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Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed https://ift.tt/aUj5TDG

Helldivers, get to your Super Destroyers! In a surprise turn of events that even our top researchers couldn’t predict, the Illuminate have finally revealed their intentions, emerging from the Meridian singularity, and setting a course for Super Earth.

It’s now more important than ever that we band together and stop this salvo from destroying our liberty.

Helldivers 2: Illuminate set sights on Super Earth, new enemy types deployed

New enemies

The Illuminate threat has grown, unleashing new terrors on our citizens across the galaxy. Reports indicate the Illuminate have deployed larger, more powerful enemies within their fleet, among them are the Stingray: jetfighters that provide Illuminate support from the sky, targeting Helldivers and lining up devastating strafing runs. Another new foe is the Crescent Overseer, which has the ability to lay barrages on Helldivers in cover.

But perhaps most terrifying are the reports of a failed Illuminate experiment called the Fleshmob: a Frankenstein’s monster of Voteless parts turned into a brute battlefield force that the Helldivers must work hard to destroy.

There have been sightings of other, even larger ships, though details remain unclear on their abilities. But we can’t underestimate the squids, divers, and that’s why we’re assembling our best and brightest to push them back into oblivion where they belong.

We have to gather all our resources to face this incursion and, fortunately, Super Earth’s R&D department has unlocked some powerful tools for our Helldivers, in the hopes that they will help crush the onslaught of Illuminate invaders.

Customize your loadout

Helldivers are being given access to a robust new weapon customization feature for the bulk of our primary weapon offerings. Most primary weapons now have levels that are achievable by completing missions, which then in turn unlock new attachments obtainable through Requisition. In addition to attachments, players can also unlock patterns for their weapons.

Whether it’s tweaking sights for precision, changing color patterns, adjusting magazines for ammo capacity, muzzles to optimize weapon performance characteristics or adjusting under-barrel attachments for the handling you want, you’re in command of how your weaponry performs on the battlefield. This level of individual attunement is sure to make your favorite primary best in its class.

Old Warbonds, new patterns

We have unlocked and deployed a stash of patterns for the FRV themed on our Viper Commandos, Freedom’s Flame, Chemical Agents, and Truth Enforcers Warbonds. These will help your squad stand out to aid in battlefield coordination and collaboration. This backlog of patterns will unlock for Helldivers on May 15, with the launch of the Masters of Ceremony Warbond!

Expanded Surplus

The Superstore is also getting an emergency expansion to boost your arsenals for the fight. No more waiting for items to come back into rotation–now the items you want are always available, ready to stock your ship and armor your Helldivers with items you might have missed the first time around.

This is the moment of truth, Helldivers. Everyone to the front lines and fight for our right to spread Managed Democracy!

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

Share of the Week: Days Gone Remastered – Deacon

Share of the Week: Days Gone Remastered – Deacon

Share of the Week: Days Gone Remastered – Deacon https://ift.tt/YzgCWpM

Last week, we asked you to share portraits of Deacon St. John from Days Gone Remastered using #PSshare #PSBlog. Here are this week’s highlights:

Evo_Pixel shares Deacon standing holding a shotgun

MdeavorVP shares a side profile of Deacon with a red light flare

blackcatvp Deacon seated on his motorcycle

robsbakk shares Deacon wielding a shotgun in the rain

calisarah1998 shares a shadowy portrait of Deacon and a bear

TheNotoriousGKE shares a hyper closeup of Deacon at the lookout with Boozer

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: Days Gone Remastered – Landscapes
SUBMIT BY: 11:59 PM PT on May 14, 2025 

Next week, we’re taking in the sights of Days Gone Remastered. Share broken down and nature-filled landscapes using #PSshare #PSBlog for a chance to be featured.

Death Stranding 2: On the Beach hands-on report

Death Stranding 2: On the Beach hands-on report

Death Stranding 2: On the Beach hands-on report https://ift.tt/lzqXuaY

Death Stranding 2: On the Beach, the highly anticipated sequel to the genre-defying open-world adventure, launches on June 26 on PlayStation 5, with 48-hour Early Access available for select editions. I recently had the chance to go hands-on with the first 30 hours of the game. 

Sam’s next journey takes him from Mexico to Australia

Death Stranding 2: On the Beach is set 11 months after the previous game. Sam Bridges, now living a quiet life with his BB (bridge baby) Lou, finds himself in Mexico following a request from Fragile. In Mexico, Sam gets caught up in an incident that eventually brings him to Australia. There he must take on the herculean task of traversing across the continent to, once again, re-connect a fractured society. 

Fast-paced story and gameplay

One point that stood out to me during the game’s hands-on, was its fast-paced narrative and gameplay. The story in the first Death Stranding took things slowly in order to set the scene and carefully lay out the state of the world to the player. However, Death Stranding 2: On the Beach’s story unfolds at a faster pace, and you’ll get access to new equipment and structures much earlier in the game as well.

New players can catch up on the story of the previous game via ‘Death Stranding Recap’ from the title menu and look up game terminology from the in-game ‘Corpus’ feature.

Enhanced visuals coupled with a standout soundtrack

Death Stranding 2: On the Beach takes full advantage of PS5’s capabilities to deliver stunning graphics. The depiction of nature is especially striking — right from the opening scene set in Mexico, where you walk along a rugged desert ridge, I was blown away by the realism. The rocky ground and billowing dust at Sam’s feet are rendered with such precision that the harshness of the terrain truly comes through. The game depicts the diverse Australian nature and wildlife in vivid detail, including an animal sanctuary with lush vegetation that is home to animals like kangaroos, koalas and wallabies. There’s also an option to switch to an ‘aerial camera’ that captures Sam from an elevated bird’s-eye view, which allows you to take in the vastness of the environment as you slowly make your way across the terrain. The game’s soundtrack is also outstanding, and I was moved every time the beautiful music played when I reached a new delivery point.

Increased freedom and strategic opportunities

This game gives the player more choice and freedom in terms of strategy and decision-making. 

One reason for this is the wide variety of equipment and structures that are available early on, a list that will continue to grow as the game progresses. This is the same for methods of transportation, as an array of infrastructure, motorcycles, and trucks will become available relatively early in the game. In terms of combat, there are many bola guns and firearms to choose from, but if combat is not your forte, you can assemble transportation devices to strategically avoid the danger zones. You can also use smoke grenades to avoid combat as much as possible while navigating through dangerous territories. 

Players can also leverage the newly implemented day/night cycle to their advantage. During the day, the terrain and enemies are more visible, but it is also easier for threats to locate you. On the other hand, enemies are less likely to spot you at night and it is easier to sneak around, but you also must proceed with caution since there’s less visibility.

Responding and adapting to spontaneous natural hazards

Players must also be prepared for various natural hazards triggered by the environment. When an earthquake occurs, you may lose your balance due to strong tremors and falling rocks. If you are planning to trudge through rough terrain in the mountains, it would be a good idea to reduce your load in case of earthquakes. You’ll also need to steer clear of flooded rivers when there’s heavy rain. When I encountered a wildfire during my playthrough, I extinguished it by spraying tar with my ‘tar cannon,’ a new piece of equipment available in the game. 

Individual playstyle impacts Sam’s stats

In the previous game, Sam’s stats improved depending on his Porter Grade, but Death Stranding 2: On the Beach features 12 new ‘proficiency’ levels. 

Similar to how you can upgrade your weapon proficiency by using them more often during combat, your playstyle will directly impact Sam’s stats and abilities. For example, if you spend more time travelling through rough terrain with unstable footholds, Sam’s ability to traverse rough terrain will improve faster. Every players’ stats will be different depending on the choices they make. My Sam was more proficient at fistfights since my combat was focused on melee. 

Customize Sam’s traits with APAS Enhancement

Another component that modifies Sam’s abilities is the new Automated Porter Assistant System Enhancement. By consuming ‘memories’ acquired during the game, you can enhance four different traits: porter, combat, stealth, and servicemanship. The number of memories you can pick up are limited, so it’s up to you to decide which traits you want to acquire and upgrade.  

New enemies, new weapons, and even more compelling combat

Death Stranding 2: On the Beach introduces a new type of BT called the ‘watcher,’ which detects and attacks Sam through sight. There are also several new human antagonists, including a group called ‘Armed Survivalists,’ who assault with lethal firearms.

To take on these formidable threats, you can utilize a variety of new weapons that have been added to the game. Electrified poles that were the MULE’s weapon of choice in the previous game, can be used to strike or be thrown in this game to electrocute vehicles and enemies. In addition, various holographic grenades can be leveraged to avoid combat. A BT holographic grenade projects a hologram of a BT when activated, causing human enemies to flee. The robust selection of firearms allows for exhilarating combat, but many of these weapons are also ideal for stealth and ambush.

Death Stranding 2: On the Beach is a clear evolution from its predecessor and offers players plenty of freedom and choice. Prepare to face otherworldly enemies and obstacles to save humanity from extinction on June 26 on PS5. Players who purchase the Collector’s Edition or Digital Deluxe Edition can start their journey early with 48-hour Early Access, and pre-order bonuses are available across all editions.

Read a new interview with Hideo Kojima here , and see the reveal of the Death Stranding 2: On The Beach Limited Edition DualSense Controller here .

Welcome teamLFG to the PlayStation Studios family

Welcome teamLFG to the PlayStation Studios family

Welcome teamLFG to the PlayStation Studios family https://ift.tt/MxRNeXJ

Today, I am thrilled to officially unveil a new studio in the PlayStation Studios family. teamLFG originated at Bungie, but has also rallied developers from across the industry to bring to life an ambitious incubation project that I’m very excited about. The studio is now fully formed and ready to be introduced to the world. 

I’ll let teamLFG introduce themselves properly and give a tiny glimpse of what they’ve been working on. 


“Hello, world. It’s a delight to meet you, and we’re very grateful to be joining PlayStation Studios.

Our studio is headquartered in Bellevue, WA, with team members working both on-site and remotely throughout the U.S. and Canada. We are a team composed not just of industry veterans who have shipped titles like Destiny, Halo, League of Legends, Fortnite, Roblox, and Rec Room, but also industry newcomers with fresh creative perspectives and skills. We are passionate about exceptional action-based gameplay, moment-to-moment game feel, and richly social virtual worlds. 
 
The “LFG” in “teamLFG” stands for “Looking For Group.” We are driven by a mission to create games where players can find friendship, community, and belonging. We want our players to feel excited when they log on to discover their teammates already hanging out online. We want our players to recognize familiar names and to make myths and memes out of each other. We want our players to love remembering that one time where they pulled off That Play that changed the whole story of the match. As we say on the team – dat’s da good stuff.
 
We will make immersive multiplayer worlds propelled by action games that players can learn, play, and master for countless hours. We want to build our games with our communities, inviting players to be a part of our development process through early access playtests. It’s critical that we stay nimble enough to react to player feedback, not just in our lead-up to launch, but throughout live service as we continue to grow the game and community for years to come. 
 
Our first game is a team-based action game that draws inspiration from fighting games, platformers, MOBAs, life sims, and frog-type games.  Players will inhabit a lighthearted, comedic world set in brand-new, mythic, science-fantasy universe. We can’t wait to reveal more. 

‘Til then, we’ll do our best! Thanks for reading.”

– teamLFG

You can find more information on teamLFG via the links below:
https://www.playstation.com/corporate/playstation-studios/teamlfg/
https://www.linkedin.com/company/teamlfg/

Elden Ring Nightreign Interview: reimagined game design anchored by in-depth combat

Elden Ring Nightreign Interview: reimagined game design anchored by in-depth combat

Elden Ring Nightreign Interview: reimagined game design anchored by in-depth combat https://ift.tt/u4rIDPM

Elden Ring Nightreign,  a spin-off action adventure set within the Elden Ring universe, launches on May 30.

We spoke with the game’s director, Junya Ishizaki, about what we can expect from FromSoftware’s upcoming co-op multiplayer.

Game design focused on compelling combat

PlayStation Blog: You have experience working on level and combat design for FromSoftware’s past titles. Was there anything you gave particular attention to when creating Nightreign? What were some of the challenges?

Junya Ishizaki: If I had to pick one aspect that we focused on the most, it would be combat. The game’s main goal is to defeat the Nightlord at the end of each night, and the elements that form the character builds and the world map are placed around the world to make the gameplay more compelling and to encourage players to be more strategic in their combat.

In terms of challenges, honestly, everything was a challenge (laughs). Especially when it came to making major changes to the game mechanics, we had to make sure the game was still viable and truly enjoyable. We could have changed the mechanics without putting much thought into it, but there was a risk that the game would become something completely different, even though it was part of the Elden Ring universe. Finding the perfect balance between something that felt fresh and new, while still feeling true to Elden Ring, was challenging.

What was the idea behind the unique revival system that allows you to rescue incapacitated teammates by attacking them?

Since we were using many existing assets from Elden Ring, we wanted to find ways to leverage them in interesting ways. As we were tossing around ideas, we realized that ‘attacking’ is the most consistent element of Nightreign’s gameplay. We tested to see if it would work for resuscitation, and we discovered a wide variety of tactics depending on range, frequency, and probability, so we formally implemented it. We also found it quite amusing (laughs).

After playing the network test, while I enjoyed building my characters, I also felt like the strategy aspect became a little repetitive. Can we expect more unpredictability that encourages players to be more tactical, in the final product?

Yes, we’re also pursuing that approach, so the same strategy won’t always work when fighting the bosses. Your initial strategy may be effective for a while, but the bosses will gradually evolve and your tactics will no longer be viable, forcing you to rethink your approach.

Also, in the final version of the game, you’ll be able to determine the weakness of each boss before heading out. So, if poison is effective against an upcoming boss, you may proactively search for and loot items that inflict poison more often in that run. Taking advantage of their susceptibility will give you an edge in the fights. We intentionally designed the game so that you’ll need to adapt and evolve your strategies along with the changes that happen in the game.

Fine-tuning the clarity and difficulty – adding buffs to Gladius, Beast of Night

Did you make any changes or adjustments to the game, following the results of the network test?

During the network test, some players found it difficult to understand what elements were visible on the map, and said it was hard to identify next steps or how to use some of the character movesets. To address these issues, we made some changes so that information was conveyed more clearly to players during gameplay.

We also received a lot of helpful feedback regarding the difficulty. We made some adjustments to strike a balance that makes the game challenging as you progress, but still manageable. Gladius, one of the Nightlords, will also receive some updates, so players have that to look forward to in the final game.

Eight playable characters derived from build and fantasy archetypes

Each playable character – or Nightfarer – in the game represents a different class. How did you decide on the eight characters and their unique abilities?

We mapped out what sort of characteristics we wanted our playable characters to embody, and ultimately landed on eight Nightfarers.  There were two pillars that guided our thought process, and one of them was ‘build.’ In the Dark Souls series and Elden Ring, you can distribute your stats to create builds that use certain weapons or magic, and these are often labeled as Strength builds or Pure Magic builds. The other pillar was the idea of ‘fantasy archetypes.’ Swordsmen who fight on the front lines, those who protect you with their shields, wizards skilled in magic, and so on. We ruminated on how we can combine these two pillars to create playable characters that fit into the world of Nightreign. A character like a  ‘macho wizard’ may exist if there were a hundred variations, but it’s a bit too eccentric when we only have a few playable characters (laughs). We simply created combinations of characters that felt most natural, and that ended up as the current eight Nightfarers.   

Elden Ring Nightreign launches on PS5 and PS4 on May 30.

Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie

Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie

Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie https://ift.tt/fdzhHbE

For Guardians, there are always new corners of the cosmos to explore, new stories to immerse themselves in, and new adventures to conquer. Today, the Bungie development team behind Destiny 2 gave the world a first look at what comes next: the epic start of a brand-new Destiny saga!

During the reveal event, Destiny 2 developers unveiled the Year of Prophecy, including a mix of deep dives and sneak peeks at the game’s next two expansions: The Edge of Fate, which will be released on July 15, and Renegades, which follows on December 2, with both available to pre-order now. The two campaigns will not only kick off the story of the all-new Fate Saga but launch alongside a variety of changes to core systems and gameplay mechanics aimed at refreshing how players experience the challenges — and rewards — the game has to offer.

While we can’t possibly cover everything with the space we have here, let’s hit some of the biggest highlights from today’s event, and give you a taste of what to expect in the year ahead for Destiny 2.

The Nine beckon

With the aptly named Fate Saga, Guardians will be asking themselves big questions about their place and role in the universe. Questions like: What is fate? What (or who) is out there, and are they planning for us to find them? These cosmic mysteries and more are at the heart of this new storyline and, with The Edge of Fate, returning players and new Guardians alike will be jumping onboard a new narrative; one that will reward longtime fans who are familiar with Destiny lore, while also serving as an ideal entry point for new players.

“Before the Traveler ever arrived in our solar system, there was already magic here,” said Destiny Assistant Game Director Robbie Stevens. “With the Fate Saga, we want to explore one of Destiny’s biggest mysteries: the foundations of our universe.”

That investigation starts with the Nine – enigmatic celestial beings that have existed… well, for a very, very long time. Destiny players have seen and heard hints about this pantheon of extradimensional beings but the mystery that lies behind them will be one of the primary drivers of the action in The Fate Saga.

Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie

Close to the Edge

In The Edge of Fate, Guardians will answer an invitation from a member of the Nine, leading them to a new destination at the edge of the solar system: the mysterious planetoid of Kepler. Shrouded in powerful dark matter, Kepler is a new kind of destination for Destiny players. “We took inspiration from experiences like Dreaming City, dungeons, Exotic missions, and Metroidvanias when creating The Edge of Fate,” said Destiny 2 Narrative Director Alison Luhrs. “At the heart of The Edge of Fate is player-driven discovery and exploration utilizing brand new destination abilities.”

These destination abilities will lend players powerful new capabilities they can activate to help solve puzzles or to use in combat. Matterspark is a prime example, allowing the Guardian the ability to transform into a ball of energy. “Transforming into Matterspark lets you squeeze through tight spaces, jump and dash through the environment, and become a rolling ball of death, shocking and jolting enemies who dare come across you,” said Stevens. Other examples include the Void-focused Relocator Cannon that allows you to teleport around the world, and Mattermorph which combines dark matter and Strand to allow the Guardian to manipulate the environment around them.

Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie

Beyond the new narrative, new characters (check out the reveal event replay for an introduction to the newest member of the Destiny character cast, Lodi), and the new destination and abilities, the Bungie team has been hard at work on innovating the core hobby of playing Destiny as well as responding to feedback from fans. A great example is the new Solo Ops playlist, the perfect mode for players who don’t have a lot of time and prefer to play alone.

Truly we’ve only scratched the surface of what Guardians can expect with The Edge of Fate and the Year of Prophecy. Watch the reveal event replay to get all the news on what we’ve covered here, alongside details on the new Portal feature, Power progression updates, activity customization, gear tiering, and much more.

Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie

To whet your appetite, Rite of the Nine – a prologue for The Edge of Fate – launches today in Destiny 2. This dungeon-themed event features new difficulty modes that will challenge veteran players and welcome Guardians who have never stepped foot in a dungeon or want to go solo in Explore mode. Brave the depths of the Rite and you can earn special Nine-themed Holofoil weapons.

Think of it as an appetizer to the main course ahead in The Edge of Fate and beyond. Happy feasting, Guardians.

Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie