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Gran Turismo 7 Update 1.54 brings five new cars, a Café Menu, World Circuit Events, and a GT Sophy AI update

Gran Turismo 7 Update 1.54 brings five new cars, a Café Menu, World Circuit Events, and a GT Sophy AI update

Gran Turismo 7 Update 1.54 brings five new cars, a Café Menu, World Circuit Events, and a GT Sophy AI update https://ift.tt/kVatK8o

Gran Turismo players! Update 1.54 brings an rush of exciting cars, events, and challenges, including an update to the Gran Turismo Sophy AI agent for the classic Trial Mountain Circuit and Tokyo Expressway – East Clockwise.  Be sure to not miss the Gran Turismo World Series Celebration Race where you can experience the same races featured in this year’s grand final!

Update 1.54* for Gran Turismo 7 will be available as of Wednesday, November 20 at 10:00pm PT / +1 Day, 6:00am GMT / +1 Day, 3:00pm JST.

Gran Turismo 7 Update 1.54 brings five new cars, a Café Menu, World Circuit Events, and a GT Sophy AI update

Five new cars added this month

Ford Escort RS Cosworth ’92

(Can be purchased from Used Cars)

A WRC homologation special with a unique double-decker wing design.

Ford bagan their 1990s World Rally Championship (WRC) campaign powered by the Sierra RS Cosworth 4×4. Then in 1992 came the Escort RS Cosworth, a homologation special developed for even higher performance. The original Escort was a masterpiece, widely being used in rally races in the late 60s going into the 70s. Years later, Ford Europe took the compact body of the 5th generation Escort, installed the highly tuned four-wheel drive powertrain from the Sierra, and adorned the rear of the vehicle with a large dual-level wing to complete the fearsome makeover. At the heart of the beast lies a longitudinally mounted 2L turbocharged twin-cam engine built by Cosworth, as per the car’s name. The bore-stroke ratio has been overhauled, resulting in a total 1,993 cc displacement, and producing 223.9 BHP/30.4 kgfm on the stock tune. 

On the four-wheel drive system, the central differential uses a combination of viscous coupling and planetary gears for maximum reliability. The Escort RS Cosworth began production in 1992, and gained homologation status the next year when it would start full-scale competition in the WRC’s Group A category. The “Cossie”, as fans called it, took a 1-2 finish in the round 3 Portugal Rally and went on to achieve two consecutive victories in rounds 5 (Tour de Corse) and round 6 (Acropolis) before repeating the achievement in rounds 11 and 12 (San Remo and Spain) reinstating Ford’s reputation as a strong contender on the rally circuit.

Mercedes-Benz W 196 R ’55

(Can be purchased from Legend Cars)

A legendary F1 car that made motorsports history.

The W 196 was produced by Mercedes-Benz after their return to motorsports in 1951, developed under the 2.5L engine regulations that Formula 1 had introduced in 1954. It was developed in tandem with a model for sports car racing that shared the same basic components. The W 196 entered the F1 competition, while the W 196 S competed in sportscar races with both cars finding success in their own fields. The chassis was based on a tubular steel space frame, and first appeared in its debut race at the 1954 French Grand Prix with a streamlined body covering the front and rear wheels with an aerodynamic shell. 

However, after the subsequent British Grand Prix it became apparent that this body style obstructed the driver’s view and required too much maintenance, so for the German Grand Prix onwards, the car primarily ran with the open-wheel style body, saving the streamline design for high-speed circuits only. These were not the only two body types though, the chassis was configured with thre different wheelbase lengths, two types of brakes, and two engine positions for a total of seven variations. The engine used was an inline-8 design constructed similarly to two four-cylinder banks joined longitudinally. At its peak, it produced 285 BHP from the 2,496 cc displacement and propelled the car to a top speed of 180.2 mph. The W 196 went on to dominate the 1954 and 1955 F1 World Championships, winning two consecutive drivers champion titles for Juan Manuel Fangio.

Porsche 911 Turbo S (992) ’20

(Can be purchased from Brand Central)

The top performance model of the eighth generation 911.

The icon of the Porsche line-up for over 60 years, the 911 entered its eighth generation in 2018 under the ‘992’ codename. On its exterior, the 992 is a refinement of the motifs introduced by its predecessor the 991. The body size has increased slightly, but extensive efforts were made to keep weight down by increased usage of aluminum. Another notable change is the narrow body base model from previous generations was scrapped. A point of note on the car’s construction is the new MMB modular development platform. This flexible platform comprises a front axle, floor and rear axles with the ability to adapt to a rear-engine or midship design by adjusting the position of the rear axle. On the powertrain, a move was made towards downsizing, with the base model featuring a 3L turbocharged flat-6 engine. 

The power output is tuned according to the model, with Carrera models producing 379.7 BHP while Carrera S models produce 443.8 BHP. The standard transmission is an eight-speed PDK unit, with a seven-speed manual available on the Carrera 4 and Carrera 4S models. In April 2020, the Turbo S model was added to the 992 family as the top-level performance model. Featuring a slightly shorter stroke than previous Turbo S models, this 3,745 cc flat-6 twin-turbo powers its four wheels with a colossal 641 BHP/800 Nm (81.6 kgfm).

Porsche Mission X ’23

Can be purchased from Brand Central

A hypercar concept to celebrate the 75th anniversary of Porsche.

June 1948, the first ever car to bear the Porsche name, the 356 ‘No. 1’ Roadster is approved, setting in motion the rise of one of the greatest sports car brands in history. 75 years later on the same date in 2023, the company unveiled a new concept, an interpretation of a possible future of sports car technology that takes inspiration from Porsche’s numerous classic car legends. This concept is known as the Mission X. 

The two-seater fully electric concept of a hypercar is actually relatively compact, at only 4,500 mm long and 2,000 mm wide. Measuring just under 1,200 mm tall, the low-slung design features an almost sculptural form with bold lines, which goes to show that a hypercar doesn’t necessarily need to look hyper-aggressive. Within each area of the exterior lives the motifs of historic racing cars. The headlights are a reinterpretation of the quad lights that adorned cars like the 906 and 908, while the doors use the same upward opening motion as the legendary 917 endurance car. Moving to the rear, an illuminated clear ‘Porsche’ logo sits in the centre of the light units which extend out from the side of the body. Looking carefully, the Porsche emblems on the bonnet and steering wheel feature an updated, more modern interpretation of the classic logo. The interior expresses a strong affinity with motorsports. The steering wheel uses an open yoke style design, fitted with paddle shifters and several mode switches. The passenger seat can be fitted with a stopwatch module created by Porsche Design, featuring both analog and digital timers. Additionally, the driver can press the record button on the multi-purpose controller at any time to begin recording video footage from the numerous cameras installed across the car. 

The Mission X has the potential to be crowned the fastest road-legal car on the Nürburgring Nordschleife, a theory that can be put to the test in Gran Turismo 7. It has a power-to-weight ratio of over one PS per kilogram and canis able to create considerably more downforce than even the current 911 GT3 RS. The concept also features radical charging capabilities. With a 900 V system architecture, charging speeds are greatly improved, allowing it to hypothetically charge around twice as fast as Porsche’s current front-runner EV, the Taycan Turbo S.

Suzuki Jimny Sierra JC ’18

Can be purchased from Brand Central

A chunkier Jimny with an eye on global success.

While the Suzuki Jimny’s diminutive stature allows it to fit into Japan’s kei car regulations, under its skin is a tenaciously rugged off-road vehicle with a true ladder-frame construction. The Jimny Sierra is a model for the global market that takes that off-road ability and frees it from the constraints of kei regulations. Introduced in 2018, the JB74 chassis is the third generation since the model’s initial debut in 1994. 

Compared to the previous JB43 chassis, the new model is 50 mm shorter and 45 mm wider. This is accentuated further on the body design which takes on a bolder, more square aesthetic. The car is fitted with the 1,460 cc inline-4 DOHC K15B engine, producing 100.6 BHP/13.3 kgfm. At a glance, these figures may not seem like much, but the sustained low-end torque makes it absolutely perfect for off-road crawling. The four-wheel drive system is a part-time setup with a mechanical transfer case. Employing rigid axles on both the front and rear, the excellent suspension makes the car feel just at home when crawling over rocks or trudging through mud as it does coasting along paved roads.

Café / Extra Menus

The following Menu has been added to the Extra Menus section:

  • Extra Menu No. 42: Ferrari Speciale (Collector Level 48 and above)

GT Auto

New Rotiform wheel brand added.

World Circuits (event)

The following new events have been added to World Circuits:

  • Jimny Cup – Grand Valley South
  • Porsche Cup – WeatherTech Raceway Laguna Seca
  • Race of Turbo Sportscars – Mount Panorama Circuit

Scapes

Colorado has been added as a featured Curation in Scapes

Gran Turismo World Series Celebration Race

(Players must be at Collector Level 6 or above)

The Gran Turismo World Series 2024 World Finals ‒ Amsterdam takes place on December 7-8 and will be contested by the top drivers from around the world to determine this year’s champions. To celebrate the event, we’re releasing a special Gran Turismo World Series Celebration Race on November 21, where players can experience the same races featured in this year’s Grand Final at the World Finals. 

Two events will be available: the Manufacturers Cup, a competition where automobile manufacturers face off against each other, and the Nations Cup, where drivers represent their home countries or territories. Players earn up to 500,000 Cr. for each event, with a total of 1,000,000 Cr. available overall. Access the event from the event panel at the top right of the World Map screen during the event period.

Gran Turismo Sophy

The next-generation racing AI agent, Gran Turismo Sophy is now available on the following courses. Look for the Sophy icon in the Quick Race menu on each track to test your skills against Sophy.

Trial Mountain Circuit

Tokyo Expressway – East Clockwise

*Internet connection and Gran Turismo 7 game required for update.

The PlayStation Portal remote player experience to evolve with new system update

The PlayStation Portal remote player experience to evolve with new system update

The PlayStation Portal remote player experience to evolve with new system update https://ift.tt/ZUutxaR

Just over a year ago, we launched our first dedicated remote play device, PlayStation Portal remote player, with an aspiration to deliver a console-quality gaming experience on a handheld device. PS Portal was an ambitious product for us, and we have been delighted by the positive response from our fans and to see that our vision has resonated with the community.

Today we’re pleased to announce a new system software update for PS Portal that will begin releasing starting later today (Europe release begins Wednesday), which will introduce refinements in the audio experience, including:

  • Speaker audio output adjustment to make the volume lower when the audio level is set to minimum
  • You will now be able to adjust settings of your PlayStation Link device from the PS Portal Settings menu, allowing you to optimize the volume and sidetone volume.

This update will also include a beta version of a new feature that many fans have been asking for – support for cloud streaming on PS Portal. When the update is live, PlayStation Plus Premium members will be able to participate in a beta for cloud streaming on PS Portal, allowing select PS5 games in the PlayStation Plus Game Catalog* to be streamed directly from our servers, even without a PS5 console.

Since Cloud Streaming (Beta) on PS Portal is still an experimental offering, the features available during the beta period may change over time and may not reflect the final experience. 

Let’s take a deeper look at what you can expect in this beta:

Features available during the Beta

  • Stream select PS5 games in the PlayStation Plus Game Catalog
    • Over 120 PS5 games from the PS Plus Game Catalog, including Dave the Diver, Ghost of Tsushima, Marvel’s Spider-Man: Miles Morales, Monster Hunter Rise, and Ratchet & Clank: Rift Apart, will be accessible on PS Portal via cloud streaming*
  • Streaming up to 1080p/60fps**
  • DualSense wireless controller features, including haptic feedback, adaptive triggers, speakers, touchpad (emulated on the touch screen for PS Portal), and motion sensor***
  • PlayStation Plus Cloud storage
    • Save data and game progress can be stored up to 100GB and will be automatically synced with your PS5 console, making it easy to switch seamlessly between local and streaming gameplay, and between multiple devices.

Cloud Streaming (Beta) for PS Portal will be available through the PlayStation Plus Premium plan, which is offered in the following locations: 

Austria, Belgium, Bulgaria, Canada, Croatia, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Japan, Luxembourg, Malta, Netherlands, Norway, Poland, Portugal, Republic of Cyprus, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom, and United States.

PS Portal UI screenshot showing the opt-in menu for cloud streaming beta

How to access Cloud Streaming (Beta)

To access the beta, you will need the following:

  • PlayStation Portal remote player
  • An account for PlayStation Network****
  • An active PlayStation Plus Premium membership
  • Access to broadband internet Wi-Fi
  • To establish a cloud streaming session: requires minimum 5Mbps of upload and download speeds
  • To stream at 720p: requires minimum 7 Mbps
  • To stream at 1080p: requires minimum 13 Mbps

Once the beta is available, you can access the beta by updating your PS Portal to the latest system software and completing the following steps:

  1. Open “Quick Menu” and access “Settings” on your PS Portal.
  2. Select the “Cloud Streaming (Beta)” button
  3. Switch the Cloud Streaming (Beta) toggle on (this will be off by default).

After you’ve enabled Cloud Streaming (Beta) in the settings menu, you should see a new option on the Home screen of your PS Portal that allows you to access games via cloud streaming. The beta option can be turned off any time, and your Home screen will revert back to the standard version once the option is turned off.

Features not included in the Beta

As we are in the beginning stages of publicly testing cloud streaming on PS Portal, some features will not be available, such as Game Trials, streaming games purchased on PS Store, system features such as Party voice chat and game invites for select games, Create button, 3D audio, and in-game commerce. 

Additionally, the streaming games playable on PS Portal are limited to PS5 games, and PS4 games/PS3 games are not supported.

We are always listening to your feedback, and we look forward to seeing many players participating in the beta! 

*Titles available in the PlayStation Plus Game Catalog varies over time, region/country and plan. See https://www.playstation.com/Plus for details and updates on PlayStation Plus offerings. PlayStation Plus is an ongoing subscription subject to a recurring subscription fee taken automatically (at the then-current PS Store price) at the frequency you choose at purchase until cancellation. Terms apply: play.st/psplus-usageterms

**Individual game performance will vary based on the specific game being played, and the quality of connectivity in your network environment.

***Haptic feedback and adaptive trigger features are only available when those features are supported by the game being played.

****Cloud Streaming (Beta) is not available for child accounts.

The Legacy of Kain series: retrospective with original developers

The Legacy of Kain series: retrospective with original developers

The Legacy of Kain series: retrospective with original developers https://ift.tt/KHkfzSv

Becoming the stuff of legend is no easy feat. But it’s entirely appropriate that a compelling and complex tale about vengeful vampires has not only lasted as long as it has, but triumphantly arisen from its resting place.

From its popular 1996 debut, The Legacy of Kain series has a long-standing history across PlayStation, from introducing memorable characters to pioneering in 3D game design. So, with Legacy of Kain: Soul Reaver 1 & 2 Remastered on its way to PlayStation 4 and PlayStation 5, and Blood Omen: Legacy of Kain and Blood Omen 2 coming to PlayStation Plus Classics, it’s the perfect time to dig up the details on why The Legacy of Kain series has endured. As a bonus, the original developers join us to recall some relevant anecdotes on the way…


“I’m super proud of the way we wove our time travel plot throughout the games – writing time travel stories is hard!”

– Amy Hennig, Design Manager (Blood Omen: Legacy of Kain), Director and Lead Writer (Soul Reaver, Soul Reaver 2, Legacy of Kain: Defiance)

1996 – Blood Omen: Legacy of Kain – PlayStation – Silicon Knights/Crystal Dynamics

Action-adventures took a turn for the macabre as The Legacy of Kain series introduced us to the shadowy world of Nosgoth. Blood Omen set the tone with Kain seeking a cure for his vampiric curse, only to slip deeper into a moral abyss.

Engaging hack-and-slash gameplay mixed with magic, shapeshifting, and puzzle-layered exploration cast an intoxicating spell encased by a smart and gripping story that laid the groundwork for all that followed. So it was no surprise that the triumphant debut of the titular vampire lord was met with a craving for more. Only three years later, that craving was satisfied…


“It was one of the best-looking games for PlayStation.”

– Daniel Cabuco, lead enemy artist (Legacy of Kain: Soul Reaver); lead artist (Legacy of Kain: Soul Reaver 2) and art director (Legacy of Kain: Defiance)

1999 – Legacy of Kain: Soul Reaver – PlayStation – Crystal Dynamics/Eidos Interactive

If Blood Omen began the crimson-stained lineage for the series in 2D, Soul Reaver took up the trail and innovated it into fully formed 3D. This time the consequences of Kain’s actions are directly in your hands, assuming control of the iconic Raziel, a former vampire lieutenant slain by Kain. Resurrected into a wraith, Raziel is given his mission by The Elder God – to destroy Kain and restore the now-broken wasteland of Nosgoth to its former glory.

The evolution into 3D allowed the series to push the boundaries of its presentation even more, especially when teamed with the already captivating narrative, which allowed players to travel between the material and spectral realms.

“The writing, dialogue, and incredible voice acting all took things to the next level,” says Cabuco. “At every point the artists, designers, musicians, and engineers asked themselves how they could make the experience better. It was an incredible moment in time where every aspect was firing on all cylinders.”

It’s a sentiment shared by the game’s chief of engineering, Scott Krotz: “The streaming technology we developed was great, and I think we only had one loading screen in the entire game once getting into it. The combination of solid gameplay and technology, a dark world full of interesting lore, a great story and characters, and amazing voice actors all came together to make it a pretty special game.”


“The amazingly well directed cinematics with lip sync were simply mind blowing.”

– Monika Erosova, head of development (Legacy of Kain: Soul Reaver 1 & 2 Remastered)

2001 – Soul Reaver 2 – PlayStation 2 – Crystal Dynamics/Eidos Interactive

After Soul Reaver introduced the iconic Raziel, its sequel vastly expanded on his human past, traveling through time to reveal Nosgoth’s secrets which have immense repercussions on not only Raziel and his home, but Kain as well.

Between its combat, puzzles, and exploration, Soul Reaver 2 successfully elevated much of what made its predecessor so well received, but a particular spotlight fell on its story and characters. “Amy Hennig masterfully interconnected Raziel’s journey back to Blood Omen,” says Erosova. “I enjoyed exploring the world in different eras.”

“Soul Reaver 2 was originally supposed to be on the original PlayStation, but our team was determined to use the power of PS2 to elevate the game’s graphics and animation,” reveals Amy Hennig, who worked as design manager on Blood Omen: Legacy of Kain, and director and lead writer on Soul Reaver, Soul Reaver 2 and Legacy of Kain: Defiance. “We ported the game onto the new hardware in a matter of weeks.”

2002 – Blood Omen 2 – PlayStation 2 – Crystal Dynamics/Eidos Interactive

In a smart connection to the time travel chaos of Soul Reaver 2, the series went back to its roots in Blood Omen 2 by exploring an alternate timeline set after the events of the very first Blood Omen. This gave players a chance to enjoy Kain’s undead life again, aside from his antagonistic turn in the Soul Reaver games, layering a now rich and involving lore.

While paying homage to its vampiric roots where Kain is able to feed off enemies or civilians to replenish his health, novel gameplay elements like weapon durability kept the combat and challenge fresh.

2003 – Legacy of Kain: Defiance – PlayStation 2 – Crystal Dynamics/Eidos Interactive

After two games each where we played as Kain or Raziel, it was perhaps inevitable that we’d get a chance to control both characters in the same game – which is where Legacy of Kain: Defiance swooped in. “Given we were revealing crucial things about our characters’ motivations and the world that shaped them, it was critical for us to make Kain and Raziel dual protagonists, and to cut back and forth between their playable chapters,” explains Hennig.

Using different abilities helped differentiate between the bitter enemies in terms of gameplay, while the story offered the now expected – and satisfying – philosophical pondering on determinism and morality to resolve Kain and Raziel’s blood-stained conflict.

“We wanted to tell a great, complex story with flawed but compelling characters in a captivating and original world,” says Hennig. “It’s incredibly gratifying to see how formative and indelible these games and stories have been for our audience.”

You’ll be able to get a taste of the series’ lasting legacy when  Blood Omen: Legacy of Kain and Blood Omen 2 arrive on PlayStation Plus Premium November 19, and when Legacy of Kain: Soul Reaver 1 & 2 Remastered hits PlayStation 4 and PlayStation 5 on December 10.

Alien: Rogue Incursion new story trailer, gameplay details

Alien: Rogue Incursion new story trailer, gameplay details

Alien: Rogue Incursion new story trailer, gameplay details https://ift.tt/jdslvw5

We’re excited to say that Alien: Rogue Incursion is ready for your PS VR2 – we’ve gone gold and are putting the finishing touches on the game, which is releasing on December 19. To celebrate, we have a brand-new trailer that delves deeper into Zula’s story on LV-354, also known as Purdan. 

Alien: Rogue Incursion new story trailer, gameplay details

How did we go about making this trailer? Trailers are tricky things. You need to quickly break through the noise of everyday life, grab the audience’s attention, and get them excited to see more. It seems logical that you’d show the most fantastic, and exciting content. But that approach doesn’t entirely work – fans often complain that trailers give away too much detail about the film or game. 

Trailers need to curate the key components that fans expect, showcasing critical features in a compelling way and teasing elements that will blow players away, all while telling a self-contained story that begins and ends in roughly two minutes or less. VR games need to both establish the world that you’ll be immersed in and to communicate how you will operate in that environment. We have 2 minutes to make you feel that sense of presence and wonder. 

Trailers often focus on a particular theme or feature of the game that the team wants to showcase. So far, for Alien: Rogue Incursion, we’ve released trailers for our Hero Reveal, Enemies, Weapons & Gear, etc. Fans of the Alien franchise are also hugely invested in the story, so this trailer introduces the audience to the larger narrative, providing the set-up of why Zula Hendricks is on LV-354, Purdan. What happened to Zula’s friend and former squad mate there? What deadly experiments have the researchers at this facility been messing with? 

Here is a breakdown of how we approached this trailer and told the “story of the story.” 

One of our early creative decisions was that whatever happened on Purdan had already happened. Zula is stepping into the aftermath of some event that has left Castor’s Cradle – the research facility – infested with horrifying Xenomorphs. Picking up the story after the facility has been compromised allows us to jump right into the suspense and action. 

The trailer follows a classic three-act structure, where each act has a particular focus. Act One of the trailer’s focuses was “Mystery.” Zula and Davis One head to Purdan to meet with Zula’s former squad mate, Ben Carver. While approaching Castor’s Cradle, they notice their communications are jammed. Suddenly, they are fired upon by missiles and crash land at the facility. Act One of the trailer presents Zula -and the audience – with many questions that need answering. 

Act Two of our story trailer focuses on revealing those events and showcasing the “Dawning Horror.” We see inside the facility and hear the voices of the people who work there. We weave in classic Alien themes like corporate corruption, personal greed, and professional hubris, all of which create a perfect storm of conditions for a Xenomorph outbreak. Hearing this dialog over the imagery of destruction, smoke, fire, and blood, we know the facility has already fallen.  

Now for the Big Finish! Our third act is The Enemy Revealed, where we see what Zula is up against. More truths are revealed about the facility—including that Gemini Exoplanet Solutions was experimenting with Xenomorphs—and, most importantly, the Xenomorphs have already taken over. Zula has seen a lot in her storied career, but she—and the player —will discover that the Xenomorphs at Castor’s Cradle are tougher, faster, and more unpredictable than what she has encountered. They are, in a word, evolved. 

We’ve established by this point that danger is truly everywhere, and now we want to show players that you have the means to fight back. Armed with your weapons (M41 Prototype Pulse Rifle, Shotgun, Revolver, and Tacticals), Gear (Motion Tracker, Plasma Torch, Health Stims, Tablet), and Davis 01 at your side, you get to take the fight to them – experiencing the world of Alien like you never have before. You will finally get to feel what it’s like to step into the world of the films -Aliens in particular- and immerse yourself in an experience so visceral and real that it will change your perceptions forever.  

Alien: Rogue Incursion launches December 19 on PS VR2. And that’s a promise, as the game has already GONE GOLD! See you all at launch!

Celebrating the LEGO Horizon Adventures launch with a brand-new LEGO set

Celebrating the LEGO Horizon Adventures launch with a brand-new LEGO set

Celebrating the LEGO Horizon Adventures launch with a brand-new LEGO set https://ift.tt/9QOr6gm

Hi everyone. Thank you so much for all of the brilliant reactions to LEGO Horizon Adventures’ launch this past week. We’ve been enjoying all of your comments and content, and on behalf of Guerrilla and Studio Gobo: we really appreciate you!

Of course, we’ve also seen the plethora of comments since the game’s announce back in June asking for a new LEGO set… and some of our eagle-eyed fans already spotted a tease in our recent Building Aloy’s World – Brick by Brick behind-the-scenes video. Surely we couldn’t create a LEGO game without also working together with our friends over at the LEGO Group on something extra special:

Celebrating the LEGO Horizon Adventures launch with a brand-new LEGO set

We’re excited to announce the new LEGO Horizon Adventures Aloy & Varl vs. Shell-Walker & Sawtooth playset.

This 768-piece set allows LEGO fans to recreate the iconic adventures of Aloy and her loyal ally Varl. Armed with their trusty bow and spear capable of producing fire, shock or chill attacks, join the duo’s battle in jungle surroundings against two fully jointed machines, Shell-Walker and Sawtooth.

The Shell-Walker has posable legs and arms, opening claws and a detachable cargo pod and energy shield, while the fully articulated Sawtooth has opening jaws, a swivelling torso and a posable neck, head and legs.

The set will be available from March 1, 2025, but you can already pre-order from today via LEGO.com and selected retailers around the world. In the meantime, we hope you continue to enjoy LEGO Horizon Adventures — out now across PC, PlayStation, and Nintendo Switch.

Official PlayStation Podcast Episode 500: Celebrating 30 Years of PlayStation (Part 1)

Official PlayStation Podcast Episode 500: Celebrating 30 Years of PlayStation (Part 1)

Official PlayStation Podcast Episode 500: Celebrating 30 Years of PlayStation (Part 1) https://ift.tt/VNsxeld

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey y’all, Episode 500 is finally here! Thank you to all the loyal listeners for making this momentous episode possible. Can you believe the show started back in 2011? Whether you’ve been with us for the entire run or are a new listener, we appreciate you.

This week, the crew hears from listeners and developers about some of their favorite PlayStation games and memories. The podcast crew also dives into their favorite games on the original PlayStation and PlayStation 2. But the celebration doesn’t end here! We’ll continue to feature listeners and developers leading up to PlayStation’s 30th anniversary on December 3.

Stuff We Talked About

  • Next week’s release highlights:
    • Spirit Mancer | PS5
    • Towers of Aghasba (Early Access) | PS5
  • Stellar Blade x Nier: Automata DLC and Photo Mode
  • Players Choice Winner – Dragon Ball: Sparking Zero
  • PlayStation Plus Game Catalog for November:
    • Grand Theft Auto V 
    • Dying Light 2: Stay Human
    • Like a Dragon: Ishin
    • MotoGP 24
    • The Sims 4: Island Living
    • And more…
  • LEGO Horizon Adventures is out now
  • Special listener/developer favorite PlayStation games segment
  • The podcast crew highlights personal top games for the original PlayStation and PS2 (to be continued…)

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Content Communications Manager, SIE

Brett Elston – Manager, Content Communications, SIE

O’Dell Harmon Jr. – Content Communications Specialist, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]