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Flamecraft is coming to PS5 this year, demo available today

Flamecraft is coming to PS5 this year, demo available today

Flamecraft is coming to PS5 this year, demo available today https://ift.tt/9XqbhgB

Hi, PlayStation community! I’m Matt from Monster Couch, and I’m super excited to share that Flamecraft is coming to PlayStation 5 later this year. In the meantime, if you’re curious to see what awaits you in Flamecraft’s whimsical town, the demo is available today on PlayStation Store!

The demo lets you visit a selection of the town’s unique shops, meet some of the cheerful Artisan and Fancy Dragons you’ll encounter in the full game, play against bot opponents across three difficulty levels or gather up to five players for local multiplayer. To help you get started, we prepared a tutorial that will walk you through the basics of being a Flamekeeper. 

Flamecraft is coming to PS5 this year, demo available today

But what is Flamecraft really about? Let’s start from the beginning…

You keep the letter folded in your pocket, though the ink is smudged and the edges are gently singed. It serves as a reminder of who you were before coming to town and meeting such wonderful new friends.

“Welcome, Flamekeeper! We are delighted that you have agreed to make your way to our quaint little town on such short notice. The artisan dragons have been very excited to begin this grand project, but it has been quite difficult sorting out what that even is without a translator. They are eager to start immediately, and we are not sure what they intend to do with all this wood, stone, and sheep.” 

Now it is your time to burn bright.

Flamecraft is a cozy, turn-based strategy game where tiny Artisan Dragons and local shopkeepers work together in a whimsical shopping district full of magic. In Flamecraft, you become a Flamekeeper—one who’s skilled in the art of conversing with dragons. Your main task is to help the dragons find their perfect homes by placing them thoughtfully in shops, where they can work their magic and delight the townsfolk with their craft.

As a Flamekeeper, you’ll play dragon cards, manage resources, and build powerful combos with enchantments and Fancy Dragons, each with their own unique abilities. But remember that every dragon you place and every shop that appears in town becomes part of a shared engine that every Flamekeeper can use—that means your opponents, too. As the town grows, so do the possibilities, so strategize and plan your moves carefully to build your Reputation. 

Each turn, you’ll choose whether to visit a shop to gather resources or enchant it using magical artifacts. Enchanting a shop allows you to fire up all dragons working there, combining their powers into satisfying combos that reward careful planning. Along the way, you’ll also befriend extraordinary Fancy Dragons, whose unique abilities and special scoring opportunities can boost your strategy as you compete for the coveted title of Master of Flamecraft.

There are many paths to victory, whether you focus on chaining enchantments or making the most of Fancy Dragons. With a huge variety of Artisan Dragons, plenty of unique shops, and a different setup every game, every match is a chance to try something new.

Flamecraft has three ways to play: solo, locally with friends or bot opponents, or online with Flamekeepers from around the world.

Solo Mode lets you play at your own pace while completing achievements to unlock pieces of an original story, following the dragons and townsfolk as they work toward an ambitious shared dream: building a lighthouse whose beacon will guide Artisan Dragons from distant lands to a place they can finally call home.

If you’d rather play with others, you can set up a custom local game with friends, family, and bot opponents for up to five players sharing a single console, or try the Online multiplayer and choose between Short Matchmaking, Long Matchmaking, or Custom Online Games.

And if you feel there’s a lot to learn—fret not! The fully narrated interactive tutorial is voiced by Becca Scott, the beloved tabletop personality behind Good Time Society, who guides you through the game’s mechanics step by step while introducing you to the wonderful world of Flamecraft. A small reward even awaits those who complete it!

From the very beginning, our goal was to build a warm, cheerful, and wholesome game that’s welcoming to everyone. We wanted this enchanting world to feel alive, so we handcrafted a vibrant 3D town and filled it with beautifully animated shops and characters, lively dragons, a whimsical soundtrack, and countless little details that make it feel cozy and relaxing.

I’m incredibly proud of our team and everything they did to make Flamecraft feel so special.  If you enjoy cozy strategy games or maybe you need more whimsy in your life, check out what awaits you in the shopping district! Tiny dragons await! 

See you in town!

Share of the Week: Assassin’s Creed Black Flag Resynced

Share of the Week: Assassin’s Creed Black Flag Resynced

Share of the Week: Assassin’s Creed Black Flag Resynced https://ift.tt/0EJev8X

Last week, we asked you to share swashbuckling moments from Assassin’s Creed Black Flag Resynced #PSshare #PSBlog. Here are this week’s highlights:

kerplaaaah shares Edward swinging off the Jackdaw by rope

artenpixels_ shares the Jackdaw getting drawn into a waterspout tornado

_GenieCrazy_ shares Edward overlooking some ships with his cutlass drawn

gh_holy_mash Edward steering the Jackdaw away from a sunken ship

Photomode_Raro shares Edward cuddling an island cat

fbcarlos.vp shares Edward wading through alligator infested waters

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Assassin’s Creed Black Flag Resynced – Jackdaw
SUBMIT BY: 11:59 PM PT on August 5, 2026 

For the next two weeks, hoist the sails and share shots aboard the Jackdaw in Assassin’s Creed Black Flag Resynced. Use #PSshare #PSBlog for a chance to be featured.

Marvel’s Wolverine: Story Trailer, new art, composer details, and more

Marvel’s Wolverine: Story Trailer, new art, composer details, and more

Marvel’s Wolverine: Story Trailer, new art, composer details, and more https://ift.tt/c6E18Fh

Today, we revealed tons of new story details about Marvel’s Wolverine at San Diego Comic-Con, including our exciting new Story Trailer! But we know that not everyone can make it to SDCC in person, so let’s catch you up on everything that went down during our panel.

Insomniac Games’ Creative Director Marcus Smith, Game Director Mike Daly, Sr. Project Director Jess-Reiner-Reed, and Narrative Director Walt Williams were joined by the game’s cast, Liam McIntyre (Logan/Wolverine) and Krizia Bajos (Jean Grey), and Eric Monacelli, Executive Producer on Marvel Games on stage. We dove deep into our game’s story and characters, and teased what’s to come for fans in September.

Get the full scoop! 

Marvel’s Wolverine: Story Trailer, new art, composer details, and more

The Story Trailer

To kick things off, we surprised fans with a brand-new Story Trailer during our panel. Our trailer sets the stage with an enraged Logan confronting Jean Grey in an abrupt moment of vulnerability. We also spotlight The Hand as one of our new enemy factions, alongside Deathstrike, one of our big bads.

New art featuring Logan vs. The Hand

Our team dropped brand new art from the game as well, which shows Logan going head-to-head with The Hand in their trademark red garb. Logan and The Hand share a history that players will uncover as they tear through the game’s story.

Marvel’s Wolverine x MARVEL Tōkon: Fighting Souls

We’re also thrilled to announce our collaboration with Arc System Works to bring Wolverine’s suit from MARVEL Tōkon: Fighting Souls to Marvel’s Wolverine, offering a unique, stylized look for Wolverine in our game which can be unlocked through game progression on Day 1.

Together with Arc System Works, we’re also excited to reveal that our Marvel’s Wolverine Battle Reborn suit will be available in the upcoming MARVEL Tōkon: Fighting Souls.

Best of all, it’ll be available free for all MARVEL Tōkon: Fighting Souls players starting September 1.

Composer details revealed

During the panel, it was revealed that award-winning composer David Fleming crafted the music behind Marvel’s Wolverine. Fleming delivers enormous impact to our story, with musical cues and swells that dynamically shift alongside Logan’s intense journey around the globe.

You can listen to a track from the game 

Full game soundtrack will be released on August 28, 2026.

Digital Prequel Comic available 

Fans can also get up to speed on the narrative events leading up to Marvel’s Wolverine main story by reading the prequel comic, written by Insomniac Games’ Narrative Director Walt Williams with beautiful art by Luke Ross and a stunning cover by Iban Coello. The prequel comic sets up Logan’s arduous relationship with members of Team X in a mission to protect mutant kind. 

It’s available starting today! The prequel comic is available as an exclusive SDCC giveaway, and you can read it online via Marvel Unlimited.

Marvel’s Wolverine available to pre-order now

Marvel’s Wolverine releases on September 15, 2026 for PlayStation 5 consoles. You can wishlist and pre-order the Standard and Digital Deluxe Edition via the PlayStation Store.

You can also pre-order the Standard Edition via PlayStation Direct.

13 ways Halo: Campaign Evolved modernizes the iconic FPS

13 ways Halo: Campaign Evolved modernizes the iconic FPS

13 ways Halo: Campaign Evolved modernizes the iconic FPS https://ift.tt/UvOKYN8

Halo: Combat Evolved is a landmark game that helped define the experience of early console first-person shooters. But with Halo: Campaign Evolved, Halo Studios has introduced a number of changes to bring the game into the modern era. Halo’s debut on PlayStation uses new mechanics, tweaked controls, haptic feedback, and adjusted weapons to make this a fresh spin on a shooter icon.

13 ways Halo: Campaign Evolved modernizes the iconic FPS

Here are 13 ways from throughout the 10 missions of the Halo campaign, as well as its three new bonus missions, that Halo: Campaign Evolved enhances and modernizes the classic.

Modern, familiar controls

Played today, the original Halo’s controls feel a little different, thanks to its release before shooters tended to have standard features and button layouts, and because controllers had fewer buttons overall. Halo: Campaign Evolved uses the kind of layout players expect, with adjustments like placing grenades on L1, weapon swapping on triangle, and reload on square, among a bunch of other subtle but welcome tweaks. Of course, you’re welcome to customize control layouts as you please.

Sprinting for speedy getaways

Campaign Evolved introduces a sprint ability you can activate anytime by pressing L3, making it possible to pick up speed at key moments when you need to get to cover or escape groups of enemies as they throw down against one another. It’s not drastically faster than Master Chief’s movement speed in the original, but it helps players control their pace.

New driving options

Another key change tweaks the controls to the iconic but sometimes imprecise Warthog vehicle. By default, Halo: Campaign Evolved gives the Warthog standard, recognizable vehicle controls, allowing you to steer it with the left analog stick, control the camera with the right stick, hit the gas with R2, and brake and reverse with L2. You can still use the classic look-based steering and analog stick-based gas controls if you want, but for those of us who constantly flipped Warthogs full of Marines, these controls will be an improvement — and most other vehicles, like Covenant Ghosts or the Scorpion Tank, have controls that are mostly true to the original.

A health system keeps you in the action

Recharging health has become a mainstay of many shooters, and while Halo always gave you a recharging set of shields, it originally required you to hunt for health packs to keep Master Chief in top shape. Campaign Evolved gets rid of health packs and instead makes both your shields and health recharge, but your health recharges at a much slower rate. The system keeps fights intense as you still have to keep an eye on your shields to stay alive, without forcing you to stop and hunt down health pickups in the middle of the action.

Enemy encounters get a remix

There are a lot of big battles in Halo, and if you’re a fan of the original, you’ll recognize where enemy waves will stream in or when dropships will deliver Covenant reinforcements. But Campaign Evolved adds slight tweaks to many encounters. For instance, when searching for escape pods when you first land on the Ring World, you’ll see Covenant deployments that now include Jackals wielding Beam Snipers, which are enemies that first popped up in Halo 2. You’ll also run into Flood-infected Hunters in later levels. These little changes to enemy force deployment will keep you on your toes, while still allowing battles to feel familiar.

Powered-up power ups

Like the classic game, Halo: Campaign Evolved includes the Covenant Overshield and Active Camouflage. Now, however, these aren’t activated the second you pick them up, but instead are stored; you can activate them by pressing R1. It’s a slight but impactful change that lets you  save the power-ups for when they’re most useful.

New chances for vehicular mayhem

It’s not just new enemies that might appear in places you don’t expect. Campaign Evolved sometimes introduces different objects or vehicles in new locations. For instance, when boarding the Truth and Reconciliation through its gravity lift, you’ll find a Wraith tank waiting in the hangar with a turret you can use to wreck Covenant defenders. Those little tweaks make Halo: Campaign Evolved feel a little more realistic within the world of Halo even as they change up some fights.

Bumming a ride

In later Halo games, it became possible to jump aboard and hijack vehicles from their drivers. Campaign Evolved introduces this ability to the original campaign, so you can snag an enemy Ghost or Banshee if you’re quick and turn it against them. Just be careful — Elites can and will try to hijack your vehicles, too.

Aiming down sights

Campaign Evolved enhances all the game’s weapons with some new features and updates. You  can now aim down sights with all the guns for a little extra precision. Weapons still handle the way they always have — the Assault Rifle still sprays bullets even when you’re tuning your aim — but the slight adjustment helps Halo’s shooting mechanics work and play similarly to other games in the genre.

Weapons get a glow-up

Speaking of weapons, Campaign Evolved also features reworked sound design for its guns, and coupled with the haptics of the DualSense controller, gives them quite a bit more heft. Especially with guns that felt a little lighter, like the Covenant Plasma Rifle, the adjustment helps make your shots feel like they’re truly doing damage, both from the punchier, more intense sound effects, and the rumble in your hand that conveys the kick of each gun. The shotgun in particular really feels like you’re wielding some raw Flood-dismembering power.

An enhanced arsenal

Halo: Campaign Evolved adds a number of weapons to your repertoire from other games in the series, such as the SMG, Needle Rifle, Fuel Rod Cannon, and Beam Rifle. The new guns give you a lot more options in many fights, while adding a different wrinkle to some battles. Flood charging toward you carrying SMGs can be particularly deadly, for example. You can now even pick up Elites’ Energy Swords and turn the Covenant’s most powerful weapons against them.

New missions and new surprises

While not every gun from later Halo games makes it into the main campaign, you’ll still get a chance to use some of them. Campaign Evolved includes three bonus missions set about a year before the events of the original Halo, starring Master Chief and Sgt. Major Johnson. In those missions, you’ll find the pulse-firing Battle Rifle, the Brute Plasma Rifle, and the Spike Rifle, which are handy inclusions since you’ll also face Brutes, the tough, gorilla-like enemies that first hit the scene in Halo 2.

Even more replayability

Halo: Campaign Evolved goes beyond remixing the original Halo to offer more new ways to play the game, and more reasons to explore it. Halo originally sported two-player couch co-op; Campaign Evolved offers that experience, plus four-player online co-op, so you can form a whole fireteam of friends to take on the Covenant and Flood.

You can also hunt down new secrets, including terminals that expand on the story and collectible Skulls, which unlock gameplay modifiers from fan favorites to all-new enticing takes. These might do anything from amping up the difficulty by removing your heads-up display, to making Grunts explode in a shower of confetti. And if you really want a challenge, try bumping up Campaign Evolved to the tough Heroic or downright ridiculous Legendary difficulty.

With these tweaks, Halo Studios does an excellent job of maintaining the feel of the original hit FPS, while introducing adjustments that make it even better than you remember. Halo: Campaign Evolved is available July 28 on PlayStation 5.