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Hands-on report: Star Wars Zero Company

Hands-on report: Star Wars Zero Company

Hands-on report: Star Wars Zero Company https://ift.tt/TZs2vPi

The galaxy far, far way is a ripe battleground for strategy games, although Star Wars has only seen a handful of them over the years. Developer Bit Reactor, in collaboration with Respawn Entertainment and Lucasfilm Games, are changing that with its band of misfits and mercenaries taking charge in an explosive turn-based tactics title on PS5 that changes how you engage with the legendary Clone Wars.

Set around 20 BBY – near the end of the destiny changing Clone Wars – you play as Hawks, a former Republic officer now leading a squad of mercenaries looking to get out of debt from the brutal Hutt family. But when the so-called Zero Company are recruited for a lucrative operation, they quickly find themselves in a plot involving the Infinite Coil, a deadly, Separatist-aligned cult, rumoured to possess abilities some consider to be… unnatural.

I got fired into the fray with the full game ahead of its August 27 launch, to see how Star Wars Zero Company fits into the expansive conflict.

Feels like Star Wars

With the title screen’s stirring strings and booming horns, Zero Company sounds just how you’d want a Star Wars game to sound. The emotional John Williams inspired score sets the tone, matching the rich yet dusky space-Western colours of its visuals.

If its unmistakable style somehow doesn’t convince you of the game’s Star Wars credentials, Zero Company’s optional character creation menu before you start the game fully seals the deal. A large selection of races, from human and Torgruta, to Weequay and Twi’lek, can be extensively modified across facial details, body types, and outfits. Even their voice and dialogue is affected by which type of personality you choose for them, such as rogue, mentor, or professional.

Going a bit deeper, you can select your character’s talent on the battlefield, including the ability to draw attacks, or sabotage and detonate objects, their combat style specialisation, and weapon class – snipers can strap up with a longarm blaster, or if you’re a Han Solo type then a pistol might be more your tempo.

Droids on deck

Astromechs can be added to your unit, too. Although not as robust or versatile as their more humanoid teammates, they’re valuable support units that can buff allies with AP (Action Points) to provide the opportunity to perform more activities on the field. Oh, and you can tweak their personality as well, if you prefer to be bombarded with sassy chirps and beeps. A great antidote to the hilariously whiney Battle Droids you sometimes fight against.

Expansive battle options

The bulk of Star Wars Zero Company is spent on detailed and highly destructible arenas where protagonist Hawks and their band of Operatives have to achieve a mission objective while staying alive against a rival squad. AP is used to move, attack, or perform talents specific to class or character, such as a 100% accurate shot for the sharpshooters, or a party-wide stats buff. There are also more generic options including the ability to use overwatch, where you can set an area of retaliation that will trigger an Operative attack if an enemy moves inside of it.

But while there are lots of different objectives, from rescuing an injured ally to blowing up a target object, there’s a lot more to Star Wars Zero Company than just its turn-based combat.

Exploration home and away

Some areas allow you to walk around various hives of scum and villainy, letting you pick up clues and information from its environment and citizens. Particular conversations and investigations have binary choices for you to make, earning you occasional rewards and stat boosts which will play into another important layer of the game – the Den.

Acting as a hub for your Operatives, the Den is your home for campaigns, letting you chat to your squad, recruit new members, customize load-outs and appearances, buy weapon mods, and heal any injured teammates. Parts of the Den can be upgraded over time to enhance your utilities or offer more space as your team grows. You can even have a little strum on Hawks’ guitar-like Marfaset.

But the real fun comes from the base’s Holotable, where you can select which missions to dive into, whether it’s campaign driven or side quests, including character specific tasks. The Holotable also gives you the option of non-combat Operations for gaining information or loot, which can lead to tricky narrative choices. Some are binary that can affect the outcome of the Operation, while others require a bit more nuance via multiple decisions, and some will affect your influence on the Galaxy Map, where gaining authority in certain zones unlocks rewards.

Star Wars Zero Company doesn’t let you wade into everything, though – the story moves forward each time you select a mission, meaning you have to prioritise your jobs. And if you don’t recruit or speak to some characters – or they’re killed in battle via the optional permadeath system – their specific missions won’t be available, either.

Bonds and consequences  

There are also Dilemmas where you have to make a choice that all your Operatives have an opinion on. Your decision affects a wider system where bonds between each Operative change based on whether you side with them during a Dilemma, if you partner them up to perform assists on the field, if they complete missions together, or if you decide to take up character-driven quests.  

Good bonds earn Focus points to enhance an Operative’s skills, as well as teaching each other passive abilities and unique tricks – although I enjoyed hearing them complement each other on their good shooting during a battle.

A galaxy of Star Wars surprises

Of course, there’s a lot more hiding beneath Star Wars Zero Company’s Beskar hardened surface, not least the amount of lore. Early missions feature a monocle wearing Gorga the Hutt and references to the Black Sun Syndicate, while later on… well, let’s just say if you’re familiar with the Clone Wars era you won’t be disappointed by some of the significant events and brutal characters you’ll come across. And that’s not even getting into when Jedi join your party…

Start crafting your favourite blaster load-outs when Star Wars Zero Company launches on PS5 tomorrow, August 27.

Hands-on report: Mega Man: Dual Override and Dragon’s Dogma 2: Dark Arisen

Hands-on report: Mega Man: Dual Override and Dragon’s Dogma 2: Dark Arisen

Hands-on report: Mega Man: Dual Override and Dragon’s Dogma 2: Dark Arisen https://ift.tt/P1iJa6v

Gamescom looms on the horizon, and this year Capcom heats things up as it overclocks the Blue Bomber in Mega Man: Dual Override, then cools them off with a venture into the frigid and hostile Norgan region in Dragon’s Dogma 2: Dark Arisen. I got to go hands-on with both to see what Capcom is cooking — here’s what I played.

Mega Man: Dual Override

Eight years since Mega Man’s last new outing, Mega Man: Dual Override is a strong update to the Blue Bomber’s classic side-scrolling adventures.

Dual Override streamlines the traditional Mega Man controls by mapping the Slide ability to the Circle button, instead of requiring you to push down and X, the jump button, as in Mega Man 11. That makes it easier to string moves together and react to danger.

Dual Override also does away with extra lives and adds checkpoints throughout levels. Those changes help cut down on frustration as you fight through tough areas — they’ll still test you, but you won’t have to run through a whole stage to give a difficult spot another try.

At the start of a level, you can choose one of three Custom Chips to equip, which gives you a powerful ability you can activate with R2. The first generates a shield that protects you from damage, while the second automatically charges your Mega Buster for more powerful shots without needing to hold down Square, and fires a blast of two charged shots when activated.

The final chip lets you summon the robotic dog Rush with his Coil spring, so you can use him to bounce over large gaps or up to high ledges.

As you destroy enemies, you’ll also charge up your Override ability. When activated, Override switches your Mega Buster to rapid-fire, making it great for battling bosses.

You can charge up two full meters of Override, which can make the ability last for a very long time. When it runs out, though, it leaves Mega Man overheated and drained, and your Mega Buster fires more slowly while he recovers.

I blasted through three quick levels on the path to battling a robot named Twinkle Girl, each with a slightly different take on a World’s Fair exhibition-like theme.

Dual Override throws plenty of classic Mega Man obstacles in your way, from precision platforming to battling a variety of quick, tough robots, including mini-bosses standing guard at the end of each level.

At the end of the final stage, I took on Twinkle Girl, a quick boss whose fireworks theme translated into a few different pyrotechnic weapons. After I dished out enough damage, Twinkle Girl kicked into a second phase that added more fire-themed attacks to the fray. She put me through my paces before I took her down, with the help of Override.

Mega Man: Dual Override does a great job of feeling like an old-school Mega Man game, but with some smart, modern sensibilities. With more intuitive controls, checkpoints that get you back into the action fast, and smart abilities that can give you an advantage, you’re able to tune Dual Override’s challenge level to be to your liking, while still fighting your way through levels that will test your skills.  Mega Man: Dual Override launches next year on PS5. 

Dragon’s Dogma 2: Dark Arisen

The DLC addition to Dragon’s Dogma 2 expands the story with a new chapter that takes players and their pawns to the desolate north. The frozen region of Norgan has been abandoned by the people who once lived there, and is now littered with the remnants of past lives and conflicts.

Dropping me into the role of a high-level fighter, the first thing Dark Arisen 2 tasked me with was uncovering Spoils, a new type of loot that’s scattered across the region. These are lost artifacts and gear from past battles that have left Norgan in ruins. Fighting enemies, opening chests, and scrounging through buildings and villages can all yield Spoils, and they’re something you’ll want to look for wherever you go.

At the Norgandian settlement where the demo began, a woman offers to appraise your Spoils, transforming them into powerful Relics — weapons and armor from the past with enhanced stats, and even the ability to unlock new battle skills for your character. But you’ll need Rift Crystals to transform Spoils into Relics, so you’ll want to be discerning about which items you choose to invest in.

My team and I trekked across the wilderness and through some foothills toward a mountain stronghold, encountering some Norgan natives, including burly barbarians and direwolves.

Eventually, we came across a towering, wooly giant, wielding a tree trunk as a weapon and sporting a huge amount of health. The giant creature doesn’t just try to wail on you with a tree, though — it also breathes an icy torrent that slows and damages you.

While we spent plenty of time hacking away at the creature, the icy landscape also provided some environmental options for dealing with it. At one point, I hacked through some ice to trigger a small avalanche, sending frozen debris tumbling down toward the giant while my pawns distracted it. After a lengthy and pitched battle, we felled the beast and claimed some powerful Spoils for the trouble.

Soon after, we reached the stronghold, which stood just above a frozen river. Like the avalanche, it was possible to break chunks of ice to drop enemies into the waters below, and nearby icicles suspended from bridges and gates made convenient hazards to drop on enemies.

Inside the stronghold, we found the Fallen Dragon, a heartless, undead creature. My pawns and I fought the creature in a difficult boss fight, during which it would spew piles of undead creatures that could swarm and overwhelm our team.

The demo ended with the dragon still looming over us — even though I hacked off its head, it’s clear it won’t be defeated so easily.

The Dark Arisen preview provided plenty of combat and a quick look at the beautiful and sprawling world of Norgan, and I’m excited to uncover its mysteries when the DLC launches on October 9.

Both of Capcom’s demos made a big impression for Gamescom 2026, and suggest players have some exciting, intense battles waiting for them in the year ahead.

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

Gamescom Opening Night Live highlights: 19 games coming to PlayStation https://ift.tt/iSOYuIw

Gamescom, one of the year’s biggest gaming events, is underway in Cologne, Germany. The festivities kick off with a night of new trailers, reveals, and information on upcoming games. This roundup highlights exciting PlayStation games featured in Gamescom’s Opening Night Live. 

Acornia: Mirror Worlds | Coming 2027

Publisher: The Arcade Crew Developer: Splashteam | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

In Acornia: Mirror Worlds, run your family’s dessert shop in one dimension and battle angry spirits in the other in this bake-and-brawl management adventure coming to PS5 in 2027. Bake treats, grow your shop, explore dungeons, and restore the once-thriving village of Acornia as Alva, a determined squirrel with bottomless cheek pouches.

Ananta | Coming January 15, 2027

Publisher: NetEase Games Developer: Naked Rain Studio | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

The urban open-world RPG Ananta launches on PS5 on January 15, 2027. The new city Chongxiao, inspired by Shanghai and Hangzhou, introduces hidden martial arts masters. Players can also unlock new vehicles like flying cars and hang gliders, team up with new companions, and explore the kung fu combat system. 

Aniimo | Coming September 16

Publisher: Pawprint Studio  Developer: Pawprint Studio  | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

Aniimo is a next-gen creature-catching open-world RPG set in the world of Idyll. Discover unique Aniimo, transform into them, and harness their unique abilities as you explore the living world and forge new bonds. Aniimo launches on PlayStation 5 on September 16.

Control Resonant | Coming September 24

Publisher: Remedy Entertainment Developer: Remedy Entertainment | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

Get a look at the fluid movement, stylish combat, powerful executions, and unpredictable encounters in the new Altered State trailer for Control Resonant. With Manhattan overrun, humanity’s defenses have fallen. Dylan Faden is the last hope to save everyone.

Crimson Desert (enhancement update) | Out now

Publisher: Pearl Abyss  Developer: Pearl Abyss  | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

The enhanced Crimson Desert features new story moments, expanded voice-over & language support, and is available as a free update for all players with the base game. Begin the adventure loved by millions, refined since launch with a wealth of updates, including new content, customization options, quality-of-life improvements, and more. 

Exodus | April 7, 2027

Publisher: Wizards of the Coast Developer: Archetype Entertainment | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

Revealed at Gamescom Opening Night Live, the Exodus Official Release Date Trailer confirms an April 7, 2027 launch on PS5. Watch Jun Aslan join forces with Salt, an Awakened octopus companion who’s as deadly as she is intelligent, to protect the place they call home.

Exterminauts | Release date TBC 

Publisher: Proxima Beta Developer: Behaviour Interactive | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

Exterminauts made its debut with a first look at its chaotic three-player co-op PvE action. Team up, wield weaponized power tools, exterminate hostile pests, repair infrastructure, rescue valuable assets, and take on dangerous odd jobs. All in the name of getting paid. 

LEGO Skylines | Release date TBC 

Publisher: Paradox Interactive Developer: Iceflake Studios | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

Paradox Interactive, Iceflake Studios, and the LEGO Group revealed LEGO Skylines, coming to PlayStation 5. In this cozy, customizable city builder, you’re invited to build your dream LEGO city. Cover the basics like roads and electricity to make your city run smoothly. Then, make it a place your citizens love.

Metro 2039 | Coming February 2027

Publisher: Deep Silver Developer: 4A Games | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

The second gameplay trailer for Metro 2039, Renegade, gives a further glimpse into the protagonist, The Stranger. Showing off more of the first person adventure’s mechanics, weaponry, and combat both below and above ground. Experience the atmosphere and story this February. 

Mewgenics | Coming September 8

Publisher: Nicalis Developer: McMillen Games | PS5

The Ultimate turn-based cat tactics and breeding roguelite is coming to PlayStation on September 8. Manipulate genetics across multiple generations to create your ultimate ferocious felines to combine your ideal abilities, items, and appearance. 

Ontos | Coming 2027

Publisher: Kepler Interactive Developer: Frictional Games | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

The creators of Soma share a first look at gameplay from the new spiritual successor, Ontos, featuring the protagonist Aditi as she encounters a horrific experiment in which a body’s consciousness has been transferred to a server of rats. There is no right or wrong solution in the game, though there can be consequences.

Path of Exile 2 | Coming December 11

Publisher: Grinding Gear Games Developer: Grinding Gear Games | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

Path of Exile 2 Version 1.0 is launching on December 11 on PS5. The full release will bring major new content and updates across the campaign, endgame, character progression, skills, loot, and more, opening the next major chapter for Path of Exile 2.

Rainbow Six Tactics | Coming 2027

Publisher: Ubisoft Developer: Ubisoft Paris | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

Ubisoft revealed the debut trailer of Rainbow Six Tactics. The newest game in the iconic Tom Clancy universe, it’s a single-player experience combining the core DNA of the franchise with a turn-based gameplay approach. As the new commander of the Rainbow unit, your mission is to recruit and lead elite operators through high-risk missions across the globe to uncover and thwart an unprecedented conspiracy.

Resonance: A Plague Tale Legacy | Coming August 27

Publisher: Focus Entertainment Developer: Asobo Studio | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

The launch trailer for Resonance: A Plague Tale Legacy was shown, highlighting Sophia’s struggle against a mysterious force on Minotaur Island while offering new glimpses of the game’s narrative, exploration, and combat ahead of its August 27 launch on PS5.

Silent Hill: Townfall | Coming September 24

Publisher: Konami/Annapurna Interactive Developer: Screen Burn | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

New footage was featured for the upcoming psychological horror game, and it also revealed the English cast: Jovan Adepo, Terry O’Quinn, and Kezia Burrows will be bringing their talents to the franchise. The footage also revealed the first-person perspective.

Tides of Annihilation | Release date TBC

Publisher: Eclipse Glow Studio Developer: Eclipse Glow Studio | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

We got an extensive new look at Tides of Annihilation, featuring a wealth of new gameplay footage. The latest showcase offered a deeper look at its fast-paced combat, big-spectacle encounters, and a striking fantasy world inspired by Arthurian legend.

Turok: Origins | Spring 2027

Publisher: Saber Interactive Developer: Saber Interactive | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

Saber Interactive debuts a new story trailer for action sci-fi shooter Turok: Origins coming to PlayStation 5 in Spring 2027. Embark on a high-stakes adventure, solo or with friends, to unravel mysteries that hold the key to saving humanity.

Valor Mortis | Coming October 13

Publisher: Lyrical Games Developer: One More Level | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

A new trailer for the first-person soulslike Valor Mortis dives into the game’s world and characters. As William journeys to uncover what has happened to him and his former comrades, he finds a conspiracy that leaves him caught between the orders he swore to follow and a truth he cannot prove.

Warlock: Dungeons & Dragons | Coming 2027

Publisher: Wizards of the Coast Developer: Invoke Studios | PS5

Gamescom Opening Night Live highlights: 19 games coming to PlayStation

Today at Gamescom Opening Night Live, Wizards of the Coast and Invoke Studios revealed the first extended look at gameplay from Warlock: Dungeons & Dragons, a third-person, single-player action-adventure about forbidden magic, open-world exploration, and creative combat.