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Fatal Frame II: Crimson Butterfly Remake devs talk classic terror and new mechanics 

Fatal Frame II: Crimson Butterfly Remake devs talk classic terror and new mechanics 

Fatal Frame II: Crimson Butterfly Remake devs talk classic terror and new mechanics  https://ift.tt/Ndtq15C

Remastering Fatal Frame: Maiden of Black Water and Fatal Frame: Mask of the Lunar Eclipse was just the beginning. When Koei Tecmo and Team Ninja began crafting a full remake of the survival horror classic Fatal Frame II: Crimson Butterfly, the mission was clear: keep what made the PlayStation 2 original so popular, while elevating it for a modern audience.

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Directors Hidehiko Nakajima (action gameplay) and Makoto Shibata (story) took us through their journey of reconstructing Fatal Frame II: Crimson Butterfly’s haunting atmosphere, its new features, and some of the challenges they faced ahead of the game’s March 12 launch on PlayStation 5.

What elements of the original game do you feel made it such a fan favorite?

Shibata: I think it was because it evolved what was introduced in the first Fatal Frame game while placing greater emphasis on the story. By creating an experience that was frightening yet compelling enough to make players want to see what comes next, I felt that many players were able to enjoy its beautiful yet terrifying world through to the end.

In what ways did the power of the PS2 contribute toward the original Fatal Frame 2 design and visuals?

Shibata: We took advantage of the hardware’s specs and rendering capabilities to help depict spirits as semi-transparent and distorted. In addition, being able to apply screen-wide filters — adjusting noise, contrast, and color tones — at a low processing cost was extremely useful for creating visuals reminiscent of old film stock.

What were the essentials of the original that you needed to retain in this remake?

Shibata: Our main focus was the protagonist’s actions and Camera Obscura combat. Since the world and story are maintained, we focused on how players interact with that world.

From a visual standpoint, atmosphere is key. By carefully adjusting lighting, shadows, fog, and effects, we create a humid, unsettling environment where it feels as though spirits could appear at any moment. Exploring within that atmosphere is central to the series. And of course, the background music, filled with sounds that are barely audible or ambiguous, is also a crucial element.

Nakajima: At its core, this is an experience of fighting and exploring by photographing with the Camera Obscura. While we’ve added new features and adjusted rules in combat, the fundamental idea of facing fear directly and defeating it by photographing it, remains unchanged. The simple controls of photographing what you see remains, but players are no longer limited to waiting for enemy attacks; they can now fight more proactively and utilize advanced photography techniques. The same applies to exploration, we’ve designed it so players naturally want to look around and take photographs.

Can you share any new examples of how its gameplay systems are being modernized?

Nakajima: We’ve implemented various improvements to make the game more intuitive and comfortable to play. In the original version, players controlled the character from a fixed camera perspective. In this remake, the camera is positioned closer to the player character, allowing you to freely look around and move throughout Minakami Village. This closer perspective significantly enhances the immersive feel of the game. Of course, we didn’t simply change the camera and controls—we also restructured the gameplay itself to suit these updates.

Shibata: The series has previously received feedback that the controls weren’t so good, so since this title is developed by Team Ninja, we decided from the outset to make major improvements. One particularly time-consuming element was motion matching. It was a trial-and-error process where we refined responsiveness while giving character movement greater variety and believability.

Can you tell us more details about the added Camera Obscura features?

Nakajima: To make the Camera Obscura feel more like you’re using an actual “camera” or gadget, we introduced new mechanics such as focus, zoom, and filters. Focus and zoom function much like they do on a normal camera, while filters change the Camera Obscura’s offensive properties when switched.

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For example, during combat, the Paraceptual Filter offers a longer attack range and allows players to obscure the enemy’s vision, while the Exposure Filter enables faster shots and can slow enemy movement. During exploration, the Camera Obscura can also be used to follow the shadows of missing people or restore things that have disappeared. 

How does the new Willpower system work?

Shibata: Willpower decreases when the player runs during combat, or comes into contact or is attacked by spirits. When Willpower runs out, the protagonist collapses, and spirits swarm over her, creating a critical situation. So you can recover it by holding hands with Mayu or by using items.

What are some ways characters can now interact with the environment?

Nakajima: We’ve introduced physical behaviors and environmental interaction, so as the player moves through the environment, background objects may be touched, shaken, or even collapse, creating a more realistic and immersive experience. Spirits may also interact with and move objects.

How has the team used PS5 features to enhance the game’s atmosphere?

Shibata: In horror games it’s crucial that the feeling of tension is not interrupted. Fast data loading enabled by the SSD helps maintain the element of fear. In addition, in the Fatal Frame series each spirit emits unique sounds based on its position. The 7.1.4-channel 3D audio allows players to perceive spirit locations clearly while also conveying the unsettling atmosphere of Minakami Village through sounds such as rustling trees and the faint whisper of wind.

What other new information or clarifications do you want to make sure fans are aware of?

Nakajima: This remake doesn’t simply recreate the original—it expands upon it and goes even deeper with additional side stories and new areas. And as well as the original ending, a special new ending has been added which features a newly written song, “Utsushie,” composed by Tsukiko Amano.

New players will find the game approachable, while long-time fans can appreciate a fresh experience. We hope players enjoy discovering the new ending alongside everything else this remake has to offer.


You’ll be able to see the haunted Minakami Village through this new PS5 lens soon enough when Fatal Frame II: Crimson Butterfly launches on March 12.

Fatal Frame II: Crimson Butterfly Remake devs talk classic terror and new mechanics 
Mechborn – A Fresh Roguelike Deckbuilder from the Heart of Brazil

Mechborn – A Fresh Roguelike Deckbuilder from the Heart of Brazil

Mechborn – A Fresh Roguelike Deckbuilder from the Heart of Brazil https://ift.tt/7ROYAoV

Hi Pilots, We’re Turtle Juice, a small indie studio based in the interior of Brazil. Being far from the industry hubs has its challenges, but it’s also our advantage; it drives us to innovate, work harder, and prove that great games can come from anywhere. As a tight-knit team of 23 developers we believe we’ve managed to achieve that with our newest game – Mechborn.

Mechborn is a roguelike deckbuilder inspired by classic ’90s mech anime and Greek mythology. Earth and its colonies are under siege by Kaiju, and humanity’s last hope lies with the Mechborn: elite pilots capable of surviving Mech-Synchronization. But there’s more to Mechborn than just the pilots and mech you take into battle. I want to briefly showcase the systems and mechanics that define every run, every decision and every moment of tension you’ll face each run.

Your Mech is your deck

The core idea behind Mechborn is simple: your mech is your deck. Every mech is built from four parts: Head, Torso, Arms, and Legs. With each part adding cards to your starting deck.

This means deckbuilding begins before your first battle. Swapping out a part doesn’t just change stats, it fundamentally changes how your deck plays. On top of that, each mech comes in three distinct models: Original, Spartan, and Olympian – each with its own mechanical identity. Maybe you lean into mobility, heavy offense or focus on equipping a full matching set to gain a powerful HP bonus – the decision is up to you.

A new way to play cards: the conveyor belt

One of the biggest departures from traditional deckbuilders is our Conveyor Belt combat system.

Instead of drawing a hand every turn, you start combat with seven cards laid out in your belt. When you play a card, a new one enters from the left, pushing the rest along. This transforms combat into a game of positioning and timing, not just card value.

Many cards care about where they sit on your belt. Some activate stronger effects when adjacent to specific card types. Others gain power the longer they remain unplayed. Support cards can “charge” upcoming attacks, while defensive tools may need to be positioned several turns in advance to be effective.

The result is a combat system where planning ahead matters just as much as reacting in the moment.

Pilots change everything

Pilots add a second strategic layer on top of your deck. Each pilot comes with four unique skills that charge as you play cards. These aren’t passive bonuses, but rather powerful, active abilities that can completely alter a fight when used at the right moment.

Some pilots specialize in repositioning cards on the Conveyor Belt. Others manipulate costs, freeze enemies in their tracks or turn defensive setups into offensive opportunities. Certain Mech – Pilot combinations unlock playstyles that simply aren’t possible otherwise.

Choosing a pilot isn’t just flavor, it’s a commitment to how you want your run to unfold.

Adaptive exploration: no fixed routes

Outside of combat, we wanted exploration to feel just as flexible and reactive. That’s where Adaptive Exploration comes in.

There are no fixed paths in Mechborn. You can move freely in any direction across each continent, choosing how aggressively you push forward or when to retreat and regroup. Encounters, events, vendors and factions all shift between runs, meaning the same route can play out very differently depending on your decisions.

You might rush to a vendor to upgrade key cards, hunt down an ancient research lab to unlock powerful Infusers or side with a faction to influence how future encounters evolve. Clearing territories zone by zone helps push back the Kaiju advance, but every move costs fuel. Run out and you could find yourself stranded in hostile territory.

Exploration is a constant balance of risk, reward and long-term planning.

Designed for replayability

Every system in Mechborn feeds into replayability. Dynamic maps. Multiple mechs and pilots. Hundreds of cards. Ever-changing encounters. No two runs are meant to feel the same and mastery comes from experimentation, not memorization.

The path ahead

With Mechborn, we want players to experience the thrill of commanding god-forged mechs, experimenting with pilot abilities, and carving their own path through a Kaiju-ravaged world. From deckbuilding to combat, exploration to boss encounters, every run is a new challenge – one that rewards creativity, adaptability and strategic thinking.

Mechborn is coming to PlayStation 5 late 2026. We can’t wait for you to step into the cockpit, craft your ultimate mech-deck and see how far your skills can take you.

(For Southeast Asia) Marathon releases March 6, new Limited Edition DualSense controller revealed

(For Southeast Asia) Marathon releases March 6, new Limited Edition DualSense controller revealed

(For Southeast Asia) Marathon releases March 6, new Limited Edition DualSense controller revealed https://ift.tt/1WVutOd

What happened to humanity’s lost interstellar expedition, and why are the UESC trying to keep Runners out? You can start unraveling the mysteries of Tau Ceti IV when Marathon releases on March 6.

Marathon is the upcoming PvPvE survival extraction FPS from the creators of Halo and Destiny. Play as a bio-cybernetic Runner and team up in crews of three or run solo as you take on hostile security forces, rival Runners, and unpredictable environments. Scavenge derelict facilities and rugged landscapes for valuables, weapons, and information about what happened to the lost colony lightyears from Earth.*

Explore the secrets of Tau Ceti in the new gameplay trailer

(For Southeast Asia) Marathon releases March 6, new Limited Edition DualSense controller revealed

The new trailer is narrated by Gantry, the faction agent for the anti-establishment group MIDA. Each of Marathon’s six factions offers unique contracts for you to complete. Survive their life-threatening missions to unlock storytelling and new rewards through six unique faction upgrade trees.

Use every tool at your disposal—including faction upgrades, weapons, mods, Runner shells, and game-changing implants—to reach greater heights, like the end-game zone Cryo Archive.

Unlocking in Season 1, Cryo Archive is the first deck on the UESC Marathon ship, where you’ll solve security measures to unseal frozen vaults… and ultimately challenge an entity onboard that even the UESC fears.

Revealing the Marathon Limited Edition DualSense controller 

Today, we’re sharing the first look at a new Marathon-inspired limited edition DualSense controller to bring into every high-stakes run. The limited edition design was created in close collaboration with the team at Bungie, who shared the following about the design process:


“We were excited for the opportunity to commemorate Marathon’s launch with a limited edition design that would excite our fans and our team, and feel like a true part of the world we’re building, something that could exist naturally alongside other objects in the game and feel functional, grounded, and authentic to the universe of Marathon. 

We set out to create a design that paid homage to the bold graphic design, vibrant color and visual art direction of the game and its industrial design, architecture and environmental surfaces and equipment. The result is a design that reflects the world’s balance of form and function, where clean lines, purposeful markings, and vivid accents come together to feel both futuristic and believable.”


(For Southeast Asia) Marathon releases March 6, new Limited Edition DualSense controller revealed

Win fights and exfil with the DualSense wireless controller – Marathon Limited Edition, wrapped in bold graphics and fractured shapes inspired by Marathon’s futuristic world. The controller launches starting on March 6, 2026 and will be available in limited quantities for SGD 119 / MYR 419 / THB 2,890 / IDR 1,549,000 / PHP 4,890 / VND 2,399,000.** Pre-orders will begin on January 29, 2026 at participating retailers. Launch date and availability may vary by country/region.

Marathon pre-orders and Collector’s Edition available now

Marathon releases on March 6, 2026 and is available as a Standard Edition and Deluxe Edition. The Deluxe Edition includes the Midnight Decay weapon and Runner shell cosmetic bundle, plus additional rewards.

Pre-orders are available now. Pre-ordering Marathon unlocks additional rewards, including weapon cosmetics and additional rewards for Destiny 2 linked to your Bungie.net account.

Bungie also revealed Marathon’s Collector’s Edition,  featuring a premium unboxing experience inspired by Sekiguchi Genetics’ shell-weaving process. Unboxing the Collector’s Edition reveals a 1/6-scale Thief Runner Shell statue, collectible miniature WEAVEworm, digital rewards, and more.

Pre-order reward Zero Step 004 CE Tactical Sidearm Style , Zero RC Weapon Charm, and Zero Step Shift Weapon Sticker

Deluxe Edition pre-order reward – Midnight Decay Destroyer Shell Style, Midnight Decay Vandal Shell Style 

Deluxe Edition pre-order reward – Midnight Decay Assassin Shell Style, Midnight Decay Thief Shell Style

Deluxe Edition pre-order reward – Midnight Decay Destroyer Shell Style, Midnight Decay Thief Shell Style

Marathon Welcome Hub background

A new Marathon Welcome Hub background goes live tomorrow on PS5 consoles. Learn how to enable it here.

See you on Tau Ceti

Marathon launches March 6 on PlayStation 5, Steam, and Xbox Series X|S. You can keep up with the latest news from the team at Bungie, including more information about launch, Marathon’s roadmap, and when you’ll be able to try Marathon, by pre-ordering or wishlisting Marathon for PlayStation here.

To join the discussion and chat with the Marathon development team, head over to the Marathon Official Discord. The team would love to hear your stories, get your feedback, and share sneak peeks of what’s next for Marathon.

*Bungie.net account and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.

PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.

**Actual retailer prices and availability may vary.

Marathon releases March 5, new Limited Edition DualSense controller revealed

Marathon releases March 5, new Limited Edition DualSense controller revealed

Marathon releases March 5, new Limited Edition DualSense controller revealed https://ift.tt/1WVutOd

What happened to humanity’s lost interstellar expedition, and why are the UESC trying to keep Runners out? You can start unraveling the mysteries of Tau Ceti IV when Marathon releases on March 5.

Marathon is the upcoming PvPvE survival extraction FPS from the creators of Halo and Destiny. Play as a bio-cybernetic Runner and team up in crews of three or run solo as you take on hostile security forces, rival Runners, and unpredictable environments. Scavenge derelict facilities and rugged landscapes for valuables, weapons, and information about what happened to the lost colony lightyears from Earth.*

Explore the secrets of Tau Ceti in the new gameplay trailer

Marathon releases March 5, new Limited Edition DualSense controller revealed

The new trailer is narrated by Gantry, the faction agent for the anti-establishment group MIDA. Each of Marathon’s six factions offers unique contracts for you to complete. Survive their life-threatening missions to unlock storytelling and new rewards through six unique faction upgrade trees.

Use every tool at your disposal—including faction upgrades, weapons, mods, Runner shells, and game-changing implants—to reach greater heights, like the end-game zone Cryo Archive.

Unlocking in Season 1, Cryo Archive is the first deck on the UESC Marathon ship, where you’ll solve security measures to unseal frozen vaults… and ultimately challenge an entity onboard that even the UESC fears.

Revealing the Marathon Limited Edition DualSense controller 

Today, we’re sharing the first look at a new Marathon-inspired limited edition DualSense controller to bring into every high-stakes run. The limited edition design was created in close collaboration with the team at Bungie, who shared the following about the design process:


“We were excited for the opportunity to commemorate Marathon’s launch with a limited edition design that would excite our fans and our team, and feel like a true part of the world we’re building, something that could exist naturally alongside other objects in the game and feel functional, grounded, and authentic to the universe of Marathon. 

We set out to create a design that paid homage to the bold graphic design, vibrant color and visual art direction of the game and its industrial design, architecture and environmental surfaces and equipment. The result is a design that reflects the world’s balance of form and function, where clean lines, purposeful markings, and vivid accents come together to feel both futuristic and believable.”


Win fights and exfil with the DualSense wireless controller – Marathon Limited Edition, wrapped in bold graphics and fractured shapes inspired by Marathon’s futuristic world. The controller launches starting on March 5, 2026 and will be available in limited quantities globally for $84.99 USD/¥12,480 (including tax)/€84.99 /£74.99.** Pre-orders will begin on January 29, 2026 at 10am local time at direct.playstation.com (where available) as well as with participating retailers. Launch date and availability may vary by country/region.

direct.playstation.com Purchase Information:   

Starting January 29, 2026 at 7:00am PT / 10:00am ET in the U.S., and 10:00am local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the DualSense wireless controller – Marathon Limited Edition through direct.playstation.com, while supplies last.

When ordering directly from PlayStation, enjoy free launch day delivery for eligible pre-orders. Visit direct.playstation.com for more details. 

Marathon pre-orders and Collector’s Edition available now

Marathon releases on March 5, 2026 and is available as a Standard Edition and Deluxe Edition. The Deluxe Edition includes the Midnight Decay weapon and Runner shell cosmetic bundle, plus additional rewards.

Pre-orders are available now. Pre-ordering Marathon unlocks additional rewards, including weapon cosmetics and additional rewards for Destiny 2 linked to your Bungie.net account.

Bungie also revealed Marathon’s Collector’s Edition,  featuring a premium unboxing experience inspired by Sekiguchi Genetics’ shell-weaving process. Unboxing the Collector’s Edition reveals a 1/6-scale Thief Runner Shell statue, collectible miniature WEAVEworm, digital rewards, and more.

Pre-order reward Zero Step 004 CE Tactical Sidearm Style , Zero RC Weapon Charm, and Zero Step Shift Weapon Sticker

Deluxe Edition pre-order reward – Midnight Decay Destroyer Shell Style, Midnight Decay Vandal Shell Style 

Deluxe Edition pre-order reward – Midnight Decay Assassin Shell Style, Midnight Decay Thief Shell Style

Deluxe Edition pre-order reward – Midnight Decay Destroyer Shell Style, Midnight Decay Thief Shell Style

Marathon Welcome Hub background

A new Marathon Welcome Hub background is now available on PS5 consoles. Learn how to enable it here.

See you on Tau Ceti

Marathon launches March 5 on PlayStation 5, Steam, and Xbox Series X|S. You can keep up with the latest news from the team at Bungie, including more information about launch, Marathon’s roadmap, and when you’ll be able to try Marathon, by pre-ordering or wishlisting Marathon for PlayStation here.

To join the discussion and chat with the Marathon development team, head over to the Marathon Official Discord. The team would love to hear your stories, get your feedback, and share sneak peeks of what’s next for Marathon.

*Bungie.net account and internet connection required. Paid for PlayStation Plus membership (sold separately) required on PS5.

PlayStation Plus membership subject to recurring subscription fee taken automatically until cancellation. Age restrictions apply. Full terms: play.st/psplus-usageterms.

**Actual retailer prices and availability may vary.