restored in 2021, it remains a legend among enthusiasts.

Mitsubishi FTO GP Version R ’97

(Can be purchased from Used Cars) 

A stylish FF coupé with up to 197 hp via MIVEC tech and advanced INVECS-II transmission. 

Polestar 5 Performance ’26

(Can be purchased from Brand Central) 

A 5m electric GT with 872 hp, 1,015 Nm torque, and 416-mile range. It features a bonded aluminum frame, with the performance edition sporting magnetorheological fluid dampers, and 350 kW fast charging.

Renault Espace F1 ’95

(Can be purchased from Legend Cars) 

Europe’s first minivan, with a 3.5L V10 F1 engine producing 788 hp. Built by Matra, it hits 196 mph and accelerates to 62 mph in 2.8s—a true motorsport oddity.

Tracks

The following two new tracks have been added.

Yas Marina Circuit 

(Length: 5,281m / Elevation Change: 11m / No. of Corners: 16 / Longest Straight: 1233m) 

Located in Abu Dhabi, the capital of the United Arab Emirates, the Yas Marina Circuit stretches across Yas Island on the Persian Gulf and is one of the most modern circuits in the world, sitting next to a marina, luxury hotels and theme parks.   This challenging layout features a carefully constructed mix of long straights and low speed technical sections and has already played home to a number of famous racing moments. It is also known for being one of the only tracks to hold twilight races which run through the evening.

​​

Circuit Gilles-Villeneuve 

(Length: 4,361m / Elevation Change: 5m / No. of Corners: 14 / Longest Straight: 1173m) 

Named to celebrate the life and achievements of late Canadian F1 driver Gilles Villeneuve, the historic Circuit Gilles-Villeneuve was opened in the city of Montreal in Quebec, Canada in 1979. The layout features many consecutive corners twisting left and right where drivers will need to choose the correct line and get into a rhythm. The final chicane is an infamously difficult section that exits at the Wall of Champions, so called as 3 champions crashed into the wall at the 1999 F1 Canadian Grand Prix.

Dunlop Tires

Originally founded in the UK and now operating from Japan, Dunlop Tires have been added. After the update, tires featured in the Tuning Shop and default tires on special cars will feature Dunlop designs. (Excluding certain vehicles)

World Map / ‘Power Pack’ Pavilion

The Power Pack pavilion has been added to the World Map. The sailboat icon will appear at the bottom right of the map after completing Menu Book No. 9: Championship: Tokyo Highway Parade. The Power Pack is a paid DLC for PS5 only that aims to deliver a realistic racing experience, featuring 50 races across 20 categories all presented as full track sessions with practice, qualifying and the race.

Collector Level

The Collector Level cap has been raised from 50 to 70. For levels gained above 50, players will be rewarded with unlimited invitations for use in Brand Central.

World Circuits

The following new events have been added to World Circuits:

  • European Sunday Cup 400: Goodwood Motor Circuit
  • Japanese FF Challenge: Blue Moon Bay Speedway – Infield A
  • Nissan GT-R Cup: Circuit Gilles – Villeneuve
  • Ferrari Circuit Challenge: Yas Marina Circuit
  • World Touring Car 800: Yas Marina Circuit
  • Super Formula: Circuit Gilles-Villeneuve
  • Gr.1 Prototype Series: Yas Marina Circuit

Weekly Challenges

Mission Challenge and Time Trial events have been added to the Weekly Challenges that unlock after viewing the ending. Alongside Special Race, these events will be available for limited time period.

Data Logger

The new Data Logger feature has been added. This feature is available in non-racing modes like Time Trial, Licenses and Circuit Experience. Players will be able to load data from the previous attempt or from replays to view and compare data such as racing lines, throttle and brake inputs, speed, and engine RPM all in real-time.

Café / Seasonal Menu

The Seasonal Menu has been added to the Café as new post-ending content. Collect different cars each season to unlock extra rewards.

​​

Café / Extra Menus

The following new menus have been added to Extra Menus. 

  • Extra Menu No. 48: Alfa Romeo Legends(Collector Level 70)
  • Extra Menu No. 49: Legendary Road Racers(Collector Level 66 and above)
  • Extra Menu No. 50: Audi TT(Collector Level 52 and above)
  • Extra Menu No. 51: Mazda(Collector Level 57 and above)

Scapes

The following locations have been added as featured Curations in Scapes.

  • Yas Marina Circuit
  • Circuit Gilles-Villeneuve
  • Tuning Shop
  • Additional Light Location

In Additional Light Location, extra lighting has been added to create brighter, more beautiful photos in situations where the car can appear too dark, like with strong backlighting.

Gran Turismo 7 Spec III & Power Pack DLC available December 4

New paid Power Pack DLC

On December 4, the highly anticipated Gran Turismo Power Pack DLC arrives on PlayStation 5 version of Gran Turismo 7 as a paid Add-On ($29.99 USD), delivering a brand-new game mode based around the theme of real racing and comes bundled with 5,000,000 in-game Credits.***

The Power Pack represents a new challenge in Gran Turismo, offering a new format in pursuit of the true racing experience.

The new game mode offers a variety of motorsports challenges, including full racing weekend formats FROM practice to qualifying to the main race, as well as 50 new events across 20 themed categories, including the 24-hour races, all inspired by global automotive and motorsport traditions. AI Agent Gran Turismo Sophy 3.0 is used exclusively throughout all the races for more realistic tail-to-nose racing action.

Upon completing the Menu Book No.9 Championship: Tokyo Highway Parade, a sailing boat will appear at the bottom left of the World Map. Clicking on this Pavillion will take you to a screen where the Power Pack can be purchased from the PS Store.  

Intense, tail-to-nose battles with Gran Turismo Sophy 3.0

The Power Pack exclusively features the latest version of Gran Turismo Sophy 3.0 for the most realistic and intensive AI challenge in GT to date.

50 events over 20 categories including 24-hour races

Travel the world of racing, participating in One-Make series to full scale race days featuring Gr.1 and Gr.3 cars in 24-hour endurance challenges and unique races.

Receive special cars available in the Power Pack

Completing a race earns you Stars according to your finishing position. Collecting these Stars enables you to purchase various bonuses, including six unique cars specifically tuned by Gran Turismo. The more stars you earn, the more cars you can add to your collection.

*Internet connection required for update.   
**Credits (paid or via game progression) required to purchase vehicles. 
*** Update 1.65 required. Menu Book No.9 is required to access Power Pack features.

PlayStation Partner Awards 2025 Japan/Asia winners announced

PlayStation Partner Awards 2025 Japan/Asia winners announced

PlayStation Partner Awards 2025 Japan/Asia winners announced https://ift.tt/38gxzbR

Today, December 3 – Sony Interactive Entertainment (SIE) held the PlayStation Partner Awards Japan/Asia to celebrate some of the best PlayStation 5 titles that debuted through the year, made by creators in Japan and Asia. Read on for a rundown of all the games that received awards at this event.

For the 2025 PlayStation Partner Awards, the traditional Users’ Choice Awards, Partner Awards, and Grand Awards returned, alongside the Accessibility Award and the brand-new PlayStation Indies Award. The Accessibility and PlayStation Indies awards celebrate the commitment to diverse play made by creators, as well as recognizing their creativity, development skill, and appreciation from PlayStation players.

PlayStation Partner winners were honored by long-standing members of Sony Interactive Entertainment’s executive team, including President and CEO of SIE, Hideaki Nishino, alongside the Senior Vice Presidents of Global Partner Development & Relations division, Pete Royea, Kiichiro Urata, and Phil Rosenberg. The PlayStation Partner Awards remains a celebration that honors the creativity of talented developers, and celebrates the amazing variety of hit titles that PlayStation communities in Japan and Asia enjoyed throughout the year.

Grand Award

Awarded to the top five titles developed in the Japan / Asia regions with the highest worldwide sales between October 2024 and September 2025*.

Dragon Ball: Sparking! Zero | Bandai Namco Entertainment
eFootball | Konami
Marvel Rivals | NetEase Games
Monster Hunter Wilds | Capcom
Zenless Zone Zero | HoYoverse

Partner Award

Awarded to titles developed in the Japan / Asia region with top-ranked worldwide sales between October 2024 and September 2025**, with particularly noteworthy commercial accomplishments.

Elden Ring Nightreign | FromSoftware, Inc. / Bandai Namco Entertainment 
Metal Gear Solid Δ: Snake Eater | Konami
Path of Exile II | Grinding Gear Games
Silent Hill f | Konami
Wuthering Waves | Kuro Games


Accessibility Award

Awarded to titles developed by Japan / Asia studios that launched in 2025, notable for the high quality and development effort of their accessible gameplay implementations, including alternative control schemes, colorblind modes, audio description, and more.

Like a Dragon: Pirate Yakuza in Hawaii | Sega
Monster Hunter Wilds | Capcom

PlayStation Indies Award

A new PlayStation Partner Awards category, recognizing the variety and creativity of independent game creators and studios working in Japan/Asia. The title list was curated from 12 outstanding indie titles produced in Japan and the broader Asia region, then voted on by PlayStation players. Said John Vega, Global Director of the Indies team: “It is an honor to introduce the inaugural PlayStation Indies Award chosen by you, the players. This award recognizes some of the awesome Indie titles that have released on PlayStation over the past year from our partners across Japan and Asia and celebrates their impressive creativity. PlayStation loves Indies!”

Ender Magnolia: Bloom in the Mist | Binary Haze Interactive
Nine Sols | Red Candle Games
Urban Myth Dissolution Center | Shueisha Games

Users’ Choice Award

Awarded to the top five titles released in the Japan / Asia region between October 2024 and September 2025, selected by user votes in the Japan/Asia region, out of the top 30 titles with the longest total game play time.

Clair Obscur: Expedition 33 | Kepler Interactive
Dynasty Warriors: Origins | Koei Tecmo
Monster Hunter Wilds | Capcom
Silent Hill f | Konami
Wuthering Waves | Kuro Games

* Calculated based on physical sales as well as digital sales made through PlayStation Store (including additional content and in-game currency).
** SIE’s own indicators, such as player numbers, are also factored into the selection of nominees. Listed publishers are that of the Japanese PlayStation Store.

Here are messages from the recipients of the “Grand Award” to all the players.

DRAGON BALL: Sparking! ZERO

(Bandai Namco Entertainment)


“We are truly honored to receive this distinguished award.

As the first new installment in the series in 17 years, this title was made possible thanks to the incredible support of our many fans. This award is the result of the passion and enthusiasm everyone has continued to bring to the game, even after its release. We would like to take this opportunity to once again extend our sincere gratitude. Thank you for your ongoing support as we continue working on future developments.”

DRAGON BALL: Sparking! ZERO Team

 eFootball

(Konami)


“We are deeply honored to receive the prestigious GRAND AWARD. From the release of the very first Winning Eleven on PlayStation to its rebranding as eFootball, the series is celebrating its 30th anniversary this year. We would like to extend our gratitude to all the players around the world who have continued to support us. With the world’s biggest football event approaching next year, we expect an even more exciting season ahead. Our development and operations teams will continue to work together to deliver an even more passionate and enjoyable football experience. Thank you for your continued support of eFootball.”

Konami
General Producer
Junichi Taya

Marvel Rivals

(NetEase Games)


“We are truly honored that Marvel Rivals has received this recognition. Our heartfelt thanks go to PlayStation for their tremendous support, to our team and Marvel Games for their ongoing efforts, to our partners for their hard work, and to the millions of players who have continued to support our game and show us love.

In the past year, we have introduced over 40 superheroes to players through Marvel Rivals. Moving forward, we will strive to deliver even richer content. We look forward to players continuing to explore this diverse Marvel universe, stepping into the roles of superheroes who save the world, and enjoying the fast-paced battles.

Once again, we express our gratitude to PlayStation and our players for their unwavering support! We will closely monitor player feedback and are committed to providing even more exciting content in the future!”

NetEase Games
Lead Producer
Weicong Wu

Monster Hunter Wilds

(CAPCOM)


“Our entire team is truly honored to receive both the GRAND AWARD and the ACCESSIBILITY AWARD, as well as a nomination for the USERS’ CHOICE AWARD. 

This game was developed with the goal of creating a deeply immersive hunting-action experience that could be enjoyed by both longtime fans of the series and newcomers. Based on player feedback, we are continually refining and updating the game to deliver an even more comfortable and exciting hunting experience.

We would like to express our heartfelt gratitude to everyone who has played Monster Hunter Wilds, and we look forward to your continued support.”

CAPCOM
Producer
Ryozo Tsujimoto
Director
Yuya Tokuda

Zenless Zone Zero

(HoYoverse)


“We are deeply honored that Zenless Zone Zero has received the GRAND AWARD for the PlayStation® Partner Awards 2025, and we would like to sincerely thank players worldwide and PlayStation for their support of Zenless Zone Zero, who have witnessed the growth and evolution of Zenless Zone Zero over the course of a little over a year. This award is both a testament to and recognition of the journey we’ve shared together, and it will continue to inspire us to create even better gaming experiences with passion, dedication, and sincerity.

The adventure in New Eridu continues onwards, and we will continue to be driven by your support and feedback to work harder to shape the unique charm of Zenless Zone Zero — pursuing a distinctive artistic style, creating exhilarating combat experiences, and delivering richer and quality content through continuous updates and optimizations. We look forward to exploring the secrets of New Eridu together with our Proxies as we head towards a future full of endless possibilities for Zenless Zone Zero.”

HoYoverse
Producer
Zhenyu Li

Judas developers Ghost Story Games discuss the origins of its main character

Judas developers Ghost Story Games discuss the origins of its main character

Judas developers Ghost Story Games discuss the origins of its main character https://ift.tt/B7iAHNu

Hi everyone. It’s been a few months since our first dev log. We’re balancing time between working on the game and sharing our progress. Today, we wanted to give you a look at the creative process with some key members of the development team who have shaped the game.

Creating a “Judas Simulator” 

People often think our games start with the story, but we pretty much always start with a core design element. In BioShock, it was the Big Daddy and Little Sister bond. In Infinite, it was the companion character, Elizabeth. In Judas, it’s the dynamic narrative. We asked ourselves, “How do we tell a fully realized story where the characters can respond in real time to even the smallest choices the player makes?” Figuring out how to do that on a systemic level took many years. Eventually, the pieces formed around our main character, Judas. 


“The project began with us wanting to tell stories that are less linear, that react to the player and unfold in ways that no one’s ever seen in one of Ken’s games. That told us a lot up front about what we’d need: namely, characters with strong, competing objectives, who each had a stake in everything the player did. Starting with that framework, we spent a lot of time thinking about those characters, their conflicts, the right setting to force them all together, and the systems underpinning it all. For a long time, there wasn’t even a set protagonist — just sort of a cipher, a blank slate.

Eventually, the story and world started to coalesce into something specific, and we needed to figure out who the player character should be. As a rule, you want to put your heroes in the last place they ever want to find themselves. So, what kind of person would really struggle to deal with all these relationships and warring interests? And I remember that was the point where Ken came up with this monologue that kicked everything off.”

– Drew Mitchell, Lead Narrative Designer

“I often come up with ideas when I’m out on runs, and one day I thought of this speech that would define this character that we were trying to figure out. This speech popped my in my head as I was struggling through the third mile.

I only eat at vending machines, because I don’t like interacting with waiters. Restaurants are more complicated: there are greetings and “hellos” and “Is this table okay?” And I’m thinking, “Why should I care what you recommend? You’re not me!” But I’m not supposed to say that, so I just have to count the seconds until the interaction can end, devise socially acceptable ways of saying “Go f*** yourself.” Because for me, conversation is a prelude to failure. Vending machines never ask me a question that I don’t know the answer to. The exchange is reduced to the transaction: money in, product out. Why can’t people be more like that?”

– Ken Levine, Studio President & Creative Director

Caption: Judas Concept Art

This stream of consciousness became the touchstone we kept coming back to for the character and ultimately the entire game. “Judas,” as she came to be known, understands machines in a way she can never understand people. That became her greatest strength… and greatest weakness. We put her in a science fiction world, a colony ship filled with robots — a futuristic setting that makes someone like her extremely powerful. But it’s also a world where personal success hinges on how well you can conform to the rules, because dissent would lead to the failure of the mission. That makes her an outlaw, a pariah — a Judas. That tension at the heart of the character came to inform everything about the game, which we stopped thinking of as an FPS and started calling a “Judas Simulator.” Everything comes back to that core idea of you interacting with the world as Judas.


“Where I think Judas differs the most from BioShock or BioShock Infinite is right there in the name. The game is named after her. Booker and Jack were strangers in a strange land, just like the player. Judas is a native of the Mayflower. In fact, she’s at the center of the events that set the story in motion. She’s got history with this world and the people in it — most of it very, very bad. Her story is about so much more than getting off a sinking ship, and it gives the player so many ways to determine how her journey plays out.

It’s always a risk to hand the player a really defined, really vocal character to control. You always worry about creating dissonance between them. So, it’s been great to see testers stop and ask themselves, “What would Judas do here? How would she react?” It shows they’re in conversation with the character and taking her and the journey seriously.”

– Drew Mitchell, Lead Narrative Designer

The Mayflower

We want to communicate this world as best we can, not only through lore, but visually. A unique challenge in creating our colony ship setting, is that it’s a much older space to craft for player exploration. Rapture and Columbia existed as they were from their foundings. But the Mayflower is decades into its voyage, and it’s changed immensely since its departure. 


“At the beginning of its journey, it was a more practical, conventional, modular starship. But over the course of its mission, due to conflict between factions of people and ideals, it’s changed into what you see now. And we’re working on communicating this through the environment. Like with any city with significant history, if you start digging up the street, you would find layers of the city’s past. Older eras of street long buried, forgotten, and built over by the roads upon which you now walk. With the Mayflower as a generational starship, we want to imbue this world with the same sense of time, history, and credibility; this is a civilization that went through eras of conflict and rebirth. And having the characters and the architecture of the world reflect those layers of the onion is a powerful mechanism for visual storytelling.

This allows players to act as a sort of historian and architect as they explore the Mayflower. Through uncovering more, you’ll make increasingly informed decisions with the story and characters on your journey.”

– Nathan Phail-Liff, Studio Art Director

Another factor in creating this setting is that the world itself is dynamic, not just the story and characters. Just like with the dynamic narrative, we had to train the system on what makes good environments by using sophisticated tagging and rulesets to populate the world with believable design elements. 


“We basically identify the puzzle pieces and buckets of content that we want to make up the setting of the Mayflower. One example is living quarters. We don’t just have one type of space — we have different categories: VIP Pilgrim Quarters, Regular Pilgrim Dorms, all the way down to Violator Quarters. The art team creates the set pieces and materials for each of these quarters and the design team does deep dives on how all those pieces can fit together in a variety of layouts that feel grounded for the theme and support gameplay. When assembling the layouts in game, the system has to understand the various buckets of puzzle pieces and the hierarchy of the content so it can stitch it together in a meaningful way that supports the storytelling. More exclusive and fancier places can have high ceilings, giant windows, and grand lobbies. But the Violator space is in the lower, grungy, underbelly of the ship and you have to take what we call the “Stairway to Hell” to get to them — separating these spaces both visually and physically.”

– Karen Segars, Lead Artist

In our previous games we would do all of this by hand, but that doesn’t allow for the dynamism we are chasing. So, we took on this challenge of teaching the system how to be a storyteller and an interior decorator, creating a ruleset that we trust so it can populate the world in believable, compelling ways that allow for reactivity in a way you’ve never seen in our previous games. 

Would you kindly?

We would love to know what you would like to read more about in future Dev Logs. So please, let us know on our socials or through email what you’re most interested in about Judas and how we’re creating it.

Players’ Choice: Vote for November 2025’s best new game

Players’ Choice: Vote for November 2025’s best new game

Players’ Choice: Vote for November 2025’s best new game https://ift.tt/Pamr1vx

November was filled with action-packed experiences, puzzling goodness, dazzling exploration, and more. Did Call of Duty: Black Ops 7, Lumines Arise, or Where Winds Meet, or something else top your most-played lists for the month? 

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation Blog.

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

(For Southeast Asia) Step into a new adventure with the upcoming DualSense Wireless Controller – Genshin Impact Limited Edition

(For Southeast Asia) Step into a new adventure with the upcoming DualSense Wireless Controller – Genshin Impact Limited Edition

(For Southeast Asia) Step into a new adventure with the upcoming DualSense Wireless Controller – Genshin Impact Limited Edition https://ift.tt/eKAiTn5

As the launch of Genshin Impact Version Luna III approaches on PlayStation 5, which features the new playable character Durin and fresh updates to the story in Nod-Krai, we’re excited to reveal the DualSense Wireless Controller – Genshin Impact Limited Edition. The new controller features an ethereal white, gold, and green palette adorned with arcane glyphs of a fantasy realm, including emblems of Traveler Twins Aether and Lumine and their trusted companion guide, Paimon.

(For Southeast Asia) Step into a new adventure with the upcoming DualSense Wireless Controller – Genshin Impact Limited Edition

To create this special design, inspired by the magical realm of adventure within Genshin Impact, our teams at Sony Interactive Entertainment collaborated closely with HoYoverse. Here’s Wenyi Jin, President of Global Publishing and Operation at HoYoverse, to share more about the controller:

“We’re thrilled to have the opportunity to present the DualSense Wireless Controller – Genshin Impact Limited Edition to our players and fans around the world. The controller features iconic design elements inspired by Genshin Impact’s beloved Traveler Twins and Paimon, celebrating years of adventure and companionship in Teyvat, alongside our cherished memories with the community. We hope that Travelers will enjoy the company of the controller and continue to expand their adventure in Genshin Impact!”

Begin an epic fantasy adventure, build your team, and master the seven elements with this new limited edition controller. Players can continue their saga on PS5 with innovative console and DualSense controller features that enhance the gameplay experience – explore Teyvat and uncover its secrets with features including immersive haptic feedback, support for breathtaking 4K visuals, and lightning-fast loading times.

Starting from January 21, 2026, the controller will launch in select markets across Asia, including Japan. 

Pre order will start from 11 December 2025 in select retailers (https://www.playstation.com/local/retailers-list/).

Step into a new adventure with the upcoming DualSense Wireless Controller – Genshin Impact Limited Edition

Step into a new adventure with the upcoming DualSense Wireless Controller – Genshin Impact Limited Edition

Step into a new adventure with the upcoming DualSense Wireless Controller – Genshin Impact Limited Edition https://ift.tt/eKAiTn5

As the launch of Genshin Impact Version Luna III approaches on PlayStation 5, which features the new playable character Durin and fresh updates to the story in Nod-Krai, we’re excited to reveal the DualSense Wireless Controller – Genshin Impact Limited Edition. The new controller features an ethereal white, gold, and green palette adorned with arcane glyphs of a fantasy realm, including emblems of Traveler Twins Aether and Lumine and their trusted companion guide, Paimon.

Step into a new adventure with the upcoming DualSense Wireless Controller – Genshin Impact Limited Edition

To create this special design, inspired by the magical realm of adventure within Genshin Impact, our teams at Sony Interactive Entertainment collaborated closely with HoYoverse. Here’s Wenyi Jin, President of Global Publishing and Operation at HoYoverse, to share more about the controller:

“We’re thrilled to have the opportunity to present the DualSense Wireless Controller – Genshin Impact Limited Edition to our players and fans around the world. The controller features iconic design elements inspired by Genshin Impact’s beloved Traveler Twins and Paimon, celebrating years of adventure and companionship in Teyvat, alongside our cherished memories with the community. We hope that Travelers will enjoy the company of the controller and continue to expand their adventure in Genshin Impact!”

Begin an epic fantasy adventure, build your team, and master the seven elements with this new limited edition controller. Players can continue their saga on PS5 with innovative console and DualSense controller features that enhance the gameplay experience – explore Teyvat and uncover its secrets with features including immersive haptic feedback, support for breathtaking 4K visuals, and lightning-fast loading times.

The DualSense wireless controller – Genshin Impact Limited Edition will be available in limited quantities for a recommended retail price of $84.99 / €84.99 / £74.99 / ¥12,480. Pre-orders start on December 11, 2025 at direct.playstation.com as well as from select retailers.

Starting from January 21, 2026, the controller will launch in select markets across Asia, including Japan. Additionally, starting from February 25, 2026, the controller will launch in North America, Central and South America, Europe, Middle East, Africa, Australia, and New Zealand. The exact launch date and availability for the controller may vary by country/region.

direct.playstation.com Purchase Information

Starting December 11, 2025 at 10am ET in the U.S., and 10am local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the DualSense wireless controller – Genshin Impact Limited Edition through direct.playstation.com in limited quantities.

When ordering directly from PlayStation, enjoy free launch day delivery for eligible pre-orders. Visit direct.playstation.com for more details.