When I played Bastion in high school, it was the first time I felt that American video games could be art. Most games I knew were overtly concerned with how efficiently I could kill a living being, or their color palettes were a dreadful combination of brown and gray. Bastion stood out as a beautiful dungeon crawler…
Hades II Is A Sequel From A Studio That Doesn't Make Sequels https://ift.tt/HQUOVqE
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