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Order of the Sinking Star is coming to PS5, hands-on report

Order of the Sinking Star is coming to PS5, hands-on report

Order of the Sinking Star is coming to PS5, hands-on report https://ift.tt/eLRwfrG

The glittering sky of mystery, magic, and head scratching enigmas is becoming much larger – Order of the Sinking Star is arriving on PlayStation 5 later this year. Developed by Jonathan Blow’s independent studio Thekla, it should come as no surprise that this stablemate of Braid and The Witness is a puzzler… but with a fair few differences to differentiate it from its priors.

Order of the Sinking Star is coming to PS5, hands-on report

In fact, it’s fair to say that those two titles created the foundation that Order of the Sinking Star sits on, not just because of its many, many puzzles, but also with its intriguing blend of characters, an unfolding story, and its stylish aesthetic.

Introducing this new star

While Order of the Sinking Star’s story is more explicit than that found in Braid or The Witness due to its immediate presence of talkative, controllable characters, there’s still a strong ethos of discovery. Even in the demo I played, exposition is delivered in small, sporadic chunks, all secondary to introducing the gameplay mechanics.

This is entirely by design. The subtle environmental storytelling introduces a world of obstacles and divergences, where people are displaced in their surroundings. The first character, the Queen, is lost in what appears to be a strange palace at first, before it opens out into the game’s overworld. It serves as a quick intro to pushing blocking objects around the grid-like locations to progress, as well as understanding the invaluable rewind/undo mechanic in case you get stuck during a puzzle and need to revert to an earlier point in time.

Hearty heroes and more

It’s an essential mechanic, too, given the introduction of the game’s other characters, who come with their own puzzle-driven abilities. Given the choice of three different areas to tackle after the tutorial section, I sent the Queen northwards to begin The Hearty Heroes of Hauling section, which initially stars the warrior Valens, Tif the thief, and Isidore the wizard. Initially separated, each character can manipulate obstructive blocks and crystals in one specific way – Valens can push them, Tif can only pull them, and Isidore magically swaps places with them on line-of-sight.

Guiding the Queen Westwards instead opens up The Promise, where I controlled an explorer who has to work his way through a maze-like mine using the power of gems to emit different coloured beams to perform abilities. While the grassy Mirror Isles to the East dropped me into the sandals of a wealthy trader using mirrors to swap places with his projected reflection in order to navigate a waterlogged archipelago. 

A nesting doll of puzzles

Just as the story reveals its intriguing wrinkles through voice over dialogue and narration, the Sokoban-like puzzles start off simple but escalate very quickly. In The Hearty Heroes of Hauling, the trio eventually meet up, meaning I had to use a combination of all their abilities to progress. Later, a druid who could transmute blocks joined their ranks, and so the game’s complexity evolved further.

Did I mention there are monsters, too? Puzzle purists don’t need to worry – there’s no fighting in the game. But dealing with goblins who will kill your character if they’re on an adjacent square, or beasts who shoot fire on line-of-sight meant the puzzles switched up once more, especially as some gates could only be deactivated once the enemies were vanquished. Thankfully, monsters can be manipulated to attack each other, while another new character, the bard, could charm them with an area of effect ability. And later in the game, a priestess is entirely immune to their attacks, enabling her to protect any adjacent peers.

Order of the Sinking Star prides itself on the gradual layering of new characters, elements, and environments the further you travel. Early on in the demo, the Queen was forced to use the other characters’ abilities to access more of the overworld, smartly leaning on my familiarity with their powers to overcome increasingly difficult challenges. 

And then, several hours in, things changed in a way that turned the entire game on its head…

When worlds collide

As if the three different worlds’ worth of puzzles and an overworld with its own batch of enigmas and brainteasers wasn’t enough, Order of the Sinking Star’s big turning point is when the characters from the different worlds begin to interact in order to solve puzzles they couldn’t alone. At one late point I was having to switch between the merchant and wizard across realms, thinking about their abilities in different ways. 

It speaks to the ethos of Order of the Sinking Star that this switch is still early in a game which has hundreds of hours of gameplay, built on the back of over a thousand puzzles. And while there’s a clear narrative progression, the freedom to choose the order of how you tackle some of them meant I could still move on when I hit a wall.

And on top of all of this, a whole fourth Southern area, Skipping Stones to Lonely Homes, was unavailable in my demo, but promises to ramp things up further with a marooned sailor in a world of giant stones, lily pads, and rivers she can redirect.

Following the star’s light

It’s been ten years in development via a modest team of around 20 people, but with its 900+ levels, multiple endings, and constantly evolving gameplay, even after several hours in the demo it’s clear there’s literally worlds worth of discovery left in Thekla’s enchanting puzzler. We’ll even find out what’s truly behind the mysterious title itself…

Expect more to surface from Order of the Sinking Star when it releases on PS5 later this year.

Beginner’s Guide to MARVEL Tōkon: Fighting Souls

Beginner’s Guide to MARVEL Tōkon: Fighting Souls

Beginner’s Guide to MARVEL Tōkon: Fighting Souls https://ift.tt/9dy6ZRh

MARVEL Tōkon: Fighting Souls Open Beta kicks off July 24–26 on PlayStation 5 consoles and PC. Whether you’re new to fighting games or stepping into the arena with your favorite Marvel heroes for the first time, we’ve put together this beginner’s guide to help you get started. From choosing your first character to learning basic controls, combos, and team mechanics, here are a few tips to help you make the most of the Open Beta.

Find your favorite Hero or Villain

When selecting a character, take a look at the EASE OF USE rating on the character select screen.
The more stars a character has, the easier they are to use, making them a great choice for newcomers.
Some of the most beginner-friendly characters include Captain America, Ms. Marvel, and Wolverine. Iron Man and Spider-Man are also relatively easy to learn.

On the other hand, characters such as Storm and Danger offer more advanced playstyles that may take additional time to master. One of the strengths of MARVEL Tōkon: Fighting Souls is that once you’ve learned a character, you can rely on them throughout the entire match. That’s why we recommend starting with the hero you like most and gradually expanding your roster from there.

If you’re unsure how to build a team, try combining close-range and long-range specialists. For example, Wolverine’s aggressive melee style pairs nicely with Iron Man’s powerful ranged attacks.

That said, the best team is ultimately the one made up of your favorite heroes. Experiment and create a team that feels uniquely yours.

Learn the basics with Startup Battle

Not sure where to begin? Start with Startup Battle. This mode teaches the game’s core mechanics step-by-step while you play as Captain America.  You’ll learn everything from basic attacks—including Light (□), Medium (△), and Heavy (○) attacks—to combos, skills, and unique character-specific actions through hands-on tutorials.

Startup Battle is divided into two sections:

●       Basics, which focuses on actions performed by an individual character.
●       Assemble, which introduces team-based mechanics and cooperative actions.

Players already familiar with fighting games can skip the Basics section and jump directly into Assemble. While you don’t need to master everything right away, Startup Battle is the perfect place to learn the fundamentals before heading into battle

Master basic combos and defense

One of the first mechanics new players should learn is the Link Attack system. By repeatedly pressing the same attack button, you can easily perform beginner-friendly combo sequences. In the examples below, L, M, and H refer to Light, Medium, and Heavy attacks.

●       L → L → L → L
○       Chains into a Skill and can trigger a Break (stage transition)
●       M → M → M
○       Leads into a powerful Super Skill
●       H → H → H
○       Leads into an even stronger Ultimate Skill

Start by learning these simple sequences to build a foundation for dealing damage.
Once you’re comfortable, try more advanced routes such as:

L → M → H → Skill → Assemble Rush → Follow-up Attack

Successfully coordinating with your teammates opens up additional combo opportunities and lets you experience the excitement of the game’s team-based combat. Of course, offense is only half the battle. Learning how to defend yourself is just as important.

The first defensive technique you’ll want to learn is Guard.

●       Hold ← to perform a standing guard.
●       Hold ↙ to perform a crouching guard.

Once you’re comfortable blocking attacks, try incorporating two advanced defensive options into your gameplay.

Assemble Counter is performed by pressing □ + × while not guarding. Your character performs a defensive backstep, and if an opponent attacks during the maneuver, you’ll automatically launch a counterattack.

Crossover is performed by pressing □ + × while guarding. This calls in a teammate to interrupt the opponent’s attack and create an opening for a counteroffensive.

Mastering these mechanics can turn a defensive situation into an immediate comeback opportunity. Both techniques can be practiced in Startup Battle, so be sure to give them a try.

Assists and character switching

Pressing × will call in a teammate to perform an Assemble Assist attack. You can also switch characters by pressing a directional input along with L2.

The teammate you call depends on the direction you input:

●   Neutral or → : 2nd teammate
●   ↓ : 3rd teammate
●   ← : 4th teammate

For example:

●   ↓ + × calls your third teammate as an assist.
●   ← + L2 switches to your fourth teammate.

New players may find assists easier to use than direct character switching, so we recommend becoming familiar with assists first. Once you’ve gained some experience, try using assist-to-switch techniques.

After calling an assist, you’ll briefly see a “Switch?” prompt on-screen. Pressing L2 during this window allows you to seamlessly switch to that character.

It may take some practice, but mastering this mechanic lets you rotate through heroes fluidly and unleash the fast-paced team action that defines MARVEL Tōkon: Fighting Souls.

Find the Skill Input Style That Works for You

MARVEL Tōkon: Fighting Souls offers two ways to perform Skills. The first is traditional Command Inputs (also known as motion inputs), familiar to fighting game veterans. The second is a Quick Skill option that allows you to execute skills with a single button press. While both methods provide similar functionality,

Command Inputs offer slightly higher damage and generate more Skill Gauge. If you’re new to fighting games, we recommend starting with Quick Skills while you learn the fundamentals. As you grow more comfortable, try incorporating Command Inputs into your combos for even greater rewards. You can also customize the Quick Skill button through the control settings to suit your preferred playstyle.

Experience the story in Episode Mode

The Open Beta also includes access to part of the Amazing Guardians Episode. Players will get a glimpse of key story moments, including encounters with Promoter and Champion, and learn more about why Spider-Man ultimately forms his team.

The story is presented through immersive motion comics featuring artwork from a renowned comic artist, bringing the Marvel Universe to life in a unique and engaging format. After experiencing the story, you’ll head straight into battle. Once you’ve completed Startup Battle and learned the basics, be sure to check out Episode Mode as well.  

See you in the Open Beta

​​

We’ve covered some of the key fundamentals you’ll need to get started in MARVEL Tōkon: Fighting Souls, from picking your first character to learning combos, defense, and team mechanics.

Don’t worry about mastering everything right away. Startup Battle and Training Mode are designed to help you learn at your own pace, and part of the fun is discovering new strategies and team combinations as you play.

MARVEL Tōkon: Fighting Souls Open Beta runs from July 24–26 on PlayStation 5 consoles and PC. We can’t wait to see the teams you create and the battles you’ll bring to life.  

See you in the Open Beta!

Share of the Week: Sun

Share of the Week: Sun

Share of the Week: Sun https://ift.tt/1bExr7k

Last week, we asked you to share shots of the sun from the game of your choice using #PSshare #PSBlog. Here are this week’s highlights:

raphxander_ shares Arjun facing the eclipsed sun in Saros

jobolts_ shares Atsu watching the sun set from a cliffside in Ghost of Yōtei

honeysinghzzz shares Aloy raising a hand up towards the sun in Horizon Forbidden West

Mur4dQ shares the sun hiding behind a mountain in Sea of Stars

pavesoint shares the sun’s rays shining in the background in Infinity Nikki

CaptainGG_R shares an orange-drenched sky during sunset in The Witcher 3: Wild Hunt

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Assassin’s Creed Black Flag Resynced
SUBMIT BY: 11:59 PM PT on July 22, 2026 

Next week, raise the sails and share moments from Assassin’s Creed Black Flag Resynced. Use #PSshare #PSBlog for a chance to be featured.

Castlevania: Belmont’s Curse hands-on report

Castlevania: Belmont’s Curse hands-on report

Castlevania: Belmont’s Curse hands-on report https://ift.tt/usHXpME

It’s the February 12 State of Play. Castlevania: Belmont’s Curse has just been announced, and Evil Empire, the team developing this action adventure for the past four years, is having a nervous watch party.

“We were waiting because you never know when your trailer is about to appear,” says Marketing Director Bérenger Dupré. “Then we saw it and started freaking out. And the video’s chat moves so fast that you can’t read the reactions. Then we received a message from a fan showing a version of the ‘absolute cinema’ meme, and I was like, okay… we’re doing fine.”

Since that nerve-wracking reveal, Konami and Evil Empire have been hard at work to ensure Castlevania: Belmont’s Curse meets its October 15 launch on PS5. Which has also included offering some hands-on time to peer into the gothic depths that await.

In this coffin of treasures I discovered lots for Castlevania traditionalists to enjoy, combined with modern quality of life design choices, smooth combat, and an expansive magic and abilities system giving this entry in the series a fresh feel. In fact, this approach is symbolised by the entirely new character who fronts the game…

Meet Rose Belmont

Set after Castlevania III: Dracula’s Curse, 1499 Paris is in ruin and on the brink of Dracula’s resurrection. The city’s only hope? Trevor Belmont and his daughter Rose, who are infiltrating the city after a suspicious letter from the Bishop. While Trevor seeks out the clergy, our protagonist Rose is left to explore the city itself, burning, ravaged, and rampant with the undead.

After a fun animated scene setter, Rose’s introduction blends both thoughtful aesthetic design and hints towards a character arc befitting of the Belmont family tree. She’s determined, but burdened with guilt over her mother’s death, a scar visually represented by her tarot deck and the fiery red curse creeping from her elbow to hand, both things which have greater significance as the game progresses.

Modern-yet-classic Castlevania

Belmont’s Curse feels exactly how a modern Castlevania game should feel, steering away from roguelite elements of permadeath or procedurally generated levels. “We really wanted to capture the essence of the series,” says Konami producer Tsutomu Taniguchi. “When we started discussing the game with Evil Empire, we said we’d like to go back to its core.”

From its massive map with destructible secret walls, to clearly visible areas which are inaccessible until you gain a certain skill (and the suitably gothic soundtrack of organs and synths) all the expected elements are here. There’s a familiar weight to how Rose controls, but it’s graced with an agile responsiveness that makes both combat and platforming feel intuitive.

During my playthrough, I was able to swiftly guide Rose with wall jumps, swing across instant death spikes, and mix it up with crafty skeletons, lumbering zombies, and cowardly bats, all of which can be damaged by the environmental hazards. And while there was no double jump available, not only were there noticeable level design clues that it would be introduced later, but my questions to the dev team about the ability were met with a wry grin.

Fast and fluid combat

Castlevania: Belmont’s Curse also places strong emphasis on snappy combat, with versatile evades and combos. Rose’s dodge and slide on the Circle button gives you the ability to flip backwards with a double tap, while the Arcana Whip grapple on R2 can be chained into an instant attack or traversal swing. Mana – something you can recover by defeating enemies – is used for spells with the Triangle button, or healing via L1.

The weapons system is also substantial, with seven different types each with their own style and special moves. For example, the balanced longsword comes with a perk of extra damage when attacking immediately after a backdash. While the cestus gauntlets are shorter range but have faster combos, and increase in damage the more I hit enemies with them.

“We are very focused on combat, which was a great opportunity to add something new in this specific genre,” explains Evil Empire’s creative director Emmanuel Nouaille. “We want to get the right balance between the spirit of Castlevania and what we want to have to modernize.”

Unleash the power of Relics

Also making their return are Relics, which offer bonuses for combat and exploration. Rose can equip up to three, so you can tailor them to your individual playstyle. The main one I found was the Crypt Key which fully restored Rose’s health and mana whenever she opened a chest. Which was especially useful because:

This game packs a challenge

True to its roots, Belmont’s Curse doesn’t spare your feelings. Hasty mistakes are punished fast and hard, but I never felt like the game was unfair. The reliance on learning patterns, using your dodge’s invincibility frames, and mastering Rose’s attacks were essential to surviving, especially when it comes to the visually impressive boss fights.

Whether it was leaping over The Fallen’s Holy Cross or screen-reaching whip attack in the sewers, or dodging Joan of Arc’s flaming sword swipes, backstabs, and fireballs during an explosive rooftop battle, my first encounter with the game’s bosses were vicious and reflex testing, respecting repeated and patient play.

The cards are the key

The satisfaction of defeating the tricky bosses is also rewarded via the loot you earn from them. As well as occasional weapons – Joan’s Burnt Sword of Fierbois and its charge attack was a particular favourite – each boss gets merged into Rose’s tarot deck, turning them into Arcana which unlocks spells, skills, and special actions.

So that Holy Cross The Fallen repeatedly bludgeoned me with? Well, as a Castlevania mainstay it should be no surprise that it’s yours once you’ve ‘tamed’ him. While Joan’s Holy Light allowed me to traverse through previously solid Chaos Shards by holding down L2, an ability which also deflected enemy attacks if I timed my press perfectly.

Additionally, each Arcana has up to three Works of Mercy, a specific task to be completed like hitting an enemy five times with its spell, which then unlocks a Blessing to improve it. This comes with an unlockable bonus ‘Gift’ once you assign it – for example, the Cursed Flame’s fireball can be enhanced to become bigger and pack a heavier pushback.

Whip smart design decisions

While the nerves are still there for the development team, my playthrough so far captured what made the Castlevania series fun in the first place, without alienating modern day expectations. And it’s an excitement echoed by the people behind the eagerly anticipated action adventure. “We’re happy and overwhelmed with the great response,” says Tsutomu. “I feel a lot of pressure, because everyone is expecting a lot, but it’s a good feeling.”

You’ll be able to finally revisit Dracula in all his gothic glory when Castlevania: Belmont’s Curse arrives on PS5 on October 15 – just in time for Halloween.

Everything you need to know about MARVEL Tōkon: Fighting Souls Open Beta

Everything you need to know about MARVEL Tōkon: Fighting Souls Open Beta

Everything you need to know about MARVEL Tōkon: Fighting Souls Open Beta https://ift.tt/PFu1BsS

The wait is almost over. The MARVEL Tōkon: Fighting Souls Open Beta is nearly here, and we can’t wait for players to jump into the action.

Whether you’re returning after last year’s Closed Betas or stepping into the fight for the very first time, here’s everything you need to know before the Open Beta begins.

Everything you need to know about MARVEL Tōkon: Fighting Souls Open Beta

Open beta schedule

The Open Beta will run for 72 hours, starting on:

  • Start: July 24, 12:00am PT / 8:00am BST / 4:00pm JST
  • End: July 26, 11:59pm PT / July 27, 7:59am BST / 3:59pm JST

The Open Beta will be available on PlayStation 5 console, Steam, and the Epic Games Store. No registration is required: simply download the Open Beta from your platform store and start playing. Pre-downloads will be available two hours before the Open Beta goes live, so you can be ready to play as soon as the servers open.

A PlayStation Plus subscription is not required. However, all players will need an internet connection and an Account for PlayStation  to access the Open Beta on both PS5 and PC.  

15 playable Heroes and Villains

Fifteen of the game’s twenty launch characters will be available during the Open Beta, including Blade who becomes playable for the very first time.

Fighting Avengers

  • Captain America
  • Iron Man
  • Black Panther 

Unbreakable X-Men

  • Storm
  • Magik
  • Wolverine
  • Danger 

Amazing Guardians

  • Spider-Man
  • Ms. Marvel
  • Star-Lord
  • Peni Parker 

Samurai Outriders

  • Ghost Rider
  • Blade 

Knights of Doom

  • Doctor Doom
  • Magneto
     

Players will also be able to battle across six iconic stages, each inspired by legendary Marvel locations: Marvel’s New York (Day), Savage Land, X-Mansion, Knowhere, Wakanda, and Marvel’s New York (Night).  

More than online battles

Many of you have already experienced online matches during the Closed Betas. This time, we also want to give you a taste of the additional modes and features waiting for you in the full game when it launches on August 6.

Online Casual and Ranked Matches

Jump into Casual Match to quickly face opponents of a similar skill level or test yourself in Ranked Match and climb the competitive ladder against the best of players.

Want to battle locally? Versus Mode will let you challenge friends on the same system or practice against the CPU whenever you like. 

Explore the open lobby

The Open Lobby is your hub between battles, featuring miniature versions of the game’s iconic stages.

Choose from 16 unique avatars, each with four color variations, then explore the lobby, meet other players, and communicate using free chat, preset messages, stamps, and emotes. Ready for another fight? Head over to one of the arcade cabinets scattered throughout the lobby to challenge other players.

Practice time

New to MARVEL Tōkon: Fighting Souls? Start with Start Up Battle, an interactive tutorial designed to introduce the game’s core mechanics. Learn the fundamentals of 4v4 combat, understand team-based systems, and put your new skills to the test in a trial match before jumping into the action.

Whether you’re learning the basics or mastering advanced combos, Training Mode gives you all the tools you need. Experiment with every character, practice combos, learn game mechanics, and customize a wide variety of training scenarios and dummy settings to sharpen your skills.

Experience Episode Mode

For the first time, players will also get an early look at Episode Mode. Play through the three first chapters of the Amazing Guardians storyline as Spider-Man begins assembling his team to confront a mysterious threat descending upon Earth. Experience how beautifully illustrated motion-comic storytelling blends seamlessly with explosive battles.

Finally, the Open Beta will reflect the full localization players can expect at launch, featuring localized voice-over and text in US English, French, Italian, German, Spanish, Brazilian Portuguese, Latin American Spanish, Japanese, Korean, and Simplified Chinese (Mandarin VO). Text-only support will also be available in UK English, Arabic, Polish, Portuguese, Russian, Thai, and Traditional Chinese. 

If you played during last year’s Closed Betas, you’ll notice that MARVEL Tōkon: Fighting Souls has continued to evolve.  Based on community feedback, we’ve refined gameplay, improved mechanics, and made numerous adjustments across the experience to deliver an even more exciting and accessible tag fighter.

We’re incredibly excited to welcome both returning players and newcomers into the fight and can’t wait for everyone to experience the ultimate 4v4 tag team fighter when the Open Beta begins on July 24.

Assemble your dream team and get ready to fight!

Pro Jank Footy brings classic arcade chaos August 12

Pro Jank Footy brings classic arcade chaos August 12

Pro Jank Footy brings classic arcade chaos August 12 https://ift.tt/PFu1BsS

Australian Rules Football, Australia’s favourite sport, is a contact sport played between two teams of 18 players, where they chase a ball on a cricket oval, and score goals by kicking the ball between two gigantic posts. For many, Aussie Rules sounds like a completely made-up sport – and that’s where our game comes in: we redefine the rules of Aussie Rules Football.

Welcome to Pro Jank Footy, launching August 12 on PlayStation 5.

Pro Jank Footy brings classic arcade chaos August 12

I’m David Ashby, Creative Director for Pro Jank Footy, a love letter to Aussie Rules Footy, retro sports games of the 90s, and our cultural irreverence. Now, there have been many “Footy” games over the years, but there was never one that leaned into the high-energy arcade sensibility shared by titles such as NBA Jam or NHL ‘94. We leaned right into both the fun and absurdity of our sport and I’m excited to share more about it with the PlayStation Community.

The “jank”

Aussie Rules Footy is a high-scoring game, akin to basketball and hockey, which makes it fast by design, which allows us to implement a simple core mechanic whereby whenever a player scores a goal, the opponent gets to choose one of three random power-ups. This is how we put the jank in Pro Jank Footy.

There are over 150 power-ups in the game. These powers range from making your team better, making the opposition team worse, or changing the rules of the game. Not only does this allow players to bounce back, but it also allows players to change the game from retro sports into pure, unhinged, janky chaos. Personally, I suck at sports games. There’s nothing worse than just sitting there, taking an absolute belting. With our power system, you’re rewarded for losing. Tyler Roach, who co-created this game with me, is a genuinely dominant player (and to be fair, he did make the game). When we play each other, my only tactic is to concede a bunch of goals so I can get a decent power-up build to turn the tide (note: he still beats me most of the time).

There are simple power-ups that make your team faster or gigantic. There are brutal powers that reset the scores. There are even powers that add a third team to the game or turn all the players into seagulls (a very real fixture of Australian football, who hang around ovals to eat everyone’s food). One of my favourites turns one of your players into your dad’s beat-up sedan. There’s even a trophy you can pop if you ram it into a shopping trolley. There are also power-ups that are deliberately vague, such as Burnt DVD and Where’s the Remote? – figuring out what they do is part of the fun!

From a challenge to reality

The project started as a dare in 2024, when I was challenged to get into video games by Cam Rogers, an entertainment lawyer (who later came on board as producer), while at a fantasy football league BBQ. Cam made the argument that there aren’t a lot of funny video games being made, despite the appetite, and I should give it a go. It occurred to me pretty quickly that footy was the answer.

Like that fantasy draft, we had to put a team together. In addition to Tyler and Cam, there’s Broden Kelly, known for his work with Australian comedy collective Aunty Donna. He performs in-game commentary and completely understands the intent and humour, bringing a performance that is both sincere and comically absurd. Hyemin Yoo, a Korean artist based in Adelaide, animated all the amazing goal celebration cut scenes. Not only did she bring a voice of authenticity to the project, but her humour and distinct visual style really elevates the project to a whole other level.

Oscar Armstrong-Davies singlehandedly built the online functionality for the game, and Dario Russo composed all the music, including all the team songs.

Umbrella Entertainment, a film distributor looking to branch into games, is supporting us as well. Through them, we’ve even started rolling custom arcade cabinets into pubs around Australia to build a real tournament scene, created by Louie Roots, the cabs can run on car batteries so they can be played anywhere, and they even have AM radio transmitters so you can tune in your radio to the game audio for that true footy experience.

Get ready to have a ball

There are multiple game modes in Pro Jank Footy. You have the option to play the true “Pro Jank Footy” experience, with all the power-ups activated, or you can play the appropriately named “Normal Footy” which is, as the name suggests, normal Aussie Rules footy without power-ups. The game is designed to be a couch co-op experience, but you can play solo against bots, and you can play online too.

There’s also a single-player Season Mode, where you start the campaign with a random set of powers and fight your way through ten increasingly ridiculous teams – one team of giants, one made entirely of cars, one that’s just a single unstoppable player – to become Pro Jank World Champion. There’s also a Watch Mode where you can just watch the AI battle it out (which is surprisingly entertaining) and a Kick-to-Kick Mode, which is a throwback to the classic “Aussie Rules Footy” game. We’ve found that a lot of younger kids gravitate towards this game mode more than anything else.

Pro Jank Footy is both a love letter to arcade sports games from the ‘80s and ‘90s, and to a sport that is arguably Australia’s game, one that is worth sharing with the rest of the world for all its charm and absurdity.  We can’t wait for the PlayStation community to share a slice of Australia when Pro Jank Footy comes to PS5 on August 12.