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(For Southeast Asia) Pulse Elevate wireless speakers launch November 12, 2026

(For Southeast Asia) Pulse Elevate wireless speakers launch November 12, 2026

(For Southeast Asia) Pulse Elevate wireless speakers launch November 12, 2026 https://ift.tt/pk5yIaG

Update (August 19, 2026): Pulse Elevate wireless speakers in Midnight Black and White will launch starting on November 12, 2026,* with a recommended retail price (RRP) of  SGD 319 / MYR 1,099 / THB 8,499 / PHP 14,709 / VND 6,999,000.

Pre-orders for Pulse Elevate speakers will be available starting from September 2, 2026 in local retailers..

With Pulse Elevate wireless speakers, experience lifelike audio for desktop gaming and on the go – read more about Pulse Elevate wireless speakers here.

*Availability may vary by market and retailer.


We’re excited to share a first look at the Pulse Elevate wireless speakers – the newest addition to our lineup of PlayStation audio accessories  – which we revealed earlier today during State of Play. Pulse Elevate builds upon the immersive next-level gaming audio experience we introduced to players with Pulse Elite wireless headset and Pulse Explore wireless earbuds, combining powerful technologies like planar magnetic drivers and PlayStation Link into new form factors for players to experience with their favorite games.

As the first wireless speakers developed by Sony Interactive Entertainment, Pulse Elevate fits seamlessly in a PS5, PC, or Mac desktop gaming setup and can be enjoyed on the go with a PlayStation Portal remote player or smartphone. The wireless speakers feature exceptionally lifelike audio, ultra-low latency and lossless PlayStation Link wireless connectivity.

(For Southeast Asia) Pulse Elevate wireless speakers launch November 12, 2026

Here’s an overview of the speakers’ key features:

  • Lifelike desktop audio: Each speaker features studio-inspired planar magnetic drivers for lifelike sound across the entire audible spectrum. This means players can hear games exactly how developers intended – whether they’re playing on PS5, PC, Mac or PlayStation Portal.
    • On the PS5 console, the driver technology further enhances immersion in PS5 games that support Tempest 3D AudioTech by positioning audio cues with incredible accuracy.
    • The speakers also feature built-in woofers that deliver rich bass tones for a fuller soundscape.
  • Built-in mic with AI-enhanced noise rejection: Pulse Elevate seamlessly introduces a high-quality voice chat experience into a desktop gaming setup with a microphone integrated within the right speaker. With AI-enhanced noise rejection technology, the mic also helps identify and remove unwanted background noise for crystal-clear voice communication, providing a new level of headset-free voice chat for desktop gaming.
  • PlayStation Link ultra-low latency and multi-device connectivity: Pulse Elevate is powered by PlayStation Link technology for ultra-low latency and lossless connectivity to deliver sound as it happens on compatible devices including PS5, PC, Mac, and PlayStation Portal remote player.
    • The speakers are also compatible with Bluetooth devices, so players can listen simultaneously via a PlayStation Link-connected device for in-game audio and a separate Bluetooth-enabled device for music, voice chat, and more.
    • Pulse Elevate wireless speakers will feature a PlayStation Link USB adapter that is compatible with USB-C ports.
  • Built for both desktop gaming and portability: With the built-in rechargeable battery, players can take Pulse Elevate on the go when gaming with a PlayStation Portal remote player via PlayStation Link, or with a mobile device or smartphone via Bluetooth. The included charging docks make it easy to jump back into a desktop gaming setup. 
  • Highly customizable audio: Pulse Elevate speakers feature built-in volume controls and are designed to be easily adjusted for the ideal horizontal and vertical orientation in a player’s desktop setup. Players can further personalize their audio experience on PS5 or PC* with the option to adjust EQ, sidetone, volume, and mic mute settings directly via system menus.

Pulse Elevate wireless speakers will launch in 2026 and will be available in both Midnight Black and White.**

What games are you looking forward to trying with our new speakers? Stay tuned for more information on launch date and availability in the coming months.

*PC options available post launch.

**White available while supplies last from direct.playstation.com (where available) and select retailers. Availability may vary by country.

Meet the Lovecraftian monstrosities of The Sinking City 2, out today on PS5

Meet the Lovecraftian monstrosities of The Sinking City 2, out today on PS5

Meet the Lovecraftian monstrosities of The Sinking City 2, out today on PS5 https://ift.tt/Y93WAP2

Hi everyone, my name is Evgeny Maloshenkov, and I’m responsible for creature design at Frogwares, the team behind The Sinking City 2.

When we started working on the sequel back in 2023, we knew we wanted to take the series in a new direction. The original The Sinking City was an open-world Lovecraftian detective adventure. But for the sequel, we went full force into semi-open-world survival horror, putting a much greater emphasis on combat, exploration, and survival, and of course, all still wrapped in that Lovecraft gloom.

Meet the Lovecraftian monstrosities of The Sinking City 2, out today on PS5

Investigation is still present, but now it’s an optional layer for players who want to dig deeper into Arkham’s mysteries. And those who do will be rewarded with useful knowledge, resources, shortcuts, and other useful rewards. The new stand-alone story – so you don’t need to know the original to enjoy this one-  takes place in Arkham after a mysterious flood engulfs the city. Eventually, with waters rising relentlessly, the population had to be evacuated, leaving behind only a handful of barely sane survivors and the Eldritch abominations that arrived with the flood.

So with combat playing such an important role in The Sinking City 2, we thought it would be fun to take a closer look at five of our favourite enemies and how they evolved from early concepts into the creatures you’ll encounter in the game.

Slither Worms and Abominations

The Slither are among the most common enemies you’ll encounter in Arkham, and they were one of the first creatures we defined for the game. From the beginning, we knew we didn’t want “just another zombie.” Instead, we imagined the Slither as worm-like deep-sea parasites, ranging from finger-sized creatures to worms as long as an arm. Individually, they are barely sentient, but when they gather into colonies, they form a hive mind capable of controlling human corpses in service of Yog-Sothoth.

One of our biggest design questions was: What does a corpse look like when it is being controlled by something that has never used a human body before?

The worms control the body indirectly, moving muscles themselves from the inside and so they do so with less than 100% precision. We tried to show that through animations and behaviour  shoulders become dislocated, and limbs move in awkward, erratic ways.

We also imagined the colony gradually “learning” how to operate its new body, resulting in tangled legs, overextended arms and strange little practice movements.

Those ideas became the foundation for the two stages of Slither infestation, with the creature’s appearance and behaviour changing as the colony grows stronger and more confident.

Stygian Harvester

It might be small and relatively fragile, but that doesn’t make it harmless. Stygian Harvesters are dangerous because of their speed, numbers and ability to surprise the player. They dodge attacks, set up ambushes, and retreat into hiding when threatened, waiting for the right moment to strike again.

The creature moves using long human arms ending in hands. This allows it to squeeze through tight spaces, cling to its surroundings and move in ways that feel distinctly wrong.

It prefers darkness, where it can remain hidden and turn the environment itself into part of the ambush.

Acheronian Juggernaut

The Acheronian Juggernaut returns from the original game, and for a very simple reason: we still love its design. The creature looks like multiple bodies have been fused into one enormous, grotesque mass. It has six arms, six legs, and a huge open maw stretching from its head down through its torso. It can even swallow an entire human body and hold it inside while it slowly decomposes.

The Acheronian is incredibly powerful and resilient, although its size makes it one of the slower enemies. Originally found in Oakmont, the largest Wylebeast in the city has now made its way to Arkham.

Because we were already so happy with its visual design, we kept the changes relatively minimal. Instead, we totally redesigned its behaviour and attacks, with this version much better suited for creating a formidable enemy that will make you sweat in combat.

Lethian Revenant

Originally known simply as the Lethian, the Lethian Revenant is a human that transforms into a humanoid Wylebeast.

The infection leaves the creature visibly diseased and unstable, but its most disturbing feature is its head. It splits open vertically, allowing the Revenant to spit blobs of bacterial fluid at the player from a distance.

Its behaviour reflects its physical condition. The Revenant appears to be in constant pain and avoids direct confrontation whenever possible, relying on ranged attacks and retreating behind cover.

For The Sinking City 2, we rebuilt the creature from scratch. Its model and textures were completely remade, while some animations from the original game were reused and expanded. We also reworked its wounds to create a much more fleshy appearance, with torn skin, exposed muscle, and dark pus oozing from its body.

Deep One Raider

No Lovecraftian game would be complete without Deep Ones! These ocean-dwelling creatures are humanoid in shape but distinctly fish-like in appearance. They can survive on land for extended periods and are biologically immortal, dying only through violence or accident.

​​

The Deep One Raider is a terrifying close-range opponent. It possesses immense physical strength and devastating claw attacks, but what makes it particularly unsettling is the way it moves. It can dodge in strange, inhuman ways, drop onto all fours and suddenly burst into a sprint before knocking its victim to the ground.

Welcome to the Flood

We’re so happy to say that The Sinking City 2 is out now on PlayStation 5! Getting here has been quite a journey. Making a game is difficult under normal circumstances, and doing it with a team in Ukraine while a war continues around us has presented challenges we could never have anticipated. There have been struggles along the way, but seeing the game finally in players’ hands makes us incredibly proud of what we’ve accomplished.

Thank you so much for reading, and we hope to see you in the flood!

Helldivers 2: A deep dive into the Illuminate Void

Helldivers 2: A deep dive into the Illuminate Void

Helldivers 2: A deep dive into the Illuminate Void https://ift.tt/EF5gArR

Helldivers, we have entered the unknown at last to face the unthinkable. Our elite peacekeepers are looking into the corruption and shining Liberty’s light onto the heart of darkness. The Gateway is constructed and we have crossed into the new frontier.

The Illuminate may have broken through but Super Earth will push back. Now is the time to mount the counteroffensive! You must work together to destroy their unnatural mutations in the name of Managed Democracy.

The Gateway is now open

During the ‘Census Thunder’ campaign, the Helldivers secured large reserves of Voteless tissue samples from the Void to aid in the study of this menace. Super Earth’s Ministry of Science determined a way into the Void by opening and stabilizing a wormhole on Rirga Bay using the research you helped secure: the Gateway is now open.

We’re sending our best, Helldivers. And that means you.

Liberate The Source Planet

Space inside the Void is strange, divers. There are no stars, no marvelous skies to behold from the planet’s surface. The planets pulled into the Void have been transformed, mutated, and reborn inside it.

These worlds hold Illuminate ruins and ancient technologies that you must document and destroy.

You must navigate these strange worlds and find the Source Planet, formerly known as Seasse, and liberate it. But beware: Seasse is a shade of its former glory, now consumed by the haunting flora from the Void, and filled with Illuminate horrors (the Wretch, the Crusher and the abominable lands in which they dwell)

Document the Corruption

Inside the Void, you have new objectives to complete on the planets, and–unlike previously more linear dives–you will have several randomized primary objectives for every operation. This brand new arrangement requires you to think fast and work together to dive and extract safely.

Document your discoveries inside the Void with the tactical video camera, destroying Illuminate structures, conducting reconnaissance missions, and more. Document their war crimes and end their foul corruption.

Extract the Squad

The Void is dangerous and time is of the essence: complete objectives and extract. To give your squad a fighting chance at making it back to the Destroyer, Helldivers will be able to unlock secondary extraction zones on the Void planets.

You won’t be facing these new challenges alone. Push forward with the help of SEAF support squads to unravel the secrets of the Void. Reveal the hidden truths, uncover the source of the anomaly… and put Freedom’s foot clean through its face.

The fight for a safer tomorrow begins today.

The latest update, Devoid of Liberty***, is live now. Take back the galaxy, divers–give these squids hell.

***Gameplay requires internet access and paid-for subscription on console (sold separately).

Phantom Blade Zero State of Play dives deep into combat and the Wulin world 

Phantom Blade Zero State of Play dives deep into combat and the Wulin world 

Phantom Blade Zero State of Play dives deep into combat and the Wulin world  https://ift.tt/m3nINiW

Phantom Blade Zero is set to release on October 29*. In our deep dive gameplay State of Play episode, we share more about the world of Phantom Blade Zero, its gameplay systems, and the involvement of kung fu legend Donnie Yen.

Phantom Blade Zero State of Play dives deep into combat and the Wulin world 

We’ve kept some of our deeper gameplay systems under wraps until now, and today’s State of Play offers a closer look at how you can shape your combat setup and express your own style of play in our dark wuxia action game. We’ve been looking forward to sharing more of the Wulin and Donnie Yen’s involvement in the game, and we hope you’re as excited as we are!

The Wulin world and combat options

The Wulin, our dark wuxia world, is a place rife with conflict and intrigue, where our protagonist, Soul, will encounter citizens in need along his journey. Interacting with them and completing some of the side quests might even open up new story paths and deepen your understanding of this perilous martial world. Secrets are hidden throughout the Wulin, waiting to be uncovered as you learn the truth behind the events that set the story of Phantom Blade Zero in motion.

While exploring the Wulin, you’ll unlock more than 30 main weapons, plus 25 secondary weapons known as Phantom Edges. You can upgrade your weapons and pair them with different accessories to create the build you want. Want to take down enemies from afar? Use summons to assist you in battle? You’ve got plenty of options. Express yourself freely through combat as you fend off assassins, those who have succumbed to darkness, and martial arts masters who plot against you. Defeating some enemies expands your arsenal, giving you even more ways to take on challenging foes. Don’t worry if you second guess a weapon you’ve upgraded or want to switch up your build. You can always reforge it, get those materials back, and reinvest them in another. 

Difficulty options

Our range of difficulty options lets new players and even the most experienced action game veterans tailor the experience to their liking. If you’d simply like to enjoy the story, Wayfarer mode is for you. But if you want to ramp up the challenge, try Hellwalker to face more advanced and adaptive enemy intelligence or take on Sixty-Six Days mode, which isn’t for the faint of heart.

Kung fu consultant Donnie Yen

To capture the spirit of authentic kung fu, Donnie Yen serves as our Creative Consultant while also bringing Mó Yuan to life through facial and motion capture. Through his likeness, performance, and creative guidance, Donnie has helped bring the essence of kung fu cinema into your hands. This has been one of the most exciting parts of developing Phantom Blade Zero, and we’ve been dying to share it for a long time. Crossing paths with Mó Yuan will keep you on your toes.

We hope you’ll enjoy Phantom Blade Zero when it launches on October 29*, for PlayStation 5.

*October 28 in the US and select regions.